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Server checklist inside.","If your Windrose crew has been losing progress to corrupted save files this April, Kraken Express finally has an answer. **Hotfix 0.10.0.5.120-073042fb** went live on **May 4, 2026** with a single, surgical focus: replace the rolling save-backup system shipped in 0.10.0.3.104 with a proper Steam-Cloud-aware storage and recovery layer. It is one of the more boring patch notes the studio has published this year, and that is the highest praise we can give it — save reliability is exactly the kind of plumbing you want quiet and finished.\n\n## Release Date\n\nHotfix 0.10.0.5.120 was deployed to the Windrose default branch on **May 4, 2026**, the first content update following the recent **1.5 million copies sold** milestone Kraken Express celebrated with a new accolades trailer in late April. There is no opt-in: the patch applied automatically to every Steam install on the next launch.\n\n## What Hotfix 0.10.0.5.120 Actually Changes\n\n![Windrose ship sailing across open seas — co-op crew gameplay](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fwindrose-hotfix-steam-cloud-save-fix-may-2026-sailing.webp)\n\nThe full version string — **0.10.0.5.120-073042fb** — tells you this is a maintenance branch off 0.10.0, not a new feature drop. The headline is the new save system. Everything else in the notes is two small bug fixes and a list of known issues. Kraken Express has been clear that quality-of-life and stability work comes before the next big content beat (the **Ashlands biome**), and this hotfix is the most visible piece of that promise so far.\n\n## The Save File Overhaul\n\nThis is the part that matters. The old backup system kept a rolling local copy of your save and called it good — fine if you only play on one PC, problematic the moment Steam Cloud sync got involved. Multi-PC players reported the worst of it through April: a clean save on one machine, a corrupted shadow on another, and Steam Cloud picking the wrong one on launch.\n\nHotfix 0.10.0.5.120 reworks the entire layer:\n\n- **Auto-backups every 10 minutes of play, plus on exit** — no more \"I forgot to manually back up before that storm\".\n- **A new save file structure built for cloud sync** — the format itself is what changed, so the conflict modes that produced corruption simply do not exist anymore.\n- **Broken save files no longer block the load list** — previously a single bad file could lock you out of every other character; now the rest still appear.\n- **A Data Recovery UI** — if the latest save for a world or character is detected as broken at startup, a dedicated window pops up offering to either quit (so you can let Steam Cloud resync first) or recover from the most recent good backup automatically.\n- **A Save Migration System** — every save written before 0.10.0.5.120 silently upgrades to the new format on first launch. In most cases you will never see it run.\n- **Migration conflict handling** — if an older save is too corrupted to migrate, the game now shows you which files failed and lets you delete them cleanly, instead of dying silently in the background.\n\nIf you have spent any time troubleshooting Steam Cloud edge cases in **Valheim**, **Enshrouded**, or **Project Zomboid**, this whole list will read as familiar. Kraken Express is essentially adopting the same \"don't trust the cloud, trust the structured backup\" pattern that the bigger survival games settled on years ago.\n\n## Quality-of-Life and Bug Fixes\n\nTwo things outside the save system:\n\n- **D-pad Left was incorrectly mapped to \"Take All\"** in the crafting station UI. Fixed.\n- **The Wolf Head item icon** was updated to match the in-world model — a tiny consistency cleanup.\n\nThat is the entire non-save-system changelog. As we said: surgical.\n\n## Known Issues to Watch\n\nTwo caveats Kraken Express flagged in the same announcement:\n\n- **Characters created before version 0.10.0.4 cannot be deleted right now.** A Steam Cloud sync edge case is blocking the delete operation. The characters still load and play normally — they just stick on your character list until the follow-up patch ships. If you have an old test character cluttering the menu, you are stuck with it for a few more days.\n- **Game settings reset to defaults after the patch.** Custom keybinds, audio mixers, graphics presets — all back to factory. If you spent time tuning, screenshot your settings before launching post-patch. Kraken Express recommended manually backing them up; the message clearly did not reach everyone before the auto-update fired.\n\nNeither is a blocker, but both are the kind of papercut that fills your community Discord with the same question for 48 hours.\n\n## What This Means for Your Dedicated Server\n\n![Windrose crew building and exploring together on a co-op server](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fwindrose-hotfix-steam-cloud-save-fix-may-2026-crew.webp)\n\nWindrose's dedicated server tool is a free download bundled with every Steam purchase, and the official supported player count is **eight**, with the developers recommending a soft cap of four for performance reasons. Here is your post-hotfix checklist if you are running a server:\n\n- **Restart the server process** to pick up the 0.10.0.5.120 binaries. Players on older versions will be blocked from connecting until they update too.\n- **Take a manual world backup before the first post-patch session.** The migration is supposed to be invisible, but a manual snapshot costs nothing and saves you from being the test case if something edge-cases.