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Here is what changed, what is coming next, and what dedicated-server admins should do about it.\n\n## The New Building Mode\n\nBefore the July update, the Soulmask build loop was: run back to a crafting station, queue up dozens of components, wait, then carry the stack over to your build site. The new Building Mode replaces that round-trip with a **single [B] hotkey** while any building hammer is equipped.\n\n![The new Building Module Selection panel in Soulmask, with categories Thatch, Wood, Stone, Blackstone and Nightstone down the left, and a tooltip showing the Wooden Left-sloping Wall recipe on the right](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsoulmask-july-update-building-mode-ui.webp)\n\nPressing [B] opens the **Building Module Selection** panel. Every category is listed on the left (Thatch, Wood, Stone, Blackstone, Nightstone, Sandstone, Boat, and more). Hover any piece and the tooltip shows the exact raw materials required plus a live \"what you actually have nearby\" counter that pulls from your inventory **and** every storage box in range. If the resources are there, you build on the spot. No crafting queue, no carrying, no interruption.\n\nWildcard Studios has been careful to say this is not replacing the old system. **Planning Mode, Infinite Build Mode, and the classic inventory-first workflow are all still in the game.** You can still have tribesmen mass-produce component stockpiles or assign them to build entire structures. Building Mode is the \"I have the materials right here, just let me place it\" path that the game was missing.\n\n## Patch #16 Highlights (July 23)\n\nBeyond Building Mode, [Patch #16](https:\u002F\u002Fstore.steampowered.com\u002Fnews\u002Fapp\u002F2646460\u002Fview\u002F707775112793821909) rewrote large parts of the UI and dropped several quality-of-life upgrades:\n\n- **Reworked HUD** and a **reworked Quest interface**, both long-standing community requests.\n- **Power Ropeway - Support (High)** building added; ropeway placement now previews connection lines and auto-links to nearby ropeways after construction.\n- **Small Farmland** for cramped bases.\n- **Training Dummies** now have a training-plan settings interface so tribesmen actually improve the proficiencies you want.\n- **Giant Elephant Deck** now supports building-part construction (floor placed first as support). Not enabled in PvP for now.\n- Siege Ballistas, Rockbreaker Turrets, and Ship Cannons operated by tribesmen now **prioritise enemy player turrets** in fights.\n\nSmall quality-of-life win worth calling out: the **Construction Hammer can now open the building interface directly** and pull materials from nearby storage boxes to build, which is the same \"reach into everything nearby\" logic that makes Building Mode click.\n\n## Patch #17: Building Fixes and 100% Material Refunds (July 28)\n\nYesterday's [Patch #17](https:\u002F\u002Fstore.steampowered.com\u002Fnews\u002Fapp\u002F2646460\u002Fview\u002F693141584174123935) is a cleanup pass that fixes the rough edges players hit in the first five days after the new build system went live:\n\n- **Uncrafting Table now returns 100% of materials** on any building item you dismantle. This is the change base-shufflers have been asking for since launch.\n- **Pitched roofs** could not be placed under certain conditions; fixed.\n- **Bee Pupae** can now be placed into Feed Troughs (the miss caught players who tried to automate their apiary).\n- **Crew members bound to a ship** will now only look for seats on that ship when resting, which stops the \"half your crew wanders off during a voyage\" bug.\n- **Barbarian invasions will no longer include enemies that operate Crossbow Towers**, closing a difficulty spike that punished new bases.\n- Conversion Furnace now supports Herbs, Cinder, Gypsum, and Mineral Oil.\n- Various fixes for the Glorious Hymn Mask's Searing Ray damaging ships, incorrect statue placement, wrong bait art in the Reindeer handbook entry, and Onyx Scarab of Doom crafting.\n\nBetween the two patches, the build side of Soulmask is in the best shape it has been all year.\n\n## The Public Test Branch Is Now Open (No Password)\n\n![Steam Game Versions & Betas panel showing Default Public Version and publictest branches, with publictest selected and the Private Versions access-code field empty](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsoulmask-july-update-ptb-betas.webp)\n\nThe bigger structural change buried in this update is that **the Public Test Branch (PTB) is now fully open**. No access code, no beta signup, no key request. To join:\n\n1. In your Steam library, right-click **Soulmask** and open **Properties**.