Funcom shipped the first proper content patch for Conan Exiles Enhanced on May 19, 2026, capping off two weeks of post-launch stabilization hotfixes (1.0.1, 1.0.2, 1.0.3) with a meatier "May Update" that finally adds saddle dyeing, overhauls the server browser, and corrects the ping calculation that has had players joining laggy servers since the UE5 relaunch. Most of this lands squarely on dedicated-server admins, so it is worth reading the patch notes carefully before next weekend.
Release Date
The May Update went live on May 19, 2026, two weeks after the May 5 UE5 Enhanced launch. It follows three stabilization hotfixes pushed across May 6, 8, and 13 that addressed crash bugs, mod pak loading, IPv6 server browser entries, and Battleye on Steam Deck. This update is the first one with actual new content, not just bug squashing.
Saddle Dyeing Joins the Core Game
For years, saddle color customization lived only in the Fashionist mod by Testerle, one of the most-installed cosmetic mods on the Workshop. The May Update brings it into the base game with a tip of the hat to the modders who built the feature first.

In Funcom's words, "we would like to thank and acknowledge the time, effort, and passion of community members and modders, such as Testerle, who were the first to make this feature (and so many others!) available to the community through mods." That is unusually direct credit for a publisher to give and it sets a tone for how Funcom plans to mainstream community work into Enhanced over the coming months. Fashionist still wins on armor customization, but saddle dyes can come off the mod list on roleplay servers that were only running the mod for that one feature.
Server Browser: Three Real Fixes That Matter
The server browser has been the single most-complained-about system in Conan Exiles Enhanced since launch. The May Update lands three concrete fixes:
- Filter performance. Filtered searches (by region, modded, password, PvP type) now resolve noticeably faster. Funcom does not give a number but in-house testing on a populated server list felt 2-3x snappier.
- Filters save between sessions. If you set "Europe only, modded, PvE-C" once, the browser remembers it next time. This was a "fixed" item in Hotfix 1.0.2 (favorites saving) followed by full filter persistence here.
- Ping is now close to real network latency. Previously the displayed ping was inflated or wrong, leading players to skip nearby servers in favor of officials. Real pings mean community servers actually compete for "lowest ping" sort traffic, which is the default sort order most players use.
Combined, these three fixes are the single most important quality-of-life win community server hosts have gotten since Conan Exiles Enhanced launched. The "lowest ping" sort default in the browser is how most players pick a server; if your dedicated box is in Frankfurt and a player in Berlin is showing you at 180 ms when they were actually 22 ms, you were losing them to officials. Not anymore.

Whitehat Exploit Fixes
The update silently closes a batch of duplication, item-spawn, and movement exploits surfaced by Funcom's "Whitehat" community program (security-minded volunteers who report bugs through a private channel). No CVE numbers, no specifics, but if you have been seeing suspicious infinite stacks of legendary materials on your PvP server, this patch likely shuts that vector down. Restart your server after applying the update and audit recent player inventories.
Server Browser Backend Behavior (-MULTIHOME hosts)
Buried in Hotfix 1.0.3 (May 13) but still relevant: dedicated servers using the -MULTIHOME parameter for multi-interface binding now correctly register their HTTP requests against the same interface as game traffic. If you were running a multihomed server and watching it fail to appear in the server browser despite running fine, this is your fix. Update the executable and try again.
What This Means for Your Server
The practical to-do list for admins:
- Schedule a maintenance window for the update. The patch is small (under 1 GB) but the server has to restart cleanly to apply browser/ping changes.
- Back up your save first. Hotfix 1.0.3 specifically called out a fix for emotes being removed from characters; if you have not patched yet, any previously-learned world emotes will need to be re-learned on existing characters. A pre-update backup is cheap insurance.
- Re-audit your mod list. If Fashionist was your only customization mod, you can probably drop it for vanilla players. If you run a roleplay/RP-PvE server, keep it for armor.
- Reset advertised ping expectations in your Discord. Players who learned to ignore the displayed ping number now need to trust it again. Pin a one-line note in your
#announcementschannel.
Verdict: Worth a Server Restart Tonight
This is the first Conan Exiles Enhanced update that feels like Funcom is past the "putting out fires" stage and starting to do actual quality-of-life work. The server browser fix alone justifies the patch, and the modder shout-out signals a healthier relationship between Funcom and the community than we have seen since the original 2018 launch. If you have been considering whether to keep your Conan Exiles server running through summer, this is a strong "yes."
Host Your Conan Exiles Server with DoomHosting
We run Conan Exiles Enhanced on dedicated Ryzen 9 hardware with NVMe storage, full FTP access, 24/7 support, and one-click Steam Workshop installs via the Pterodactyl panel. Patch days are automatic on our infrastructure (no manual SteamCMD), and the new accurate ping calculation means EU-based dedicated servers like ours now show their real latency to nearby players in the browser. If you have been on a generic shared host and watching your server bury itself in the browser list, check out DoomHosting's Conan Exiles servers.
The May Update is the first sign that Conan Exiles Enhanced is settling into its post-launch rhythm. Next stop: whatever Funcom rolls out for June.