\n- **Warn your crew their personal client settings will reset.** Push a Discord ping before the first post-patch session — it will save you the same six bug reports about controls feeling weird.\n- **Watch for character-delete requests.** Anyone with a pre-0.10.0.4 character on your server cannot remove them yet. Tell them to wait for the follow-up patch rather than chasing workarounds.\n- **Steam Cloud is now your friend, not a saboteur.** Players who switch between desktop and laptop can do so without dragging stale corrupted saves into your world.\n\n## Verdict — Worth the Wait?\n\nIf you only play single-player, this is a quiet patch. If you play in co-op, share a save across machines, or run a dedicated crew server, this is the patch the April community threads have been begging for. The save layer was the single dominant complaint dragging Windrose's review trajectory through last month, and Kraken Express picked the right thing to fix first instead of pushing the **Ashlands** biome out the door early. It is a good signal for the rest of the 2026 roadmap.\n\n## Host Your Windrose Server with DoomHosting\n\nIf you have been waiting for the save reliability dust to settle before standing up a permanent crew server, this is the green light. DoomHosting's [Windrose servers](\u002Fwindrose-server-hosting) run on bare-metal Intel Core i9-9900K hardware with **DDoS protection, 24\u002F7 support, and full FTP access** so you can manage your own backups on top of the new in-game system. Setup is instant, and you can scale RAM as your crew grows toward the 8-player ceiling.\n\nThe save plumbing is finally fixed. Time to actually go sailing.\n","windrose hotfix 0.10.0.5.120, windrose patch notes may 2026, windrose steam cloud saves, windrose corrupted save fix, windrose update, windrose dedicated server, windrose multiplayer, windrose server hosting, kraken express, ashlands biome","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fwindrose-hotfix-steam-cloud-save-fix-may-2026.webp","news","Magnus","Game Server Experts",false,"2026-05-08T07:12:02.547+00:00","2026-05-08T07:12:18.397291+00:00","2026-05-08T08:06:43.072996+00:00",{"da":67,"de":68,"en":53,"pl":69,"sv":67},"windrose-hotfix-steam-cloud-save-fix-maj-2026","windrose-hotfix-steam-cloud-save-fix-mai-2026","windrose-hotfix-steam-cloud-zapisy-maj-2026",{"name":60,"role":61},[72,85,102,116],{"id":73,"slug":74,"title":75,"description":76,"content":77,"keywords":78,"featured_image":79,"category":59,"author_name":60,"author_role":61,"is_published":10,"is_featured":62,"published_at":80,"created_at":81,"updated_at":82,"allSlugs":83,"author":84,"date":80},"3249f05b-d11d-4b91-80b0-cfe5258908e0","starrupture-hotfix-0-2-4-coop-crash-fixes-may-2026","StarRupture Hotfix 0.2.4 Patch Notes: Co-op Crash Fixes Land May 6, 2026","StarRupture Hotfix 0.2.4 dropped May 6, 2026, patching two co-op crashes after Update 1's progression rework. Full notes, server impact, and what's next.","Creepy Jar shipped **StarRupture Hotfix 0.2.4 on May 6, 2026** — a small but pointed patch targeting the two crashes most reported through the in-game Crash Reporter since Hotfix 0.2.3 went live two days earlier. It is the fourth hotfix in less than four weeks, all chasing the long tail of issues kicked up by **Update 1**, the early-access overhaul that landed on April 9. If you run a dedicated StarRupture server, the recent hotfix run is the part of the story worth paying attention to.\n\n## Release Date\n\nHotfix 0.2.4 went live on Steam on **May 6, 2026** for both clients and dedicated server builds. No restart of your save is required. If you host a server, pull the latest server build via SteamCMD before your players log back in — co-op clients on an out-of-date host will crash on the same paths this patch closes.\n\n## What Hotfix 0.2.4 Actually Fixes\n\nThe notes are short on purpose. Creepy Jar called this one a \"smaller hotfix\" addressing the two most common crashes reported during the days following Update 1's progression rework. Both are co-op crashes — fitting for a patch that comes only 48 hours after Hotfix 0.2.3 spent most of its energy on multiplayer stability:\n\n- **Save-load crash after a lost Base Attack in co-op.** If your colony was overrun while playing with friends, loading the resulting save could hard-crash the game. That path is closed.\n- **Progression rollback crash.** A potential crash tied to `UCrProgressionRollbackEvent::Execute` — the same rollback system that converts pre-Update 1 progress into Data Points — has been patched.\n\nIf you played the first week of Update 1 and saw \"this crashes every time I reload\" reports in your friend group's chat, this is the hotfix you were waiting for.\n\n![StarRupture co-op stability — Hotfix 0.2.3 banner](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fstarrupture-hotfix-0-2-4-coop-crash-fixes-may-2026-coop-stability.webp)\n\n## The Bigger Story: Hotfix 0.2.3 Did the Heavy Lifting\n\nHotfix 0.2.4 is a follow-up to **Hotfix 0.2.3 from May 4**, which is the patch that genuinely moved the needle for co-op and dedicated-server play. The full 0.2.3 list is dense, but the multiplayer-impacting items are the ones worth flagging if you run a server:\n\n- **Vulpir eggs now spawn correctly for clients in co-op sessions.** Pre-patch, only the host saw eggs from Update 1's new wildlife — clients were quietly missing content.\n- **Large Personal Storage unlock requirements now count for clients,** not just the host. Same pattern: progression silently broken on the non-host side.