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The setting saves as soon as you click it and takes effect the next time the server restarts.\n\n## What debug mode does on the server\n\nDebug mode starts the Project Zomboid server process with the game's `-debug` flag. On a server, that mostly means one thing: developer logging. Every time Project Zomboid boots it prints a `Logs configuration:` table listing its log categories and the level each one is set to. On a normal boot almost all of them sit at `Warning`, so the server only writes something down when it has a problem.\n\nWith debug mode on, all 51 of those categories drop to `General`, which is the verbose level. The server starts recording ordinary activity as well as warnings and errors, so you get a far more detailed picture of what it was doing in the run-up to a problem. That is the effect you can see and use, and it is the reason to reach for the switch when you are chasing something you cannot otherwise get at.\n\nSome mods also ask for debug mode, which is the other common reason people turn it on. Check the mod's own instructions before you do, because \"debug mode\" can mean the server or it can mean your own copy of the game, and those are two different settings. There is a section below on telling them apart.\n\nNothing else about the server changes. It boots normally, players connect the way they always did, and your world, config and installed mods are untouched.\n\n## Turning debug mode on\n\n1. Open your server in the panel and pick **Startup** from the section list on the left.\n2. **Debug mode** is the first card on the tab.\n3. Click the switch. It saves immediately, and the line under it reads \"Takes effect on the next restart\".\n4. Restart the server from the **Console** tab.\n\n![The Startup tab of a Project Zomboid server in the DoomHosting control panel, with the Debug mode switch at the top of the page set to off](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fproject-zomboid\u002Fpz-debug-startup-tab.webp)\n\nOnce it is on, the switch turns blue and stays that way until you turn it off again.\n\n![The Debug mode card on the Startup tab with its switch turned on](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fproject-zomboid\u002Fpz-debug-mode-on.webp)\n\nOn a phone, or in a narrow browser window, the section list collapses into a **Section** picker above the content. Tap it and choose **Startup** to reach the same card.\n\n![The DoomHosting panel on a phone, with the Section picker set to Startup above the Debug mode card](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fproject-zomboid\u002Fpz-debug-mobile-section-picker.webp)\n\nThere is no startup command to edit by hand here, and that is deliberate. Project Zomboid's launcher only accepts the flag when it is passed after a `--` separator: give it a bare `-debug` and it refuses to boot with `unknown option \"-debug\"`. The switch builds the command correctly, so leave the command alone and use the switch.\n\n## Checking that it worked\n\nRestart the server and watch the **Console** tab while it boots. Scroll to the `Logs configuration:` block near the start of the log. With debug mode off, those lines end in `Warning`. With debug mode on, they end in `General`. That block is the clearest confirmation you will get, because it is the server itself reporting the log level it started with.\n\nIf the block still says `Warning`, the server has not been restarted since you flipped the switch. Saving the setting only rewrites the launch command, and the launch command is read at startup.\n\n## The in-game debug menu is a client-side setting\n\nThis is the part that causes the most confusion, so it is worth being exact. Project Zomboid has two separate things called debug, and turning one on does not turn the other on.\n\nThe **in-game debug panel**, the bug icon that opens the developer menu for spawning items, teleporting and other cheats, is client-side only. Each player switches it on for their own copy of the game: right-click Project Zomboid in your Steam library, choose **Properties**, and add `-debug` to the launch options. It applies to that player's game on that player's machine, and nobody else is affected by it.