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Terraria Crossplay Release Date: 1.4.6 Enters Final Testing

Terraria Crossplay Release Date: 1.4.6 Enters Final Testing

Terraria 1.4.6 Crossplay Phase One is in final testing. What Re-Logic said on October 29, how console players will join dedicated servers, and how to prep yours.

Magnus·
7 min read
·
Oct 30, 2026

Terraria crossplay is no longer a "someday" feature. In the October 2026 State of the Game, published on October 29, Re-Logic confirmed that Terraria 1.4.6, Crossplay Phase One, is finished and in final testing. It is not in console submission yet, but the team expects to be back on track "by next week", and after that the only thing standing between players and crossplay is first-party certification.

If you run a Terraria server, this is the update that matters most in years. Phase One is literally about one thing: letting console players connect to a server by IP address and port. That is exactly what a rented dedicated server is. Here is what Re-Logic said, what Phase One actually includes, and how to get your server ready before launch day.

Terraria 1.4.6 Release Date: Where Things Stand

There is no release date yet, and anyone quoting one is guessing. Here is the timeline Re-Logic has actually given:

  • Early October: the finishing touches on Crossplay Phase One were completed and the build went into extensive testing.
  • Last week of October: the plan was to have 1.4.6 in submission on every platform. The latest test round turned up "a few things" that need fixing first.
  • Next step: Re-Logic does not expect those fixes to take long and hopes to be back on track the week of November 2.
  • After that: the update sits with Microsoft, Sony and Nintendo. Re-Logic says it has "no way to fully predict" when all of them sign off, and expects 1.4.6 to get tighter scrutiny than a normal patch because it touches every platform at once.

The important detail is the last line of that section: once full sign-off is in, Re-Logic will "push the big launch button". Read that as one coordinated release across PC, console and mobile, not the staggered PC-first rollout we saw with 1.4.5.7 in August. For server owners, that changes how you plan the update (more on that below).

What Crossplay Phase One Actually Is

Re-Logic and DR Studios laid out the full plan back in the February 2026 State of the Game, and it is worth reading closely, because "crossplay" means something very specific here.

Crossplay has technically existed between PC, mobile and the dedicated server for years. All three run the same codebase, so as long as everyone is on the same version, a mobile player could type in an IP and port and join a PC-hosted world. Consoles were the missing piece. Not for technical reasons, but because Microsoft, Sony and Nintendo require strict safety and privacy checks before a game can open cross-platform multiplayer.

Phase One closes that gap. On console it brings:

  • Remote: a list of servers you have connected to before, which DR Studios describes as "usually dedicated servers that you host yourself or have rented".
  • Local: sessions hosted on your home network show up automatically, the same way they already do on mobile.
  • Join by IP and port from any platform to any platform.
  • UPnP when hosting from the game itself, so the client tries to open the port on your router for you.

Terraria's multiplayer join screen with the Friends, Local and Remote server lists

That Remote list is the part to notice. For the first time, a PlayStation, Xbox or Switch player can join the same dedicated server as their PC and mobile friends, with no workaround.

Phase Two Comes Later: Join Codes Across Networks

Phase Two is the "truly crossplay" step. Re-Logic wants anyone hosting a game to be able to share a session ID or join code with a player on any platform and any network, with no IP addresses and no port forwarding. DR Studios openly called today's remote play "temperamental and complex to set up reliably", and noted players currently lean on ZeroTier, Hamachi or Radmin to get around it.

The September State of the Game said the goal is to get Phase Two in "as soon as possible" behind Phase One, possibly with "a little something for everyone" in between. There is no date, and the October post only says plans for Phase Two are being put in place. Cross-saves, cross-progression and mod support have not been addressed yet.

Terraria host screen showing the new Crossplay toggle next to Invite Only and Password

The practical takeaway: if you host from the game client, Phase One still means fighting your router. A dedicated server sidesteps all of it, because it already has a public IP and an open port. That is why Phase One is the bigger deal for server owners than for anyone else.

How to Get Your Terraria Server Ready for 1.4.6

Nothing changes on the server until 1.4.6 ships, but a few minutes of prep now saves a messy launch night.

1. Plan to update the server on day one. Terraria refuses connections across versions. The moment console players get 1.4.6, they cannot join a 1.4.5.x server, and neither can PC players who updated. On DoomHosting the vanilla Terraria egg defaults to TERRARIA_VERSION=latest, so a reinstall from the panel pulls the newest dedicated server package once Re-Logic publishes it. If your group wants to stay on the old version for a while, pin the exact version number in the Startup tab instead.

2. Back up the world first. Every major version, no exceptions. Grab the .wld file over FTP or take a panel backup before you reinstall.

3. Write down the IP and the port. Console players will add your server through the Remote list, and they need both values. Terraria defaults to port 7777, but a hosted server usually runs on whatever port it was assigned, so copy the exact address from the panel's connection card and share that.

4. Set a password. Once anyone on any platform can join by address, an open server is easier to stumble into. The PASSWORD variable in the Startup tab takes care of it.

5. Raise the player cap if you need it. Crossplay means more of your friends can actually play. MAX_PLAYERS defaults to 8; bump it and check that your RAM plan still fits a larger world. Our Terraria RAM calculator gives a quick estimate.

A Terraria multiplayer boss fight in the Hallow

The tShock and tModLoader Question

Modded servers are a different story. tModLoader's stable branch still targets Terraria 1.4.4, and the October State of the Game says only that 1.4.5 support "continues at a rapid pace" with "many tasks to be done". Its next 1.4.4 monthly release lands on November 1. A tModLoader server will not get 1.4.6, and console players cannot run mods anyway, so modded worlds stay PC-only for now.

tShock follows the vanilla server, but historically its builds arrive some time after a new Terraria version. If your server relies on tShock plugins, check that a tShock release for 1.4.6 exists before you reinstall, or keep running vanilla for launch week. If you want to plan the modded side, our best Terraria mods guide covers what currently runs on 1.4.4.

For the multiplayer fixes that landed with the last patch cycle, see our breakdown of Terraria 1.4.5.7.

Bottom Line

Crossplay Phase One is close, and it is built around the exact setup a dedicated server already provides: a fixed address that anyone can type in. Once 1.4.6 clears certification, PC, mobile and console players can finally share one world.

A DoomHosting Terraria server gives you instant setup, full FTP access, DDoS protection and 24/7 support, with a public IP and port ready for your console friends the day 1.4.6 goes live.

👉 Get a Terraria server with DoomHosting and have it ready before the launch button gets pushed.

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