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What each fixes, who installs it, and how to set them up.","Two mods on Thunderstore actually reduce lag on a Valheim dedicated server: **Better Networking** and **Serverside Simulations**. Almost everything else filed under performance is client-side graphics work. It can raise the frame rate on one player's PC, and it changes nothing about rubberbanding, late-loading building pieces, or a boat that everyone sees in a different place.\n\nThis guide covers what each of the two does, who has to install it, how to install and tune them from your server panel, and how to tell whether it worked.\n\nFix the free causes first. If you have not worked through them yet, start with [how to fix Valheim server lag](\u002Fhelp\u002Farticles\u002Fhow-to-fix-valheim-server-lag) and come back here.\n\n## Which mods actually reduce server lag\n\n| Mod | What it fixes | Goes on |\n| --- | --- | --- |\n| Better Networking | The server cannot push enough data to each player, so a dense base loads late and desyncs | The server and every player |\n| Serverside Simulations | One player's bad connection lags the whole area they walked into first | The server only |\n\nBoth are BepInEx mods, so the server needs the BepInEx loader. Your panel's **Mods** tab handles that: if the server is still on Vanilla, picking any mod offers to switch it first.\n\n## Better Networking\n\nValheim limits how much data the server sends each connected player. Out in the meadows that limit is never the problem. Inside a large base it is: every wall, beam, chest, torch, dropped item and piece of raised ground is something the server has to describe, and the pipe fills up. That is why the same server feels perfect in open terrain and underwater in your build.\n\nBetter Networking widens that pipe. It adds compression so more fits through, lets you raise the outgoing queue size and lower the update rate, and adds a connection buffer that prevents data loss when someone connects.\n\n### Who needs it\n\nInstall it on the **server and on every player**. Players without it can still connect, so nobody is locked out, but the compression only works between two machines that both run the mod. A player who skips it keeps the old behaviour while everyone else gets the benefit.\n\nThat is the practical reason to get the whole group on it at once rather than modding the server and hoping.\n\n### Crossplay, and what it changes\n\nThe mod's own config explains how it behaves in each mode:\n\n- **Crossplay off**: the mod adds network compression that the game does not have on its own.\n- **Crossplay on**: the relay already compresses, and the mod makes that compression faster and stronger.\n\nSo it helps either way and turning crossplay off is not a prerequisite. The mod author does note that Valheim multiplayer performance appears to be better with crossplay disabled, which matches what we see on Steam-only groups. It is a real trade, because turning crossplay off removes console players and the join code, so read [how to turn off crossplay on a Valheim server](\u002Fhelp\u002Farticles\u002Fhow-to-turn-off-valheim-server-crossplay) before you flip it.\n\nOne more crossplay detail from the mod: with crossplay on, players on the same local network as the server have to connect with the join code or the external IP, not the local address.\n\n### Before you install\n\n- **Do not stack it with another networking mod.** The author states it is likely incompatible with other networking mods. Pick one.\n- **Compression costs CPU.** Valheim's server is single-thread bound already, so watch CPU on the Overview tab after you turn it on.\n- **Changes need a restart.** A dedicated server does not pick up new mod settings until it restarts.\n\n### Install it from the panel\n\n1. Open your server in the panel and go to the **Mods** tab.\n2. Type `BetterNetworking` in the search box. The search covers the most popular Valheim packages on Thunderstore, and Better Networking is one of them.\n\n   ![The Mods tab in the DoomHosting panel with BetterNetworking Valheim found in the search results](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-better-networking-search.webp)\n\n3. Click **Install** and confirm. The panel pulls the package and anything it depends on into BepInEx for you.\n\n   ![The install confirmation dialog for BetterNetworking Valheim in the DoomHosting panel](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-install-confirm.webp)\n\n   If your server is still on Vanilla, the dialog says so and offers to switch it to BepInEx first. That switch reinstalls the server, so it is offline for a couple of minutes. Your world and your settings are kept. The manual route, and what the loader actually does, is in [how to install BepInEx mods on a Valheim server](\u002Fhelp\u002Farticles\u002Fhow-to-install-bepinex-mods-valheim-server).\n\n4. Restart the server. Mods do not load until it restarts.\n5. Have every player install the same mod on their own PC, through Thunderstore or a mod manager.\n\nThe **Installed** view lists what is on the server and the version each mod is running.\n\n![The Installed view of the Mods tab in the DoomHosting panel, listing BetterNetworking Valheim and Serverside Simulations](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-installed-list.webp)\n\n### Tune it, if you need to\n\nBetter Networking keeps its settings in `BepInEx\u002Fconfig\u002FCW_Jesse.BetterNetworking.cfg`. Open the **Files** tab, go into `BepInEx`, then `config`, and click the file to edit it in the browser.\n\n![The Better Networking config file open in the DoomHosting panel file editor, showing the update rate and queue size settings](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-better-networking-config.webp)\n\nThe defaults are deliberately safe and most servers should leave them alone. The settings worth knowing:\n\n- **Compression Enabled.** Leave it on. It is the reason the mod exists, and it is also why the whole group needs the mod.\n- **Queue Size.** How much the server may have queued for one player. Raising it sends more data, which helps when bandwidth is good, but it deprioritises important objects and can swamp a player whose connection cannot take it. The comments in the file above each setting list the accepted values.