\n\nThere is a catch worth knowing before you pass that tip around. On a dedicated server, a player who connects with `-debug` in their launch options is disconnected again unless they are an admin, and the game reports it as `Debug connection is not allowed for non-admin`. Treat the client-side launch option as something for you and your admins, not something to tell the whole server to switch on.\n\nThe switch in your control panel does not do that. It puts the **server process** into debug mode, which is why the effect you can see shows up in the server's log output rather than in anyone's game. Enabling it will not put a bug icon on your players' screens, and a player enabling `-debug` in Steam does not put your server into debug mode. The two settings are independent, and you can run either one without the other.\n\nSo if what you actually want is to spawn items or teleport on your own server, debug mode on the server is not the setting you are looking for. You want an admin account, and the client-side launch option if you want the developer menu on top of it.\n\n## When to leave debug mode off\n\nDebug mode is a tool for a specific job, not a setting to leave on permanently. The developers advise against running debug during multiplayer because of the performance cost, and the log volume is the visible side of the same thing: every category drops from `Warning` to `General`, so the server writes a great deal more to disk than it normally would, and keeps doing it for as long as it is up. On a busy server with several players connected, those files grow steadily and eat into the disk space your world and your backups need.\n\nThere is a practical cost as well. A verbose log is harder to read than a quiet one, and the error you are actually hunting for ends up buried under thousands of routine lines that only exist because debug mode is on.\n\nSo switch it on when you need it, do the thing that needed it, then switch it back off and restart. If you have been running with it on for a while, open the **Files** tab, browse the `.cache` folder, and clear out the old log files you no longer need.\n\n## Common issues\n\n**I turned it on but nothing changed.** The switch only rewrites the launch command. Restart the server from the **Console** tab, then check the `Logs configuration:` block as described above.\n\n**A mod says it needs debug mode and it still is not working.** Check which side the mod means. If it needs the *server* in debug mode, this switch is what you want. If it needs *your game* in debug mode, the launch option goes on your own copy of Project Zomboid in Steam. Reading the mod's Workshop description carefully usually settles it. It is also worth confirming the mod is installed and loading at all: see [How to Install Mods on a Project Zomboid Server (Build 42)](\u002Fhelp\u002Farticles\u002Fhow-to-install-mods-project-zomboid-server-build-42).\n\n**I want to spawn items or teleport, and debug mode did not give me that.** Those are admin powers, not debug mode. Log in with your admin account in game and use the admin panel: see [How to Become Admin on a Project Zomboid Server](\u002Fhelp\u002Farticles\u002Fhow-to-become-admin-project-zomboid-server).\n\n**A player gets disconnected the moment they connect.** Check whether they have `-debug` in their own Steam launch options. A dedicated server refuses a debug connection from anyone who is not an admin, so removing that launch option on their side is the fix. This has nothing to do with the server switch, which is why it keeps happening on servers that never had debug mode on.\n\n**My disk usage climbed after enabling it.** That is the expected side effect of verbose logging. Turn debug mode off, restart, and delete the log files you no longer need from the **Files** tab.\n\n**Can I just leave it on?** The server runs with it on, so it will not break anything outright. It is still worth turning off when you are finished: the developers advise against debug during multiplayer, and the logs keep growing the whole time it is enabled.