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Fix rubberbanding and desync: crossplay and the PlayFab relay, zone owners, the 64 KB cap and base size.","Valheim lag on a dedicated server usually shows up as rubberbanding and desync: you swing at a greydwarf and get pulled back a step, a door takes a second to open, building pieces pop in late, or a boat drifts sideways while everyone else sees it somewhere different. On a dedicated server that is almost never a hardware problem, and adding RAM almost never fixes it.\n\nThis guide works through the real causes in the order that fixes the most servers fastest, starting with the connection path itself.\n\nIf players are being thrown off the server completely rather than lagging while connected, that is a different problem. Start with [Valheim Failed to connect: how to fix it](\u002Fhelp\u002Farticles\u002Fvalheim-failed-to-connect-fix) instead.\n\nFind your cause first. Most servers match one row:\n\n| What you see | Most likely cause | Go to |\n| --- | --- | --- |\n| Everyone lags, all over the map, and the group is Steam only | The crossplay relay | Section 1 |\n| One area lags, and one player feels fine | The zone owner's connection | Section 2 |\n| Smooth outdoors, terrible in the base | Instance count against the data cap | Section 3 |\n| A hitch at the same rhythm all evening | The world save interval | Section 5 |\n| Got worse as the group grew | Player count in one spot | Section 6 |\n| Got worse after a game update | An outdated mod | Section 7 |\n\n## 1. Turn crossplay off if everyone is on Steam\n\nThis is the first thing to try, and on a lot of servers it is the only thing you need.\n\nWith crossplay on, the server registers with Microsoft's PlayFab relay and every connection travels through it, including your Steam players. The relay adds latency and can route your traffic a long way around before it reaches the server. With crossplay off, Steam players connect through Steam instead and the relay is out of the path entirely.\n\nIn your server panel it is the switch on the **Crossplay** card on the **Overview** tab.\n\n![The Crossplay card in the DoomHosting panel with crossplay enabled, listing the platforms that can join](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-crossplay-card-on.webp)\n\nFlip it off and restart the server. The panel also sets **Public server** on at the same time, which it has to, because Join IP asks the server's Steam query port before it connects.\n\nThe trade is real, so read it before you flip anything:\n\n- Steam players join with **Join IP** and the server address from the Overview instead of a join code.\n- The join code stops existing, and an old one no longer works.\n- Xbox, Game Pass, PS5 and Switch 2 players lose access to the server entirely.\n\nIf anyone in your group plays on a console, leave crossplay on and work down the rest of this list. The full procedure, including what players do afterwards, is in [how to turn off crossplay on a Valheim server](\u002Fhelp\u002Farticles\u002Fhow-to-turn-off-valheim-server-crossplay).\n\n## 2. Work out who owns the zone\n\nValheim is not a fully server-authoritative game. The first player to enter an area becomes the network owner for that area, and their machine runs the physics and the AI there while the server relays the results to everyone else.\n\nThat has one very practical consequence: a single player on a weak PC or a bad connection can make an area lag for the whole group, no matter how good the server is. The giveaway is that the person causing it usually feels the least lag, because their own client is authoritative and never has to wait for anyone.\n\nWhat to do:\n\n- Ask who arrived in the area first. That is your zone owner.\n- Have that player check their own side: a wired connection instead of wifi, nothing downloading in the background, and no other game or stream running.\n- Try letting somebody else walk in first. If the lag follows the same person around the map, you have found it.\n- If it is a mob fight that stutters, the owner of the zone the mobs are standing in is the one to look at, not whoever is fighting.\n\nThis is also why a raid on a friend's base can feel worse than the same raid on yours.\n\nIf the same player ends up owning the zone every time and cannot fix their connection, there is a server-side answer: the **Serverside Simulations** mod on Thunderstore moves zone simulation onto the server itself, so nobody's PC is in charge of the area. It goes on the server only, not on the players. The cost is a little extra latency for the player who would otherwise have owned the zone, and like any mod it can break on a game patch, so back up the world first and disable it after an update until the author confirms it still works.\n\n## 3. The per-player data cap and oversized bases\n\nValheim caps the data it sends to each connected player at roughly 64 KB per second. That is plenty in the forest and nowhere near enough inside a mega base.\n\nEverything is an instance the server has to describe: every wall, beam, torch, chest, item on the floor, tamed boar, and every piece of terrain you have dug or raised. Walk into a dense base and the server tries to push all of it down a pipe that is already full. The result is pieces appearing seconds late, doors that lag, chest contents that flicker, and the whole area feeling underwater while the rest of the map is fine.\n\nPress **F2** in game to see the instance count where you are standing. Compare a spot in the wilderness with a spot inside your base and the difference will be obvious.\n\nFixes, cheapest first:\n\n- Break up one giant base into a few smaller ones. Splitting the same build across two zones halves what any single connection has to receive.\n- Demolish old starter bases, half-built projects and outposts nobody uses. They still count even when nobody is there.\n- Clean up the floor. Dropped item piles, ore stacks left outside and rows of old torches are all instances.