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For solo players it means faster saves. For dedicated server admins, it means the difference between a clean restart and a 2 AM \"world is gone\" panic.\n\n## Release Date\n\n- Patch 0.221.13 dropped to the **Public Test branch on May 6, 2026**.\n- The Live (Default) branch release will follow once Iron Gate finishes its PTB stabilization pass — historically a couple of weeks.\n- Opt in to the PTB: right-click Valheim in your Steam library → **Properties → Betas** → enter the code `yesimadebackups`.\n\n## What's Changing in the Save System\n\n![Valheim build progress at the edge of a Plains base — wooden gate and walls](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fvalheim-0-221-13-chunked-world-save-system-may-2026-build.webp)\n\nUntil now, every Valheim world was stored as a single `.db` file (the world data) plus a tiny `.fwl` file (metadata). Every save — manual, autosave, or clean shutdown — rewrote that entire `.db` from scratch. On a 200-hour shared server with a fully explored map and dozens of bases, that file could balloon past 100 MB and take noticeable seconds to flush to disk.\n\nPatch 0.221.13 throws that out. Worlds are now stored as **folders** containing many smaller files, with the world data sliced into **chunks**. When the game saves, only the chunks that have been **modified since the last save** get rewritten. Everything else — the parts of the map you haven't visited since lunch — is left alone.\n\nIt's the same idea that lets Git stay fast on a massive repo: write deltas, not the whole thing.\n\n## Why This Matters for Servers\n\n![Valheim forge and smithy at night — saved progress on a long-running world](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fvalheim-0-221-13-chunked-world-save-system-may-2026-forge.webp)\n\nSave corruption has always been the dirtiest problem in Valheim server hosting. The classic failure modes:\n\n- **Power loss or crash mid-save** corrupts the single `.db` file → world rolls back to last good backup, hours of progress lost.\n- **Long saves cause lag spikes** — players already in-world feel a pause every time the world hits the disk.\n- **Backups are heavy** — every backup is a full copy of the world file. A 100 MB world makes for 100 MB backups, and a 30-day rolling window eats 3 GB.\n\nThe new system attacks all three:\n\n- **Smaller writes = smaller blast radius.** A crash during a chunk write only puts that chunk at risk, not the whole world. The game also runs **integrity checks after saving** to confirm the write succeeded — a bad chunk gets flagged before it can poison the rest of the save.\n- **Faster saves = shorter pauses.** Modified chunks are usually a tiny fraction of the map, so the disk flush is a fraction of what it used to be.\n- **Backups become incremental.** Backups now live in their own folders with the same chunked structure. Cheap, fast, and you can prune them aggressively without rewriting the whole world.\n\nThere's also a one-time safety net: the first time you load an old (non-chunked) world under the new system, **the game makes a full backup before converting**. If anything goes wrong during the migration, your pre-conversion save is right there.\n\n## The One Catch — Cloud Storage File Limits\n\nThe patch notes call out the trade-off directly: many more files per world. Steam Cloud and similar services historically capped *total size* of saves, but not *file count*. The chunked save system can run into file-count caps on platforms that have them.\n\nFor PC players syncing through Steam Cloud this is not a problem in practice — Steam's per-game cap is high. But if you mirror your world folder through a third-party sync (OneDrive, Google Drive, Dropbox), expect more entries and adjust any \"too many files\" rules accordingly.\n\n## Mods: Use the PTB Carefully\n\nIron Gate explicitly flags that the new save system **has not been tested with mods**. They don't expect issues, but BepInEx-based mods that touch the world serializer or ZDO handling are exactly the kind of code path where \"chunked saves changes everything\" can cause subtle breakage. If you run a heavily modded server, wait for the Live branch and watch the mod compatibility threads before flipping the switch.\n\n## What This Means for Your Server\n\nA practical checklist for the next few weeks if you host a Valheim server:\n\n- **Stay on the Live branch for now.** Public Test is for testing — don't move a production world there. Let the player base catch the edge cases first.\n- **Take a fresh backup before the Live release.** When 0.221.13 hits Default, the first launch will convert your world. The auto-backup is a safety net, but a manual cold copy of the entire world folder costs you nothing.\n- **Audit your backup strategy.** With chunked saves landing soon, blanket-copying the world folder still works, but you can finally use incremental backups that only ship modified chunks. Cheaper, faster, longer retention for the same disk.\n- **Update mod loaders.** If you run BepInEx + mods, plan a compatibility check before promoting any server from Live to PTB.\n- **Set expectations with players.** First-load-after-update will take a moment for the conversion plus the safety backup. Communicate the maintenance window so nobody panics when the server takes 30 seconds longer to come up that one time.\n\n## The Verdict — Boring Patch, Huge Impact\n\nThis is not a flashy update. No new boss, no new biome, no shiny build piece. But for anyone who runs a long-lived Valheim server, this is the most important patch Iron Gate has shipped in over a year. Save corruption is the single most common reason hosted servers die a quiet death — and switching to chunked, integrity-checked, incremental saves attacks the root cause directly.