\n\nDebug mode is available on every [Project Zomboid server](\u002Fproject-zomboid-server-hosting) we host, from the same [control panel](\u002Fgamepanel) you manage everything else in. If the switch is missing, or the server will not start after a restart, open a ticket and we will go through the boot log with you.","Magnus","Game Server Expert","2026-09-01T00:00:00+00:00",{"da":81,"de":82,"en":72,"fi":83,"fr":84,"pl":85,"sv":86},"sadan-aktiverer-du-debug-mode-project-zomboid-server","debug-mode-project-zomboid-server-aktivieren","debug-moden-kayttoonotto-project-zomboid-palvelimella","activer-le-debug-mode-serveur-project-zomboid","jak-wlaczyc-debug-mode-na-serwerze-project-zomboid","sa-aktiverar-du-debug-mode-project-zomboid-server",{"name":77,"role":78},"2026-09-01T08:52:29.969318+00:00",{"slug":60,"name":61},"Sep 1, 2026",{"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fproject-zomboid\u002Fpz-debug-startup-tab.webp":92,"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fproject-zomboid\u002Fpz-debug-mode-on.webp":95,"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fproject-zomboid\u002Fpz-debug-mobile-section-picker.webp":97},{"width":93,"height":94},1920,1271,{"width":93,"height":96},163,{"width":98,"height":99},750,1624,[101,111,121,133,143,152,162,173,183,186,196,206,215,224,233],{"id":102,"game_slug":60,"slug":103,"category":73,"title":104,"description":105,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":12,"published_at":106,"author":107,"date":106,"lastUpdated":108,"game":109,"dateFormatted":110},"9e756bc2-2f05-41b8-a795-3c9c84c39c9f","how-to-change-project-zomboid-server-settings","How to Change Your Project Zomboid Server Settings","Change any Project Zomboid server setting: the panel Config tab, the .ini and SandboxVars.lua in .cache\u002FServer, and why your uploaded config files get ignored.","2026-07-30T12:00:00+00:00",{"name":77,"role":78},"2026-07-30T20:14:16.093428+00:00",{"slug":60,"name":61},"Jul 30, 2026",{"id":112,"game_slug":60,"slug":113,"category":73,"title":114,"description":115,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":12,"published_at":116,"author":117,"date":116,"lastUpdated":118,"game":119,"dateFormatted":120},"d7420402-00c5-49d5-896b-f78ea0b3e9ea","how-to-keep-project-zomboid-server-on-build-41","How to Keep Your Project Zomboid Server on Build 41","Build 42 is now the stable branch. Pin your Project Zomboid server to the legacy41 branch so your Build 41 world and mod list keep working, step by step.","2026-07-29T16:00:00+00:00",{"name":77,"role":78},"2026-07-30T20:15:02.959906+00:00",{"slug":60,"name":61},"Jul 29, 2026",{"id":122,"game_slug":60,"slug":123,"category":73,"title":124,"description":125,"content":33,"keywords":33,"author_name":126,"author_role":127,"is_featured":12,"published_at":128,"author":129,"date":128,"lastUpdated":130,"game":131,"dateFormatted":132},"471ba89c-f3e2-4312-a5c2-41fe4efa8cc9","project-zomboid-server-ram-requirements","Project Zomboid Server RAM Requirements (Build 41 vs Build 42)","Real RAM benchmarks for Project Zomboid B41 and B42 servers. Tables by player count and modlist, signs of OOM, and tuning advice.","Andreas","Founder & Hosting Engineer","2026-05-07T14:30:17.366+00:00",{"name":126,"role":127},"2026-08-07T13:17:06.236361+00:00",{"slug":60,"name":61},"May 7, 2026",{"id":134,"game_slug":60,"slug":135,"category":136,"title":137,"description":138,"content":33,"keywords":33,"author_name":126,"author_role":127,"is_featured":12,"published_at":139,"author":140,"date":139,"lastUpdated":141,"game":142,"dateFormatted":132},"2f94e669-1c0c-4b40-9ba1-a5d7c2a3a184","how-to-become-admin-project-zomboid-server","Administration","How to Become Admin on a Project Zomboid Server","Log in as admin on your Project Zomboid server with the built-in admin account, or promote your own player with grantadmin. Plus why changepwd does not