\n- Go easy on terraforming. Dug and raised ground is stored per edit, so a heavily sculpted hillside is expensive.\n- Thin out tamed animals. A pen of forty boars is forty things the server tracks and sends.\n\n### Better Networking raises the cap\n\nThe **Better Networking** mod raises that per-player limit and compresses what the server sends, which is the only way to actually lift the 64 KB ceiling rather than work around it. Install it on the server and on every player's client: players without it can still connect, but the compression only works between two machines that both run it, so a player who skips it stays on the old cap.\n\nIt is a BepInEx mod, so your server needs the BepInEx loader. The panel's **Mods** tab handles both halves: search for it, click Install, and if the server is still on Vanilla the panel switches it to BepInEx first.\n\n![The Mods tab in the DoomHosting panel with BetterNetworking Valheim found in the Thunderstore search results](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-lag-mods-betternetworking.webp)\n\nSwitching loaders reinstalls the server, which means a couple of minutes offline. Your world and settings are kept. Before you commit, open the Versions tab on the mod's Thunderstore page: if the newest upload is older than the game's latest big update, read the comments for reports on the current build first. At the time of writing Better Networking has not been updated since before the Ashlands update, and a networking mod that no longer matches the game build causes more trouble than it solves.\n\nThe loader swap and the manual route are covered in [how to install BepInEx mods on a Valheim server](\u002Fhelp\u002Farticles\u002Fhow-to-install-bepinex-mods-valheim-server).\n\n## 4. Dense biomes hurt more than open ones\n\nThe Ashlands is the heaviest biome in the game for a server: broken terrain, lava, dense particle effects and far more active enemies than any earlier biome. Every one of those enemies and terrain pieces is an instance the server keeps each nearby player updated on, so the per-player cap from section 3 fills faster there, and the server's CPU works harder on top. Hosts see it consistently; we have not measured the exact difference, so treat it as a pattern rather than a number.\n\nYou cannot configure that away. What helps is keeping the group small when you push into it: four players spread across an Ashlands fight is a very different load from ten players stacked in one spot, because the server sends every one of them their own copy.\n\n## 5. The world save interval\n\nValheim writes the world to disk on a fixed interval, and each write is a short freeze for everyone. That is the hitch you sometimes get at the same rhythm all evening.\n\nThe interval lives in the **Startup** tab of your panel as **Backup Interval**, in seconds. The default is 1800, which is 30 minutes.\n\n![The Startup tab in the DoomHosting panel showing the Backup Interval field set to 1800 seconds](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-lag-startup-save-interval.webp)\n\n1800 is a sane number and there is no reason to change it for performance. If a previous owner dropped it to something short to be safe, that trade is real: a very short interval means a very frequent hitch. Do not go below about 900 unless you have decided you would rather feel the stutter than risk losing the last quarter of an hour of progress. Going the other way, a longer interval means a smoother evening and more to redo if the server dies.\n\nRestart the server after changing it.\n\n## 6. Player count\n\nTen players is the game's own default cap, and it is a default rather than a hardware limit for a reason. The cost is not linear: each player in an area needs their own stream of what everyone else is doing, so a group all standing in one base is far more expensive than the same group spread across the map.\n\nIf you have raised the cap, that is the first thing to put back when you are chasing lag. If you want the higher cap and the smooth server, keep the group spread out, and read [how to get more than 10 players on a Valheim server](\u002Fhelp\u002Farticles\u002Fhow-to-increase-max-players-valheim-server) for what the limit actually costs.\n\n## 7. Mods\n\nBepInEx mods run on the server's CPU. A handful of light ones cost nothing you will notice. A stack of content mods, anything that spawns extra creatures, and anything that runs work every tick can flatten a server on its own.\n\nTest rather than guess. The **Mods** tab switches the server back to Vanilla, keeping your world and settings, so you can play one evening unmodded and compare. If vanilla is smooth, add your mods back a few at a time until the lag returns. Also check for updates: a mod built for an older game build can misbehave quietly after an update rather than failing outright.\n\nTwo mods genuinely reduce lag: **Better Networking** (section 3) and **Serverside Simulations** (section 2). Everything else sold as a performance mod is client-side graphics work and changes nothing on the server. Install steps and settings for both are in [best Valheim server performance mods](\u002Fhelp\u002Farticles\u002Fbest-valheim-server-performance-mods).\n\n## 8. Server resources and location\n\nOnly now is it worth looking at the box.\n\nValheim's server is CPU bound and does most of its work on a single thread, so single-core speed is what matters and extra cores do very little. Adding RAM only helps if the server is actually running out of RAM, which is why \"I upgraded and nothing changed\" is such a common outcome.\n\nCheck both on the **Overview** tab of your panel. If RAM sits well under its ceiling while the server lags, more RAM is not your fix.\n\n![The Usage card on the Overview tab of the DoomHosting panel showing CPU, RAM and storage for a Valheim server](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-lag-overview-usage.webp)\n\nDistance matters as much as specs. Latency is a physical distance problem, so pick the location closest to where most of your group actually lives when you order or move a server. A European group on a European node will beat the same group on a faster machine across an ocean.