[{"data":1,"prerenderedAt":223},["ShallowReactive",2],{"header-games":3,"article-how-to-reset-wipe-project-zomboid-server-map-en":51,"help-game-articles-project-zomboid-en":80,"game-info-article-project-zomboid":207,"i-heroicons:chevron-right-20-solid":211,"i-heroicons:user-circle-20-solid":215,"i-heroicons:clock-20-solid":217,"i-heroicons:pencil-square-20-solid":219,"i-heroicons:calendar-days-20-solid":221},{"total":4,"featured":5},23,[6,13,19,24,29,35,40,45],{"slug":7,"name":8,"icon":9,"hasIcon":10,"basePrice":11,"link":12},"minecraft","Minecraft","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fminecraft.png",true,1,"\u002Fminecraft-server-hosting",{"slug":14,"name":15,"icon":16,"hasIcon":10,"basePrice":17,"link":18},"hytale","Hytale","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fhytale.png",6,"\u002Fhytale-server-hosting",{"slug":20,"name":21,"icon":22,"hasIcon":10,"basePrice":17,"link":23},"palworld","Palworld","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fpalworld.png","\u002Fpalworld-server-hosting",{"slug":25,"name":26,"icon":27,"hasIcon":10,"basePrice":17,"link":28},"rust","Rust","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Frust.png","\u002Frust-server-hosting",{"slug":30,"name":31,"icon":32,"hasIcon":10,"basePrice":33,"link":34},"valheim","Valheim","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fvalheim.png",5,"\u002Fvalheim-server-hosting",{"slug":36,"name":37,"icon":38,"hasIcon":10,"basePrice":17,"link":39},"satisfactory","Satisfactory","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fsatisfactory.png","\u002Fsatisfactory-server-hosting",{"slug":41,"name":42,"icon":43,"hasIcon":10,"basePrice":17,"link":44},"enshrouded","Enshrouded","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fenshrouded.png","\u002Fenshrouded-server-hosting",{"slug":46,"name":47,"icon":48,"hasIcon":10,"basePrice":49,"link":50},"terraria","Terraria","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fterraria.png",4,"\u002Fterraria-server-hosting",{"id":52,"game_slug":53,"category":54,"title":55,"description":56,"content":57,"keywords":58,"author_name":65,"author_role":66,"is_featured":67,"is_published":10,"published_at":68,"created_at":69,"updated_at":70,"slug":71,"allSlugs":72,"author":77,"date":68,"lastUpdated":68,"game":78},"94484ae7-a734-4cc4-a25a-06d239b86b26","project-zomboid","Administration","How to Reset or Wipe a Project Zomboid Server Map","Reset your Project Zomboid map — soft reset (keep characters), hard reset (wipe everything), or chunk-level refresh. Real Pterodactyl paths.","## How to Reset or Wipe a Project Zomboid Server Map\n\nThere are three ways to reset a Project Zomboid server: wipe everything (hard reset), wipe the world but keep characters (soft reset), or reset only specific chunks. This guide covers all three with the exact paths and how to keep `players.db` if you want characters preserved.\n\n> **Stop the server first.** Every reset method below requires the server to be stopped. Edits to a running server's save folder get reverted on shutdown.\n\n## File layout\n\nA Project Zomboid multiplayer save lives at:\n\n```\n\u002Fhome\u002Fcontainer\u002FZomboid\u002FSaves\u002FMultiplayer\u002Fservertest\u002F\n```\n\nInside, the important files and subfolders:\n\n| Path | What it is |\n|---|---|\n| `map_*.bin` | Individual world chunks (loot, structures, zombies in each cell) |\n| `map_t.bin` | Time-of-world data |\n| `map_zone.bin` | Zone definitions (forest, deep forest, urban) |\n| `map_meta.bin` | World metadata |\n| `players.db` | All player characters, inventories, skills, location |\n| `zpop_*.bin` | Zombie population per cell |\n| `reanimated\u002F` | Reanimated zombies |\n| `vehicles.db` | Vehicle states |\n\nThe `servertest` folder name matches your server name. Renamed servers will have a different folder name.