stick.","2026-05-07T14:01:48.204+00:00",{"name":126,"role":127},"2026-08-12T17:02:14.372766+00:00",{"slug":60,"name":61},{"id":144,"game_slug":60,"slug":145,"category":73,"title":146,"description":147,"content":33,"keywords":33,"author_name":126,"author_role":127,"is_featured":12,"published_at":148,"author":149,"date":148,"lastUpdated":150,"game":151,"dateFormatted":132},"286f47b6-0527-4666-ae10-9a8aa0c4fecd","project-zomboid-sandbox-settings-explained","Project Zomboid Sandbox Settings Explained (Build 42)","Every Project Zomboid sandbox setting explained: population, loot, zombies, weather, vehicles. Real Pterodactyl paths and B42 defaults.","2026-05-07T13:56:47.242+00:00",{"name":126,"role":127},"2026-08-26T08:27:30.176028+00:00",{"slug":60,"name":61},{"id":153,"game_slug":60,"slug":154,"category":155,"title":156,"description":157,"content":33,"keywords":33,"author_name":126,"author_role":127,"is_featured":12,"published_at":158,"author":159,"date":158,"lastUpdated":160,"game":161,"dateFormatted":132},"6c43ff8f-efa1-4b09-b49b-ff905c2f062d","how-to-install-mods-project-zomboid-server-build-42","Mods & Customization","How to Install Mods on a Project Zomboid Server (Build 42)","Add Steam Workshop mods to your Project Zomboid Build 42 dedicated server. Step-by-step guide with real Pterodactyl paths, load order, and troubleshooting.","2026-05-07T13:52:33.693+00:00",{"name":126,"role":127},"2026-07-31T09:50:20.091419+00:00",{"slug":60,"name":61},{"id":163,"game_slug":60,"slug":164,"category":165,"title":166,"description":167,"content":33,"keywords":33,"author_name":126,"author_role":127,"is_featured":12,"published_at":168,"author":169,"date":168,"lastUpdated":170,"game":171,"dateFormatted":172},"e44c4001-5a2a-4321-9f21-d6a975979ecc","how-to-switch-to-project-zomboid-build-42-server","Getting Started","How to Switch to Project Zomboid Build 42 Server","Build 42 is now the stable branch. Move an existing Build 41 server across: branch settings, the wipe step, mod compatibility and what to tell your players.","2026-04-10T15:19:24.635+00:00",{"name":126,"role":127},"2026-07-30T20:14:39.820196+00:00",{"slug":60,"name":61},"Apr 10, 2026",{"id":174,"game_slug":60,"slug":175,"category":136,"title":176,"description":177,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":12,"published_at":178,"author":179,"date":178,"lastUpdated":180,"game":181,"dateFormatted":182},"3478a3d9-c169-4464-8d99-9f695f02f7ab","project-zomboid-server-commands-guide","Project Zomboid Server Commands Guide","Every Project Zomboid server command, tested on Build 42: what still works, the five commands that were removed, and the exact syntax the server accepts.","2024-01-23T00:00:00+00:00",{"name":77,"role":78},"2026-07-30T20:35:58.207778+00:00",{"slug":60,"name":61},"Jan 23, 2024",{"id":71,"game_slug":60,"slug":72,"category":73,"title":74,"description":75,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":79,"author":184,"date":79,"lastUpdated":88,"game":185,"dateFormatted":90},{"name":77,"role":78},{"slug":60,"name":61},{"id":187,"game_slug":60,"slug":188,"category":165,"title":189,"description":190,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":191,"author":192,"date":191,"lastUpdated":193,"game":194,"dateFormatted":195},"ab6f54f9-8b74-4321-9d07-1679316b3ab6","how-to-join-project-zomboid-server","How to Join a Project Zomboid Server","Join your Project Zomboid server in a minute. Copy the IP and the port separately from the panel, add them in game, and fix the Unknown Host error for good.","2026-08-03T00:00:00+00:00",{"name":77,"role":78},"2026-08-03T08:27:05.691419+00:00",{"slug":60,"name":61},"Aug 3, 2026",{"id":197,"game_slug":60,"slug":198,"category":136,"title":199,"description":200,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":201,"author":202,"date":201,"lastUpdated":203,"game":204,"dateFormatted":205},"47b2aa3b-ecc7-4c12-bb05-178aaedfefdd","how-to-upload-world-project-zomboid-server","How to Upload an Existing World to Your Project Zomboid Server","Move an existing singleplayer or co-op Project Zomboid world to your server over SFTP. Exact folder paths, the server-name match trick, and build and mod gotchas.","2026-06-13T11:33:01.23+00:00",{"name":77,"role":78},"2026-07-30T20:14:33.384114+00:00",{"slug":60,"name":61},"Jun 