[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"header-games":3,"blog-post-satisfactory-1-2-stable-launch-weather-june-2026-en":61,"blog-related-bfbf89a1-0a4b-4412-9d2c-c175fb65072f-en":82,"i-heroicons:chevron-right-20-solid":123,"i-heroicons:user-circle-20-solid":127,"i-heroicons:clock-20-solid":129,"i-heroicons:calendar-days-20-solid":131,"i-heroicons:bolt-20-solid":133,"i-heroicons:check-20-solid":135,"i-heroicons:arrow-right-20-solid":137,"i-heroicons:wrench-screwdriver-20-solid":139},{"total":4,"featuredSlot":5,"featured":11},25,{"slug":6,"name":7,"icon":8,"hasIcon":9,"kind":10},"rust","Rust","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Frust.png",true,null,[12,19,26,31,33,39,44,49,56],{"slug":13,"name":14,"icon":15,"hasIcon":9,"badge":16,"basePrice":17,"link":18},"minecraft","Minecraft","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fminecraft.png","Most Popular",1,"\u002Fminecraft-server-hosting",{"slug":20,"name":21,"icon":22,"hasIcon":9,"badge":23,"basePrice":24,"link":25},"hytale","Hytale","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fhytale.png","",6,"\u002Fhytale-server-hosting",{"slug":27,"name":28,"icon":29,"hasIcon":9,"badge":10,"basePrice":24,"link":30},"palworld","Palworld","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fpalworld.png","\u002Fpalworld-server-hosting",{"slug":6,"name":7,"icon":8,"hasIcon":9,"badge":10,"basePrice":24,"link":32},"\u002Frust-server-hosting",{"slug":34,"name":35,"icon":36,"hasIcon":9,"badge":10,"basePrice":37,"link":38},"valheim","Valheim","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fvalheim.png",5,"\u002Fvalheim-server-hosting",{"slug":40,"name":41,"icon":42,"hasIcon":9,"badge":10,"basePrice":24,"link":43},"satisfactory","Satisfactory","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fsatisfactory.png","\u002Fsatisfactory-server-hosting",{"slug":45,"name":46,"icon":47,"hasIcon":9,"badge":10,"basePrice":24,"link":48},"enshrouded","Enshrouded","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fenshrouded.png","\u002Fenshrouded-server-hosting",{"slug":50,"name":51,"icon":52,"hasIcon":9,"badge":53,"basePrice":54,"link":55},"terraria","Terraria","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fterraria.png","New Update",4,"\u002Fterraria-server-hosting",{"slug":57,"name":58,"icon":59,"hasIcon":9,"badge":10,"basePrice":54,"link":60},"project-zomboid","Project Zomboid","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fproject-zomboid.png","\u002Fproject-zomboid-server-hosting",{"id":62,"slug":63,"title":64,"description":65,"content":66,"keywords":67,"featured_image":68,"category":69,"author_name":70,"author_role":71,"is_featured":72,"published_at":73,"updated_at":74,"allSlugs":75,"author":80,"date":73,"dateFormatted":81,"updatedAtFormatted":81},"bfbf89a1-0a4b-4412-9d2c-c175fb65072f","satisfactory-1-2-stable-launch-weather-june-2026","Satisfactory 1.2 Patch Notes: Stable Launch & Weather (June 2, 2026)","Satisfactory Update 1.2 hit the stable branch on June 2, 2026 with weather, Fluid Trucks, a vehicle path rework, Unreal Engine 5.6.1, and console parity.","Satisfactory's biggest update since 1.0 dropped to the stable branch on June 2, 2026. Update 1.2 brings back weather, ships Fluid Trucks and Fluid Stations, completely reworks Vehicle Paths, adds a full Game Modes menu with world randomization, and pulls the entire game forward to Unreal Engine 5.6.1. PC, Xbox Series X|S, and PS5 get the same build on the same day for the first time. Here's what changed, what it means for dedicated servers, and whether it's worth firing the factory back up.\n\n## Release Date\n\nCoffee Stain pushed 1.2 to the **stable (default) branch on June 2, 2026**, after roughly eleven weeks in Experimental (1.2 hit Experimental on March 17, 2026). Every Pioneer on the default branch updates automatically. Dedicated servers using the official Pterodactyl egg pick up the new build on next restart.\n\n## Weather Is Back in 1.2\n\n![Satisfactory 1.2 Weather system rain effects](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsatisfactory-1-2-weather-system.webp)\n\nWeather was cut in Update 8 and Pioneers have been asking for it back ever since. It returns in 1.2 with a much bigger system attached:\n\n- **Rain with wetness on buildings and on the Pioneer suit**, plus thunder, fog, wind, and several rain densities.\n- Most buildables, foundations, and walls now **occlude rain** properly, so factory roofs actually shield the floor (visually and audibly).\n- A new **Weather Presets** menu in the World Settings tab: Default, Dry, Clear, Extreme, Raining Kittens and Puppies, and The Great MASSAGE-2 (AB)b.\n- Toggles for **Visor Effect** (raindrops on\u002Foff) and **Thunder**, so anyone sensitive to flashing effects can tune it down.\n- A separate **Fog Density Slider** in Options, Video, Advanced.