\n2. Go to the **Betas** tab (Steam now labels this **Game Versions & Betas**).\n3. Under **Selected Game Version**, pick **publictest - Public Test**.\n4. Close the panel and let Steam pull the branch.\n\nThe PTB currently hosts the **Red Crystal Primordial system**, an experimental take on Mask affixes where \"Primordial\" Red Crystals grant unusually powerful unique abilities and stack in combinations that meaningfully change your combat and survival playstyle. A dedicated **traveling merchant** exclusive to the PTB sells Primordial Red Crystals directly, so testers can skip the farming and jump straight into combining builds.\n\nFor dedicated-server admins, this is a real workflow shift. You can now spin up a second Soulmask server pointing at the `publictest` branch, invite a handful of players onto it for a week, then roll findings back into your main-branch server before each stable patch lands. That is how Rust and Valheim admins have run staging for years and it just became viable for Soulmask.\n\n## What Is Coming Next: The \"Golden Sands\" Major Update\n\nWildcard Studios also used the [Midsummer Deal announcement](https:\u002F\u002Fstore.steampowered.com\u002Fnews\u002Fapp\u002F2646460\u002Fview\u002F693141584174121731) to preview what comes after the summer patch cycle: **the mist-shrouded regions of the \"Golden Sands\" world are about to reveal themselves.** No firm release date yet, and Wildcard was clear this is the last sale window before the major update, which puts it somewhere in the August-to-early-autumn range. Expect a full content drop rather than another patch: new terrain, presumably new mask abilities to slot into the Red Crystal system, and a reason to bring old servers out of storage.\n\nBase game is **20% off** and the **Shifting Sands DLC is 10% off from July 25 to August 1** if you or your community are looking to jump in ahead of the next drop.\n\n## What This Means for Your Server\n\nIf you run a Soulmask dedicated server, three concrete things to do this week:\n\n1. **Roll the July Update on your main server during a low-traffic window** and back up your `Saved\u002F` folder first. Patch #16 rewrites the HUD and Quest interface files; a rollback without a save backup will strand any players mid-quest.\n2. **Consider spinning up a `publictest` staging server** now that the branch is open. Even a small 3-slot instance is enough to catch mod incompatibilities, Steam Workshop breakage, and the odd new-crash-on-your-map before you push a patch to your production world.\n3. **Warn your players about the Uncrafting Table change** before they go on a demolish-and-rebuild spree. The 100% refund is a huge quality-of-life win, but it also means someone can grief a shared base in seconds. Lock uncrafting to admins if that is a concern on your server.\n\nThe **[Steam Workshop](https:\u002F\u002Fsteamcommunity.com\u002Fapp\u002F2646460\u002Fworkshop\u002F)** mod scene should be mostly compatible since the additions in Patch #16 are new systems rather than reworked existing ones, but any mod that touched the HUD or Quest interface is worth testing on PTB before you push it live.\n\n## Host Your Soulmask Server with DoomHosting\n\nRunning Soulmask on your own PC works for a small tribe, but once you cross a handful of players or want the server up 24\u002F7 across time zones, a dedicated host makes more sense.\n\n**[DoomHosting's Soulmask servers](\u002Fsoulmask-server-hosting)** run on dedicated Ryzen 9 hardware with full FTP access, DDoS protection, one-click Steam Workshop mod installs, and 24\u002F7 support. Startup is instant, you can switch between the Default Public Version and the `publictest` branch from the panel, and pricing scales per gigabyte of RAM instead of per player slot so a 3-person tribe pays for 3 people, not a 20-slot ceiling.\n\nIf you already run Soulmask elsewhere and the July Update is your excuse to switch, our team will move your world for you.\n\nThe building overhaul is Wildcard's biggest quality-of-life swing in months. Getting your server on the new patch cleanly is the small piece of work that unlocks the good stuff.