\n- **Update Rate.** How often data goes out, as a percentage of the normal rate. Lowering it trades a little latency for much less congestion, which is the right move when a player's connection is the bottleneck.\n- **Minimum Send Rate** and **Maximum Send Rate** sit under a Steamworks heading and only apply with crossplay disabled. Keep the maximum below the upload speed of whichever machine you are configuring.\n\nThe author's own advice, in order: if the lag is gone, change nothing. If creatures skip for everybody, lower the update rate and raise the queue size a little. If one player skips, lower that player's queue size, and if it is already low, lower their update rate instead. Queue size and update rate are per machine, so a struggling player edits their own config, not the server's.\n\nSave the file and restart the server.\n\nThere is no **Settings** form for this mod in the Mods tab. The panel builds that form when it can match a mod to its config file, and this mod names its file differently from its package, so the Files tab is the route. Serverside Simulations, below, does get the form.\n\n### Check the mod is still current before you trust it\n\nBetter Networking is stable but it is not actively maintained. At the time of writing, its newest release predates several large Valheim updates. That does not automatically mean it is broken, and it does mean you should check rather than assume.\n\nOpen the mod's page on Thunderstore, look at the **Versions** tab, and compare the newest upload date against the game's most recent big update. If the mod is older, read the comments before you install: a networking mod that no longer matches the game build causes worse problems than the lag you started with. Repeat that check after any large Valheim patch, and keep a backup you can roll back to.\n\n## Serverside Simulations\n\nValheim hands simulation of an area to the first player who walks into it. That player's machine runs the terrain, the creatures and the physics there, and everyone else waits on them. It keeps server cost down, and it means one person on a weak connection can make an area miserable for the whole group, usually without noticing, because their own client never has to wait for anybody.\n\nServerside Simulations moves that work to the server. Terrain, monsters and other objects that would normally be created and owned by a client are created on the server instead, so no player is in charge of an area. Ships are still simulated by whoever is steering, which keeps the wheel responsive at high latency.\n\n**This one goes on the server only.** Players install nothing. That makes it the answer when the same person always ends up owning the zone and cannot fix their connection.\n\n### Installing it from a Thunderstore link\n\nServerside Simulations is a smaller mod, so it is outside the popular list the Mods tab searches. Install it by link instead:\n\n1. Open the mod's page on Thunderstore and copy the URL.\n2. In the **Mods** tab, scroll to **Have a Thunderstore link?** at the bottom of the browse list, paste it in and click **Install**.\n\n   ![The Have a Thunderstore link field in the DoomHosting panel Mods tab, with the Serverside Simulations URL pasted in](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-thunderstore-link.webp)\n\n3. Restart the server.\n\nThis works for any Valheim package on Thunderstore, not just this one.\n\n### Its settings\n\nOnce the server has booted at least once with the mod loaded, a **Settings** button appears next to it in the Installed view and the panel renders its config as a form.\n\n![The Serverside Simulations settings form open in the DoomHosting panel, showing the Enabled toggles and MaxObjects](https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-mod-settings.webp)\n\n**Enabled** turns the mod off without uninstalling it, which is the quick way to test whether it is behind a problem. **MaxObjects** caps how many objects the server may create per frame: raising it speeds up how fast an area loads on the server and costs more CPU.\n\n### What it costs\n\n- **CPU.** The author is blunt that the mod increases server resource usage significantly and that a weak CPU gives a poor result. Watch CPU on the Overview tab after enabling it.\n- **Latency for one player.** Whoever would have owned the area now talks to the server like everyone else, so they lose the advantage they had.\n- **Patch risk.** The author recommends backing up your characters and worlds, and disabling the mod after a new game patch until it is confirmed working. Use the panel's Backups tab first.\n- It should also be disabled if you run the `optterrain` console command.\n\nThe two mods work well together, and the Serverside Simulations author recommends running Better Networking alongside it.\n\n## Mods that will not help\n\nMost of what gets recommended as a Valheim performance mod is client-side: FPS boosters, particle and effect reducers, LOD and mist tweaks, texture optimisers. They can make one player's game run smoother on their own hardware, which is worth doing on a slow PC.\n\nNone of them change what the server sends, what the server simulates, or who owns a zone, so none of them touch rubberbanding, desync or late-loading building pieces. If the whole group lags in the base, a client-side mod is not the fix.\n\nExtra content mods pull the other way. Anything that adds creatures, adds spawns, or runs work every tick costs server CPU, so a heavy mod list can cause the lag you are trying to mod away.\n\n## Test whether it worked\n\nMeasure the same place twice instead of going on feel.\n\n1. Stand in the worst spot you have, usually the middle of your main base.\n2. Press **F2** to open the in-game network overlay. It shows the instance count where you are standing and the data being sent and received.\n3. Write the numbers down, with how it feels: pieces loading late, doors lagging, creatures skipping.\n4. Install the mod, restart the server, get everyone on the same build, and stand in the exact same spot again.