\n\n## Vehicle Path Rework, Fluid Trucks, and Stations\n\n![Satisfactory 1.2 Fluid Station and Fluid Truck](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsatisfactory-1-2-fluid-trucks.webp)\n\nThe whole vehicle automation pipeline got rewritten. Old automated routes keep working as-is, but Vehicle Paths are now build-gun placeables in the Transport tab. You lay the path, place the vehicle on top of it, and the routing UI lives inside the Vehicle Menu (the same shape Trains use with Railways and Locomotives). Straight build mode is available, paths can be split per vehicle type, and the path color is configurable for visibility and accessibility.\n\n**Fluid Trucks and Fluid Stations** unlock at Tier 5 (Logistics Mk.4) and ship with **3,200 m³ internal capacity** each. They give you an overland alternative to long pipe runs, especially useful across the cliff zones around the western coast where pipelines get awkward. Manual driving handling also got a vehicle-suspension pass, so the Explorer and Tractor feel noticeably more planted on uneven terrain.\n\n## Game Modes and World Randomization\n\n![Satisfactory 1.2 Game Modes menu](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsatisfactory-1-2-game-modes.webp)\n\nThe old Advanced Game Settings menu has been renamed to **Creative Mode** (same behavior: disables achievements, lets you build freely). Sitting next to it is a brand-new **Game Modes** menu that does NOT disable achievements and is set only at New Game time. Once you pick settings, they lock for that save.\n\nThe settings split into two groups:\n\n- **Cost Multipliers**: Space Elevator deliverable cost (0.25x up to 100x), recipe parts cost (0.25x to 2x), and power consumption (0.25x to 5x).\n- **World Randomization**: Resource Node Randomization (Default, Random, Basic Resource Rich, Advanced Resource Rich, Fossil Fuel Rich), Resource Node Purity (Default, All Pure, Mostly Pure, Average, Mostly Impure, All Impure, Random), and a visible **World Seed** (default 0) you can copy and share with friends.\n\nFor multiplayer Pioneers this is a big one: whatever Game Modes settings the host picks at New Game time apply to every player who joins. Have the difficulty conversation with your group **before** you create the save.\n\n## Unreal Engine 5.6.1: What Server Owners Should Know\n\n1.2 ships on **Unreal Engine 5.6.1**, the same engine bump that landed on the Experimental branch a month earlier. Performance is better across the board, but the engine upgrade has consequences for dedicated servers:\n\n- **SML and SMR mods built against the 1.1 (UE5.3) ABI will not load.** Mod authors had the full Experimental window to rebuild, and the popular ones on the Satisfactory Mod Repository are already flagged 1.2-compatible. If you run a modded server, verify every mod is on its 1.2 build before you restart on stable. A mismatched mod crashes the Game Instance on boot, not just refuses to load.\n- **Save format is unchanged**, so 1.1 saves load cleanly. Back the save up before first launch on 1.2 anyway. Older AGS-only options now sit under Creative Mode, which is just a UI rename.\n- The new **Real Pause** option (ESC actually pauses) is **single-player only** and disabled in multiplayer sessions, so it does not affect server tick at all. Public-facing servers behave exactly as before.\n\n## Console Parity Comes to PC\n\nThis is the first Satisfactory update to land on PC, Xbox Series X|S, and PS5 the same day. Practical effects:\n\n- All console-side bugfixes and behavior tweaks are now mirrored on PC. If you joined a PC friend's server from console and ran into a small UI quirk, that quirk is probably gone.\n- Cross-platform multiplayer between PC and console still routes through the Epic \u002F EOS layer that shipped with the console release. Dedicated servers continue to advertise to both PC and console clients via the Online Subsystem.\n- Controller support on PC got a significant pass: **Dynamic Gamepad Swap** (the game switches input mode the second you press a button on either device) and **rebindable controller keybinds** in Options, both built with the team at Fishlabs.\n\n## What This Means for Your Dedicated Server\n\nThe short checklist for the 1.2 jump:\n\n- **Snapshot the save before first start on 1.2.** UE major-version bumps are usually safe, but a five-minute backup beats a lost megabase.\n- **Update SML and every mod to the 1.2 (UE5.6.1) build** before restarting. Verify against the mod page, not the in-game cache.\n- **Expect a longer first-restart** while the engine recompiles shaders and the save migrates internal references. Two to five minutes on a 4 GB tier is normal.\n- **Game Modes settings stay locked** for any save that already exists. If you want world randomization or cost multipliers on a live world, you are starting a new save.\n- **Plan for a player spike.** Every major Satisfactory update brings friend groups back, and console parity day-one makes the spike bigger this time.