\n","soulmask patch notes, soulmask 1.0 patch notes, soulmask update, soulmask new patch, soulmask update dedicated server, soulmask building mode, soulmask public test branch, soulmask dedicated server, soulmask server hosting, doomhosting","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsoulmask-july-update-building-mode.webp","news","Magnus","Game Server Expert","2026-07-29T09:30:00+00:00","2026-07-31T10:59:39.749846+00:00",{"da":81,"de":82,"en":69,"fi":83,"fr":84,"pl":85,"sv":86},"soulmask-july-update-building-mode-ptb-aabner-juli-2026","soulmask-july-update-building-mode-ptb-offen-juli-2026","soulmask-heinakuun-paivitys-building-mode-ptb-2026","soulmask-mise-a-jour-juillet-building-mode-ptb-ouverte-2026","soulmask-july-update-building-mode-ptb-otwarty-lipiec-2026","soulmask-july-update-building-mode-ptb-oeppen-juli-2026",{"name":76,"role":77},"Jul 29, 2026","Jul 31, 2026",{"slug":91,"name":92,"icon":93},"soulmask","Soulmask","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fsoulmask.webp",{"https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsoulmask-july-update-building-mode.webp":95,"https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsoulmask-july-update-building-mode-ui.webp":98,"https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsoulmask-july-update-ptb-betas.webp":101},{"width":96,"height":97},800,450,{"width":99,"height":100},1280,729,{"width":99,"height":102},914,[104,113,123,133],{"id":105,"slug":106,"title":107,"description":108,"content":26,"keywords":26,"featured_image":109,"category":75,"author_name":76,"author_role":77,"is_featured":11,"published_at":110,"updated_at":111,"author":112,"date":110,"dateFormatted":88},"415c1a55-6ece-49ea-9956-d640121e190d","project-zomboid-build-42-stable-is-live","Project Zomboid Build 42 Stable Is Live: What to Do Now","Build 42.20 hit the public branch on 29 July 2026. What changed, why Build 41 saves and mods break, and the three options for your dedicated server.","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fproject-zomboid-build-42-stable-is-live.webp","2026-07-29T13:30:00+00:00","2026-07-31T09:11:11.308752+00:00",{"name":76,"role":77},{"id":114,"slug":115,"title":116,"description":117,"content":26,"keywords":26,"featured_image":118,"category":75,"author_name":76,"author_role":77,"is_featured":65,"published_at":119,"updated_at":120,"author":121,"date":119,"dateFormatted":122},"e3c0640d-ff10-4613-9aa7-2233caa5032b","astroneer-patch-1-42-3-intermodal-terminal-july-2026","Astroneer Patch Notes 1.42.3: Intermodal Terminal Fixes (July 2026)","Astroneer Patch 1.42.3 (July 15, 2026) fixes Intermodal Terminal loading modes, tier filters, and client-side Walkway placement on the Orbital Platform.","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fastroneer-patch-1-42-3-intermodal-terminal-july-2026-banner.webp","2026-07-28T07:16:06+00:00","2026-07-31T11:01:21.499393+00:00",{"name":76,"role":77},"Jul 28, 2026",{"id":124,"slug":125,"title":126,"description":127,"content":26,"keywords":26,"featured_image":128,"category":75,"author_name":76,"author_role":77,"is_featured":65,"published_at":129,"updated_at":130,"author":131,"date":129,"dateFormatted":132},"16d89437-9daa-4300-b61c-350eca7f4e02","7-days-to-die-3-1-henpocalypse-experimental-patch-notes-july-2026","7 Days to Die 3.1 Henpocalypse Experimental Patch Notes (July 22, 2026)","7 Days to Die 3.1 Henpocalypse hit the experimental branch July 22, 2026. Chicken Coops, day\u002Fnight density split, new sandbox options and server-side fixes.","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002F7-days-to-die-3-1-henpocalypse-experimental.webp","2026-07-27T09:00:00+00:00","2026-07-31T11:00:37.592323+00:00",{"name":76,"role":77},"Jul 27, 2026",{"id":134,"slug":135,"title":136,"description":137,"content":26,"keywords":26,"featured_image":138,"category":75,"author_name":76,"author_role":77,"is_featured":65,"published_at":139,"updated_at":140,"author":141,"date":139,"dateFormatted":142},"b2a63c75-dc6b-4f04-8ee8-32874a236dc4","project-zomboid-build-42-stable-release-july-29-2026","Project Zomboid Build 42 Stable Release Date: July 29, 2026","Project Zomboid Build 42 goes stable on July 29, 2026. What changes, why Build 41 saves break, and how server owners can opt into the legacy41 branch.","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fproject-zomboid-build-42-stable-release-july-29-2026.webp","2026-07-26T00:00:00+00:00","2026-07-31T11:00:15.099532+00:00",{"name":76,"role":77},"Jul 26, 2026",{"left":63,"top":63,"width":144,"height":144,"rotate":63,"vFlip":65,"hFlip":65,"body":145},20,"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M8.22 5.22a.75.75 0 0 1 1.06 0l4.25 4.25a.75.75 0 0 1 0 1.06l-4.25 4.25a.75.75 0 0 1-1.06-1.06L11.94 10L8.22 6.28a.75.75 0 0 1 0-1.06\" clip-rule=\"evenodd\"\u002F>",{"left":63,"top":63,"width":144,"height":144,"rotate":63,"vFlip":65,"hFlip":65,"body":147},"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M18 10a8 8 0 1 1-16 0a8 8 0 0 1 16 0m-5.5-2.5a2.5 2.5 0 1 1-5 0a2.5 2.5 0 0 1 5 0M10 12a5.99 5.99 0 0 0-4.793 2.39A6.48 6.48 0 0 0 10 16.5a6.48 6.48 0 0 0 4.793-2.11A5.99 5.99 0 0 0 10 12\" 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