\n5. Compare. The instance count will be similar, because the mod does not delete anything. What should change is the throughput and how the area feels.\n\nChange one thing at a time. Installing both mods, turning crossplay off and trimming your base in one evening tells you nothing about which of them worked.\n\n## Common issues\n\n**Some players still lag after installing it.** Better Networking's compression only works between two machines that both run the mod. Check that every player actually installed it.\n\n**Nothing changed at all.** Mods load on restart, not on install. Restart the server, then open the Installed view in the Mods tab to confirm the mod is really there.\n\n**The Settings button is missing.** Two reasons. BepInEx writes a mod's config file the first time the server starts with that mod loaded, so a freshly installed mod has none yet: start the server once and come back. Some mods, Better Networking among them, name their config file differently from their package, and the panel cannot match those to a mod. Edit those in the Files tab under `BepInEx\u002Fconfig`.\n\n**It broke after a Valheim update.** Both mods patch game internals, so a game update can break them. Remove the mod, or switch the server back to Vanilla from the Mods tab, and confirm the server is healthy. Then check the mod's Thunderstore page for a new release or a comment thread about the current build.\n\n**The server is slower now, not faster.** Compression and server-side simulation both cost CPU. Look at the Usage card on the Overview tab. If CPU is pinned, Serverside Simulations is the one to remove first.\n\n**A player cannot connect after the change.** That is not the mod, because players without it can still join. Work through [Valheim failed to connect](\u002Fhelp\u002Farticles\u002Fvalheim-failed-to-connect-fix) instead.\n\n## FAQ\n\n**Do all players need Better Networking, or just the server?**\nBoth. Players without it can connect, but they will not get the compression, because it only applies between two machines that both run the mod.\n\n**Does Serverside Simulations need to be installed by players?**\nNo. It is a dedicated-server mod and players install nothing.\n\n**Can I run both at once?**\nYes, and it is the usual setup. The Serverside Simulations author recommends Better Networking alongside it.\n\n**Will installing a mod wipe my world?**\nNo. Installing a mod does not touch world data, and switching a server between Vanilla and BepInEx keeps the world and the settings. Take a backup first anyway, which the panel offers when you switch.\n\n**Which one should I install if I only pick one?**\nIf everyone lags in the base, Better Networking. If one area lags while one player feels fine, Serverside Simulations.\n\n**Do I need a bigger plan for these?**\nNot for Better Networking in most cases. Serverside Simulations moves real work onto the server, so if CPU is already busy, expect to need headroom. Every [Valheim server](\u002Fvalheim-server-hosting) we host has the same Mods tab, and you can see the rest of what the [control panel](\u002Fgamepanel) does before you order.","Magnus","Game Server Expert","2026-09-10T12:00:00+00:00",{"da":81,"de":82,"en":72,"fi":83,"fr":84,"pl":85,"sv":86},"bedste-performance-mods-til-valheim-server","beste-valheim-server-performance-mods","parhaat-valheim-palvelimen-suorituskykymodit","meilleurs-mods-performance-serveur-valheim","najlepsze-mody-na-wydajnosc-serwera-valheim","basta-prestandamods-till-valheim-server",{"name":77,"role":78},"2026-09-10T09:14:07.647648+00:00",{"slug":36,"name":37},"Sep 10, 2026",{"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-better-networking-search.webp":92,"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-install-confirm.webp":95,"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-installed-list.webp":98,"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-better-networking-config.webp":99,"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-thunderstore-link.webp":101,"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-mod-settings.webp":103},{"width":93,"height":94},1600,1059,{"width":96,"height":97},768,440,{"width":93,"height":94},{"width":93,"height":100},1223,{"width":93,"height":102},118,{"width":104,"height":105},1024,1044,"\u003Cp>Two mods on Thunderstore actually reduce lag on a Valheim dedicated server: \u003Cstrong>Better Networking\u003C\u002Fstrong> and \u003Cstrong>Serverside Simulations\u003C\u002Fstrong>. Almost everything else filed under performance is client-side graphics work. It can raise the frame rate on one player&#39;s PC, and it changes nothing about rubberbanding, late-loading building pieces, or a boat that everyone sees in a different place.\u003C\u002Fp>\n\u003Cp>This guide covers what each of the two does, who has to install it, how to install and tune them from your server panel, and how to tell whether it worked.\u003C\u002Fp>\n\u003Cp>Fix the free causes first. If you have not worked through them yet, start with \u003Ca href=\"\u002Fhelp\u002Farticles\u002Fhow-to-fix-valheim-server-lag\">how to fix Valheim server lag\u003C\u002Fa> and come back here.\u003C\u002Fp>\n\u003Ch2 id=\"which-mods-actually-reduce-server-lag\">Which mods actually reduce server lag\u003C\u002Fh2>\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Mod\u003C\u002Fth>\n\u003Cth>What it fixes\u003C\u002Fth>\n\u003Cth>Goes on\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>Better Networking\u003C\u002Ftd>\n\u003Ctd>The server cannot push enough data to each player, so a dense base loads late and desyncs\u003C\u002Ftd>\n\u003Ctd>The server and every player\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Serverside Simulations\u003C\u002Ftd>\n\u003Ctd>One player&#39;s bad connection lags the whole area they walked into first\u003C\u002Ftd>\n\u003Ctd>The server only\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cp>Both are BepInEx mods, so the server needs the BepInEx loader. Your panel&#39;s \u003Cstrong>Mods\u003C\u002Fstrong> tab handles that: if the server is still on Vanilla, picking any mod offers to switch it first.