\n\nFor new factories we have been running 1.2 Experimental on internal test servers since mid-April, and **8 GB is comfortable for a 4-player game with weather on**. The weather system is GPU-bound on the client; server-side it adds almost no CPU load. UPS holds at 60 with the same megabase loads as 1.1.\n\n## Worth Coming Back For?\n\nIf you bounced off after 1.0 finished, or paused waiting for 1.1's loose ends, 1.2 is the one to come back for. Weather is a genuine atmospheric upgrade, Fluid Trucks finally answer the \"I do not want to run a thousand pipes over this cliff\" problem, and Game Modes is the closest the game has ever come to a difficulty selector. The fact that it ships to PC and consoles together gives multiplayer crews a clean reason to spin a server back up.\n\n## Host Your Satisfactory Server with DoomHosting\n\nSpin up a dedicated 1.2 server in minutes on DDoS-protected Ryzen 9 hardware. Instant setup, full FTP, daily snapshots, and the official Pterodactyl egg auto-updates so you never miss a patch. [Browse our Satisfactory plans](\u002Fsatisfactory-server-hosting) and have your factory back online before the rain stops.\n","satisfactory 1.2, satisfactory 1.2 patch notes, satisfactory 1.2 release date, satisfactory update 1.2, satisfactory weather, satisfactory ps5, satisfactory console release, satisfactory dedicated server, satisfactory server hosting, doomhosting","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsatisfactory-1-2-stable-launch-weather.webp","news","Magnus","Game Server Expert",false,"2026-06-04T07:30:00+00:00","2026-06-04T16:46:32.234892+00:00",{"da":76,"de":77,"en":63,"pl":78,"sv":79},"satisfactory-1-2-stabil-udgivelse-vejr-juni-2026","satisfactory-1-2-stable-release-wetter-juni-2026","satisfactory-1-2-stabilna-wersja-pogoda-czerwiec-2026","satisfactory-1-2-stabil-release-vader-juni-2026",{"name":70,"role":71},"Jun 4, 2026",[83,93,103,113],{"id":84,"slug":85,"title":86,"description":87,"content":10,"keywords":10,"featured_image":88,"category":69,"author_name":70,"author_role":71,"is_featured":72,"published_at":89,"updated_at":90,"author":91,"date":89,"dateFormatted":92},"a6e39f8d-6c06-42cb-903d-171a692f8590","factorio-2-1-release-date-last-major-update-june-2026","Factorio 2.1 Release Date: Last Major Update Coming June 2026 (FFF#440)","Factorio 2.1 lands on experimental late June 2026 per FFF#440. It is the last major update. What server admins must do before the rollout.","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Ffactorio-2-1-plans-fff-440.webp","2026-05-31T12:00:00+00:00","2026-05-31T10:42:44.723171+00:00",{"name":70,"role":71},"May 31, 2026",{"id":94,"slug":95,"title":96,"description":97,"content":10,"keywords":10,"featured_image":98,"category":69,"author_name":70,"author_role":71,"is_featured":72,"published_at":99,"updated_at":100,"author":101,"date":99,"dateFormatted":102},"6e3b78c2-2e59-40c5-99cc-873d503ca7b8","hytale-update-6-block-palette-presets-server-anti-cheat-may-2026","Hytale Update 6 Patch Notes: Block Palettes & Server Anti-Cheat (May 2026)","Hytale Update 6 pre-release patch notes (May 28, 2026): Block Palette Presets, server-authoritative projectile spawns, NPC distance checks, browser fixes.","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fhytale-update-6-patch-notes.webp","2026-05-30T12:00:00+00:00","2026-05-30T11:22:34.590618+00:00",{"name":70,"role":71},"May 30, 2026",{"id":104,"slug":105,"title":106,"description":107,"content":10,"keywords":10,"featured_image":108,"category":69,"author_name":70,"author_role":71,"is_featured":72,"published_at":109,"updated_at":110,"author":111,"date":109,"dateFormatted":112},"51e740d2-8452-4210-9f0a-e41e3ec84ea1","valheim-1-0-achievements-deep-north-reveal-june-2026","Valheim 1.0: 50+ Achievements + Deep North Reveal June 7, 2026","Iron Gate confirms Valheim 1.0 launches with 50+ achievements and teases a Deep North reveal at PC Gaming Show June 7, 2026. Save system PTB still open.","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fvalheim-1-0-achievements-deep-north-reveal-june-2026.webp","2026-05-29T09:30:00+00:00","2026-05-29T08:13:45.731616+00:00",{"name":70,"role":71},"May 29, 2026",{"id":114,"slug":115,"title":116,"description":117,"content":10,"keywords":10,"featured_image":118,"category":69,"author_name":70,"author_role":71,"is_featured":72,"published_at":119,"updated_at":120,"author":121,"date":119,"dateFormatted":122},"b1dccc0a-5e46-4f38-9a0f-b73a7111c427","v-rising-1-1-13-patch-notes-pvp-balance-may-2026","V Rising 1.1.13 Patch Notes: PvP Balance Pass (May 26, 2026)","V Rising 1.1.13 patch notes for May 26, 2026: PvP balance pass on Corrupted Blood, Sanguine Coil, Wraith Spear, plus a server-side performance fix.","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fv-rising-1-1-13-patch-notes-pvp-balance-may-2026.webp","2026-05-28T07:48:17.426122+00:00","2026-05-28T09:46:01.569367+00:00",{"name":70,"role":71},"May 28, 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