\n\nTo measure rather than guess, run your address through our [Valheim server status checker](\u002Ftools\u002Fvalheim-server-status-checker). It tells you whether the server is answering and how quickly, from outside your own network, which separates a slow server from a slow connection to it.\n\n## Common issues\n\n**Only one player lags.** That is their connection, or they are the zone owner and everyone else is waiting on them. Have them try a wired connection, then have someone else enter the area first.\n\n**Everything is smooth until we reach the base.** That is the instance count against the 64 KB per player cap. Press F2 in the base and compare it with open ground, then trim, split or mod (sections 3 and 4).\n\n**It got worse after a game update.** Do not assume the update broke your server. Check your mods first, since an outdated mod is the usual cause of a bad first evening after a patch, then work down this list from the top.\n\n**The server stutters at a regular interval.** That is the world save. Look at Backup Interval on the Startup tab.\n\n**Lag started when we grew the group.** More players in one area multiply the per-player traffic. Spread out, or see section 6.\n\n**Nothing here matches.** Work through [common Valheim server problems and fixes](\u002Fhelp\u002Farticles\u002Fcommon-valheim-server-problems-and-fixes), which covers the boot, connection and world problems that can look like lag from the inside.\n\n## Frequently asked questions\n\n**Will more RAM fix my Valheim lag?** Almost never. Unless the Usage card shows RAM close to its ceiling, the bottleneck is the per-player data cap, a zone owner's connection, or the relay, and none of those care how much memory the server has.\n\n**Does turning crossplay off really help?** For a Steam-only group, yes: it takes the PlayFab relay out of the connection path. It is not a fix for base lag or a bad client connection, which is why it is first on this list rather than the only item on it.\n\n**Do all my players need Better Networking, or just the server?** Put it on all of them. Players without it can still connect, but the compression only works between two machines that both run it, so anyone who skips it stays on the old cap.\n\n**How do I know if my base is the problem?** Press F2 in the base and again out in the wild. If the instance count in the base is far higher and the lag follows the same boundary, you have your answer.\n\n**Is rubberbanding the same as desync?** They come from the same place. Rubberbanding is what you feel when your own position is corrected by the server, and desync is when two players see different versions of the same scene. Both mean the update stream is not keeping up.\n\n**Can I just restart the server to fix it?** A restart clears the symptom for a while on a server that has been up for a long time, and it is a reasonable thing to schedule. It is not a fix for anything in this guide, so if the lag is back within the hour, keep reading from section 1.\n\nNot got a server yet? Our [Valheim server hosting](\u002Fvalheim-server-hosting) runs on Ryzen 9 hardware, and the crossplay switch, the save interval, the mod loader and the CPU and RAM graphs are all on the same [control panel](\u002Fgamepanel) from the first boot.","Magnus","Game Server Expert","2026-09-09T12:00:00+00:00",{"da":81,"de":82,"en":72,"fi":83,"fr":84,"pl":85,"sv":86},"sadan-fikser-du-valheim-server-lag","valheim-server-lag-beheben","valheim-palvelimen-lagin-korjaaminen","corriger-le-lag-serveur-valheim","jak-naprawic-lag-serwera-valheim","sa-fixar-du-valheim-server-lagg",{"name":77,"role":78},"2026-09-10T09:14:06.808088+00:00",{"slug":36,"name":37},"Sep 9, 2026","Sep 10, 2026",{"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-crossplay-card-on.webp":93,"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-lag-mods-betternetworking.webp":96,"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-lag-startup-save-interval.webp":99,"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-lag-overview-usage.webp":100},{"width":94,"height":95},968,296,{"width":97,"height":98},1600,1059,{"width":97,"height":98},{"width":101,"height":102},1064,446,"\u003Cp>Valheim lag on a dedicated server usually shows up as rubberbanding and desync: you swing at a greydwarf and get pulled back a step, a door takes a second to open, building pieces pop in late, or a boat drifts sideways while everyone else sees it somewhere different. On a dedicated server that is almost never a hardware problem, and adding RAM almost never fixes it.\u003C\u002Fp>\n\u003Cp>This guide works through the real causes in the order that fixes the most servers fastest, starting with the connection path itself.\u003C\u002Fp>\n\u003Cp>If players are being thrown off the server completely rather than lagging while connected, that is a different problem. Start with \u003Ca href=\"\u002Fhelp\u002Farticles\u002Fvalheim-failed-to-connect-fix\">Valheim Failed to connect: how to fix it\u003C\u002Fa> instead.\u003C\u002Fp>\n\u003Cp>Find your cause first. Most servers match one row:\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>What you see\u003C\u002Fth>\n\u003Cth>Most likely cause\u003C\u002Fth>\n\u003Cth>Go to\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>Everyone lags, all over the map, and the group is Steam only\u003C\u002Ftd>\n\u003Ctd>The crossplay relay\u003C\u002Ftd>\n\u003Ctd>Section 1\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>One area lags, and one player feels fine\u003C\u002Ftd>\n\u003Ctd>The zone owner&#39;s connection\u003C\u002Ftd>\n\u003Ctd>Section 2\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Smooth outdoors, terrible in the base\u003C\u002Ftd>\n\u003Ctd>Instance count against the data cap\u003C\u002Ftd>\n\u003Ctd>Section 3\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>A hitch at the same rhythm all evening\u003C\u002Ftd>\n\u003Ctd>The world save interval\u003C\u002Ftd>\n\u003Ctd>Section 5\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Got worse as the group grew\u003C\u002Ftd>\n\u003Ctd>Player count in one spot\u003C\u002Ftd>\n\u003Ctd>Section 6\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Got worse after a game update\u003C\u002Ftd>\n\u003Ctd>An outdated mod\u003C\u002Ftd>\n\u003Ctd>Section 7\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2 id=\"1-turn-crossplay-off-if-everyone-is-on-steam\">1. Turn crossplay off if everyone is on Steam\u003C\u002Fh2>\u003Cp>This is the first thing to try, and on a lot of servers it is the only thing you need.