\u003C\u002Fp>\n\u003Ch2 id=\"better-networking\">Better Networking\u003C\u002Fh2>\u003Cp>Valheim limits how much data the server sends each connected player. Out in the meadows that limit is never the problem. Inside a large base it is: every wall, beam, chest, torch, dropped item and piece of raised ground is something the server has to describe, and the pipe fills up. That is why the same server feels perfect in open terrain and underwater in your build.\u003C\u002Fp>\n\u003Cp>Better Networking widens that pipe. It adds compression so more fits through, lets you raise the outgoing queue size and lower the update rate, and adds a connection buffer that prevents data loss when someone connects.\u003C\u002Fp>\n\u003Ch3 id=\"who-needs-it\">Who needs it\u003C\u002Fh3>\u003Cp>Install it on the \u003Cstrong>server and on every player\u003C\u002Fstrong>. Players without it can still connect, so nobody is locked out, but the compression only works between two machines that both run the mod. A player who skips it keeps the old behaviour while everyone else gets the benefit.\u003C\u002Fp>\n\u003Cp>That is the practical reason to get the whole group on it at once rather than modding the server and hoping.\u003C\u002Fp>\n\u003Ch3 id=\"crossplay-and-what-it-changes\">Crossplay, and what it changes\u003C\u002Fh3>\u003Cp>The mod&#39;s own config explains how it behaves in each mode:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Cstrong>Crossplay off\u003C\u002Fstrong>: the mod adds network compression that the game does not have on its own.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Crossplay on\u003C\u002Fstrong>: the relay already compresses, and the mod makes that compression faster and stronger.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>So it helps either way and turning crossplay off is not a prerequisite. The mod author does note that Valheim multiplayer performance appears to be better with crossplay disabled, which matches what we see on Steam-only groups. It is a real trade, because turning crossplay off removes console players and the join code, so read \u003Ca href=\"\u002Fhelp\u002Farticles\u002Fhow-to-turn-off-valheim-server-crossplay\">how to turn off crossplay on a Valheim server\u003C\u002Fa> before you flip it.\u003C\u002Fp>\n\u003Cp>One more crossplay detail from the mod: with crossplay on, players on the same local network as the server have to connect with the join code or the external IP, not the local address.\u003C\u002Fp>\n\u003Ch3 id=\"before-you-install\">Before you install\u003C\u002Fh3>\u003Cul>\n\u003Cli>\u003Cstrong>Do not stack it with another networking mod.\u003C\u002Fstrong> The author states it is likely incompatible with other networking mods. Pick one.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Compression costs CPU.\u003C\u002Fstrong> Valheim&#39;s server is single-thread bound already, so watch CPU on the Overview tab after you turn it on.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Changes need a restart.\u003C\u002Fstrong> A dedicated server does not pick up new mod settings until it restarts.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3 id=\"install-it-from-the-panel\">Install it from the panel\u003C\u002Fh3>\u003Col>\n\u003Cli>\u003Cp>Open your server in the panel and go to the \u003Cstrong>Mods\u003C\u002Fstrong> tab.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\u003Cp>Type \u003Ccode>BetterNetworking\u003C\u002Fcode> in the search box. The search covers the most popular Valheim packages on Thunderstore, and Better Networking is one of them.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-better-networking-search.webp\" alt=\"The Mods tab in the DoomHosting panel with BetterNetworking Valheim found in the search results\" loading=\"lazy\" decoding=\"async\" width=\"1600\" height=\"1059\">\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\u003Cp>Click \u003Cstrong>Install\u003C\u002Fstrong> and confirm. The panel pulls the package and anything it depends on into BepInEx for you.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-install-confirm.webp\" alt=\"The install confirmation dialog for BetterNetworking Valheim in the DoomHosting panel\" loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"440\">\u003C\u002Fp>\n\u003Cp>If your server is still on Vanilla, the dialog says so and offers to switch it to BepInEx first. That switch reinstalls the server, so it is offline for a couple of minutes. Your world and your settings are kept. The manual route, and what the loader actually does, is in \u003Ca href=\"\u002Fhelp\u002Farticles\u002Fhow-to-install-bepinex-mods-valheim-server\">how to install BepInEx mods on a Valheim server\u003C\u002Fa>.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\u003Cp>Restart the server. Mods do not load until it restarts.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\u003Cp>Have every player install the same mod on their own PC, through Thunderstore or a mod manager.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp>The \u003Cstrong>Installed\u003C\u002Fstrong> view lists what is on the server and the version each mod is running.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-installed-list.webp\" alt=\"The Installed view of the Mods tab in the DoomHosting panel, listing BetterNetworking Valheim and Serverside Simulations\" loading=\"lazy\" decoding=\"async\" width=\"1600\" height=\"1059\">\u003C\u002Fp>\n\u003Ch3 id=\"tune-it-if-you-need-to\">Tune it, if you need to\u003C\u002Fh3>\u003Cp>Better Networking keeps its settings in \u003Ccode>BepInEx\u002Fconfig\u002FCW_Jesse.BetterNetworking.cfg\u003C\u002Fcode>. Open the \u003Cstrong>Files\u003C\u002Fstrong> tab, go into \u003Ccode>BepInEx\u003C\u002Fcode>, then \u003Ccode>config\u003C\u002Fcode>, and click the file to edit it in the browser.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-better-networking-config.webp\" alt=\"The Better Networking config file open in the DoomHosting panel file editor, showing the update rate and queue size settings\" loading=\"lazy\" decoding=\"async\" width=\"1600\" height=\"1223\">\u003C\u002Fp>\n\u003Cp>The defaults are deliberately safe and most servers should leave them alone. The settings worth knowing:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Cstrong>Compression Enabled.