\n\nIf you've been putting off starting a serious dedicated world because of the corruption risk, this is the patch that finally clears the deck. Get the PTB onto a throwaway world, kick the tires, and be ready when it hits Default.\n\n## Host Your Valheim Server with DoomHosting\n\n[DoomHosting's Valheim servers](\u002Fvalheim-server-hosting) run on dedicated Ryzen 9 hardware with full FTP access, automatic daily snapshots, DDoS protection, and 24\u002F7 support — exactly the setup you want under a long-running world that's about to swap save formats. Spin up a server in under a minute, scale RAM as your tribe grows, and let us worry about the disk.\n\nSolid foundations beat flashy features — and a save system you can trust is the most underrated upgrade a survival game can get.","valheim 0.221.13, valheim public test, valheim save system, valheim chunked saves, valheim world save corruption, valheim patch notes, valheim server hosting, valheim dedicated server, valheim deep north, valheim save fix","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fvalheim-0-221-13-chunked-world-save-system-may-2026.webp","news","Magnus","Game Server Experts",false,"2026-05-11T08:00:00+00:00","2026-05-11T07:15:22.95354+00:00","2026-05-11T07:20:37.084116+00:00",{"da":74,"de":75,"en":60,"pl":74,"sv":74},"valheim-0-221-13-chunked-world-save-system-maj-2026","valheim-0-221-13-gechunktes-welt-save-system-mai-2026",{"name":67,"role":68},[78,92,107,123],{"id":79,"slug":80,"title":81,"description":82,"content":83,"keywords":84,"featured_image":85,"category":66,"author_name":67,"author_role":68,"is_published":13,"is_featured":69,"published_at":86,"created_at":87,"updated_at":88,"allSlugs":89,"author":91,"date":86},"2e242256-f1b7-4727-a86a-00419b3df39e","runescape-dragonwilds-direct-ip-connect-april-hotfixes-2026","RuneScape Dragonwilds April 2026 Hotfixes: Direct IP Connect Live","RuneScape: Dragonwilds wraps April with five 0.11 hotfixes and a Direct IP Connect tab for self-hosters. Patch recap plus a look at Umbral Sands.","RuneScape: Dragonwilds spent April quietly stitching up 0.11 — five hotfixes between April 1 and April 30, 2026, capped by a roundup post from Mod Doom on **April 30, 2026**. Most of the changes are quality-of-life — but one of them matters a lot if you run your own server.\n\nThe 0.11 release on **March 31, 2026** added dedicated server support up to five players for the first time. The April hotfixes followed up by adding a **Direct IP Connection** tab to the in-game server browser, which is exactly what self-hosted and third-party servers needed to stop being second-class citizens. If you're hosting your own Dragonwilds world, April was the month it finally felt official.\n\nHere's what shipped in the April hotfix wave, plus what's queued up for the **Umbral Sands** major update later this summer.\n\n## April 2026 Hotfix Versions at a Glance\n\nThe roundup post covers patches **0.11.1.1 through 0.11.1.5**, all delivered between April 1 and April 30. There was no single headline patch — instead, Jagex iterated through small drops, fixing things as they surfaced from the post-Dowdun-Reach launch wave.\n\nNotable beats from the recap:\n\n- **0.11.0.4 (April 1)** — XP curve rebalance and the level cap raise to 99 settled in\n- **0.11.0.5–0.11.0.8 (April 3–7)** — early-launch Dowdun Reach polish\n- **0.11.0.9–0.11.0.10 (April 9–13)** — runecrafting tuning, fishing balance\n- **0.11.1.1–0.11.1.5 (April 21–30)** — Direct IP Connect, mount QoL, item fixes\n\nIf you've been running a server through April and noticed the patch firehose, this is why.\n\n## Direct IP Connection: Why It Matters for Self-Hosters\n\nThe single most important line in the recap, from a hosting perspective: **a new Direct IP Connection tab now enables self-hosted and third-party server access** from the in-game browser.\n\n![RuneScape Dragonwilds combat in autumnal forest with player and mages](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Frunescape-dragonwilds-direct-ip-connect-april-hotfixes-2026-combat.webp)\n\nBefore this, Dragonwilds players were leaning on workarounds to reach community-hosted worlds — and any guide you found was already two patches out of date by the time you read it. Now the flow is the one players expect: open the browser, switch to the Direct IP tab, paste the address, connect.\n\nFor server admins this means three things:\n\n- **Onboarding new players is one copy-paste**, not a screen-share session\n- **No more launch arguments or steam:\u002F\u002F URI workarounds** to share around Discord\n- **Public server listings are still missing** — Jagex hasn't shipped a community browser yet, so word-of-mouth and Discord are still how you fill seats\n\nIt's not a fully featured server browser, but it's the difference between \"you can technically host\" and \"your friends can actually join.\" If you set up a server in March and it sat empty, this is your cue to revive it.\n\n## Quest, Skill and Combat Fixes Worth Knowing\n\nThe rest of the April hotfix wave is a long list of small things that were nagging serious players. The ones that actually move the needle:\n\n- **Mount summoning** is back to a 0.25-second tap from a 2-second hold — the original 0.11 launch input that everybody hated has been reverted\n- **Staff of Subjugation** no longer phases through terrain when dropped (a bug that destroyed loot)\n- **Titan's Wrath: Baptism of Fire** no longer heals players when defeating enemies, an exploit that was carrying solo players through fights they shouldn't have won\n- **Focused Farming and Fishing XP potions** now actually grant the XP they advertise\n- **Fishing in Dowdun Reach and Fellhollow** had above-level fish access locked down, and high-tier fish burn rates were lowered to make cooking less punishing\n- **Skill Capes** stay equipped after logout, and the **Trimmed Fishing Cape** unlock now correctly fires for dual level-99 holders\n- **Pristine Lobster** unlocking the Lobster Trophy now triggers reliably\n- **Goblin Stove** persistence during the Cook's Assistant quest is fixed\n\nIf you've been recording bug reports from your own server players, most of the common ones from April should now be off the list.