13, 2026",{"id":207,"game_slug":60,"slug":208,"category":136,"title":209,"description":210,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":211,"author":212,"date":211,"lastUpdated":213,"game":214,"dateFormatted":132},"ac6b423f-e9c4-4014-a460-7451f0b90b02","how-to-setup-whitelist-project-zomboid-server","How to Set Up a Whitelist on a Project Zomboid Server","Lock your Project Zomboid server to approved players: switch off Open to new players, add accounts with adduser, and skip the Build 42 commands that no longer work.","2026-05-07T14:27:44.697+00:00",{"name":77,"role":78},"2026-07-30T20:36:44.470869+00:00",{"slug":60,"name":61},{"id":216,"game_slug":60,"slug":217,"category":136,"title":218,"description":219,"content":33,"keywords":33,"author_name":126,"author_role":127,"is_featured":68,"published_at":220,"author":221,"date":220,"lastUpdated":222,"game":223,"dateFormatted":132},"5391546a-ac25-4fad-8013-b753daefca1a","how-to-backup-restore-project-zomboid-server","How to Back Up and Restore a Project Zomboid Server","Back up and restore your Project Zomboid server safely. Full restore, world-only restore, character-only restore, and migration between hosts.","2026-05-07T14:21:26.617+00:00",{"name":126,"role":127},"2026-07-31T09:44:59.810077+00:00",{"slug":60,"name":61},{"id":225,"game_slug":60,"slug":226,"category":136,"title":227,"description":228,"content":33,"keywords":33,"author_name":126,"author_role":127,"is_featured":68,"published_at":229,"author":230,"date":229,"lastUpdated":231,"game":232,"dateFormatted":132},"94484ae7-a734-4cc4-a25a-06d239b86b26","how-to-reset-wipe-project-zomboid-server-map","How to Reset or Wipe a Project Zomboid Server Map","Reset your Project Zomboid map: soft reset (keep characters), hard reset (wipe everything), or chunk-level refresh. Real Pterodactyl paths.","2026-05-07T14:17:40.006+00:00",{"name":126,"role":127},"2026-07-30T20:14:32.871909+00:00",{"slug":60,"name":61},{"id":234,"game_slug":60,"slug":235,"category":236,"title":237,"description":238,"content":33,"keywords":33,"author_name":126,"author_role":127,"is_featured":68,"published_at":239,"author":240,"date":239,"lastUpdated":241,"game":242,"dateFormatted":132},"26b1c2cf-1ca0-44b3-ac5d-4a0ee1441968","project-zomboid-port-forwarding-guide","Troubleshooting","Project Zomboid Port Forwarding Guide (Port 16261)","Forward port 16261\u002FUDP for Project Zomboid in 5 steps. Router-by-router instructions, Windows Firewall, CGNAT fixes, and verification.","2026-05-07T14:05:18.346+00:00",{"name":126,"role":127},"2026-08-26T08:27:29.349252+00:00",{"slug":60,"name":61},{"slug":60,"name":61,"icon":62,"cardImage":244,"description":245,"status":246},"https:\u002F\u002Fcdn.doomhosting.com\u002Fgames\u002Fproject-zomboid.webp","Project Zomboid is the ultimate isometric zombie survival sandbox, set in a meticulously detailed Knox County overrun by the undead, where every choice could be your last. Scavenge, fortify a base, manage hunger and sanity, and survive as long as you can with friends in punishing co-op. Rent a dedicated Project Zomboid server from DoomHosting for 24\u002F7 uptime, instant setup, full Steam Workshop mod support, and DDoS protection.","active",{"left":66,"top":66,"width":248,"height":248,"rotate":66,"vFlip":68,"hFlip":68,"body":249},20,"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M8.22 5.22a.75.75 0 0 1 1.06 0l4.25 4.25a.75.75 0 0 1 0 1.06l-4.25 4.25a.75.75 0 0 1-1.06-1.06L11.94 10L8.22 6.28a.75.75 0 0 1 0-1.06\" clip-rule=\"evenodd\"\u002F>",{"left":66,"top":66,"width":248,"height":248,"rotate":66,"vFlip":68,"hFlip":68,"body":251},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M18 10a8 8 0 1 1-16 0a8 8 0 0 1 16 0m-5.5-2.5a2.5 2.5 0 1 1-5 0a2.5 2.5 0 0 1 5 0M10 12a5.99 5.99 0 0 0-4.793 2.39A6.48 6.48 0 0 0 10 16.5a6.48 6.48 0 0 0 4.793-2.11A5.99 5.99 0 0 0 10 12\" clip-rule=\"evenodd\"\u002F>",{"left":66,"top":66,"width":248,"height":248,"rotate":66,"vFlip":68,"hFlip":68,"body":253},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" 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