Project Zomboid Tools
Project Zomboid Interactive Map
The whole of Knox Country in one place: every town from Muldraugh and West Point to the four that Build 42 added in the west, each with the exact map coordinates you can use in game and on your own server.
Markers are placed from the world tile coordinates published for each location, the same pair the in-game debug map shows.
Every town on the Project Zomboid map
Fourteen towns with a page of their own: where each one sits, what it is like to survive there and what is worth looting.
Every marked location and its coordinates
Police, fire, medical, gun stores, shops, fuel, industry, military and landmarks, each with the coordinate you can read straight off the in-game map.
Police
- Louisville Police Dept12550, 1650
- West Point Police Station11900, 6890
- Muldraugh Police Station10610, 9750
- Riverside Police Station6420, 5290
- Rosewood Police Station8130, 11600
- March Ridge Police Station10080, 12700
- Fallas Lake Police Station7260, 8400
- Brandenburg Police Station2080, 6030
- Irvington Police Station2500, 14250
Fire stations
- Louisville Fire Station12450, 1750
- Rosewood Fire Department8090, 11560
Medical
- Louisville Medical Center12730, 2100
- Cortman Medical10640, 9300
- March Ridge Medical Clinic10050, 12730
- Fallas Lake Doctor's Office7266, 8434
- Riverfront Medical Clinic2160, 5950
Gun stores
- Louisville Gun Store12200, 2300
- West Point Gun Store12050, 6950
- Brandenburg Firearms2200, 6080
Shops
- Twiggy's Bar11750, 6880
- West Point Grocery11840, 6930
- Greene's Grocery12650, 5700
- Lakeview Bait and Tackle7420, 8280
- Echo Creek Farm and Rural Supply3620, 10900
- Ekron General Store560, 9880
- Irvington Grocery2530, 14290
Fuel
- Gas-2-Go Muldraugh10560, 9540
- Dixie Truck Stop11520, 8790
- Rosewood Gas Station8000, 11500
- Valley Station Gas12700, 5760
- Echo Creek Gas Station3560, 10970
- Ekron Gas Pump520, 9910
Industrial
- Muldraugh Big Warehouse10730, 10370
- Irvington Rail Depot2460, 14200
Military
- Army Checkpoint (South)10060, 13300
Landmarks
- Grand Ohio Mall13050, 1150
- Knox Bank10600, 9720
- Sunstar Motel10380, 9210
- Riverside School6250, 5350
- Riverside Marina6700, 5200
- Riverside Country Club6150, 5450
- Knox County Prison7350, 11660
- Doe Valley Country Club6800, 10100
- Doe Valley Marina6550, 10050
- Echo Creek School3650, 10880
- Brandenburg Courthouse2100, 6010
How to use the Project Zomboid map
Blue markers are towns and open a page of their own, with a closer map, the coordinates, the cell numbers and what the town is actually like to survive in. Every other colour is a point of interest, coloured by what it is: police, fire, medical, gun stores, shops, fuel, industry, military and landmarks.
Use the buttons above the map to hide any layer you do not care about. Every coordinate on a marker is also written out as plain text further down, so you can copy one without hunting for the right dot.
How Project Zomboid coordinates work
Project Zomboid measures the world in tiles. A coordinate like 10593, 9738 is a tile position: the first number counts east from the western edge of the map, the second counts south from the northern edge. It is the same pair the in-game debug map shows, so a coordinate you read here works in your game unchanged.
Tiles are grouped into cells, and Build 42 changed the cell size from 300 tiles square to 256. An older guide quoting a cell number is therefore pointing at a different square than the same number does today. Each town page prints both numbers so you can follow a guide from either build.
What Build 42 changed about the map
Build 42 added four towns to Knox Country: Brandenburg on the river in the north west, Ekron at the far western edge, Echo Creek in the middle of the new farmland and Irvington in the south west. Bright Valley Trailer Park went in near Brandenburg at the same time.
The outer boundary barely moved. What changed is the western half of the map: land that used to be rendered as empty wilderness now has towns, roads and working farms on it. Build 42 also lets you keep walking past the edge of the premade map into generated wilderness, so the world no longer ends at a wall.