\n\n## Hard reset — wipe everything\n\nThe simplest reset. Players lose characters, the world regenerates fresh.\n\n1. Stop the server\n2. Open the file manager and navigate to `\u002Fhome\u002Fcontainer\u002FZomboid\u002FSaves\u002FMultiplayer\u002F`\n3. Delete the `servertest` folder (or rename it to `servertest_backup`)\n4. Start the server — it generates a new world on first boot\n\nTime: instant. Players reconnect to a brand-new world with brand-new characters.\n\n## Soft reset — keep characters, wipe world\n\nPlayers keep their levels, inventory, and traits but spawn into a fresh map.\n\n1. Stop the server\n2. Navigate to `\u002Fhome\u002Fcontainer\u002FZomboid\u002FSaves\u002FMultiplayer\u002Fservertest\u002F`\n3. **Copy** `players.db` to a safe location (e.g. download it via SFTP)\n4. Delete or rename the entire `servertest` folder\n5. Start the server, then immediately stop it once you see `SERVER STARTED` (this generates a fresh `servertest` folder)\n6. Stop the server again\n7. **Paste** the saved `players.db` back into the new `servertest` folder, overwriting the empty one\n8. Start the server\n\nWhen players reconnect, their characters reappear at the default spawn location with all stats intact.\n\n## World wipe but keep map progress — reset zombies and loot only\n\nUseful for \"fresh start\" weekends without losing built bases. This isn't a single-click operation:\n\n1. Stop the server\n2. In `\u002Fhome\u002Fcontainer\u002FZomboid\u002FSaves\u002FMultiplayer\u002Fservertest\u002F`, delete only:\n   - `zpop_*.bin` (resets zombie populations to original spawns)\n   - `reanimated\u002F` folder\n3. Start the server with `LootRespawn = 2` in `servertest_SandboxVars.lua` for one cycle, then revert\n\nPlayer builds, loot they've gathered, and the map remain.\n\n## Chunk-level reset — refresh a single town\n\nYou broke a town with too much building, or want to refresh loot in just one area:\n\n1. Identify which chunks need clearing using the in-game coordinates (press F11 to see X,Y)\n2. Each chunk file is named `map_X_Y.bin` where X and Y are cell coordinates divided by 300\n   - Example: a player at `X=10500, Y=8700` is in chunk `map_35_29.bin`\n3. Stop the server\n4. Delete only the chunks you want to refresh\n5. Start the server — those chunks regenerate on first visit\n\n**Don't delete files ending in `_player`.** Those store player-built structures.\n\n## Reset bans and whitelist — but keep the world\n\nIf you only want to clear bans\u002Fwhitelist without touching the map:\n\n1. Stop the server\n2. Delete `\u002Fhome\u002Fcontainer\u002FZomboid\u002Fdb\u002Fservertest.db`\n3. Start the server (it regenerates a fresh DB with no bans, no whitelist, no admins)\n4. Re-grant your admin access via `grantadmin` in console\n\nThis wipes `bannedid.txt`, `bannedip.txt`, and the SQLite admin table — make a backup first if you might want any of it back.\n\n## Verify the reset worked\n\nAfter reboot, connect with a fresh-character or your saved character. Things to check:\n\n- Spawn location matches the configured spawn region\n- Loot density matches your sandbox `FoodLoot`\u002F`WeaponLoot` settings\n- Zombies present in the expected numbers\n- Time of day matches your `StartTime` sandbox setting\n\nIf any of these look wrong, the wipe didn't fully take — usually because you missed deleting one of the files.\n\n## Common pitfalls\n\n**Players still see their old base after reset.**\nYou wiped `map_*.bin` but missed the chunk files ending in `_player`. Delete those too — but be aware this kills all player-built walls and structures.\n\n**Characters disappeared after a \"soft reset\".**\nYou forgot the `players.db` copy step, or you copied it back into the wrong folder. The folder must match `servertest` (or whatever your server name is).\n\n**Reset succeeds but server crashes on player join.