\u003C\u002Fp>\n\u003Cp>With crossplay on, the server registers with Microsoft&#39;s PlayFab relay and every connection travels through it, including your Steam players. The relay adds latency and can route your traffic a long way around before it reaches the server. With crossplay off, Steam players connect through Steam instead and the relay is out of the path entirely.\u003C\u002Fp>\n\u003Cp>In your server panel it is the switch on the \u003Cstrong>Crossplay\u003C\u002Fstrong> card on the \u003Cstrong>Overview\u003C\u002Fstrong> tab.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-crossplay-card-on.webp\" alt=\"The Crossplay card in the DoomHosting panel with crossplay enabled, listing the platforms that can join\" loading=\"lazy\" decoding=\"async\" width=\"968\" height=\"296\">\u003C\u002Fp>\n\u003Cp>Flip it off and restart the server. The panel also sets \u003Cstrong>Public server\u003C\u002Fstrong> on at the same time, which it has to, because Join IP asks the server&#39;s Steam query port before it connects.\u003C\u002Fp>\n\u003Cp>The trade is real, so read it before you flip anything:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Steam players join with \u003Cstrong>Join IP\u003C\u002Fstrong> and the server address from the Overview instead of a join code.\u003C\u002Fli>\n\u003Cli>The join code stops existing, and an old one no longer works.\u003C\u002Fli>\n\u003Cli>Xbox, Game Pass, PS5 and Switch 2 players lose access to the server entirely.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>If anyone in your group plays on a console, leave crossplay on and work down the rest of this list. The full procedure, including what players do afterwards, is in \u003Ca href=\"\u002Fhelp\u002Farticles\u002Fhow-to-turn-off-valheim-server-crossplay\">how to turn off crossplay on a Valheim server\u003C\u002Fa>.\u003C\u002Fp>\n\u003Ch2 id=\"2-work-out-who-owns-the-zone\">2. Work out who owns the zone\u003C\u002Fh2>\u003Cp>Valheim is not a fully server-authoritative game. The first player to enter an area becomes the network owner for that area, and their machine runs the physics and the AI there while the server relays the results to everyone else.\u003C\u002Fp>\n\u003Cp>That has one very practical consequence: a single player on a weak PC or a bad connection can make an area lag for the whole group, no matter how good the server is. The giveaway is that the person causing it usually feels the least lag, because their own client is authoritative and never has to wait for anyone.\u003C\u002Fp>\n\u003Cp>What to do:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Ask who arrived in the area first. That is your zone owner.\u003C\u002Fli>\n\u003Cli>Have that player check their own side: a wired connection instead of wifi, nothing downloading in the background, and no other game or stream running.\u003C\u002Fli>\n\u003Cli>Try letting somebody else walk in first. If the lag follows the same person around the map, you have found it.\u003C\u002Fli>\n\u003Cli>If it is a mob fight that stutters, the owner of the zone the mobs are standing in is the one to look at, not whoever is fighting.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>This is also why a raid on a friend&#39;s base can feel worse than the same raid on yours.\u003C\u002Fp>\n\u003Cp>If the same player ends up owning the zone every time and cannot fix their connection, there is a server-side answer: the \u003Cstrong>Serverside Simulations\u003C\u002Fstrong> mod on Thunderstore moves zone simulation onto the server itself, so nobody&#39;s PC is in charge of the area. It goes on the server only, not on the players. The cost is a little extra latency for the player who would otherwise have owned the zone, and like any mod it can break on a game patch, so back up the world first and disable it after an update until the author confirms it still works.\u003C\u002Fp>\n\u003Ch2 id=\"3-the-per-player-data-cap-and-oversized-bases\">3. The per-player data cap and oversized bases\u003C\u002Fh2>\u003Cp>Valheim caps the data it sends to each connected player at roughly 64 KB per second. That is plenty in the forest and nowhere near enough inside a mega base.\u003C\u002Fp>\n\u003Cp>Everything is an instance the server has to describe: every wall, beam, torch, chest, item on the floor, tamed boar, and every piece of terrain you have dug or raised. Walk into a dense base and the server tries to push all of it down a pipe that is already full. The result is pieces appearing seconds late, doors that lag, chest contents that flicker, and the whole area feeling underwater while the rest of the map is fine.\u003C\u002Fp>\n\u003Cp>Press \u003Cstrong>F2\u003C\u002Fstrong> in game to see the instance count where you are standing. Compare a spot in the wilderness with a spot inside your base and the difference will be obvious.\u003C\u002Fp>\n\u003Cp>Fixes, cheapest first:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Break up one giant base into a few smaller ones. Splitting the same build across two zones halves what any single connection has to receive.\u003C\u002Fli>\n\u003Cli>Demolish old starter bases, half-built projects and outposts nobody uses. They still count even when nobody is there.\u003C\u002Fli>\n\u003Cli>Clean up the floor. Dropped item piles, ore stacks left outside and rows of old torches are all instances.