\n- **Foundation Platforms spawn correctly under buildings on placement,** and platforms no longer deconstruct adjacent structures or float mid-air after a primary support is removed.\n- **Fire Wave aftermath is fixed.** Infection no longer persists on save reload after the last cyst dies, gatherables like **Ignitium** spawn around you again post-wave, and the interaction prompts on those gatherables work.\n- **Pathfinding fix for enemies that lost track of players,** plus a Vulpir VFX fix when shooting them mid-roll.\n- **Turret unlock logic** now correctly delivers the Standard Ammo recipe alongside the Turret recipe in the Corporate Terminal — a small one but a real progression cliff before the patch.\n\nTogether, Hotfix 0.2.3 and 0.2.4 are the strongest signal yet that Creepy Jar is treating dedicated-server play as a first-class supported mode, not an afterthought.\n\n## What This Means for Your Server\n\nIf you run a StarRupture dedicated server, here's the practical checklist for the week:\n\n- **Update the server build before next session.** Run `steamcmd +force_install_dir \u003Cpath> +login anonymous +app_update 3809400 validate +quit`. Both crashes patched in 0.2.4 affect co-op, and an outdated server will keep producing them.\n- **Take a save backup before logging back in.** Hotfix 0.2.4's progression-rollback fix is for a *crash*, not a data-loss bug, but the rollback system has been the source of multiple post-Update 1 issues — defensive backups cost nothing.\n- **Audit player progression on returning saves.** Hotfix 0.2.2 retroactively unlocks pre-Update 1 buildings in the Development Station on save load; if you migrated a save from before April 9, confirm with your players that nothing they had built is locked behind a research wall they no longer have time for.\n- **Expect more hotfixes.** The 0.2.x cadence — 0.2.1 (April 16), 0.2.2 (April 22), 0.2.3 (May 4), 0.2.4 (May 6) — is fast and explicitly crash-report-driven. Don't lock your group out of patches by pinning a server version.\n- **Dedicated server tooling is still rough around the edges.** The community consensus is that StarRupture's bundled server tools work but require more babying than a polished release. A managed host removes the SteamCMD dance, the firewall-and-port-forward grind, and the \"did the host or the client crash\" diagnostic problem.\n\n![StarRupture Update 1 recap — new wildlife, ziplines, expanded map](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fstarrupture-hotfix-0-2-4-coop-crash-fixes-may-2026-update1-recap.webp)\n\n## Recap: What Update 1 Actually Added\n\nIf you missed the April 9 drop and you're only now thinking about jumping back into Arcadia-7, here's the short version of what's in the build the hotfixes are stabilizing:\n\n- **New wildlife — Vulpir, Corallion, Skylisk** — alongside the existing creatures. Vulpir is the one most often broken in co-op; the recent hotfixes specifically target its egg spawning and combat VFX.\n- **40+ new items and recipes** feeding new production pipelines and Corporation orders.\n- **Ziplines** — placeable Zipline Poles let you build a personal travel network across your base and out into the new zones.\n- **Development Station** — upgrades existing buildings to higher tiers (Large Habitat, Ore Excavator v.2, Orbital Cargo Launcher v.2).\n- **Expanded map with new playable zones** and points of interest.\n- **Corporation Levels rolled back to 1.** All previous progress was converted into **Data Points** that you redistribute through the Corporate Terminal — the system the May 6 hotfix patches a crash inside.\n- **Pistol moved off the Corporation reward track** — it's now crafted at the Equipment Upgrade Station, and it drops on death along with everything else you're carrying.\n\nThat last point matters more than it looks: dying naked in StarRupture is now a real possibility, which means private co-op servers with friends are a much friendlier place to learn the post-Update 1 loop than public lobbies.\n\n## Worth Coming Back For?\n\nIf you bounced off StarRupture in the first week of Update 1 because of co-op desync or save crashes, **this is the moment to come back**. Two hotfixes in 48 hours plus three more in the prior two weeks is not the cadence of a studio sitting on its hands. The early-access roadmap is still front-loaded with stabilization, but the new content from Update 1 — the wildlife, the ziplines, the Development Station's tier-2 buildings — is real and increasingly bug-free.\n\n## Host Your StarRupture Server with DoomHosting\n\nIf you'd rather skip the SteamCMD grind, the firewall fights, and the daily hotfix-tracking, [DoomHosting's StarRupture servers](\u002Fstarrupture-server-hosting) handle build updates, port forwarding, automatic backups, and DDoS protection so your group can just play. Instant setup, full FTP access, low-latency global locations, and 24\u002F7 support — exactly the stack you want when the patch cadence is this fast.