\n\n## Coming Next: Umbral Sands and the Prayer Skill\n\nThe bigger story is what's next. **Umbral Sands** — the **0.12 major update** — is locked in for **summer 2026**, with the latest community communications targeting June.\n\n![RuneScape Dragonwilds players battling a massive red dragon boss](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Frunescape-dragonwilds-direct-ip-connect-april-hotfixes-2026-fuzan.webp)\n\nConfirmed features:\n\n- **A new desert region** beyond Dowdun Reach, ruled by **Fuzan**, a red dragon who lairs inside a volcano\n- **A daytime Heat mechanic** — corrupted sun rays drain life, so shade and shelter become a survival layer\n- **The Prayer skill** — build altars, make offerings, bury bones, channel buffs and base defences\n- **Adamant equipment tier** as the new gear ceiling\n- **Magic Carpets** as a new mode of transport\n- **Kalphites** (insectoid swarmers) and **Kot-Haar** (stone golems) as new enemy types\n- **Garou NPCs** offering quests and respite from the heat\n- **Adamant Ore and Yew Wood** as new gathering resources\n- **The Nightmare Crucible** — a corrupted combat zone with more details \"later this year\"\n\nUmbral Sands is a much bigger lift than 0.11, both in scope and in what it'll demand from your server.\n\n## What This Means for Your Server\n\nA few practical things to plan around:\n\n- **Update window:** Umbral Sands will require a server-side update on launch day. Watch the news feed in the back half of June and don't schedule events the same week.\n- **RAM:** A new region with new enemy types, the Heat mechanic, and a new skill all add memory pressure. If you're already running close to the line on a 5-player Dragonwilds server, plan to bump up before launch.\n- **World backups:** Take a fresh backup before you update. The Prayer skill ships with altar-building and offering systems — not the kind of thing you want to roll back through.\n- **Player capacity:** The 5-player cap is still where it was at 0.11 launch. Jagex hasn't announced a bump for Umbral Sands. Don't oversell seats yet.\n- **Mods:** With dedicated servers only a few months old, mod tooling is still bare. Expect 0.12 to break what little exists today.\n\nFor now, April's job was making 0.11 livable on a private server. It did that.\n\n## A Quiet but Hosting-Friendly Month\n\nThere's no flagship announcement here, no headline boss fight, no new region. April was Jagex's \"let us catch our breath after Dowdun Reach\" month. But the Direct IP Connection tab alone earns the month its keep — for a hosting audience, that's the difference between a feature and a barrier.\n\nThe interesting question is whether Umbral Sands lands clean or whether June turns into another month of 0.12.1.1-through-0.12.1.5 hotfix runs. Given Jagex's cadence so far, plan for the latter and you won't be surprised.\n\n## Host Your Dragonwilds Server with DoomHosting\n\nIf you've been waiting for Dragonwilds to feel finished enough to host seriously, April quietly checked the last box. With Direct IP Connect live and Umbral Sands queuing up for summer, now is the time to spin up a server before the new-region rush hits.\n\n[DoomHosting's RuneScape: Dragonwilds servers](\u002Frunescape-dragonwilds-server-hosting) come with one-click deploys, full FTP access, instant version updates when 0.12 ships, DDoS protection, and 24\u002F7 expert support. Your friends are one IP paste away.\n\nApril was the warm-up. Summer is the main event — make sure your server is ready for it.\n","runescape dragonwilds update, dragonwilds 0.11 hotfix, dragonwilds direct ip connect, dragonwilds dedicated server, runescape dragonwilds patch notes, dragonwilds umbral sands, dragonwilds prayer skill, runescape dragonwilds server hosting, dragonwilds april 2026","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Frunescape-dragonwilds-direct-ip-connect-april-hotfixes-2026.webp","2026-05-10T07:17:36.619+00:00","2026-05-10T07:18:03.881865+00:00","2026-05-10T13:36:02.456528+00:00",{"da":80,"de":80,"en":80,"pl":90,"sv":80},"runescape-dragonwilds-direct-ip-connect-kwietniowe-hotfixy-2026",{"name":67,"role":68},{"id":93,"slug":94,"title":95,"description":96,"content":97,"keywords":98,"featured_image":99,"category":66,"author_name":67,"author_role":68,"is_published":13,"is_featured":69,"published_at":100,"created_at":101,"updated_at":102,"allSlugs":103,"author":106,"date":100},"2a4e6f75-1e79-4b8c-95e9-c2fafd91393b","minecraft-bedrock-26-20-realms-hub-party-system-may-2026","Minecraft Bedrock 26.20: Realms Hub & Party System Live May 5, 2026","Minecraft Bedrock Edition 26.20 launched May 5, 2026 with Realms Hub admin roles, a 15-player party system, closed captions, and an offline multiplayer fix.","Mojang shipped **Minecraft Bedrock Edition 26.20** on **May 5, 2026** — and unlike most minor Bedrock drops, this one rewires the social and Realms layer in ways every server operator will feel. Realms Hub replaces Realms Stories with a brand-new Admin role and an activity log. The Party System lets up to 15 players auto-join worlds and Realms together. Closed Captions finally land as a real setting. Offline multiplayer — broken since version 1.20.10 — works again. And **Bedrock Dedicated Server 1.26.20.4 \u002F 1.26.20.5** is out the same day on protocol 975.\n\n## Release Date\n\nBedrock Edition 26.20 went live on **Tuesday, May 5, 2026** across all platforms — Windows, mobile, console, and Bedrock Dedicated Server. The patch is a minor (1.26.20) release on the live channel, with experimental Chaos Cubed content available for testers. **Bedrock Dedicated Server 1.26.20.4** dropped at launch and **1.26.20.5** followed shortly after with stability fixes.