\u003C\u002Fli>\n\u003Cli>Go easy on terraforming. Dug and raised ground is stored per edit, so a heavily sculpted hillside is expensive.\u003C\u002Fli>\n\u003Cli>Thin out tamed animals. A pen of forty boars is forty things the server tracks and sends.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3 id=\"better-networking-raises-the-cap\">Better Networking raises the cap\u003C\u002Fh3>\u003Cp>The \u003Cstrong>Better Networking\u003C\u002Fstrong> mod raises that per-player limit and compresses what the server sends, which is the only way to actually lift the 64 KB ceiling rather than work around it. Install it on the server and on every player&#39;s client: players without it can still connect, but the compression only works between two machines that both run it, so a player who skips it stays on the old cap.\u003C\u002Fp>\n\u003Cp>It is a BepInEx mod, so your server needs the BepInEx loader. The panel&#39;s \u003Cstrong>Mods\u003C\u002Fstrong> tab handles both halves: search for it, click Install, and if the server is still on Vanilla the panel switches it to BepInEx first.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-lag-mods-betternetworking.webp\" alt=\"The Mods tab in the DoomHosting panel with BetterNetworking Valheim found in the Thunderstore search results\" loading=\"lazy\" decoding=\"async\" width=\"1600\" height=\"1059\">\u003C\u002Fp>\n\u003Cp>Switching loaders reinstalls the server, which means a couple of minutes offline. Your world and settings are kept. Before you commit, open the Versions tab on the mod&#39;s Thunderstore page: if the newest upload is older than the game&#39;s latest big update, read the comments for reports on the current build first. At the time of writing Better Networking has not been updated since before the Ashlands update, and a networking mod that no longer matches the game build causes more trouble than it solves.\u003C\u002Fp>\n\u003Cp>The loader swap and the manual route are covered in \u003Ca href=\"\u002Fhelp\u002Farticles\u002Fhow-to-install-bepinex-mods-valheim-server\">how to install BepInEx mods on a Valheim server\u003C\u002Fa>.\u003C\u002Fp>\n\u003Ch2 id=\"4-dense-biomes-hurt-more-than-open-ones\">4. Dense biomes hurt more than open ones\u003C\u002Fh2>\u003Cp>The Ashlands is the heaviest biome in the game for a server: broken terrain, lava, dense particle effects and far more active enemies than any earlier biome. Every one of those enemies and terrain pieces is an instance the server keeps each nearby player updated on, so the per-player cap from section 3 fills faster there, and the server&#39;s CPU works harder on top. Hosts see it consistently; we have not measured the exact difference, so treat it as a pattern rather than a number.\u003C\u002Fp>\n\u003Cp>You cannot configure that away. What helps is keeping the group small when you push into it: four players spread across an Ashlands fight is a very different load from ten players stacked in one spot, because the server sends every one of them their own copy.\u003C\u002Fp>\n\u003Ch2 id=\"5-the-world-save-interval\">5. The world save interval\u003C\u002Fh2>\u003Cp>Valheim writes the world to disk on a fixed interval, and each write is a short freeze for everyone. That is the hitch you sometimes get at the same rhythm all evening.\u003C\u002Fp>\n\u003Cp>The interval lives in the \u003Cstrong>Startup\u003C\u002Fstrong> tab of your panel as \u003Cstrong>Backup Interval\u003C\u002Fstrong>, in seconds. The default is 1800, which is 30 minutes.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-lag-startup-save-interval.webp\" alt=\"The Startup tab in the DoomHosting panel showing the Backup Interval field set to 1800 seconds\" loading=\"lazy\" decoding=\"async\" width=\"1600\" height=\"1059\">\u003C\u002Fp>\n\u003Cp>1800 is a sane number and there is no reason to change it for performance. If a previous owner dropped it to something short to be safe, that trade is real: a very short interval means a very frequent hitch. Do not go below about 900 unless you have decided you would rather feel the stutter than risk losing the last quarter of an hour of progress. Going the other way, a longer interval means a smoother evening and more to redo if the server dies.\u003C\u002Fp>\n\u003Cp>Restart the server after changing it.\u003C\u002Fp>\n\u003Ch2 id=\"6-player-count\">6. Player count\u003C\u002Fh2>\u003Cp>Ten players is the game&#39;s own default cap, and it is a default rather than a hardware limit for a reason. The cost is not linear: each player in an area needs their own stream of what everyone else is doing, so a group all standing in one base is far more expensive than the same group spread across the map.\u003C\u002Fp>\n\u003Cp>If you have raised the cap, that is the first thing to put back when you are chasing lag. If you want the higher cap and the smooth server, keep the group spread out, and read \u003Ca href=\"\u002Fhelp\u002Farticles\u002Fhow-to-increase-max-players-valheim-server\">how to get more than 10 players on a Valheim server\u003C\u002Fa> for what the limit actually costs.\u003C\u002Fp>\n\u003Ch2 id=\"7-mods\">7. Mods\u003C\u002Fh2>\u003Cp>BepInEx mods run on the server&#39;s CPU. A handful of light ones cost nothing you will notice. A stack of content mods, anything that spawns extra creatures, and anything that runs work every tick can flatten a server on its own.\u003C\u002Fp>\n\u003Cp>Test rather than guess. The \u003Cstrong>Mods\u003C\u002Fstrong> tab switches the server back to Vanilla, keeping your world and settings, so you can play one evening unmodded and compare. If vanilla is smooth, add your mods back a few at a time until the lag returns. Also check for updates: a mod built for an older game build can misbehave quietly after an update rather than failing outright.