\u003C\u002Fstrong> Leave it on. It is the reason the mod exists, and it is also why the whole group needs the mod.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Queue Size.\u003C\u002Fstrong> How much the server may have queued for one player. Raising it sends more data, which helps when bandwidth is good, but it deprioritises important objects and can swamp a player whose connection cannot take it. The comments in the file above each setting list the accepted values.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Update Rate.\u003C\u002Fstrong> How often data goes out, as a percentage of the normal rate. Lowering it trades a little latency for much less congestion, which is the right move when a player&#39;s connection is the bottleneck.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Minimum Send Rate\u003C\u002Fstrong> and \u003Cstrong>Maximum Send Rate\u003C\u002Fstrong> sit under a Steamworks heading and only apply with crossplay disabled. Keep the maximum below the upload speed of whichever machine you are configuring.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>The author&#39;s own advice, in order: if the lag is gone, change nothing. If creatures skip for everybody, lower the update rate and raise the queue size a little. If one player skips, lower that player&#39;s queue size, and if it is already low, lower their update rate instead. Queue size and update rate are per machine, so a struggling player edits their own config, not the server&#39;s.\u003C\u002Fp>\n\u003Cp>Save the file and restart the server.\u003C\u002Fp>\n\u003Cp>There is no \u003Cstrong>Settings\u003C\u002Fstrong> form for this mod in the Mods tab. The panel builds that form when it can match a mod to its config file, and this mod names its file differently from its package, so the Files tab is the route. Serverside Simulations, below, does get the form.\u003C\u002Fp>\n\u003Ch3 id=\"check-the-mod-is-still-current-before-you-trust-it\">Check the mod is still current before you trust it\u003C\u002Fh3>\u003Cp>Better Networking is stable but it is not actively maintained. At the time of writing, its newest release predates several large Valheim updates. That does not automatically mean it is broken, and it does mean you should check rather than assume.\u003C\u002Fp>\n\u003Cp>Open the mod&#39;s page on Thunderstore, look at the \u003Cstrong>Versions\u003C\u002Fstrong> tab, and compare the newest upload date against the game&#39;s most recent big update. If the mod is older, read the comments before you install: a networking mod that no longer matches the game build causes worse problems than the lag you started with. Repeat that check after any large Valheim patch, and keep a backup you can roll back to.\u003C\u002Fp>\n\u003Ch2 id=\"serverside-simulations\">Serverside Simulations\u003C\u002Fh2>\u003Cp>Valheim hands simulation of an area to the first player who walks into it. That player&#39;s machine runs the terrain, the creatures and the physics there, and everyone else waits on them. It keeps server cost down, and it means one person on a weak connection can make an area miserable for the whole group, usually without noticing, because their own client never has to wait for anybody.\u003C\u002Fp>\n\u003Cp>Serverside Simulations moves that work to the server. Terrain, monsters and other objects that would normally be created and owned by a client are created on the server instead, so no player is in charge of an area. Ships are still simulated by whoever is steering, which keeps the wheel responsive at high latency.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>This one goes on the server only.\u003C\u002Fstrong> Players install nothing. That makes it the answer when the same person always ends up owning the zone and cannot fix their connection.\u003C\u002Fp>\n\u003Ch3 id=\"installing-it-from-a-thunderstore-link\">Installing it from a Thunderstore link\u003C\u002Fh3>\u003Cp>Serverside Simulations is a smaller mod, so it is outside the popular list the Mods tab searches. Install it by link instead:\u003C\u002Fp>\n\u003Col>\n\u003Cli>\u003Cp>Open the mod&#39;s page on Thunderstore and copy the URL.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\u003Cp>In the \u003Cstrong>Mods\u003C\u002Fstrong> tab, scroll to \u003Cstrong>Have a Thunderstore link?\u003C\u002Fstrong> at the bottom of the browse list, paste it in and click \u003Cstrong>Install\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-thunderstore-link.webp\" alt=\"The Have a Thunderstore link field in the DoomHosting panel Mods tab, with the Serverside Simulations URL pasted in\" loading=\"lazy\" decoding=\"async\" width=\"1600\" height=\"118\">\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\u003Cp>Restart the server.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp>This works for any Valheim package on Thunderstore, not just this one.\u003C\u002Fp>\n\u003Ch3 id=\"its-settings\">Its settings\u003C\u002Fh3>\u003Cp>Once the server has booted at least once with the mod loaded, a \u003Cstrong>Settings\u003C\u002Fstrong> button appears next to it in the Installed view and the panel renders its config as a form.\u003C\u002Fp>\n\u003Cp>\u003Cimg src=\"https:\u002F\u002Fcdn.doomhosting.com\u002Fhelp\u002Fvalheim\u002Fvalheim-perf-mod-settings.webp\" alt=\"The Serverside Simulations settings form open in the DoomHosting panel, showing the Enabled toggles and MaxObjects\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1044\">\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Enabled\u003C\u002Fstrong> turns the mod off without uninstalling it, which is the quick way to test whether it is behind a problem. \u003Cstrong>MaxObjects\u003C\u002Fstrong> caps how many objects the server may create per frame: raising it speeds up how fast an area loads on the server and costs more CPU.\u003C\u002Fp>\n\u003Ch3 id=\"what-it-costs\">What it costs\u003C\u002Fh3>\u003Cul>\n\u003Cli>\u003Cstrong>CPU.\u003C\u002Fstrong> The author is blunt that the mod increases server resource usage significantly and that a weak CPU gives a poor result. Watch CPU on the Overview tab after enabling it.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Latency for one player.