\n\n## Realms Hub: A New Admin Role for Multi-Owner Worlds\n\n![Minecraft Bedrock Realm Hub UI showing the World tab with slot management](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fminecraft-bedrock-26-20-realm-hub.webp)\n\n**Realms Hub** is the headline change for anyone running a community server. It replaces the old Realms Stories screen with a single consolidated UI covering world management, members, story moderation, and settings — all reachable from the Realms Play screen.\n\nThe most important change for operators is the new **Admin role**. Previously a Realm had one owner and a flat list of members. Now the owner can promote trusted players to Admin with granular permissions:\n\n- **World management** — load slots, swap saves, edit world settings without owner intervention.\n- **Member control** — invite, kick, and ban without handing over the keys to the kingdom.\n- **Settings** — change Realm name, default game mode, and player permissions.\n- **Story moderation** — review the social feed and remove rule-breaking posts.\n\nAdmin actions are written to a new **activity log** that the owner can review at any time. If you have ever run a Realm with a co-mod and worried about giving them owner-level access, this is the change you have been waiting for.\n\n## Party System: 15-Player Groups That Follow You Across Worlds\n\n![Minecraft Bedrock Party System UI showing an open party with members](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fminecraft-bedrock-26-20-party-system.webp)\n\nThe **Party System** is the second big social addition. A leader can spin up a party of up to **15 members** and choose between two privacy modes:\n\n- **Invited only** — closed, for friend groups and guilds.\n- **Open** — anyone with the party code can join.\n\nMembers automatically follow the leader between worlds and Realms (provided they are members of the destination Realm). A dedicated **party text chat** lives in the social drawer, separate from world chat — so coordinating a raid or a build session no longer pollutes the in-world chat log. Leaders can also promote other members to lead, useful when the original host has to drop offline mid-session.\n\nFor server-hosted communities this is a quiet but huge quality-of-life win — players who used to coordinate joins through Discord or screenshots can now jump straight from a party invite into your dedicated server.\n\n## Closed Captions Finally Land in Bedrock\n\nClosed Captions have lived in the config files for years but never had a proper UI. 26.20 fixes that. The new accessibility setting lets players:\n\n- **Position captions** in the top-right or bottom-right corner.\n- **Adjust duration** between 1 and 4 seconds before fade-out.\n- **Filter sounds** — hide player-caused effects, hide ambient and weather sounds, or show everything.\n\nThis matches the level of control Java has had for ages and unlocks Bedrock for a chunk of players who simply could not enjoy it before. If your community has any deaf or hard-of-hearing members, point them at the new Audio settings tab today.\n\n## Offline Multiplayer Is Working Again\n\nQuietly the most consequential bug fix in the patch: **offline multiplayer** has been broken since version **1.20.10** in mid-2023. LAN sessions and certain console split-screen flows would refuse to connect for players without an active sign-in. 26.20 fixes the underlying authentication trigger and brings local multiplayer back from the dead.\n\nFor classroom servers, LAN parties, and any setup that does not assume every player has an internet connection, this is a quiet but enormous win. There is also a related **platform subscription check** for online multiplayer that you may need to confirm is satisfied on each platform — especially Switch and PlayStation.\n\n## What's New for Bedrock Dedicated Server Operators\n\nThe **Bedrock Dedicated Server** ships at 1.26.20.4 \u002F 1.26.20.5 on protocol **975**. Two beta additions to the `@minecraft\u002Fserver-admin` module are worth flagging if you write management scripts:\n\n- **`DedicatedServerUtils.reloadScriptingConfig()`** — reload scripting configuration files from disk without restarting the server.\n- **`DedicatedServerUtils.reloadPermissions()`** — reload `permissions.json` without a restart.\n\nIf you have built any kind of admin panel on top of the scripting API, these two functions remove the last reason to bounce the server for a config change. Sign-in speed has also been improved by triggering authentication earlier in the boot sequence — players hit the world list a beat sooner.\n\n## Chaos Cubed Parity Drops Into Bedrock (Experimental)\n\nThe **Chaos Cubed** content that arrived on Java in the 26.2 snapshot cycle is now testable on Bedrock behind the experimental toggle. That means **Sulfur Caves**, the new sulfur and cinnabar block families, and the Sulfur Cube mob — alongside Closed Captions for everyone, this gets Bedrock back in lockstep with Java ahead of the full 26.30 release.\n\nIf you are running a Bedrock Dedicated Server and want to let your community preview it, flip on the **Chaos Cubed experiment** in the world settings — and warn your players that experimental worlds cannot be reverted to vanilla.\n\n## What This Means for Your Server\n\n- **Update during low traffic.** Push 1.26.20.4 (or .5) on a quiet weekday morning — clients update automatically and a server still on 1.26.10 will lock everyone out until you bump it.\n- **Audit your Admin promotions.** The new Admin role is a fresh attack surface. Promote trusted players only and keep the activity log tab pinned for the first few weeks.\n- **Back up before enabling Chaos Cubed.** Experimental features mark the world permanently. Spin up a copy of your save before flipping the toggle.\n- **Re-test your scripting addons.** The two new `reloadScriptingConfig` \u002F `reloadPermissions` functions are in beta — addons that hook into config reloads may behave differently.