\u003C\u002Fp>\n\u003Cp>Two mods genuinely reduce lag: \u003Cstrong>Better Networking\u003C\u002Fstrong> (section 3) and \u003Cstrong>Serverside Simulations\u003C\u002Fstrong> (section 2). Everything else sold as a performance mod is client-side graphics work and changes nothing on the server. Install steps and settings for both are in \u003Ca href=\"\u002Fhelp\u002Farticles\u002Fbest-valheim-server-performance-mods\">best Valheim server performance mods\u003C\u002Fa>.\u003C\u002Fp>\n\u003Ch2 id=\"8-server-resources-and-location\">8. Server resources and location\u003C\u002Fh2>\u003Cp>Only now is it worth looking at the box.\u003C\u002Fp>\n\u003Cp>Valheim&#39;s server is CPU bound and does most of its work on a single thread, so single-core speed is what matters and extra cores do very little. Adding RAM only helps if the server is actually running out of RAM, which is why &quot;I upgraded and nothing changed&quot; is such a common outcome.\u003C\u002Fp>\n\u003Cp>Check both on the \u003Cstrong>Overview\u003C\u002Fstrong> tab of your panel. If RAM sits well under its ceiling while the server lags, more RAM is not your fix.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-lag-overview-usage.webp\" alt=\"The Usage card on the Overview tab of the DoomHosting panel showing CPU, RAM and storage for a Valheim server\" loading=\"lazy\" decoding=\"async\" width=\"1064\" height=\"446\">\u003C\u002Fp>\n\u003Cp>Distance matters as much as specs. Latency is a physical distance problem, so pick the location closest to where most of your group actually lives when you order or move a server. A European group on a European node will beat the same group on a faster machine across an ocean.\u003C\u002Fp>\n\u003Cp>To measure rather than guess, run your address through our \u003Ca href=\"\u002Ftools\u002Fvalheim-server-status-checker\">Valheim server status checker\u003C\u002Fa>. It tells you whether the server is answering and how quickly, from outside your own network, which separates a slow server from a slow connection to it.\u003C\u002Fp>\n\u003Ch2 id=\"common-issues\">Common issues\u003C\u002Fh2>\u003Cp>\u003Cstrong>Only one player lags.\u003C\u002Fstrong> That is their connection, or they are the zone owner and everyone else is waiting on them. Have them try a wired connection, then have someone else enter the area first.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Everything is smooth until we reach the base.\u003C\u002Fstrong> That is the instance count against the 64 KB per player cap. Press F2 in the base and compare it with open ground, then trim, split or mod (sections 3 and 4).\u003C\u002Fp>\n\u003Cp>\u003Cstrong>It got worse after a game update.\u003C\u002Fstrong> Do not assume the update broke your server. Check your mods first, since an outdated mod is the usual cause of a bad first evening after a patch, then work down this list from the top.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>The server stutters at a regular interval.\u003C\u002Fstrong> That is the world save. Look at Backup Interval on the Startup tab.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Lag started when we grew the group.\u003C\u002Fstrong> More players in one area multiply the per-player traffic. Spread out, or see section 6.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Nothing here matches.\u003C\u002Fstrong> Work through \u003Ca href=\"\u002Fhelp\u002Farticles\u002Fcommon-valheim-server-problems-and-fixes\">common Valheim server problems and fixes\u003C\u002Fa>, which covers the boot, connection and world problems that can look like lag from the inside.\u003C\u002Fp>\n\u003Ch2 id=\"frequently-asked-questions\">Frequently asked questions\u003C\u002Fh2>\u003Cp>\u003Cstrong>Will more RAM fix my Valheim lag?\u003C\u002Fstrong> Almost never. Unless the Usage card shows RAM close to its ceiling, the bottleneck is the per-player data cap, a zone owner&#39;s connection, or the relay, and none of those care how much memory the server has.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Does turning crossplay off really help?\u003C\u002Fstrong> For a Steam-only group, yes: it takes the PlayFab relay out of the connection path. It is not a fix for base lag or a bad client connection, which is why it is first on this list rather than the only item on it.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Do all my players need Better Networking, or just the server?\u003C\u002Fstrong> Put it on all of them. Players without it can still connect, but the compression only works between two machines that both run it, so anyone who skips it stays on the old cap.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>How do I know if my base is the problem?\u003C\u002Fstrong> Press F2 in the base and again out in the wild. If the instance count in the base is far higher and the lag follows the same boundary, you have your answer.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Is rubberbanding the same as desync?\u003C\u002Fstrong> They come from the same place. Rubberbanding is what you feel when your own position is corrected by the server, and desync is when two players see different versions of the same scene. Both mean the update stream is not keeping up.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Can I just restart the server to fix it?\u003C\u002Fstrong> A restart clears the symptom for a while on a server that has been up for a long time, and it is a reasonable thing to schedule. It is not a fix for anything in this guide, so if the lag is back within the hour, keep reading from section 1.\u003C\u002Fp>\n\u003Cp>Not got a server yet? Our \u003Ca href=\"\u002Fvalheim-server-hosting\">Valheim server hosting\u003C\u002Fa> runs on Ryzen 9 hardware, and the crossplay switch, the save interval, the mod loader and the CPU and RAM graphs are all on the same \u003Ca href=\"\u002Fgamepanel\">control panel\u003C\u002Fa> from the first boot.