**\nA mod broke during the wipe. Check `\u002Fhome\u002Fcontainer\u002FZomboid\u002FLogs\u002F` for the exception trace and look for `Mod \"X\"` references.\n\n**The new world keeps spawning at the same coordinates I want to escape.**\nYour spawn regions are defined in `servertest_spawnregions.lua`. Reset that file too if you want the default spawn region picker back.\n\n## Backup before any reset\n\nAlways download a copy first. From the file manager, right-click the `servertest` folder and download. Or via SFTP:\n\n```\nsftp> get -r \u002Fhome\u002Fcontainer\u002FZomboid\u002FSaves\u002FMultiplayer\u002Fservertest \u002Flocal\u002Fbackups\u002F\n```\n\nA typical multiplayer save is 50–500 MB depending on world exploration.\n\n## FAQ\n\n**Will resetting affect my mods?**\nNo. Mods live in a separate path (`\u002Fhome\u002Fcontainer\u002FZomboid\u002FWorkshop\u002F`) and aren't touched by world resets.\n\n**Can I reset without losing the bans list?**\nYes. The bans list lives in `\u002Fhome\u002Fcontainer\u002FZomboid\u002Fdb\u002Fservertest.db` (SQLite). It's separate from the world save — wiping the map doesn't touch it.\n\n**How often should I reset a long-running server?**\nMost servers wipe quarterly. Sandbox `LootRespawn` settings handle most \"freshness\" needs without a full wipe — only reset when builds get out of hand or you want a real reboot.\n\n**Does deleting `map_zone.bin` reset zombie distributions?**\nPartially. `zpop_*.bin` is the bigger lever for population resets. `map_zone.bin` defines forest\u002Furban classification.",[59,60,61,62,63,64],"project zomboid reset map","project zomboid wipe server","pz hard reset","pz soft reset","project zomboid players.db","how to wipe pz server","Andreas","Technical Writer",false,"2026-05-07T14:17:40.006+00:00","2026-05-07T14:17:39.560648+00:00","2026-05-07T14:39:45.455847+00:00","how-to-reset-wipe-project-zomboid-server-map",{"da":73,"de":74,"en":71,"pl":75,"sv":76},"sadan-reset-wipe-project-zomboid-server-kort","project-zomboid-server-map-zuruecksetzen-wipen","jak-zresetowac-wipe-mape-serwera-project-zomboid","hur-aterstaller-wipear-project-zomboid-server-karta",{"name":65,"role":66},{"slug":53,"name":79},"Project Zomboid",[81,96,109,122,136,150,163,176,189,193],{"id":82,"slug":83,"game_slug":53,"title":84,"description":85,"category":86,"is_featured":10,"published_at":87,"content":88,"keywords":88,"allSlugs":89,"author":94,"date":87,"lastUpdated":87,"game":95},"471ba89c-f3e2-4312-a5c2-41fe4efa8cc9","project-zomboid-server-ram-requirements","Project Zomboid Server RAM Requirements (Build 41 vs Build 42)","Real RAM benchmarks for Project Zomboid B41 and B42 servers. Tables by player count and modlist, signs of OOM, and tuning advice.","Configuration","2026-05-07T14:30:17.366+00:00",null,{"da":90,"de":91,"en":83,"pl":92,"sv":93},"project-zomboid-server-ram-krav","project-zomboid-server-ram-anforderungen","wymagania-ram-serwera-project-zomboid","project-zomboid-server-ram-krav-sv",{},{"slug":53,"name":79},{"id":97,"slug":98,"game_slug":53,"title":99,"description":100,"category":54,"is_featured":10,"published_at":101,"content":88,"keywords":88,"allSlugs":102,"author":107,"date":101,"lastUpdated":101,"game":108},"2f94e669-1c0c-4b40-9ba1-a5d7c2a3a184","how-to-become-admin-project-zomboid-server","How to Become Admin on a Project Zomboid Server","Grant admin access on your Project Zomboid server in 3 steps. Console commands, access levels, and the 10 commands you actually use day-to-day.","2026-05-07T14:01:48.204+00:00",{"da":103,"de":104,"en":98,"pl":105,"sv":106},"sadan-bliver-du-admin-project-zomboid-server","admin-werden-project-zomboid-server","jak-zostac-adminem-project-zomboid-serwer","hur-du-blir-admin-project-zomboid-server",{},{"slug":53,"name":79},{"id":110,"slug":111,"game_slug":53,"title":112,"description":113,"category":86,"is_featured":10,"published_at":114,"content":88,"keywords":88,"allSlugs":115,"author":120,"date":114,"lastUpdated":114,"game":121},"286f47b6-0527-4666-ae10-9a8aa0c4fecd","project-zomboid-sandbox-settings-explained","Project Zomboid Sandbox Settings Explained (Build 42)","Every Project Zomboid sandbox setting explained — population, loot, zombies, weather, vehicles. 