[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"header-games":3,"blog-post-count":51,"blog-posts-page-3-all-en":52,"i-heroicons:chevron-right-20-solid":207},{"total":4,"featured":5},23,[6,13,19,24,29,35,40,45],{"slug":7,"name":8,"icon":9,"hasIcon":10,"basePrice":11,"link":12},"minecraft","Minecraft","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fminecraft.png",true,1,"\u002Fminecraft-server-hosting",{"slug":14,"name":15,"icon":16,"hasIcon":10,"basePrice":17,"link":18},"hytale","Hytale","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fhytale.png",6,"\u002Fhytale-server-hosting",{"slug":20,"name":21,"icon":22,"hasIcon":10,"basePrice":17,"link":23},"palworld","Palworld","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fpalworld.png","\u002Fpalworld-server-hosting",{"slug":25,"name":26,"icon":27,"hasIcon":10,"basePrice":17,"link":28},"rust","Rust","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Frust.png","\u002Frust-server-hosting",{"slug":30,"name":31,"icon":32,"hasIcon":10,"basePrice":33,"link":34},"valheim","Valheim","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fvalheim.png",5,"\u002Fvalheim-server-hosting",{"slug":36,"name":37,"icon":38,"hasIcon":10,"basePrice":17,"link":39},"satisfactory","Satisfactory","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fsatisfactory.png","\u002Fsatisfactory-server-hosting",{"slug":41,"name":42,"icon":43,"hasIcon":10,"basePrice":17,"link":44},"enshrouded","Enshrouded","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fenshrouded.png","\u002Fenshrouded-server-hosting",{"slug":46,"name":47,"icon":48,"hasIcon":10,"basePrice":49,"link":50},"terraria","Terraria","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fterraria.png",4,"\u002Fterraria-server-hosting",61,{"posts":53,"totalCount":51},[54,74,91,108,122,139,154,173,190],{"id":55,"slug":56,"title":57,"description":58,"content":59,"keywords":60,"featured_image":61,"category":62,"author_name":63,"author_role":64,"is_published":10,"is_featured":65,"published_at":66,"created_at":67,"updated_at":68,"allSlugs":69,"author":73,"date":66},"f009a25c-91d1-45c6-9aa8-13574e5a86c1","project-zomboid-build-42-17-sprinters-multiplayer-april-2026","Project Zomboid Build 42.17: Multiplayer Sprinters Arrive April 20, 2026","Project Zomboid Build 42.17.0 Unstable dropped April 20, 2026 with optional multiplayer sprinters, new sandbox starting towns, and occupation tweaks.","The Indie Stone dropped Project Zomboid **Build 42.17.0 Unstable** on **April 20, 2026**, and it is the most disruptive multiplayer patch since 42.13 opened MP last December. The headline change: server admins can now flip on **sprinters** for everyone on the server, turning the slow-shuffling apocalypse into a very different kind of nightmare. Add in new Exclusion Zone starting towns, a stack of occupation tweaks, and loot distribution changes that quietly make dental floss a strategic resource, and Build 42.17 is the strongest reason to update your dedicated Project Zomboid server this month.\n\n## When Does Build 42.17 Release?\n\nBuild 42.17.0 hit the **IWBUMS (Unstable) branch on April 20, 2026**. It is not yet on Stable — that branch still sits on 41.78.19. If you want 42.17 on your server, you need to opt into the Unstable beta in Steam, and every connecting player needs to do the same. The Indie Stone still recommends whitelisted servers and keeping player counts at or below 20 while Build 42 multiplayer continues to mature.\n\n## Multiplayer Sprinters — Now Optional for Server Admins\n\n![Project Zomboid Build 42.17 multiplayer zombie horde on a rooftop](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fproject-zomboid-build-42-17-multiplayer-sprinters.jpg)\n\nThis is the feature the community has been arguing about for years. **Sprinters** — the fast-running zombie variant from the Sandbox options — can now be enabled in multiplayer. Before 42.17, sprinters were strictly a singleplayer Sandbox toggle; MP servers were locked to shamblers, fast shamblers, or the default Romero-style slow shamblers.\n\nThe Indie Stone is explicitly calling the MP sprinter implementation a **prototype**. Expect edge cases under heavy server load, and do not assume everything scales cleanly to 32-player chaos. If you flip sprinters on, try it on a small friends-only server first and watch the pathfinding under a real horde before you commit a public server to it.\n\nPractically for server owners:\n\n- **CPU load rises sharply** when sprinters chase players. Plan for more headroom than a standard 42.x MP server needs.\n- **Sandbox preset overrides** the server config if you imported from a singleplayer save — double-check your `servertest_SandboxVars.lua` after updating.\n- **Death in 42.17 MP with sprinters on is close to permanent** unless you have raised transmission thresholds. Most public 32-player servers will want to stay on shamblers for now.