\u003C\u002Fp>\n",[105,115,128,138,147,157,166,175,183,191,199,202,210,219,229,238,248,257],{"id":106,"game_slug":36,"slug":107,"category":108,"title":109,"description":110,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":12,"published_at":111,"author":112,"date":111,"lastUpdated":113,"game":114,"dateFormatted":90},"b5a518a6-85a0-49e1-8003-f71671a2af5d","getting-started-valheim-server","Getting Started","Getting Started with Your Valheim Server: Setup Guide","Your Valheim server installs itself on the first boot. Set the server name, password and world, keep crossplay on, and get your friends in with a join code.","2026-09-09T13:00:00+00:00",{"name":77,"role":78},"2026-09-10T09:19:07.762681+00:00",{"slug":36,"name":37},{"id":116,"game_slug":36,"slug":117,"category":118,"title":119,"description":120,"content":33,"keywords":33,"author_name":121,"author_role":122,"is_featured":12,"published_at":123,"author":124,"date":123,"lastUpdated":125,"game":126,"dateFormatted":127},"167f121c-4baa-4162-883a-a3ea90e9c8fc","how-to-change-resource-drop-rate-valheim-server","Configuration","How to Change the Resource Drop Rate on Your Valheim Server","Turn Valheim resource drops up or down from the Modifiers tab in your server panel. Pick a value, restart, and the new rate applies to your existing world.","Andreas","Founder & Hosting Engineer","2026-06-15T00:00:00+00:00",{"name":121,"role":122},"2026-09-10T08:17:55.682676+00:00",{"slug":36,"name":37},"Jun 15, 2026",{"id":129,"game_slug":36,"slug":130,"category":131,"title":132,"description":133,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":134,"author":135,"date":134,"lastUpdated":136,"game":137,"dateFormatted":91},"7a62d623-85dc-4734-bcf6-b272d867e3c7","best-valheim-server-performance-mods","Mods & Customization","Best Valheim Server Performance Mods for Lag and Desync","Better Networking and Serverside Simulations are the only two Valheim mods that cut server lag. What each fixes, who installs it, and how to set them up.","2026-09-10T12:00:00+00:00",{"name":77,"role":78},"2026-09-10T09:14:07.647648+00:00",{"slug":36,"name":37},{"id":139,"game_slug":36,"slug":140,"category":118,"title":141,"description":142,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":143,"author":144,"date":143,"lastUpdated":145,"game":146,"dateFormatted":90},"7029426f-4d8e-469e-90fd-7e600817ce06","how-to-change-world-modifiers-valheim-server","How to Change World Modifiers on Your Valheim Server","World modifiers live on the Modifiers tab in your Valheim server panel. Here is what every value does, and why four of them need the server stopped first.","2026-09-09T18:00:00+00:00",{"name":77,"role":78},"2026-09-10T08:17:56.713779+00:00",{"slug":36,"name":37},{"id":148,"game_slug":36,"slug":149,"category":150,"title":151,"description":152,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":153,"author":154,"date":153,"lastUpdated":155,"game":156,"dateFormatted":90},"b883d89d-998e-4e14-a2b4-507f1ebaba68","valheim-admin-commands-and-how-to-become-admin","Administration","Valheim Admin Commands and How to Become Server Admin","Admin on a Valheim dedicated server means kick, ban, save and the world modifier commands. devcommands and spawn are single-player only. Here is the real list.","2026-09-09T16:00:00+00:00",{"name":77,"role":78},"2026-09-10T11:01:02.439578+00:00",{"slug":36,"name":37},{"id":158,"game_slug":36,"slug":159,"category":73,"title":160,"description":161,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":162,"author":163,"date":162,"lastUpdated":164,"game":165,"dateFormatted":90},"b8a36b18-0605-4beb-9880-5bf8782cf23b","common-valheim-server-problems-and-fixes","Common Valheim Server Problems and How to Fix Them","Friends cannot connect, the join code is dead, a mod does nothing, the server ran out of memory. The most common Valheim server problems, and the fix for each.","2026-09-09T15:00:00+00:00",{"name":77,"role":78},"2026-09-10T09:19:05.551734+00:00",{"slug":36,"name":37},{"id":167,"game_slug":36,"slug":168,"category":73,"title":169,"description":170,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":171,"author":172,"date":171,"lastUpdated":173,"game":174,"dateFormatted":90},"90fd1b9a-6e5e-46a9-87b4-f12b80c24f64","valheim-failed-to-connect-fix","Valheim Failed to Connect: How to Fix It","Valheim saying Failed to connect? Delete the stale PlayFab account on the player's PC, then check the version, the port and the Public server setting.","2026-09-09T14:00:00+00:00",{"name":77,"role":78},"2026-09-10T08:27:28.996334+00:00",{"slug":36,"name":37},{"id":176,"game_slug":36,"slug":177,"category":131,"title":178,"description":179,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":171,"author":180,"date":171,"lastUpdated":181,"game":182,"dateFormatted":90},"e14d7223-968b-4433-812e-d547f01cd8b4","how-to-install-bepinex-mods-valheim-server","How to Install BepInEx Mods on Your Valheim Server","Valheim mods only load on the BepInEx setup, never on vanilla, where a mod file just fails silently. Here is the full install, verify and configure flow.",{"name":77,"role":78},"2026-09-09T09:00:30.537335+00:00",{"slug":36,"name":37},{"id":184,"game_slug":36,"slug":185,"category":73,"title":186,"description":187,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":79,"author":188,"date":79,"lastUpdated":189,"game":190,"dateFormatted":90},"1c4a38f6-2f0a-4373-8b58-2716f7820854","how-to-delete-playfab-account-valheim","How to Delete Your PlayFab Account in Valheim","The Delete PlayFab account button clears the crossplay login Valheim saved on your PC and fixes Failed to connect on a Steam-only server. Steps with screenshots.",{"name":77,"role":78},"2026-09-09T17:43:45.887787+00:00",{"slug":36,"name":37},{"id":192,"game_slug":36,"slug":193,"category":118,"title":194,"description":195,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":79,"author":196,"date":79,"lastUpdated":197,"game":198,"dateFormatted":90},"3fee145f-b559-44db-a69a-c2796d673cf7","how-to-change-valheim-server-password","How to Set or Change Your Valheim Server Password","Set or change your Valheim server password in the panel, keep it 5 to 20 characters, avoid the world name trap, and see exactly what players type to