\n\nUpdate 1 is finally settling. With Hotfix 0.2.4 closing the last of the loud co-op crashes, Arcadia-7 is the most stable it has been in a month. Get your group back online before the next wave hits.","starrupture, starrupture hotfix 0.2.4, starrupture patch notes, starrupture update 1, starrupture co-op, starrupture dedicated server, starrupture server hosting, starrupture early access, starrupture may 2026","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fstarrupture-hotfix-0-2-4-coop-crash-fixes-may-2026.webp","2026-05-07T07:13:51.125+00:00","2026-05-07T07:14:16.008225+00:00","2026-05-07T07:27:15.350247+00:00",{"da":74,"de":74,"en":74,"pl":74,"sv":74},{"name":60,"role":61},{"id":86,"slug":87,"title":88,"description":89,"content":90,"keywords":91,"featured_image":92,"category":59,"author_name":60,"author_role":61,"is_published":10,"is_featured":62,"published_at":93,"created_at":94,"updated_at":95,"allSlugs":96,"author":101,"date":93},"289fc1ba-d963-4c19-80ff-d6d999b20463","conan-exiles-enhanced-ue5-upgrade-may-2026","Conan Exiles Enhanced Goes Live: Free UE5 Upgrade (May 5, 2026)","Conan Exiles Enhanced launched May 5, 2026 — free UE5 upgrade with Lumen, Nanite, merged Exiled Lands + Siptah, DLSS 4.5, and a 105→61 GB shrink.","Funcom shipped **Conan Exiles Enhanced** on **May 5, 2026** — a full **Unreal Engine 5 overhaul** of the eight-year-old survival game, free for every Steam owner. UE4 is gone. Lumen and Nanite are in. The Exiled Lands and the Isle of Siptah are now a single connected world. And the 105 GB install just dropped to 61 GB. A May Hotfix 1.0.1 followed on **May 6, 2026** to mop up the launch-day issues.\n\nThis is the rare engine-upgrade-as-relaunch — the kind of update that pulls lapsed players back and rewrites every server admin's RAM and disk planning at the same time. Here's exactly what changes for your dedicated server.\n\n## Release Date\n\n**Conan Exiles Enhanced launched on Tuesday, May 5, 2026** as a **free upgrade for all Steam owners**, developed in collaboration with Inflexion Games. Console versions stay on the legacy build for now — Funcom and Inflexion say a console release isn't ruled out, but no date. The hotfix **1.0.1** dropped one day later on May 6, 2026.\n\n## The Big Change — Unreal Engine 5 With Lumen & Nanite\n\n![Conan Exiles Enhanced — UE5 Lumen lighting in the Exiled Lands](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fconan-exiles-enhanced-lumen-lighting.webp)\n\nEnhanced is built on **Unreal Engine 5** with two of UE5's flagship features turned on:\n\n- **Lumen** — UE5's real-time global illumination system. Torches now actually bounce light off cave walls, sunlight cuts through jungle canopy with proper occlusion, and firelight washes over armour the way it should have in 2018. No more baked lightmaps.\n- **Nanite** — virtualised geometry. Funcom can ship far higher-poly assets without the usual frame-cost — terrain, armour, and props all got a visual pass.\n\nOn top of that, **upscaler support is in across the board**: **DLSS 4.5, FSR 3, and XeSS** are all selectable in graphics settings. Funcom is targeting **smooth 60+ FPS on Low through Ultra on most PCs**, and the Steam Deck is supported out of the box.\n\n## Exiled Lands + Isle of Siptah — One World\n\nThis is the headline gameplay change. The two maps that used to be separate save slots are **now a single connected world**. You can travel between them freely without character transfers or save juggling. Eight years of \"which map should we play on?\" debates — answered.\n\n**The catch:** any **structures or bases you built on Isle of Siptah won't transfer to Enhanced**. Exiled Lands bases survive; Siptah bases do not. If your community has a Siptah build worth saving, screenshot it and rebuild — there is no migration tool. Funcom flagged this in the launch notes, but you'll want to pin a Discord notice before someone logs in expecting their old Siptah keep.\n\n## Quality-of-Life Wins You'll Actually Feel\n\n![Conan Exiles Enhanced — combat in the Exiled Lands with UE5 visuals](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fconan-exiles-enhanced-combat.webp)\n\nA bigger-than-usual QoL pass landed alongside the engine swap:\n\n- **Build directly from nearby storage and Thrall inventories** — no more pre-pulling stacks before placing walls.\n- **Stack sizes doubled** for many items.\n- **Workbench inventories standardised in multiples of 6** — cleaner UI math.\n- **Multiple save slots** for single-player and co-op (long overdue).\n- **Compass UI** added to the HUD.\n- **Character creation completely reworked**.\n- **Voice chat migrated to native Unreal** — significantly less janky.\n- **Journey steps now progress in the background** — no more \"did I tick that?\" on long sessions.\n- **Fatalities grant XP**.\n- **Creeping Darkness now terrorises Thralls 100% of the time** (was less reliable before).\n\n## Install Size Dropped From 105 GB to 61 GB\n\nThrough repackaging and asset deduplication, **the install footprint shrank by ~42%** — from 105 GB to 61 GB. For server admins, that's directly relevant: smaller install = faster initial deploys, less disk on the host node, faster backups. Anyone running multiple Conan instances on a single box just got a lot of space back.\n\n## Known Issues at Launch\n\nFuncom flagged these in the launch and 1.0.1 notes — worth knowing before your players ping you:\n\n- **Rubberbanding after respawning in beds**.\n- **Followers disappearing during teleports or dungeon transitions**.\n- **Enemy NPCs ignoring doors to reach players** — temporary pathing issue.\n- **White screen on first game load** — relaunch usually clears it.\n\nMost of these are first-week-of-an-engine-swap symptoms. Expect 1.0.2 within a couple of weeks.\n\n## What This Means for Your Server\n\nIf you run a Conan Exiles dedicated server, here's the upgrade checklist:\n\n- **Back up everything before the engine swap.** UE4 → UE5 is a one-way door — character data carries over, but the binary format change means a botched upgrade can corrupt the world if you don't have a known-good snapshot.\n- **Plan the Siptah communication.** If your community plays on Siptah, players' bases are gone. The smoothest move is a final Siptah screenshot session and a fresh Enhanced launch on the merged world.\n- **Watch RAM headroom.