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Mods download and update automatically, signature keys included.","Your DayZ server installs Steam Workshop mods for you: search the Steam Workshop straight from the Mods tab in your control panel, or upload a modlist exported from the DayZ Launcher, then restart. The server downloads every mod through SteamCMD, copies the signature keys, and keeps the mods updated on every restart. No manual file juggling required.\n\n## How mod installation works on your server\n\nEvery time your DayZ server starts, it checks the mod list you configured and downloads or updates each mod directly from the Steam Workshop. It also moves each mod's `.bikey` signature files into the server's `keys\u002F` folder automatically, so signed mods work out of the box. That means two things in practice: you almost never upload mod files by hand, and your mods stay current without you touching anything. When a mod author pushes an update, a simple server restart picks it up.\n\nThere are three ways to tell the server which mods to run. Use whichever fits how you play.\n\n## Method 1: install mods from the Mods tab (recommended)\n\nThe **Mods** tab in your control panel is a Steam Workshop browser wired straight into your server. Nothing is uploaded by hand.\n\n1. Open your server in the control panel and click **Mods** under the DayZ section.\n2. Search for a mod, or paste its Steam Workshop link or ID, then click **Add**. Mods it depends on come along automatically: adding something that needs Community Framework adds CF as well.\n3. Switch to **Installed** to see everything on your server, and **Remove** to take a mod off the list.\n4. Click **Restart now** on the banner at the top. On the next boot the server downloads every mod through SteamCMD and copies its signature keys into place.\n\nWhole modpacks work the same way. Open the **Collections** tab, paste a Steam Workshop collection link, and add every mod in it in one step, in the collection's own order.\n\nThe tab writes the same **Additional Mods** list described in Method 3, so the two mix freely: mod folders you uploaded yourself stay in the list and are never removed by the tab.\n\nOne setting to check: **Automatic Updates** on the **Startup** tab has to stay on, because that is what makes the server fetch workshop mods at boot. The Mods tab warns you if it has been turned off.\n\n## Method 2: upload a DayZ Launcher modlist\n\nThis is the easiest way to mirror the exact mod setup you already use in-game.\n\n1. Open the **DayZ Launcher** (choose \"Launcher\" when starting DayZ on Steam) and go to the **MODS** tab.\n2. Subscribe to the mods you want and arrange them in the order you want them to load.\n3. Use the launcher's export option to save your mod list as an HTML file. The file is usually named `modlist.html`.\n4. In your control panel, open the **Files** tab and upload `modlist.html` to the root directory of the server (next to `serverDZ.cfg`). SFTP works too.\n5. Open the **Startup** tab and check that the **Modlist File** field matches the filename. It is set to `modlist.html` by default, so if you kept the name you are already done.\n6. Restart the server and watch the console: you will see each mod download, followed by its keys being moved into place.\n\n![modlist.html uploaded to the DayZ server root directory in the Files tab](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fdayz\u002Fdayz-files-modlist.webp)\n\nOne important detail: the file must be a real DayZ Launcher export. The server verifies the file was created by the launcher and ignores anything else, so do not hand-write the HTML or use a list from another tool.\n\n## Method 3: add mods by workshop ID\n\nPrefer to manage mods one by one? Every workshop mod has a numeric ID at the end of its Steam Workshop URL. For example, Community Framework lives at `steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1559212036`, so its ID is `1559212036`.\n\nOn the **Startup** tab, put the IDs in the **Additional Mods** field, each prefixed with `@` and followed by a semicolon:\n\n```\n@1559212036;@2545327648;\n```\n\n![DayZ server Startup tab with the Modlist File and Additional Mods fields](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fdayz\u002Fdayz-startup-mods.webp)\n\nMods listed this way are downloaded and auto-updated exactly like modlist mods. Admin tools and other mods that players do not need to install themselves belong in the **Server-Side Only Mods** field instead; they run on the server but are never required on the client.