\n- **Expect a small player spike.** Closed Captions and the offline multiplayer fix bring back players who had churned out — capacity planning should account for it.\n\n## Final Verdict\n\n26.20 is a server-operator's update wearing a casual-player's clothes. The Realms Hub Admin role and the activity log alone justify the upgrade for any community Realm, and the offline multiplayer fix retires a two-year-old issue. Combine that with a clean Party System and proper closed captions, and Bedrock catches up with Java on two fronts that have annoyed players for years. Worth updating the server today.\n\n## Host Your Minecraft Bedrock Server with DoomHosting\n\nRunning a Minecraft Bedrock community server takes more than a router port — you want instant updates, automated backups, and a control panel that does not fight you. [DoomHosting's Minecraft Bedrock servers](\u002Fminecraft-bedrock-server-hosting) ship on Pterodactyl with one-click 1.26.20.5, full FTP access, DDoS protection, and 24\u002F7 support starting from $5\u002Fmonth.\n\nWhether you are migrating an existing Realm into a dedicated box or spinning up a fresh server for the new Party System rollout, DoomHosting has you covered — and the offline multiplayer fix means LAN parties just work again too.\n\nUpdate, promote your new Admins, and let the activity log do the rest.","minecraft bedrock 26.20, minecraft bedrock update may 2026, bedrock realms hub, bedrock party system, minecraft bedrock closed captions, bedrock 1.26.20, minecraft bedrock dedicated server, bedrock dedicated server 1.26.20.5, minecraft bedrock server hosting","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fminecraft-bedrock-26-20-banner.webp","2026-05-09T07:30:00+00:00","2026-05-09T07:17:34.487184+00:00","2026-05-09T10:18:54.968552+00:00",{"da":104,"de":105,"en":94,"pl":104,"sv":104},"minecraft-bedrock-26-20-realms-hub-party-system-maj-2026","minecraft-bedrock-26-20-realms-hub-party-system-mai-2026",{"name":67,"role":68},{"id":108,"slug":109,"title":110,"description":111,"content":112,"keywords":113,"featured_image":114,"category":66,"author_name":67,"author_role":68,"is_published":13,"is_featured":69,"published_at":115,"created_at":116,"updated_at":117,"allSlugs":118,"author":122,"date":115},"41bf22bd-2d13-4e31-be48-8a2a9d978fc8","windrose-hotfix-steam-cloud-save-fix-may-2026","Windrose Hotfix 0.10.0.5.120: Steam Cloud Save Overhaul Lands May 4, 2026","Windrose Hotfix 0.10.0.5.120 (May 4, 2026) overhauls Steam Cloud saves with auto-backups every 10 minutes and a Data Recovery UI. Server checklist inside.","If your Windrose crew has been losing progress to corrupted save files this April, Kraken Express finally has an answer. **Hotfix 0.10.0.5.120-073042fb** went live on **May 4, 2026** with a single, surgical focus: replace the rolling save-backup system shipped in 0.10.0.3.104 with a proper Steam-Cloud-aware storage and recovery layer. It is one of the more boring patch notes the studio has published this year, and that is the highest praise we can give it — save reliability is exactly the kind of plumbing you want quiet and finished.\n\n## Release Date\n\nHotfix 0.10.0.5.120 was deployed to the Windrose default branch on **May 4, 2026**, the first content update following the recent **1.5 million copies sold** milestone Kraken Express celebrated with a new accolades trailer in late April. There is no opt-in: the patch applied automatically to every Steam install on the next launch.\n\n## What Hotfix 0.10.0.5.120 Actually Changes\n\n![Windrose ship sailing across open seas — co-op crew gameplay](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fwindrose-hotfix-steam-cloud-save-fix-may-2026-sailing.webp)\n\nThe full version string — **0.10.0.5.120-073042fb** — tells you this is a maintenance branch off 0.10.0, not a new feature drop. The headline is the new save system. Everything else in the notes is two small bug fixes and a list of known issues. Kraken Express has been clear that quality-of-life and stability work comes before the next big content beat (the **Ashlands biome**), and this hotfix is the most visible piece of that promise so far.\n\n## The Save File Overhaul\n\nThis is the part that matters. The old backup system kept a rolling local copy of your save and called it good — fine if you only play on one PC, problematic the moment Steam Cloud sync got involved. Multi-PC players reported the worst of it through April: a clean save on one machine, a corrupted shadow on another, and Steam Cloud picking the wrong one on launch.\n\nHotfix 0.10.0.5.120 reworks the entire layer:\n\n- **Auto-backups every 10 minutes of play, plus on exit** — no more \"I forgot to manually back up before that storm\".\n- **A new save file structure built for cloud sync** — the format itself is what changed, so the conflict modes that produced corruption simply do not exist anymore.\n- **Broken save files no longer block the load list** — previously a single bad file could lock you out of every other character; now the rest still appear.\n- **A Data Recovery UI** — if the latest save for a world or character is detected as broken at startup, a dedicated window pops up offering to either quit (so you can let Steam Cloud resync first) or recover from the most recent good backup automatically.\n- **A Save Migration System** — every save written before 0.10.0.5.120 silently upgrades to the new format on first launch. In most cases you will never see it run.\n- **Migration conflict handling** — if an older save is too corrupted to migrate, the game now shows you which files failed and lets you delete them cleanly, instead of dying silently in the background.\n\nIf you have spent any time troubleshooting Steam Cloud edge cases in **Valheim**, **Enshrouded**, or **Project Zomboid**, this whole list will read as familiar. Kraken Express is essentially adopting the same \"don't trust the cloud, trust the structured backup\" pattern that the bigger survival games settled on years ago.