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WindroseWindrose·Configuration

How to Enable Shared Quests on Your Windrose Server

Learn how to enable shared quest progress on your Windrose server via Pterodactyl — edit WorldDescription.json and let your whole crew complete quests together.

Andreas·
2 min read
·
Apr 24, 2026
·
Last updated: May 14, 2026
Table of Contents

What Are Shared Quests?

Shared quests are one of Windrose's best co-op features. When enabled, completing a co-op quest counts for every player in the world who has that quest active — no one gets left behind grinding the same objective separately.


Where Is the Setting Stored?

Windrose stores world settings in a file called WorldDescription.json. This is separate from your connection config (ServerDescription_Persistent.json) and lives deep inside your world's save folder.


Step 1 — Find Your WorldDescription.json

  1. Log in to your Pterodactyl panel
  2. Select your Windrose server
  3. Click the Files tab
  4. Navigate to:
/home/container/Saved/SaveProfiles/Default/RocksDB/0.10.0/Worlds/{YourWorldId}/

Finding your World ID: Open ServerDescription_Persistent.json (in /home/container/) and look for the WorldIslandId field — it is the long alphanumeric string, e.g. C5CC7131A6BA44C65983506395884D95.

  1. Open WorldDescription.json

Step 2 — Enable Shared Quests

Inside the file, find the BoolParameters section under WorldSettings and set WDS.Parameter.Coop.SharedQuests to true:

"BoolParameters": {
    "{\"TagName\": \"WDS.Parameter.Coop.SharedQuests\"}": true,
    "{\"TagName\": \"WDS.Parameter.EasyExplore\"}": false
}

If BoolParameters does not exist yet, add it inside WorldSettings:

"WorldSettings": {
    "BoolParameters": {
        "{\"TagName\": \"WDS.Parameter.Coop.SharedQuests\"}": true
    }
}

Step 3 — Save and Restart

Save the file, then restart your server from the Pterodactyl panel. The setting takes effect on the next startup.


How It Works

  • Only co-op quests are shared — regular solo quests are unaffected
  • A quest completes for a player only if they have it active at the time someone else finishes it
  • You can disable it at any time by setting the value to false and restarting
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