\n\nYou can also upload a mod folder manually over SFTP and list its folder name in Additional Mods. If you do, keep the folder name all lowercase, with no spaces, and not starting with a number, or the server will fail to load it.\n\n## Mod load order\n\nYour server sorts the mod list into a fixed order of its own before launching, so the order you enter is not the order it loads, whichever method you used. That is fine in practice: every mod declares what it requires and DayZ resolves those dependencies itself, which is why frameworks like **Community Framework (CF)** load correctly without you arranging anything. If a mod's workshop page insists on a specific position on the command line, open a support ticket and we will sort it out with you.\n\n## Signature keys (.bikey)\n\nDayZ servers verify that every player runs exactly the same mod versions as the server. The verification uses each mod's `.bikey` files, and your server copies these into the `keys\u002F` folder automatically for every workshop mod it downloads. You only need to think about keys in one case: if you upload a mod manually over SFTP, also copy the `.bikey` files from the mod's own `keys` (or `Keys`) folder into the server's `keys\u002F` folder, or players will be kicked when they connect.\n\n## Mods that need extra configuration\n\nDownloading a mod gets it running, but some mods expect additional setup in your mission files. Trader mods, custom items, and expansion-style overhauls typically require edits to files like `init.c` or `types.xml`, and the exact steps are always in the mod's workshop description. If a mod adds items that should spawn as loot, you will be editing the same economy files covered in our guide on [how to increase loot on your DayZ server](\u002Fhelp\u002Farticles\u002Fhow-to-increase-loot-dayz-server).\n\n## How players join a modded server\n\nPlayers need the same client-side mods as the server. The easy path is the DayZ Launcher: when someone picks your server in the **SERVERS** tab, the launcher shows which mods are required, offers to subscribe to the missing ones, and enables them before joining. Send new players our guide on [how to join a DayZ server](\u002Fhelp\u002Farticles\u002Fhow-to-join-dayz-server) and they will be in quickly.\n\n## Common issues\n\n**A mod refuses to load.** This is usually a file-casing problem from mods built on Windows. On the **Startup** tab, enable the **Make Mod Files Lowercase** repair option, restart once, then turn it off again.\n\n**Players are kicked immediately after connecting.** The server and client mod versions do not match. Restart your server so it pulls the latest mod updates, and have players update their mods in the DayZ Launcher.\n\n**The console shows \"Timeout downloading item\".** This is normal for large mods. The server retries the download automatically, up to three attempts, and usually succeeds on the next pass.\n\n**The server takes a long time to start after adding mods.** The first download of a multi-gigabyte mod takes a few minutes, and big modpacks eat disk space. Check the console to see progress rather than restarting repeatedly, and keep an eye on your storage usage in the Files tab.\n\n## FAQ\n\n**Can I install mods without the DayZ Launcher?**\nYes, and you do not even need a workshop ID. The Mods tab in your control panel searches the Steam Workshop for you, adds the mod with one click, and the server downloads it on the next restart.\n\n**Will adding or removing mods wipe my save?**\nNo. Mods live in their own folders and do not touch your save data. Map-changing or economy-overhaul mods can still alter what you find in the world, so read the mod's own notes before adding it to a long-running server.\n\n**Where are the mods stored on my server?**\nEach mod sits in its own `@`-prefixed folder in the root directory, for example `@1559212036`, next to `serverDZ.cfg`. You can browse them in the Files tab.\n\n**Why does the server say a mod is outdated?**\nThe mod author released an update after your last restart. Restart the server: it re-checks every workshop mod at boot and downloads the new version automatically.\n\n**Do my players need to download anything?**\nYes, players need the same client-side mods, but the DayZ Launcher automates it: it detects your server's mod list and offers to download whatever is missing.