\n\n## New Sandbox Starting Towns\n\n![Project Zomboid new sandbox starting town — foggy fenced base in the woods](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fproject-zomboid-build-42-17-sandbox-starting-towns.jpg)\n\nSandbox players (and admins configuring servers) are no longer tethered to the original four starting towns. **Every Exclusion Zone town is now a valid spawn option** when creating a new Sandbox game. That includes the newer map locations that shipped during the 42.x unstable run but were previously unavailable as spawn points.\n\nFor server owners this is a quiet but real upgrade: you can now run themed servers that open with a different biome or town character without relying on the older force-move-players-on-first-login script workarounds. The setting is exposed through the normal sandbox config on server creation.\n\n## Occupation and Trait Rebalance\n\n![Project Zomboid chef cooking in a kitchen for the occupation rework](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fproject-zomboid-build-42-17-chef-occupations.jpg)\n\nBuild 42.17 finally fixes a bunch of occupations that were quietly broken or mispriced:\n\n- **Chefs now use blades instead of blunts** for their cooking-related XP gains. Years of chefs training knife skills on zombie heads can stop — the skill actually attaches to cooking now.\n- **Farmers get a Strength boost** that reflects the heavy physical workload of the occupation.\n- **DIY Experts now receive the Inventive trait** baked in, which finally justifies the point cost and makes the occupation competitive with Engineer.\n- Several occupations have had **point costs reduced** based on observed player usage data.\n- **Smoker** and **High Thirst** traits get a small **point-value boost** — a win for min-maxers who build around negative-trait stacking.\n\nFor server owners running modded hardcore configs, these changes ripple into starting loadouts. If you maintain occupation-restricted whitelist servers, re-audit your character creation rules before letting players onto 42.17.\n\n## Loot Distribution Overhaul\n\nDrop rates for the **\"other loot\"** category have been increased across all game modes, with one pointed exception: **Extinction mode** stays stingy on purpose. The net effect is that oddball items like cigarettes and dental floss show up on more shelves.\n\nThe sleeper detail here: **dental floss now functions as a thread replacement for the Tailoring skill**. A household item that used to be clutter is now a legitimate late-game crafting resource. If your server uses custom loot tables, regenerate them — the base-table changes will not apply cleanly to overrides carried over from 42.16.\n\n## VHS Tape Expansion and Controller Support\n\nSkill-training VHS tapes got a larger variety pool added in 42.17, giving players more options for passive XP gain through the TV. Controller support also received unspecified but notable improvements — worth flagging if you run a couch co-op box or a living-room PC that connects to your server.\n\n## What This Means for Your Server\n\nRun this checklist before you update a live Project Zomboid server to 42.17:\n\n- **Full world backup.** The jump from 42.16.x is save-compatible, but sandbox-var changes can surprise you. Back up your `Saves\u002FMultiplayer\u002F\u003Cservername>\u002F` directory.\n- **Opt the server branch into Unstable** via the Steam `-beta` parameter, then restart.\n- **Review SandboxVars.lua** for the new sprinter toggle and the expanded town spawn list — defaults are conservative but worth confirming.\n- **Warn players** that 42.17 is Unstable-branch. Clients on Stable cannot connect. Post the branch in Discord before the update window.\n- **Plan for a player spike.** News-driven PZ patches typically bring a 30–50% player bump for a week.\n- **Scale CPU, not RAM.** MP sprinters are a compute concern, not a memory one. A 4-core VPS that handles 16 shamblers may struggle with 16 sprinters.\n\n## Is Build 42.17 Worth the Server Migration?\n\nIf your community has been waiting for multiplayer sprinters — yes, instantly, and this is the patch they have been asking for since 42.13. If your players prefer slow-burn shambler PZ, the occupation and loot changes alone justify the update, and you can simply leave sprinters off. The one reason to sit this patch out: if you are running a 32-player public server that is just now stable, wait a week for the first hotfix before touching Unstable.\n\n## Host Your Project Zomboid Server with DoomHosting\n\n**[Start your Project Zomboid server →](\u002Fproject-zomboid-server-hosting)**\n\nDoomHosting runs Project Zomboid on high-clock dedicated CPUs — exactly what Build 42 multiplayer needs. One-click Build 42 Unstable branch switching, auto-backups before every update, and a Pterodactyl panel that exposes the full `SandboxVars.lua` without SSH. Sprinter-ready out of the box.