\n\n## Quality-of-Life and Bug Fixes\n\nTwo things outside the save system:\n\n- **D-pad Left was incorrectly mapped to \"Take All\"** in the crafting station UI. Fixed.\n- **The Wolf Head item icon** was updated to match the in-world model — a tiny consistency cleanup.\n\nThat is the entire non-save-system changelog. As we said: surgical.\n\n## Known Issues to Watch\n\nTwo caveats Kraken Express flagged in the same announcement:\n\n- **Characters created before version 0.10.0.4 cannot be deleted right now.** A Steam Cloud sync edge case is blocking the delete operation. The characters still load and play normally — they just stick on your character list until the follow-up patch ships. If you have an old test character cluttering the menu, you are stuck with it for a few more days.\n- **Game settings reset to defaults after the patch.** Custom keybinds, audio mixers, graphics presets — all back to factory. If you spent time tuning, screenshot your settings before launching post-patch. Kraken Express recommended manually backing them up; the message clearly did not reach everyone before the auto-update fired.\n\nNeither is a blocker, but both are the kind of papercut that fills your community Discord with the same question for 48 hours.\n\n## What This Means for Your Dedicated Server\n\n![Windrose crew building and exploring together on a co-op server](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fwindrose-hotfix-steam-cloud-save-fix-may-2026-crew.webp)\n\nWindrose's dedicated server tool is a free download bundled with every Steam purchase, and the official supported player count is **eight**, with the developers recommending a soft cap of four for performance reasons. Here is your post-hotfix checklist if you are running a server:\n\n- **Restart the server process** to pick up the 0.10.0.5.120 binaries. Players on older versions will be blocked from connecting until they update too.\n- **Take a manual world backup before the first post-patch session.** The migration is supposed to be invisible, but a manual snapshot costs nothing and saves you from being the test case if something edge-cases.\n- **Warn your crew their personal client settings will reset.** Push a Discord ping before the first post-patch session — it will save you the same six bug reports about controls feeling weird.\n- **Watch for character-delete requests.** Anyone with a pre-0.10.0.4 character on your server cannot remove them yet. Tell them to wait for the follow-up patch rather than chasing workarounds.\n- **Steam Cloud is now your friend, not a saboteur.** Players who switch between desktop and laptop can do so without dragging stale corrupted saves into your world.\n\n## Verdict — Worth the Wait?\n\nIf you only play single-player, this is a quiet patch. If you play in co-op, share a save across machines, or run a dedicated crew server, this is the patch the April community threads have been begging for. The save layer was the single dominant complaint dragging Windrose's review trajectory through last month, and Kraken Express picked the right thing to fix first instead of pushing the **Ashlands** biome out the door early. It is a good signal for the rest of the 2026 roadmap.\n\n## Host Your Windrose Server with DoomHosting\n\nIf you have been waiting for the save reliability dust to settle before standing up a permanent crew server, this is the green light. DoomHosting's [Windrose servers](\u002Fwindrose-server-hosting) run on bare-metal Intel Core i9-9900K hardware with **DDoS protection, 24\u002F7 support, and full FTP access** so you can manage your own backups on top of the new in-game system. Setup is instant, and you can scale RAM as your crew grows toward the 8-player ceiling.\n\nThe save plumbing is finally fixed. Time to actually go sailing.\n","windrose hotfix 0.10.0.5.120, windrose patch notes may 2026, windrose steam cloud saves, windrose corrupted save fix, windrose update, windrose dedicated server, windrose multiplayer, windrose server hosting, kraken express, ashlands biome","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fwindrose-hotfix-steam-cloud-save-fix-may-2026.webp","2026-05-08T07:12:02.547+00:00","2026-05-08T07:12:18.397291+00:00","2026-05-08T08:06:43.072996+00:00",{"da":119,"de":120,"en":109,"pl":121,"sv":119},"windrose-hotfix-steam-cloud-save-fix-maj-2026","windrose-hotfix-steam-cloud-save-fix-mai-2026","windrose-hotfix-steam-cloud-zapisy-maj-2026",{"name":67,"role":68},{"id":124,"slug":125,"title":126,"description":127,"content":128,"keywords":129,"featured_image":130,"category":66,"author_name":67,"author_role":68,"is_published":13,"is_featured":69,"published_at":131,"created_at":132,"updated_at":133,"allSlugs":134,"author":135,"date":131},"3249f05b-d11d-4b91-80b0-cfe5258908e0","starrupture-hotfix-0-2-4-coop-crash-fixes-may-2026","StarRupture Hotfix 0.2.4 Patch Notes: Co-op Crash Fixes Land May 6, 2026","StarRupture Hotfix 0.2.4 dropped May 6, 2026, patching two co-op crashes after Update 1's progression rework. Full notes, server impact, and what's next.","Creepy Jar shipped **StarRupture Hotfix 0.2.4 on May 6, 2026** — a small but pointed patch targeting the two crashes most reported through the in-game Crash Reporter since Hotfix 0.2.3 went live two days earlier. It is the fourth hotfix in less than four weeks, all chasing the long tail of issues kicked up by **Update 1**, the early-access overhaul that landed on April 9. If you run a dedicated StarRupture server, the recent hotfix run is the part of the story worth paying attention to.\n\n## Release Date\n\nHotfix 0.2.4 went live on Steam on **May 6, 2026** for both clients and dedicated server builds. No restart of your save is required. If you host a server, pull the latest server build via SteamCMD before your players log back in — co-op clients on an out-of-date host will crash on the same paths this patch closes.