\n\nStill setting things up? Our [DayZ getting started guide](\u002Fhelp\u002Farticles\u002Fgetting-started-dayz-server) covers the first boot, passwords, and basic configuration. This guide applies to every [DayZ server hosted with DoomHosting](\u002Fdayz-server-hosting), and everything above happens in our [game control panel](\u002Fgamepanel).","Magnus","Game Server Expert","2026-08-06T12:00:00+00:00",{"da":80,"de":81,"en":71,"fi":82,"fr":83,"pl":84,"sv":85},"sadan-installerer-du-mods-pa-din-dayz-server","dayz-server-mods-installieren","dayz-palvelimen-modien-asennus","installer-des-mods-serveur-dayz","jak-zainstalowac-mody-na-serwerze-dayz","sa-installerar-du-mods-pa-din-dayz-server",{"name":76,"role":77},"2026-08-07T16:32:25.796437+00:00",{"slug":70,"name":89},"Dayz","Aug 6, 2026","Aug 7, 2026",{"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fdayz\u002Fdayz-files-modlist.webp":93,"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fdayz\u002Fdayz-startup-mods.webp":96},{"width":94,"height":95},1600,1059,{"width":94,"height":95},[98,109,112,123],{"id":99,"game_slug":70,"slug":100,"category":101,"title":102,"description":103,"content":27,"keywords":27,"author_name":76,"author_role":77,"is_featured":12,"published_at":104,"author":105,"date":104,"lastUpdated":106,"game":107,"dateFormatted":108},"4add568c-644e-4847-bcaf-8deafad9c362","getting-started-dayz-server","Getting Started","How to Set Up a DayZ Server: Getting Started Guide","Set up your DayZ server the right way: deploy it, connect with the DZSA Launcher, edit serverDZ.cfg, and install Steam Workshop mods like DayZ-Expansion.","2026-07-09T12:00:00+00:00",{"name":76,"role":77},"2026-07-30T20:14:43.484451+00:00",{"slug":70,"name":89},"Jul 9, 2026",{"id":69,"game_slug":70,"slug":71,"category":72,"title":73,"description":74,"content":27,"keywords":27,"author_name":76,"author_role":77,"is_featured":66,"published_at":78,"author":110,"date":78,"lastUpdated":87,"game":111,"dateFormatted":90},{"name":76,"role":77},{"slug":70,"name":89},{"id":113,"game_slug":70,"slug":114,"category":115,"title":116,"description":117,"content":27,"keywords":27,"author_name":76,"author_role":77,"is_featured":66,"published_at":118,"author":119,"date":118,"lastUpdated":120,"game":121,"dateFormatted":122},"607af78c-ada5-46ba-8ed9-4aa8ffa55a85","how-to-increase-loot-dayz-server","Configuration","How to Increase Loot on Your DayZ Server (types.xml Guide)","Increase loot on your DayZ server by raising nominal and min values in types.xml, and keep your changes safe from game updates with a custom economy file.","2026-08-05T12:00:00+00:00",{"name":76,"role":77},"2026-08-05T10:37:09.3457+00:00",{"slug":70,"name":89},"Aug 5, 2026",{"id":124,"game_slug":70,"slug":125,"category":101,"title":126,"description":127,"content":27,"keywords":27,"author_name":76,"author_role":77,"is_featured":66,"published_at":128,"author":129,"date":128,"lastUpdated":130,"game":131,"dateFormatted":132},"97822587-8e2d-4356-85a2-057a7dab9b27","how-to-join-dayz-server","How to Join a DayZ Server (By IP, Name, or With Mods)","Join your DayZ server in minutes: add the query address to Steam favorites, find it in the in-game browser, or use the DayZ Launcher for modded servers.","2026-07-22T12:00:00+00:00",{"name":76,"role":77},"2026-07-31T11:01:27.381661+00:00",{"slug":70,"name":89},"Jul 22, 2026",{"slug":70,"name":134,"icon":135,"cardImage":136,"description":137,"status":138},"DayZ","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fdayz.webp","https:\u002F\u002Fcdn.doomhosting.com\u002Fgames\u002Fdayz.webp","DayZ strands you on the coast of Chernarus with nothing but a flare and a rag, and one goal: last another day. The infected shuffling through the treeline are the least of your problems. Other survivors will shoot you for a can of beans, and death is permanent, so every stranger on the road is a gamble. Run your own server for up to 60 players and control the loot economy, base-raiding rules, and how fast night falls, then load Steam Workshop mods like DayZ-Expansion or the frozen nightmare of Namalsk. Rent a dedicated DayZ server from DoomHosting for instant setup, full FTP access, Steam Workshop mod support, DDoS protection, and 24\u002F7 support on Ryzen 9 hardware.","active",{"left":64,"top":64,"width":140,"height":140,"rotate":64,"vFlip":66,"hFlip":66,"body":141},20,"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M8.22 5.22a.75.75 0 0 1 1.06 0l4.25 4.25a.75.75 0 0 1 0 1.06l-4.25 4.25a.75.75 0 0 1-1.06-1.06L11.94 10L8.22 6.28a.75.75 0 0 1 0-1.06\" clip-rule=\"evenodd\"\u002F>",{"left":64,"top":64,"width":140,"height":140,"rotate":64,"vFlip":66,"hFlip":66,"body":143},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M18 10a8 8 0 1 1-16 0a8 8 0 0 1 16 0m-5.5-2.5a2.5 2.5 0 1 1-5 0a2.5 2.5 0 0 1 5 0M10 12a5.99 5.99 0 0 0-4.793 2.39A6.48 6.48 0 0 0 10 16.5a6.48 6.48 0 0 0 4.793-2.11A5.99 5.99 0 0 0 10 12\" clip-rule=\"evenodd\"\u002F>",{"left":64,"top":64,"width":140,"height":140,"rotate":64,"vFlip":66,"hFlip":66,"body":145},"\u003Cpath fill=\"currentColor\" 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