\u003C\u002Fstrong> Whoever would have owned the area now talks to the server like everyone else, so they lose the advantage they had.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Patch risk.\u003C\u002Fstrong> The author recommends backing up your characters and worlds, and disabling the mod after a new game patch until it is confirmed working. Use the panel&#39;s Backups tab first.\u003C\u002Fli>\n\u003Cli>It should also be disabled if you run the \u003Ccode>optterrain\u003C\u002Fcode> console command.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>The two mods work well together, and the Serverside Simulations author recommends running Better Networking alongside it.\u003C\u002Fp>\n\u003Ch2 id=\"mods-that-will-not-help\">Mods that will not help\u003C\u002Fh2>\u003Cp>Most of what gets recommended as a Valheim performance mod is client-side: FPS boosters, particle and effect reducers, LOD and mist tweaks, texture optimisers. They can make one player&#39;s game run smoother on their own hardware, which is worth doing on a slow PC.\u003C\u002Fp>\n\u003Cp>None of them change what the server sends, what the server simulates, or who owns a zone, so none of them touch rubberbanding, desync or late-loading building pieces. If the whole group lags in the base, a client-side mod is not the fix.\u003C\u002Fp>\n\u003Cp>Extra content mods pull the other way. Anything that adds creatures, adds spawns, or runs work every tick costs server CPU, so a heavy mod list can cause the lag you are trying to mod away.\u003C\u002Fp>\n\u003Ch2 id=\"test-whether-it-worked\">Test whether it worked\u003C\u002Fh2>\u003Cp>Measure the same place twice instead of going on feel.\u003C\u002Fp>\n\u003Col>\n\u003Cli>Stand in the worst spot you have, usually the middle of your main base.\u003C\u002Fli>\n\u003Cli>Press \u003Cstrong>F2\u003C\u002Fstrong> to open the in-game network overlay. It shows the instance count where you are standing and the data being sent and received.\u003C\u002Fli>\n\u003Cli>Write the numbers down, with how it feels: pieces loading late, doors lagging, creatures skipping.\u003C\u002Fli>\n\u003Cli>Install the mod, restart the server, get everyone on the same build, and stand in the exact same spot again.\u003C\u002Fli>\n\u003Cli>Compare. The instance count will be similar, because the mod does not delete anything. What should change is the throughput and how the area feels.\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp>Change one thing at a time. Installing both mods, turning crossplay off and trimming your base in one evening tells you nothing about which of them worked.\u003C\u002Fp>\n\u003Ch2 id=\"common-issues\">Common issues\u003C\u002Fh2>\u003Cp>\u003Cstrong>Some players still lag after installing it.\u003C\u002Fstrong> Better Networking&#39;s compression only works between two machines that both run the mod. Check that every player actually installed it.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Nothing changed at all.\u003C\u002Fstrong> Mods load on restart, not on install. Restart the server, then open the Installed view in the Mods tab to confirm the mod is really there.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>The Settings button is missing.\u003C\u002Fstrong> Two reasons. BepInEx writes a mod&#39;s config file the first time the server starts with that mod loaded, so a freshly installed mod has none yet: start the server once and come back. Some mods, Better Networking among them, name their config file differently from their package, and the panel cannot match those to a mod. Edit those in the Files tab under \u003Ccode>BepInEx\u002Fconfig\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>It broke after a Valheim update.\u003C\u002Fstrong> Both mods patch game internals, so a game update can break them. Remove the mod, or switch the server back to Vanilla from the Mods tab, and confirm the server is healthy. Then check the mod&#39;s Thunderstore page for a new release or a comment thread about the current build.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>The server is slower now, not faster.\u003C\u002Fstrong> Compression and server-side simulation both cost CPU. Look at the Usage card on the Overview tab. If CPU is pinned, Serverside Simulations is the one to remove first.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>A player cannot connect after the change.\u003C\u002Fstrong> That is not the mod, because players without it can still join. Work through \u003Ca href=\"\u002Fhelp\u002Farticles\u002Fvalheim-failed-to-connect-fix\">Valheim failed to connect\u003C\u002Fa> instead.\u003C\u002Fp>\n\u003Ch2 id=\"faq\">FAQ\u003C\u002Fh2>\u003Cp>\u003Cstrong>Do all players need Better Networking, or just the server?\u003C\u002Fstrong>\nBoth. Players without it can connect, but they will not get the compression, because it only applies between two machines that both run the mod.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Does Serverside Simulations need to be installed by players?\u003C\u002Fstrong>\nNo. It is a dedicated-server mod and players install nothing.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Can I run both at once?\u003C\u002Fstrong>\nYes, and it is the usual setup. The Serverside Simulations author recommends Better Networking alongside it.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Will installing a mod wipe my world?\u003C\u002Fstrong>\nNo. Installing a mod does not touch world data, and switching a server between Vanilla and BepInEx keeps the world and the settings. Take a backup first anyway, which the panel offers when you switch.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Which one should I install if I only pick one?\u003C\u002Fstrong>\nIf everyone lags in the base, Better Networking. If one area lags while one player feels fine, Serverside Simulations.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Do I need a bigger plan for these?\u003C\u002Fstrong>\nNot for Better Networking in most cases. Serverside Simulations moves real work onto the server, so if CPU is already busy, expect to need headroom. Every \u003Ca href=\"\u002Fvalheim-server-hosting\">Valheim server\u003C\u002Fa> we host has the same Mods tab, and you can see the rest of what the \u003Ca href=\"\u002Fgamepanel\">control panel\u003C\u002Fa> does before you order.