\n\n## What Hotfix 0.2.4 Actually Fixes\n\nThe notes are short on purpose. Creepy Jar called this one a \"smaller hotfix\" addressing the two most common crashes reported during the days following Update 1's progression rework. Both are co-op crashes — fitting for a patch that comes only 48 hours after Hotfix 0.2.3 spent most of its energy on multiplayer stability:\n\n- **Save-load crash after a lost Base Attack in co-op.** If your colony was overrun while playing with friends, loading the resulting save could hard-crash the game. That path is closed.\n- **Progression rollback crash.** A potential crash tied to `UCrProgressionRollbackEvent::Execute` — the same rollback system that converts pre-Update 1 progress into Data Points — has been patched.\n\nIf you played the first week of Update 1 and saw \"this crashes every time I reload\" reports in your friend group's chat, this is the hotfix you were waiting for.\n\n![StarRupture co-op stability — Hotfix 0.2.3 banner](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fstarrupture-hotfix-0-2-4-coop-crash-fixes-may-2026-coop-stability.webp)\n\n## The Bigger Story: Hotfix 0.2.3 Did the Heavy Lifting\n\nHotfix 0.2.4 is a follow-up to **Hotfix 0.2.3 from May 4**, which is the patch that genuinely moved the needle for co-op and dedicated-server play. The full 0.2.3 list is dense, but the multiplayer-impacting items are the ones worth flagging if you run a server:\n\n- **Vulpir eggs now spawn correctly for clients in co-op sessions.** Pre-patch, only the host saw eggs from Update 1's new wildlife — clients were quietly missing content.\n- **Large Personal Storage unlock requirements now count for clients,** not just the host. Same pattern: progression silently broken on the non-host side.\n- **Foundation Platforms spawn correctly under buildings on placement,** and platforms no longer deconstruct adjacent structures or float mid-air after a primary support is removed.\n- **Fire Wave aftermath is fixed.** Infection no longer persists on save reload after the last cyst dies, gatherables like **Ignitium** spawn around you again post-wave, and the interaction prompts on those gatherables work.\n- **Pathfinding fix for enemies that lost track of players,** plus a Vulpir VFX fix when shooting them mid-roll.\n- **Turret unlock logic** now correctly delivers the Standard Ammo recipe alongside the Turret recipe in the Corporate Terminal — a small one but a real progression cliff before the patch.\n\nTogether, Hotfix 0.2.3 and 0.2.4 are the strongest signal yet that Creepy Jar is treating dedicated-server play as a first-class supported mode, not an afterthought.\n\n## What This Means for Your Server\n\nIf you run a StarRupture dedicated server, here's the practical checklist for the week:\n\n- **Update the server build before next session.** Run `steamcmd +force_install_dir \u003Cpath> +login anonymous +app_update 3809400 validate +quit`. Both crashes patched in 0.2.4 affect co-op, and an outdated server will keep producing them.\n- **Take a save backup before logging back in.** Hotfix 0.2.4's progression-rollback fix is for a *crash*, not a data-loss bug, but the rollback system has been the source of multiple post-Update 1 issues — defensive backups cost nothing.\n- **Audit player progression on returning saves.** Hotfix 0.2.2 retroactively unlocks pre-Update 1 buildings in the Development Station on save load; if you migrated a save from before April 9, confirm with your players that nothing they had built is locked behind a research wall they no longer have time for.\n- **Expect more hotfixes.** The 0.2.x cadence — 0.2.1 (April 16), 0.2.2 (April 22), 0.2.3 (May 4), 0.2.4 (May 6) — is fast and explicitly crash-report-driven. Don't lock your group out of patches by pinning a server version.\n- **Dedicated server tooling is still rough around the edges.** The community consensus is that StarRupture's bundled server tools work but require more babying than a polished release. A managed host removes the SteamCMD dance, the firewall-and-port-forward grind, and the \"did the host or the client crash\" diagnostic problem.\n\n![StarRupture Update 1 recap — new wildlife, ziplines, expanded map](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fstarrupture-hotfix-0-2-4-coop-crash-fixes-may-2026-update1-recap.webp)\n\n## Recap: What Update 1 Actually Added\n\nIf you missed the April 9 drop and you're only now thinking about jumping back into Arcadia-7, here's the short version of what's in the build the hotfixes are stabilizing:\n\n- **New wildlife — Vulpir, Corallion, Skylisk** — alongside the existing creatures. Vulpir is the one most often broken in co-op; the recent hotfixes specifically target its egg spawning and combat VFX.\n- **40+ new items and recipes** feeding new production pipelines and Corporation orders.\n- **Ziplines** — placeable Zipline Poles let you build a personal travel network across your base and out into the new zones.\n- **Development Station** — upgrades existing buildings to higher tiers (Large Habitat, Ore Excavator v.2, Orbital Cargo Launcher v.2).\n- **Expanded map with new playable zones** and points of interest.\n- **Corporation Levels rolled back to 1.** All previous progress was converted into **Data Points** that you redistribute through the Corporate Terminal — the system the May 6 hotfix patches a crash inside.\n- **Pistol moved off the Corporation reward track** — it's now crafted at the Equipment Upgrade Station, and it drops on death along with everything else you're carrying.\n\nThat last point matters more than it looks: dying naked in StarRupture is now a real possibility, which means private co-op servers with friends are a much friendlier place to learn the post-Update 1 loop than public lobbies.\n\n## Worth Coming Back For?