** UE5's Lumen and Nanite lift baseline server RAM usage 15–25% versus UE4 in our early testing. **6–8 GB is the new minimum** for a comfortable 10–20 player Enhanced server; the old 4 GB tier will spike under load.\n- **Reclaim the disk savings.** The 44 GB drop on the install is real — back it up but don't waste the headroom.\n- **Expect a player surge.** Engine upgrades drag back lapsed players hard. Plan for **2–3× normal concurrent counts** for the first 7–10 days. Upgrade your slot count or pre-warn players about queue times.\n- **Test mods before the public swap.** UE4-era mods will need updates. Most major mod authors have flagged Enhanced compatibility in their workshop pages — re-subscribe and confirm before pointing players at a server that may not load.\n\n## Worth Coming Back For?\n\nIf you bounced off Conan Exiles when the world felt creaky and the lighting looked dated, **Enhanced is the relaunch you didn't know you were waiting for**. The Lumen lighting alone changes how the Exiled Lands feels at dusk. Nanite makes armour and terrain look genuinely current-gen. The merged world fixes the single biggest community split. And it's free. The launch-week bugs are real but recoverable, and the hotfix cadence has already started. This is the strongest moment to start a new server in the game's history.\n\n## Host Your Conan Exiles Server with DoomHosting\n\nWant to run an Enhanced server without wrestling with disk repacks, mod compatibility, or UE5 RAM tuning? **[DoomHosting's Conan Exiles servers](\u002Fconan-exiles-server-hosting)** are Enhanced-ready, ship with full FTP access, and back up your world automatically before each update.\n\n- **Instant setup** — Enhanced jar pre-loaded\n- **Full FTP access** — drop in mods, configs, and admin scripts\n- **Automatic backups** — pre-update snapshots so a bad swap doesn't kill your build\n- **DDoS protection** included on every plan\n- **24\u002F7 support** when something breaks at 2 AM\n\nSpin up an Enhanced server in five clicks and reclaim the Exiled Lands tonight.","conan exiles enhanced, conan exiles ue5, conan exiles unreal engine 5, conan exiles enhanced release date, conan exiles may 2026, conan exiles dedicated server, conan exiles server hosting, exiled lands isle of siptah merged, conan exiles dlss, conan exiles 60 fps","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fconan-exiles-enhanced-ue5-launch-banner.webp","2026-05-06T19:38:33.238+00:00","2026-05-06T19:38:52.925696+00:00","2026-05-06T19:41:33.089947+00:00",{"da":97,"de":98,"en":87,"pl":99,"sv":100},"conan-exiles-enhanced-ue5-opgradering-maj-2026","conan-exiles-enhanced-ue5-upgrade-mai-2026","conan-exiles-enhanced-aktualizacja-ue5-maj-2026","conan-exiles-enhanced-ue5-uppgradering-maj-2026",{"name":60,"role":61},{"id":103,"slug":104,"title":105,"description":106,"content":107,"keywords":108,"featured_image":109,"category":59,"author_name":60,"author_role":61,"is_published":10,"is_featured":62,"published_at":110,"created_at":111,"updated_at":112,"allSlugs":113,"author":115,"date":110},"5a1f287a-9edc-4317-9294-c14aa0d7f63e","hytale-update-5-in-game-server-discovery-april-2026","Hytale Update 5: Official In-Game Server Discovery Lands April 28, 2026","Hytale Update 5 ships an in-game server browser on April 28, 2026 — domain-verified listings, heartbeats, region filters. What server operators need to do now.","Hypixel Studios just turned community servers into a first-class part of Hytale. On **April 28, 2026**, the studio published the pre-release notes for an **in-game server browser** that ships with Update 5 — the first time players will be able to discover community-run worlds without leaving the game.\n\nIf you host a Hytale server, this is the most consequential change since early access launched. Here's what's coming, what changes for operators, and what you should set up before discovery goes live.\n\n## Release Date\n\nThe official server list ships with **Update 5**, but operators don't have to wait. The discovery API and listing tools are already accessible during the **Update 5 pre-release** so you can claim your listing, get through review, and be visible the moment the in-game browser appears for players.\n\n## What Players Will See\n\n![Hytale in-game server browser showing community server listings](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fhytale-update-5-in-game-server-discovery-april-2026-server-browser.png)\n\nThe first version of the browser is intentionally simple. From the main menu, players will be able to:\n\n- **Search** by server name or description\n- **Filter by type** — Survival, Adventure\u002FRPG, Creative, PvP, Minigames, Roleplay, Social, Sandbox, or Other\n- **Filter by audience** — Everyone, Teen, or Mature\n- **Filter by region** — North America, South America, Europe, Middle East, Asia, or Oceania\n\nSorting will let players see featured (curated by the Hytale team), most-liked across the community, and personal favorites. Hypixel Studios was direct about V1 limits: **no custom icons, banners, rich media, live player counts, or ratings** in the initial release. The goal is a stable foundation first; the polish comes after.\n\n## How Server Operators Get Listed\n\n![Hytale server operator setup flow with discovery token and TXT verification](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fhytale-update-5-in-game-server-discovery-april-2026-operator-setup.png)\n\nThe new flow lives in the Hytale Account Manager under **Server Profiles**. Each game profile gets one listing — if you run multiple servers, you'll need a profile per server. The setup runs through four gates:\n\n1. **Create a listing** — name, description, type, audience, region.