join.",{"name":77,"role":78},"2026-09-10T09:18:07.268266+00:00",{"slug":36,"name":37},{"id":71,"game_slug":36,"slug":72,"category":73,"title":74,"description":75,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":79,"author":200,"date":79,"lastUpdated":88,"game":201,"dateFormatted":90},{"name":77,"role":78},{"slug":36,"name":37},{"id":203,"game_slug":36,"slug":204,"category":118,"title":205,"description":206,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":79,"author":207,"date":79,"lastUpdated":208,"game":209,"dateFormatted":90},"6213bd54-c06a-4e04-bb0e-986663d00687","how-to-turn-off-valheim-server-crossplay","How to Turn Off Crossplay on a Valheim Server (Join by IP)","Crossplay sends Valheim traffic through the PlayFab relay. Here is how to turn it off in your panel, why Public server must be on, and how players join by IP.",{"name":77,"role":78},"2026-09-09T17:43:47.07559+00:00",{"slug":36,"name":37},{"id":211,"game_slug":36,"slug":212,"category":150,"title":213,"description":214,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":215,"author":216,"date":215,"lastUpdated":217,"game":218,"dateFormatted":90},"b625dccd-9bfc-42b1-a910-ba112e3845fd","how-to-update-valheim-server","How to Update Your Valheim Server to the Latest Version","Your Valheim server updates itself on every restart. Here is how to restart it from the panel, check the new build installed, and handle mods that break.","2026-09-09T11:00:00+00:00",{"name":77,"role":78},"2026-09-09T09:02:34.236645+00:00",{"slug":36,"name":37},{"id":220,"game_slug":36,"slug":221,"category":108,"title":222,"description":223,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":224,"author":225,"date":224,"lastUpdated":226,"game":227,"dateFormatted":228},"1df32982-e886-40b8-a3c5-a07458659b31","how-to-join-valheim-server-xbox-ps5-switch-2","How to Join a Valheim Server on Xbox, PS5 and Switch 2","Xbox, PS5 and Nintendo Switch 2 players join a Valheim dedicated server with the crossplay join code. Here is where to find it and the exact steps.","2026-08-19T12:00:00+00:00",{"name":77,"role":78},"2026-09-10T08:27:48.450944+00:00",{"slug":36,"name":37},"Aug 19, 2026",{"id":230,"game_slug":36,"slug":231,"category":118,"title":232,"description":233,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":234,"author":235,"date":234,"lastUpdated":236,"game":237,"dateFormatted":228},"f67baffd-b1bd-4322-9720-cc257f828e3e","valheim-1-0-new-world-deep-north","Valheim 1.0: How to Start a Fresh Deep North World","Valheim 1.0 lands September 9 with the Deep North. What Iron Gate confirmed about existing worlds, and how to create a fresh Deep North world on your server.","2026-08-19T09:00:00+00:00",{"name":77,"role":78},"2026-09-10T09:18:09.55279+00:00",{"slug":36,"name":37},{"id":239,"game_slug":36,"slug":240,"category":108,"title":241,"description":242,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":243,"author":244,"date":243,"lastUpdated":245,"game":246,"dateFormatted":247},"5004511d-9af2-4f19-aa06-530f0bf06540","how-to-join-valheim-server","How to Join a Valheim Server (Join Code or Direct IP)","Join your Valheim server with the crossplay join code or the IP address, find both in your panel, and avoid the Steam favorites port mistake that breaks it.","2026-08-14T13:00:00+00:00",{"name":77,"role":78},"2026-09-10T08:18:00.756847+00:00",{"slug":36,"name":37},"Aug 14, 2026",{"id":249,"game_slug":36,"slug":250,"category":118,"title":251,"description":252,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":253,"author":254,"date":253,"lastUpdated":255,"game":256,"dateFormatted":247},"eb8621f6-a14e-41e0-a38d-2d2583a2dc9f","how-to-increase-max-players-valheim-server","How to Get More Than 10 Players on Your Valheim Server","Valheim caps dedicated servers at 10 players. Raise the limit with MaxPlayerCount, a server-side BepInEx mod your friends never have to install. Full walkthrough.","2026-08-14T12:00:00+00:00",{"name":77,"role":78},"2026-09-10T08:18:58.374862+00:00",{"slug":36,"name":37},{"id":258,"game_slug":36,"slug":259,"category":108,"title":260,"description":261,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":262,"author":263,"date":262,"lastUpdated":264,"game":265,"dateFormatted":266},"f917bfce-5aee-4b62-bca8-2e51159b5fe6","how-to-upload-valheim-world-save","How to Upload Your Valheim World Save to Your Server","Upload your single-player Valheim world to your server from the panel's Worlds tab, make it the active world, and restart. Files tab fallback included.","2026-04-19T09:29:51.744857+00:00",{"name":77,"role":78},"2026-09-10T08:34:03.491215+00:00",{"slug":36,"name":37},"Apr 19, 2026",{"slug":36,"name":37,"icon":38,"cardImage":268,"description":269,"status":270},"https:\u002F\u002Fcdn.doomhosting.com\u002Fgames\u002Fvalheim.webp","Valheim is a brutal Viking co-op survival adventure where up to 10 warriors carve out a home in a procedurally generated Norse purgatory. Chop trees, build longhouses, sail karves across hostile seas, and slay mythological bosses to earn your place in Odin's hall. Rent a dedicated Valheim server from DoomHosting for 24\u002F7 uptime, instant setup, BepInEx mod support, and DDoS protection.","active",{"left":66,"top":66,"width":272,"height":272,"rotate":66,"vFlip":68,"hFlip":68,"body":273},20,"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M8.22 5.22a.75.75 0 0 1 1.06 0l4.25 4.25a.75.75 0 0 1 0 1.06l-4.25 4.25a.75.75 0 0 1-1.06-1.06L11.94 10L8.22 6.28a.75.75 0 0 1 0-1.06\" clip-rule=\"evenodd\"\u002F>",{"left":66,"top":66,"width":272,"height":272,"rotate":66,"vFlip":68,"hFlip":68,"body":275},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M18 10a8 8 0 1 1-16 0a8 8 0 0 1 16 0m-5.5-2.5a2.5 2.5 0 1 1-5 0a2.5 2.5 0 0 1 5 0M10 12a5.99 5.99 0 0 0-4.793 2.39A6.48 6.48 0 0 0 10 16.5a6.48 6.48 0 0 0 4.793-2.11A5.99 5.99 0 0 0 10 12\" clip-rule=\"evenodd\"\u002F>",{"left":66,"top":66,"width":272,"height":272,"rotate":66,"vFlip":68,"hFlip":68,"body":277},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M10 18a8 8 0 1 0 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