\n\nIf you bounced off StarRupture in the first week of Update 1 because of co-op desync or save crashes, **this is the moment to come back**. Two hotfixes in 48 hours plus three more in the prior two weeks is not the cadence of a studio sitting on its hands. The early-access roadmap is still front-loaded with stabilization, but the new content from Update 1 — the wildlife, the ziplines, the Development Station's tier-2 buildings — is real and increasingly bug-free.\n\n## Host Your StarRupture Server with DoomHosting\n\nIf you'd rather skip the SteamCMD grind, the firewall fights, and the daily hotfix-tracking, [DoomHosting's StarRupture servers](\u002Fstarrupture-server-hosting) handle build updates, port forwarding, automatic backups, and DDoS protection so your group can just play. Instant setup, full FTP access, low-latency global locations, and 24\u002F7 support — exactly the stack you want when the patch cadence is this fast.\n\nUpdate 1 is finally settling. With Hotfix 0.2.4 closing the last of the loud co-op crashes, Arcadia-7 is the most stable it has been in a month. Get your group back online before the next wave hits.","starrupture, starrupture hotfix 0.2.4, starrupture patch notes, starrupture update 1, starrupture co-op, starrupture dedicated server, starrupture server hosting, starrupture early access, starrupture may 2026","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fstarrupture-hotfix-0-2-4-coop-crash-fixes-may-2026.webp","2026-05-07T07:13:51.125+00:00","2026-05-07T07:14:16.008225+00:00","2026-05-07T07:27:15.350247+00:00",{"da":125,"de":125,"en":125,"pl":125,"sv":125},{"name":67,"role":68},{"left":137,"top":137,"width":138,"height":138,"rotate":137,"vFlip":69,"hFlip":69,"body":139},0,20,"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M18 10a8 8 0 1 1-16 0a8 8 0 0 1 16 0m-5.5-2.5a2.5 2.5 0 1 1-5 0a2.5 2.5 0 0 1 5 0M10 12a5.99 5.99 0 0 0-4.793 2.39A6.48 6.48 0 0 0 10 16.5a6.48 6.48 0 0 0 4.793-2.11A5.99 5.99 0 0 0 10 12\" clip-rule=\"evenodd\"\u002F>",{"left":137,"top":137,"width":138,"height":138,"rotate":137,"vFlip":69,"hFlip":69,"body":141},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M10 18a8 8 0 1 0 0-16a8 8 0 0 0 0 16m.75-13a.75.75 0 0 0-1.5 0v5c0 .414.336.75.75.75h4a.75.75 0 0 0 0-1.5h-3.25z\" clip-rule=\"evenodd\"\u002F>",{"left":137,"top":137,"width":138,"height":138,"rotate":137,"vFlip":69,"hFlip":69,"body":143},"\u003Cg fill=\"currentColor\">\u003Cpath d=\"M5.25 12a.75.75 0 0 1 .75-.75h.01a.75.75 0 0 1 .75.75v.01a.75.75 0 0 1-.75.75H6a.75.75 0 0 1-.75-.75zM6 13.25a.75.75 0 0 0-.75.75v.01c0 .414.336.75.75.75h.01a.75.75 0 0 0 .75-.75V14a.75.75 0 0 0-.75-.75zM7.25 12a.75.75 0 0 1 .75-.75h.01a.75.75 0 0 1 .75.75v.01a.75.75 0 0 1-.75.75H8a.75.75 0 0 1-.75-.75zM8 13.25a.75.75 0 0 0-.75.75v.01c0 .414.336.75.75.75h.01a.75.75 0 0 0 .75-.75V14a.75.75 0 0 0-.75-.75zM9.25 10a.75.75 0 0 1 .75-.75h.01a.75.75 0 0 1 .75.75v.01a.75.75 0 0 1-.75.75H10a.75.75 0 0 1-.75-.75zm.75 1.25a.75.75 0 0 0-.75.75v.01c0 .414.336.75.75.75h.01a.75.75 0 0 0 .75-.75V12a.75.75 0 0 0-.75-.75zM9.25 14a.75.75 0 0 1 .75-.75h.01a.75.75 0 0 1 .75.75v.01a.75.75 0 0 1-.75.75H10a.75.75 0 0 1-.75-.75zM12 9.25a.75.75 0 0 0-.75.75v.01c0 .414.336.75.75.75h.01a.75.75 0 0 0 .75-.75V10a.75.75 0 0 0-.75-.75zM11.25 12a.75.75 0 0 1 .75-.75h.01a.75.75 0 0 1 .75.75v.01a.75.75 0 0 1-.75.75H12a.75.75 0 0 1-.75-.75zm.75 1.25a.75.75 0 0 0-.75.75v.01c0 .414.336.75.75.75h.01a.75.75 0 0 0 .75-.75V14a.75.75 0 0 0-.75-.75zM13.25 10a.75.75 0 0 1 .75-.75h.01a.75.75 0 0 1 .75.75v.01a.75.75 0 0 1-.75.75H14a.75.75 0 0 1-.75-.75zm.75 1.25a.75.75 0 0 0-.75.75v.01c0 .414.336.75.75.75h.01a.75.75 0 0 0 .75-.75V12a.75.75 0 0 0-.75-.75z\"\u002F>\u003Cpath fill-rule=\"evenodd\" d=\"M5.75 2a.75.75 0 0 1 .75.75V4h7V2.75a.75.75 0 0 1 1.5 0V4h.25A2.75 2.75 0 0 1 18 6.75v8.5A2.75 2.75 0 0 1 15.25 18H4.75A2.75 2.75 0 0 1 2 15.25v-8.5A2.75 2.75 0 0 1 4.75 4H5V2.75A.75.75 0 0 1 5.75 2m-1 5.5c-.69 0-1.25.56-1.25 1.25v6.5c0 .69.56 1.25 1.25 1.25h10.5c.69 0 1.25-.56 1.25-1.25v-6.5c0-.69-.56-1.25-1.25-1.25z\" clip-rule=\"evenodd\"\u002F>\u003C\u002Fg>",{"left":137,"top":137,"width":138,"height":138,"rotate":137,"vFlip":69,"hFlip":69,"body":145},"\u003Cpath fill=\"currentColor\" d=\"M11.983 1.907a.75.75 0 0 0-1.292-.657l-8.5 9.5A.75.75 0 0 0 2.75 12h6.572l-1.305 6.093a.75.75 0 0 0 1.292.657l8.5-9.5A.75.75 0 0 0 17.25 8h-6.572z\"\u002F>",{"left":137,"top":137,"width":138,"height":138,"rotate":137,"vFlip":69,"hFlip":69,"body":147},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M16.705 4.153a.75.75 0 0 1 .142 1.052l-8 10.5a.75.75 0 0 1-1.127.075l-4.5-4.5a.75.75 0 0 1 1.06-1.06l3.894 3.893l7.48-9.817a.75.75 0 0 1 1.05-.143\" clip-rule=\"evenodd\"\u002F>",{"left":137,"top":137,"width":138,"height":138,"rotate":137,"vFlip":69,"hFlip":69,"body":149},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M3 10a.75.75 0 0 1 .75-.75h10.638L10.23 5.29a.75.75 0 1 1 1.04-1.08l5.5 5.25a.75.75 0 0 1 0 1.08l-5.5 5.25a.75.75 0 1 1-1.04-1.08l4.158-3.96H3.75A.75.75 0 0 1 3 10\" clip-rule=\"evenodd\"\u002F>",{"left":137,"top":137,"width":138,"height":138,"rotate":137,"vFlip":69,"hFlip":69,"body":151},"\u003Cg fill=\"currentColor\">\u003Cpath fill-rule=\"evenodd\" d=\"M14.5 10a4.5 4.5 0 0 0 4.284-5.882c-.105-.324-.51-.391-.751-.15L15.34 6.66a.45.45 0 0 1-.493.11a3 3 0 0 1-1.618-1.616a.455.455 0 0 1 .11-.494l2.694-2.692c.24-.241.174-.647-.15-.752a4.5 4.5 0 0 0-5.873 4.575c.055.873-.128 1.808-.8 2.368l-7.23 6.024a2.724 2.724 0 1 0 3.837 3.837l6.024-7.23c.56-.672 1.495-.855 2.368-.8q.144.01.291.01M5 16a1 1 0 1 1-2 0a1 1 0 0 1 2 0\" clip-rule=\"evenodd\"\u002F>\u003Cpath d=\"M14.5 11.5q.26 0 .514-.022l3.754 3.754a2.5 2.5 0 0 1-3.536 3.536l-4.41-4.41l2.172-2.607c.052-.062.147-.138.342-.196a2.3 2.3 0 0 1 .777-.067q.192.012.387.012M6 4.586l2.33 2.33a.5.5 0 0 1-.08.09L6.8 8.214L4.586 6H3.309a.5.5 0 0 1-.447-.276l-1.7-3.402a.5.5 0 0 1 .093-.577l.49-.49a.5.5 0 0 1 .577-.094l3.402 1.7A.5.5 0 0 1 6 3.31z\"\u002F>\u003C\u002Fg>"]