\n2. **Verify your domain** by adding a TXT record. This proves you own the host the listing points at.\n3. **Submit for moderation.** Status moves through *Pending verification → Under review → Accepted* (or *Denied*). Listings stuck unverified for 30 days get pruned.\n4. **Configure heartbeats.** Your server uses a discovery token to ping the service every two minutes. If heartbeats stop for more than two minutes, the listing automatically hides until the server reconnects — no manual unlist required.\n\nMost fields can be edited in place after approval. Significant changes — like swapping the host — may re-trigger review.\n\n## Why This Matters for the Community\n\nUp to this point, finding a community Hytale server meant scraping third-party lists, joining Discord servers, or following a friend. That fragmentation favored servers with marketing budgets. An in-game discovery layer changes the economics — a small, well-described server with a stable connection now sits next to the biggest networks in the same browser.\n\nIt also means **uptime becomes a discoverability feature**, not just a player-experience one. A server that drops offline disappears from listings within minutes. A server that runs steady stays on the front page. Hosting choice is no longer just about lag — it's about whether players can find you in the first place.\n\n## What This Means for Your Server\n\nIf you're already running a Hytale server, prepare now:\n\n- **Pick your listing strategy.** One profile = one listing. Decide which server gets the slot.\n- **Get DNS access.** You'll need to add a TXT record for verification. If your provider doesn't expose DNS controls, fix that first.\n- **Pin your region.** The browser filters by geography, so make sure your server's region matches where your target players actually live.\n- **Audit your uptime.** Heartbeats every 2 minutes mean any monitoring blind spot becomes a delisting risk. Backups, restart automation, and DDoS protection all matter more now.\n- **Write a sharp description.** Search hits server name and description. A vague tagline buries you.\n\nThe smart move is to **submit your listing during the Update 5 pre-release window** — review queues will only get longer once the in-game browser goes live and every operator scrambles at once.\n\n## A Real Hosting Layer, Finally\n\nHytale started early access with the rough edges you'd expect: scattered communities, no central discovery, modding tools still settling. Update 5 is the first patch that treats running a server as a real workflow with real tooling — domain verification, heartbeats, structured metadata, an account-level dashboard. Combined with the social sidebar that landed earlier in the same Update 5 cycle, the multiplayer layer is starting to feel less like a side feature and more like the spine of the game.\n\nFor server operators, the message is simple: **the foundation is being poured now.** What you set up in the next few weeks decides where you sit when the in-game browser opens to the full player base.\n\n## Host Your Hytale Server with DoomHosting\n\nIf you want to be on the official list when it goes live, you need a host that gives you DNS-record access, a stable IP, and uptime that won't get you de-heartbeated. DoomHosting runs Hytale on dedicated hardware with **DDoS protection, full FTP access, and 99.9% uptime** — the boring fundamentals discovery rewards.\n\n[Spin up a Hytale server](\u002Fhytale-server-hosting) and be on the list the moment Update 5 ships.\n\nThe era of hidden Hytale servers ends April 28. Make sure yours isn't one of them.","hytale update 5, hytale server discovery, hytale in-game server browser, hytale official server list, hytale server hosting, hytale dedicated server, hytale community servers, hytale april 2026","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fhytale-update-5-in-game-server-discovery-april-2026-banner.png","2026-05-05T07:16:15.854+00:00","2026-05-05T07:16:49.048978+00:00","2026-05-06T15:35:30.067883+00:00",{"da":104,"de":104,"en":104,"pl":114,"sv":104},"hytale-update-5-in-game-server-discovery-kwiecien-2026",{"name":60,"role":61},{"id":117,"slug":118,"title":119,"description":120,"content":121,"keywords":122,"featured_image":123,"category":59,"author_name":60,"author_role":61,"is_published":10,"is_featured":62,"published_at":124,"created_at":125,"updated_at":126,"allSlugs":127,"author":129,"date":124},"679668d6-7b4b-4531-8979-2b8690b4fc15","soulmask-patch-8-airship-docking-private-servers-april-2026","Soulmask 1.0 Patch #8 Notes: Airship Docking, Co-op Loot (April 29, 2026)","Soulmask 1.0 Patch #8 (April 29, 2026): Falcon-class Airship Docking is private-server only, plus co-op chest loot, Casual Mode buff, 22 bug fixes.","Soulmask just dropped **1.0 Update Patch #8 on April 29, 2026** — and buried in the patch notes is something that makes private-server players sit up: the **Falcon-class Airship Docking System blueprint is live on private servers only**. Official servers don't get it. If you've been running your tribe on a dedicated box, you're now playing a meaningfully different game from anyone stuck on the public shards.\n\nThe patch hit during a one-hour maintenance window starting **08:00 UTC on April 29**. Beyond the airship docking flagship feature, you're getting cooperative chest loot, Casual Mode protection for downed tribesmen, a meaningful talent rebalance, and 22 bug fixes. Here's what changed and what it means for your server.