\u003C\u002Fp>\n",{"slug":36,"name":37,"icon":38,"cardImage":108,"description":109,"status":110},"https:\u002F\u002Fcdn.doomhosting.com\u002Fgames\u002Fvalheim.webp","Valheim is a brutal Viking co-op survival adventure where up to 10 warriors carve out a home in a procedurally generated Norse purgatory. Chop trees, build longhouses, sail karves across hostile seas, and slay mythological bosses to earn your place in Odin's hall. Rent a dedicated Valheim server from DoomHosting for 24\u002F7 uptime, instant setup, BepInEx mod support, and DDoS protection.","active",[112,123,136,139,148,158,168,177,185,194,202,210,218,227,237,246,256,265],{"id":113,"game_slug":36,"slug":114,"category":115,"title":116,"description":117,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":12,"published_at":118,"author":119,"date":118,"lastUpdated":120,"game":121,"dateFormatted":122},"b5a518a6-85a0-49e1-8003-f71671a2af5d","getting-started-valheim-server","Getting Started","Getting Started with Your Valheim Server: Setup Guide","Your Valheim server installs itself on the first boot. Set the server name, password and world, keep crossplay on, and get your friends in with a join code.","2026-09-09T13:00:00+00:00",{"name":77,"role":78},"2026-09-10T09:19:07.762681+00:00",{"slug":36,"name":37},"Sep 9, 2026",{"id":124,"game_slug":36,"slug":125,"category":126,"title":127,"description":128,"content":33,"keywords":33,"author_name":129,"author_role":130,"is_featured":12,"published_at":131,"author":132,"date":131,"lastUpdated":133,"game":134,"dateFormatted":135},"167f121c-4baa-4162-883a-a3ea90e9c8fc","how-to-change-resource-drop-rate-valheim-server","Configuration","How to Change the Resource Drop Rate on Your Valheim Server","Turn Valheim resource drops up or down from the Modifiers tab in your server panel. Pick a value, restart, and the new rate applies to your existing world.","Andreas","Founder & Hosting Engineer","2026-06-15T00:00:00+00:00",{"name":129,"role":130},"2026-09-10T08:17:55.682676+00:00",{"slug":36,"name":37},"Jun 15, 2026",{"id":71,"game_slug":36,"slug":72,"category":73,"title":74,"description":75,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":79,"author":137,"date":79,"lastUpdated":88,"game":138,"dateFormatted":90},{"name":77,"role":78},{"slug":36,"name":37},{"id":140,"game_slug":36,"slug":141,"category":126,"title":142,"description":143,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":144,"author":145,"date":144,"lastUpdated":146,"game":147,"dateFormatted":122},"7029426f-4d8e-469e-90fd-7e600817ce06","how-to-change-world-modifiers-valheim-server","How to Change World Modifiers on Your Valheim Server","World modifiers live on the Modifiers tab in your Valheim server panel. Here is what every value does, and why four of them need the server stopped first.","2026-09-09T18:00:00+00:00",{"name":77,"role":78},"2026-09-10T08:17:56.713779+00:00",{"slug":36,"name":37},{"id":149,"game_slug":36,"slug":150,"category":151,"title":152,"description":153,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":154,"author":155,"date":154,"lastUpdated":156,"game":157,"dateFormatted":122},"b883d89d-998e-4e14-a2b4-507f1ebaba68","valheim-admin-commands-and-how-to-become-admin","Administration","Valheim Admin Commands and How to Become Server Admin","Admin on a Valheim dedicated server means kick, ban, save and the world modifier commands. devcommands and spawn are single-player only. Here is the real list.","2026-09-09T16:00:00+00:00",{"name":77,"role":78},"2026-09-10T11:01:02.439578+00:00",{"slug":36,"name":37},{"id":159,"game_slug":36,"slug":160,"category":161,"title":162,"description":163,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":164,"author":165,"date":164,"lastUpdated":166,"game":167,"dateFormatted":122},"b8a36b18-0605-4beb-9880-5bf8782cf23b","common-valheim-server-problems-and-fixes","Troubleshooting","Common Valheim Server Problems and How to Fix Them","Friends cannot connect, the join code is dead, a mod does nothing, the server ran out of memory. The most common Valheim server problems, and the fix for each.","2026-09-09T15:00:00+00:00",{"name":77,"role":78},"2026-09-10T09:19:05.551734+00:00",{"slug":36,"name":37},{"id":169,"game_slug":36,"slug":170,"category":161,"title":171,"description":172,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":173,"author":174,"date":173,"lastUpdated":175,"game":176,"dateFormatted":122},"90fd1b9a-6e5e-46a9-87b4-f12b80c24f64","valheim-failed-to-connect-fix","Valheim Failed to Connect: How to Fix It","Valheim saying Failed to connect? Delete the stale PlayFab account on the player's PC, then check the version, the port and the Public server setting.","2026-09-09T14:00:00+00:00",{"name":77,"role":78},"2026-09-10T08:27:28.996334+00:00",{"slug":36,"name":37},{"id":178,"game_slug":36,"slug":179,"category":73,"title":180,"description":181,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":173,"author":182,"date":173,"lastUpdated":183,"game":184,"dateFormatted":122},"e14d7223-968b-4433-812e-d547f01cd8b4","how-to-install-bepinex-mods-valheim-server","How to Install BepInEx Mods on Your Valheim Server","Valheim mods only load on the BepInEx setup, never on vanilla, where a mod file just fails silently. Here is the full install, verify and configure flow.",{"name":77,"role":78},"2026-09-09T09:00:30.537335+00:00",{"slug":36,"name":37},{"id":186,"game_slug":36,"slug":187,"category":161,"title":188,"description":189,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":190,"author":191,"date":190,"lastUpdated":192,"game":193,"dateFormatted":122},"1c4a38f6-2f0a-4373-8b58-2716f7820854","how-to-delete-playfab-account-valheim","How to Delete Your PlayFab Account in Valheim","The Delete PlayFab account button clears the crossplay login Valheim saved on your PC and fixes Failed to connect on a Steam-only server. Steps with screenshots.","2026-09-09T12:00:00+00:00",{"name":77,"role":78},"2026-09-09T17:43:45.887787+00:00",{"slug":36,"name":37},{"id":195,"game_slug":36,"slug":196,"category":126,"title":197,"description":198,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":190,"author":199,"date":190,"lastUpdated":200,"game":201,"dateFormatted":122},"3fee145f-b559-44db-a69a-c2796d673cf7","how-to-change-valheim-server-password","How