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Learn how to manage your server, moderate players, and use admin commands effectively.","2024-01-23T00:00:00+00:00",{"da":157,"de":158,"en":152,"pl":159,"sv":160},"project-zomboid-server-kommandoer-guide","project-zomboid-server-befehle-anleitung","project-zomboid-komendy-serwera-poradnik","project-zomboid-server-kommandon-guide",{},{"slug":53,"name":79},{"id":164,"slug":165,"game_slug":53,"title":166,"description":167,"category":54,"is_featured":67,"published_at":168,"content":88,"keywords":88,"allSlugs":169,"author":174,"date":168,"lastUpdated":168,"game":175},"ac6b423f-e9c4-4014-a460-7451f0b90b02","how-to-setup-whitelist-project-zomboid-server","How to Set Up a Whitelist on a Project Zomboid Server","Lock your Project Zomboid server to approved players only. 4-step whitelist setup with adduser, addalltowhitelist, and SQLite storage details.","2026-05-07T14:27:44.697+00:00",{"da":170,"de":171,"en":165,"pl":172,"sv":173},"sadan-opretter-whitelist-project-zomboid-server","whitelist-project-zomboid-server-einrichten","jak-skonfigurowac-whitelist-project-zomboid-serwer","hur-satter-upp-whitelist-project-zomboid-server",{},{"slug":53,"name":79},{"id":177,"slug":178,"game_slug":53,"title":179,"description":180,"category":54,"is_featured":67,"published_at":181,"content":88,"keywords":88,"allSlugs":182,"author":187,"date":181,"lastUpdated":181,"game":188},"5391546a-ac25-4fad-8013-b753daefca1a","how-to-backup-restore-project-zomboid-server","How to Back Up and Restore a Project Zomboid Server","Back up and restore your Project Zomboid server safely. Full restore, world-only restore, character-only restore, and migration between hosts.","2026-05-07T14:21:26.617+00:00",{"da":183,"de":184,"en":178,"pl":185,"sv":186},"sadan-tager-backup-gendanner-project-zomboid-server","project-zomboid-server-sichern-wiederherstellen","jak-backup-przywrocic-serwer-project-zomboid","hur-du-backar-aterstaller-project-zomboid-server",{},{"slug":53,"name":79},{"id":52,"slug":71,"game_slug":53,"title":55,"description":56,"category":54,"is_featured":67,"published_at":68,"content":88,"keywords":88,"allSlugs":190,"author":191,"date":68,"lastUpdated":68,"game":192},{"da":73,"de":74,"en":71,"pl":75,"sv":76},{},{"slug":53,"name":79},{"id":194,"slug":195,"game_slug":53,"title":196,"description":197,"category":198,"is_featured":67,"published_at":199,"content":88,"keywords":88,"allSlugs":200,"author":205,"date":199,"lastUpdated":199,"game":206},"26b1c2cf-1ca0-44b3-ac5d-4a0ee1441968","project-zomboid-port-forwarding-guide","Project Zomboid Port Forwarding Guide (Port 16261)","Forward port 16261\u002FUDP for Project Zomboid in 5 steps. Router-by-router instructions, Windows Firewall, CGNAT fixes, and verification.","Troubleshooting","2026-05-07T14:05:18.346+00:00",{"da":201,"de":202,"en":195,"pl":203,"sv":204},"project-zomboid-port-forwarding-guide-da","project-zomboid-port-forwarding-anleitung","project-zomboid-przewodnik-port-forwarding","project-zomboid-port-forwarding-guide-sv",{},{"slug":53,"name":79},{"slug":53,"name":79,"icon":208,"cardImage":209,"description":210},"https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fproject-zomboid.png","https:\u002F\u002Fcdn.doomhosting.com\u002Fgames\u002Fproject-zomboid.webp","Project Zomboid is the ultimate isometric zombie survival sandbox — set in a meticulously detailed Knox County overrun by the undead, where every choice could be your last. Scavenge, fortify a base, manage hunger and sanity, and survive as long as you can with friends in punishing co-op. 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