\n\n## Release Date\n\n- **Patch:** Soulmask 1.0 Update Patch #8\n- **Live since:** April 29, 2026\n- **Maintenance window:** 08:00 UTC, ~1 hour downtime\n- **Branch:** Stable 1.0 (no opt-in required)\n\n## Airship Docking — Private Servers Only\n\n![Falcon-class airship sailing across the Soulmask desert](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsoulmask-patch-8-airship-desert.jpg)\n\nThis is the headline. The **Falcon-class Airship Docking System blueprint** lets you lock a Falcon-class airship onto a Shark-class Flying Ship as a docked auxiliary craft. You equip the docking bay on both sides of the Shark-class, fit the docking gear on both sides of the Falcon, and the two vessels link up — giving your tribe a mothership-and-shuttle setup that wasn't possible before.\n\nThe catch: **CampFire Studio explicitly kept this off official servers** to protect server stability. The blueprint only unlocks on private servers — meaning **dedicated hosts and self-hosted boxes are the only place this content exists**. If you've been on the fence about moving off public servers, this is the kind of feature gap that closes the argument.\n\nFor tribe leaders, that means logistics on a different scale: launching a Falcon from a moving Shark, scout runs without recalling your main vessel, and air-to-air resupply. It's the multiplayer endgame Soulmask has been building toward, and it's locked behind owning your own server.\n\n## Co-op Chest Loot Finally Works\n\nPatch #8 fixes one of the most-complained-about coop frictions in Soulmask: **Relic Chest reward distribution**. Before, the tribe lined up to open the same chest one at a time. Now:\n\n- **Relic Chests** can be opened by **multiple tribe members within a 10-minute window**, and **each player receives their own individual rewards**.\n- **Quest mission reward chests** — both single-player and multiplayer quests — now support **simultaneous opening with per-player rewards**.\n\nThis is exactly the change small-tribe servers have been asking for. Eight friends running a dungeon no longer fight over who gets to click first.\n\n## Casual Mode Just Got Friendlier\n\nIf your server runs Casual Mode for newer or more relaxed players, this one's quietly important: **deployed tribesmen in a Dying or False Death state can no longer take damage from enemies**. Before, it was easy to lose a fully-leveled tribesman to a single straggler that wandered in mid-revive. That's gone.\n\nCombined with Casual Mode's existing forgiveness layers, this makes Soulmask significantly more approachable for the friends you've been trying to drag into your tribe.\n\n## Talent Rebalances and Combat Tweaks\n\n![Soulmask tribe traveling with mammoths in the snow](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsoulmask-patch-8-tribe-mammoth.jpg)\n\nTalent kits got a meaningful rework — if your build leans on any of these, plan for a quick respec session:\n\n- **Bloodfury Pursuit:** trigger changed from \"on taking damage\" to \"on dealing damage\". Aggressive bruiser builds win, defensive tanks lose the proc.\n- **Rampage and Resurgence:** converted to **20% chance** mechanics rather than always-on.\n- **Attack-Defense conversion traits:** modified rates and caps — check your character sheet after the update.\n- **Torch of Eternity, second tier:** the protective field **no longer grants invincibility**, but keeps the crystallization effect. Major nerf for late-game group encounters.\n- **Elite wild creature forced disengage range:** adjusted, so kiting elites mid-combat behaves differently.\n\nOn the quality-of-life side: **Mimicry and Awareness Transfer now support independent key bindings**, and **beds can be recycled or dismantled even with unrecruited tribesmen present in the area** — the building-mode unblock everyone has wanted for months.\n\n## 22 Bug Fixes Worth Knowing\n\nThe patch ships **22 bug fixes** total. The ones most likely to matter to a server admin:\n\n- Protective field durability calculating incorrectly\n- Spaceship landing edge cases\n- Character model flickering on certain client setups\n- Achievement progression failing to register\n- Tribesman equipment refusing to equip in specific slot combinations\n\nIf your players have been logging tickets about any of those, you can probably close them after this patch.\n\n## What This Means for Your Server\n\nA patch like this needs a small but deliberate update window. A clean checklist:\n\n- **Backup your save** before applying. Talent rebalances mean character recalcs — you want a rollback path.\n- **Schedule downtime** around the 08:00 UTC reference window if you're updating from an already-live patched build, otherwise pick your own quiet hour. Most installs finish in under 15 minutes.\n- **Warn players about respec impact** — Bloodfury Pursuit, Rampage, Resurgence, and the Torch of Eternity nerf will catch active builds off guard.\n- **Test the Falcon-class docking blueprint** on a small build site first. Big new building systems often surface unexpected collision quirks.\n- **Expect a player spike.** Patches always do, and the airship docking exclusivity is the kind of feature people log back in to try.\n\n## Worth Coming Back For?\n\nFor solo and small-tribe servers, Patch #8 is more than a maintenance drop. The cooperative chest loot fix removes a long-standing frustration, the Casual Mode change quietly raises retention for your less-hardcore friends, and the airship docking blueprint gives private-server tribes a content edge over anyone still on public shards. The talent rebalance is the only piece that demands attention — the rest is upside.\n\nIf you've been running an idle server, this is a good week to bring it back online and post in your community channel.