to Set or Change Your Valheim Server Password","Set or change your Valheim server password in the panel, keep it 5 to 20 characters, avoid the world name trap, and see exactly what players type to join.",{"name":77,"role":78},"2026-09-10T09:18:07.268266+00:00",{"slug":36,"name":37},{"id":203,"game_slug":36,"slug":204,"category":161,"title":205,"description":206,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":190,"author":207,"date":190,"lastUpdated":208,"game":209,"dateFormatted":122},"2d0982c7-18df-4950-a9ed-c4a77d8ccadb","how-to-fix-valheim-server-lag","Valheim Server Lag: How to Fix Rubberbanding and Desync","Valheim server lag is rarely a hardware problem. Fix rubberbanding and desync: crossplay and the PlayFab relay, zone owners, the 64 KB cap and base size.",{"name":77,"role":78},"2026-09-10T09:14:06.808088+00:00",{"slug":36,"name":37},{"id":211,"game_slug":36,"slug":212,"category":126,"title":213,"description":214,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":190,"author":215,"date":190,"lastUpdated":216,"game":217,"dateFormatted":122},"6213bd54-c06a-4e04-bb0e-986663d00687","how-to-turn-off-valheim-server-crossplay","How to Turn Off Crossplay on a Valheim Server (Join by IP)","Crossplay sends Valheim traffic through the PlayFab relay. Here is how to turn it off in your panel, why Public server must be on, and how players join by IP.",{"name":77,"role":78},"2026-09-09T17:43:47.07559+00:00",{"slug":36,"name":37},{"id":219,"game_slug":36,"slug":220,"category":151,"title":221,"description":222,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":223,"author":224,"date":223,"lastUpdated":225,"game":226,"dateFormatted":122},"b625dccd-9bfc-42b1-a910-ba112e3845fd","how-to-update-valheim-server","How to Update Your Valheim Server to the Latest Version","Your Valheim server updates itself on every restart. Here is how to restart it from the panel, check the new build installed, and handle mods that break.","2026-09-09T11:00:00+00:00",{"name":77,"role":78},"2026-09-09T09:02:34.236645+00:00",{"slug":36,"name":37},{"id":228,"game_slug":36,"slug":229,"category":115,"title":230,"description":231,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":232,"author":233,"date":232,"lastUpdated":234,"game":235,"dateFormatted":236},"1df32982-e886-40b8-a3c5-a07458659b31","how-to-join-valheim-server-xbox-ps5-switch-2","How to Join a Valheim Server on Xbox, PS5 and Switch 2","Xbox, PS5 and Nintendo Switch 2 players join a Valheim dedicated server with the crossplay join code. Here is where to find it and the exact steps.","2026-08-19T12:00:00+00:00",{"name":77,"role":78},"2026-09-10T08:27:48.450944+00:00",{"slug":36,"name":37},"Aug 19, 2026",{"id":238,"game_slug":36,"slug":239,"category":126,"title":240,"description":241,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":242,"author":243,"date":242,"lastUpdated":244,"game":245,"dateFormatted":236},"f67baffd-b1bd-4322-9720-cc257f828e3e","valheim-1-0-new-world-deep-north","Valheim 1.0: How to Start a Fresh Deep North World","Valheim 1.0 lands September 9 with the Deep North. What Iron Gate confirmed about existing worlds, and how to create a fresh Deep North world on your server.","2026-08-19T09:00:00+00:00",{"name":77,"role":78},"2026-09-10T09:18:09.55279+00:00",{"slug":36,"name":37},{"id":247,"game_slug":36,"slug":248,"category":115,"title":249,"description":250,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":251,"author":252,"date":251,"lastUpdated":253,"game":254,"dateFormatted":255},"5004511d-9af2-4f19-aa06-530f0bf06540","how-to-join-valheim-server","How to Join a Valheim Server (Join Code or Direct IP)","Join your Valheim server with the crossplay join code or the IP address, find both in your panel, and avoid the Steam favorites port mistake that breaks it.","2026-08-14T13:00:00+00:00",{"name":77,"role":78},"2026-09-10T08:18:00.756847+00:00",{"slug":36,"name":37},"Aug 14, 2026",{"id":257,"game_slug":36,"slug":258,"category":126,"title":259,"description":260,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":261,"author":262,"date":261,"lastUpdated":263,"game":264,"dateFormatted":255},"eb8621f6-a14e-41e0-a38d-2d2583a2dc9f","how-to-increase-max-players-valheim-server","How to Get More Than 10 Players on Your Valheim Server","Valheim caps dedicated servers at 10 players. Raise the limit with MaxPlayerCount, a server-side BepInEx mod your friends never have to install. Full walkthrough.","2026-08-14T12:00:00+00:00",{"name":77,"role":78},"2026-09-10T08:18:58.374862+00:00",{"slug":36,"name":37},{"id":266,"game_slug":36,"slug":267,"category":115,"title":268,"description":269,"content":33,"keywords":33,"author_name":77,"author_role":78,"is_featured":68,"published_at":270,"author":271,"date":270,"lastUpdated":272,"game":273,"dateFormatted":274},"f917bfce-5aee-4b62-bca8-2e51159b5fe6","how-to-upload-valheim-world-save","How to Upload Your Valheim World Save to Your Server","Upload your single-player Valheim world to your server from the panel's Worlds tab, make it the active world, and restart. Files tab fallback included.","2026-04-19T09:29:51.744857+00:00",{"name":77,"role":78},"2026-09-10T08:34:03.491215+00:00",{"slug":36,"name":37},"Apr 19, 2026",{"left":66,"top":66,"width":276,"height":276,"rotate":66,"vFlip":68,"hFlip":68,"body":277},20,"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M8.22 5.22a.75.75 0 0 1 1.06 0l4.25 4.25a.75.75 0 0 1 0 1.06l-4.25 4.25a.75.75 0 0 1-1.06-1.06L11.94 10L8.22 6.28a.75.75 0 0 1 0-1.06\" clip-rule=\"evenodd\"\u002F>",{"left":66,"top":66,"width":276,"height":276,"rotate":66,"vFlip":68,"hFlip":68,"body":279},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M18 10a8 8 0 1 1-16 0a8 8 0 0 1 16 0m-5.5-2.5a2.5 2.5 0 1 1-5 0a2.5 2.5 0 0 1 5 0M10 12a5.99 5.99 0 0 0-4.793 2.39A6.48 6.48 0 0 0 10 16.5a6.48 6.48 0 0 0 4.793-2.11A5.99 5.99 0 0 0 10 12\" clip-rule=\"evenodd\"\u002F>",{"left":66,"top":66,"width":276,"height":276,"rotate":66,"vFlip":68,"hFlip":68,"body":281},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" 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