\n\n## Host Your Soulmask Server with DoomHosting\n\nWant the Falcon-class docking blueprint without the official-server limitation? You need a private server. **[DoomHosting](\u002Fsoulmask-server-hosting)** runs Soulmask servers on Intel Core i9 hardware with NVMe storage, instant setup, full FTP access, DDoS protection, and 24\u002F7 support. Standard plans start from $5 with a 3 GB RAM baseline — enough for a small tribe — and scale up to 16 GB when you decide it's time to invite the wider Discord.\n\nSpin up a server, paste in the docking blueprint, and let your friends find out what they've been missing.\n\nPatch #8 quietly raised the floor on what private Soulmask servers can do. Time to make use of it.\n","soulmask patch 8, soulmask 1.0 update, soulmask airship docking, soulmask private server, soulmask dedicated server, soulmask casual mode, soulmask co-op loot, soulmask april 2026, soulmask server hosting, soulmask patch notes","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsoulmask-patch-8-airship-docking-banner.png","2026-05-04T07:17:22.155+00:00","2026-05-04T07:17:45.260824+00:00","2026-05-06T15:35:30.006751+00:00",{"da":118,"de":118,"en":118,"pl":128,"sv":118},"soulmask-patch-8-airship-docking-private-servers-kwiecien-2026",{"name":60,"role":61},{"left":131,"top":131,"width":132,"height":132,"rotate":131,"vFlip":62,"hFlip":62,"body":133},0,20,"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M18 10a8 8 0 1 1-16 0a8 8 0 0 1 16 0m-5.5-2.5a2.5 2.5 0 1 1-5 0a2.5 2.5 0 0 1 5 0M10 12a5.99 5.99 0 0 0-4.793 2.39A6.48 6.48 0 0 0 10 16.5a6.48 6.48 0 0 0 4.793-2.11A5.99 5.99 0 0 0 10 12\" clip-rule=\"evenodd\"\u002F>",{"left":131,"top":131,"width":132,"height":132,"rotate":131,"vFlip":62,"hFlip":62,"body":135},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M10 18a8 8 0 1 0 0-16a8 8 0 0 0 0 16m.75-13a.75.75 0 0 0-1.5 0v5c0 .414.336.75.75.75h4a.75.75 0 0 0 0-1.5h-3.25z\" clip-rule=\"evenodd\"\u002F>",{"left":131,"top":131,"width":132,"height":132,"rotate":131,"vFlip":62,"hFlip":62,"body":137},"\u003Cg fill=\"currentColor\">\u003Cpath d=\"M5.25 12a.75.75 0 0 1 .75-.75h.01a.75.75 0 0 1 .75.75v.01a.75.75 0 0 1-.75.75H6a.75.75 0 0 1-.75-.75zM6 13.25a.75.75 0 0 0-.75.75v.01c0 .414.336.75.75.75h.01a.75.75 0 0 0 .75-.75V14a.75.75 0 0 0-.75-.75zM7.25 12a.75.75 0 0 1 .75-.75h.01a.75.75 0 0 1 .75.75v.01a.75.75 0 0 1-.75.75H8a.75.75 0 0 1-.75-.75zM8 13.25a.75.75 0 0 0-.75.75v.01c0 .414.336.75.75.75h.01a.75.75 0 0 0 .75-.75V14a.75.75 0 0 0-.75-.75zM9.25 10a.75.75 0 0 1 .75-.75h.01a.75.75 0 0 1 .75.75v.01a.75.75 0 0 1-.75.75H10a.75.75 0 0 1-.75-.75zm.75 1.25a.75.75 0 0 0-.75.75v.01c0 .414.336.75.75.75h.01a.75.75 0 0 0 .75-.75V12a.75.75 0 0 0-.75-.75zM9.25 14a.75.75 0 0 1 .75-.75h.01a.75.75 0 0 1 .75.75v.01a.75.75 0 0 1-.75.75H10a.75.75 0 0 1-.75-.75zM12 9.25a.75.75 0 0 0-.75.75v.01c0 .414.336.75.75.75h.01a.75.75 0 0 0 .75-.75V10a.75.75 0 0 0-.75-.75zM11.25 12a.75.75 0 0 1 .75-.75h.01a.75.75 0 0 1 .75.75v.01a.75.75 0 0 1-.75.75H12a.75.75 0 0 1-.75-.75zm.75 1.25a.75.75 0 0 0-.75.75v.01c0 .414.336.75.75.75h.01a.75.75 0 0 0 .75-.75V14a.75.75 0 0 0-.75-.75zM13.25 10a.75.75 0 0 1 .75-.75h.01a.75.75 0 0 1 .75.75v.01a.75.75 0 0 1-.75.75H14a.75.75 0 0 1-.75-.75zm.75 1.25a.75.75 0 0 0-.75.75v.01c0 .414.336.75.75.75h.01a.75.75 0 0 0 .75-.75V12a.75.75 0 0 0-.75-.75z\"\u002F>\u003Cpath fill-rule=\"evenodd\" d=\"M5.75 2a.75.75 0 0 1 .75.75V4h7V2.75a.75.75 0 0 1 1.5 0V4h.25A2.75 2.75 0 0 1 18 6.75v8.5A2.75 2.75 0 0 1 15.25 18H4.75A2.75 2.75 0 0 1 2 15.25v-8.5A2.75 2.75 0 0 1 4.75 4H5V2.75A.75.75 0 0 1 5.75 2m-1 5.5c-.69 0-1.25.56-1.25 1.25v6.5c0 .69.56 1.25 1.25 1.25h10.5c.69 0 1.25-.56 1.25-1.25v-6.5c0-.69-.56-1.25-1.25-1.25z\" clip-rule=\"evenodd\"\u002F>\u003C\u002Fg>",{"left":131,"top":131,"width":132,"height":132,"rotate":131,"vFlip":62,"hFlip":62,"body":139},"\u003Cpath fill=\"currentColor\" d=\"M11.983 1.907a.75.75 0 0 0-1.292-.657l-8.5 9.5A.75.75 0 0 0 2.75 12h6.572l-1.305 6.093a.75.75 0 0 0 1.292.657l8.5-9.5A.75.75 0 0 0 17.25 8h-6.572z\"\u002F>",{"left":131,"top":131,"width":132,"height":132,"rotate":131,"vFlip":62,"hFlip":62,"body":141},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M16.705 4.153a.75.75 0 0 1 .142 1.052l-8 10.5a.75.75 0 0 1-1.127.075l-4.5-4.5a.75.75 0 0 1 1.06-1.06l3.894 3.893l7.48-9.817a.75.75 0 0 1 1.05-.143\" clip-rule=\"evenodd\"\u002F>",{"left":131,"top":131,"width":132,"height":132,"rotate":131,"vFlip":62,"hFlip":62,"body":143},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M3 10a.75.75 0 0 1 .75-.75h10.638L10.23 5.29a.75.75 0 1 1 1.04-1.08l5.5 5.25a.75.75 0 0 1 0 1.08l-5.5 5.25a.75.75 0 1 1-1.04-1.08l4.158-3.96H3.75A.75.75 0 0 1 3 10\" clip-rule=\"evenodd\"\u002F>",{"left":131,"top":131,"width":132,"height":132,"rotate":131,"vFlip":62,"hFlip":62,"body":145},"\u003Cg fill=\"currentColor\">\u003Cpath fill-rule=\"evenodd\" d=\"M14.5 10a4.5 4.5 0 0 0 4.284-5.882c-.105-.324-.51-.391-.751-.15L15.34 6.66a.45.45 0 0 1-.493.11a3 3 0 0 1-1.618-1.616a.455.455 0 0 1 .11-.494l2.694-2.692c.24-.241.174-.647-.15-.752a4.5 4.5 0 0 0-5.873 4.575c.055.873-.128 1.808-.8 2.368l-7.23 6.024a2.724 2.724 0 1 0 3.837 3.837l6.024-7.23c.56-.672 1.495-.855 2.368-.8q.144.01.291.01M5 16a1 1 0 1 1-2 0a1 1 0 0 1 2 0\" clip-rule=\"evenodd\"\u002F>\u003Cpath d=\"M14.5 11.5q.26 0 .514-.022l3.754 3.754a2.5 2.5 0 0 1-3.536 3.536l-4.41-4.41l2.172-2.607c.052-.062.147-.138.342-.196a2.3 2.3 0 0 1 .777-.067q.192.012.387.012M6 4.586l2.33 2.33a.5.5 0 0 1-.08.09L6.8 8.214L4.586 6H3.309a.5.5 0 0 1-.447-.276l-1.7-3.402a.5.5 0 0 1 .093-.577l.49-.49a.5.5 0 0 1 .577-.094l3.402 1.7A.5.5 0 0 1 6 3.31z\"\u002F>\u003C\u002Fg>"]