\n\nThe apocalypse just got faster. Make sure your server can keep up.","project zomboid build 42.17, project zomboid multiplayer sprinters, project zomboid april 2026 update, project zomboid patch notes, project zomboid unstable build, project zomboid sandbox towns, project zomboid occupation tweaks, project zomboid server hosting, project zomboid dedicated server, indie stone","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fproject-zomboid-build-42-17-banner.png","news","Magnus","Game Server Experts",false,"2026-04-21T19:20:37.375+00:00","2026-04-21T19:21:06.092676+00:00","2026-05-06T15:35:29.213827+00:00",{"da":70,"de":71,"en":56,"pl":72,"sv":56},"project-zomboid-build-42-17-sprintere-multiplayer-april-2026","project-zomboid-build-42-17-sprinter-multiplayer-april-2026","project-zomboid-build-42-17-sprinterzy-multiplayer-kwiecien-2026",{"name":63,"role":64},{"id":75,"slug":76,"title":77,"description":78,"content":79,"keywords":80,"featured_image":81,"category":62,"author_name":63,"author_role":64,"is_published":10,"is_featured":65,"published_at":82,"created_at":83,"updated_at":84,"allSlugs":85,"author":90,"date":82},"6dad42e0-12e0-4df0-b05c-5aa2a12945a6","necesse-secrets-update-crossovers-april-2026","Necesse Secrets Update Live: Palworld & Valheim Crossovers (April 2026)","Necesse Secrets Update (v1.2.0) launched April 9, 2026 with Palworld, Valheim, Rimworld and Core Keeper crossovers. Here's what's new and what your server needs.","The Necesse Secrets Update (v1.2.0) is **live on Steam right now**, and it's one of the most unexpected crossover patches we've seen in the survival-sandbox genre this year. Fair Games Studio dropped the update on **April 9, 2026**, threading hidden cameos from Palworld, Valheim, Rimworld and Core Keeper directly into your normal world generation — the kind of Easter-egg hunt that fits perfectly with Necesse's \"explore, discover, settle\" loop.\n\nIf you've been running a Necesse server since the 1.0 launch last October, this is the patch worth pulling players back for. Here's everything in Secrets, why the crossover angle matters, and what it means for anyone hosting a dedicated Necesse server.\n\n## Release Date\n\n![Necesse Secrets Update banner — April 9, 2026 release](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fnecesse-secrets-update-banner.png)\n\nThe Necesse Secrets Update went live on **April 9, 2026**, exactly six months after the game's full 1.0 release in October 2025. Fair Games Studio launched it with a **35% Steam sale** running through the week, and confirmed the next major content patch is already scheduled for **summer 2026**.\n\n## The Crossover Cameos\n\nThe marquee feature — and the reason Secrets has the name it does — is a set of hidden character and item cameos lifted from four other survival titles:\n\n- **Palworld** — a \"best Pal\" cameo shows up as a discoverable creature you can befriend in the world\n- **Valheim** — a \"wise friend\" NPC tied to a specific biome event\n- **Rimworld** — a \"'friendly' creature\" (the studio's scare quotes, not ours — expect trouble)\n- **Core Keeper** — a mysterious structure that spawns in the underground layers\n\nFair Games has deliberately kept exact spawn conditions vague so players discover them organically. Practically, that means your server community is about to start sharing screenshots and spawn tips in Discord for the next two weeks. Lean into it.\n\n![Necesse settlement — a player village on a Necesse server](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fnecesse-secrets-update-settlement.jpg)\n\n## Combat: Sword Resilience-on-Hit\n\nSwords get a meaningful buff in 1.2.0. They now **regenerate resilience on hit**, which quietly repositions them against bows and magic for extended fights. If your server has endgame players grinding bosses like the Crystal Dragon or Cryo Queen, expect the melee metagame to shift — sword-and-shield builds become genuinely viable solo-pushes again instead of strictly a group pick.\n\nNew trinkets reinforce this direction, most notably the **Clockwork Heart** (turns half your health into resilience and regenerates resilience at full HP). On a PvE server, that's a build-defining item.\n\n## Incursion Perks\n\nTwo new Incursion Perks are in:\n\n- **\"Are you not entertained?\"** — scales enemy numbers and difficulty up in exchange for better loot\n- **\"All the buffs!\"** — stacks temporary player buffs during the incursion\n\nBoth are server-admin catnip. Run a themed \"entertainment night\" on a Friday with the first perk, or hand out the buff perk during your weekly boss run.\n\n## Settler AI and Revival\n\n![Necesse Cryo Queen boss fight with settler army — new AI and revival](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fnecesse-secrets-update-boss-combat.jpg)\n\nSettlers got the biggest quality-of-life pass in the patch. They're smarter about pathing, less likely to clip themselves into walls during raids, and — most importantly — they can now be **revived after death**. That removes one of the biggest friction points in long-running colonies, where losing a specialized settler to a one-off ambush used to mean restarting their entire skill grind.\n\n## New Craftables\n\nSecrets isn't just cameos. There's a solid chunk of new crafting content:\n\n- **Ancient Roots** — a new material used in several endgame recipes\n- **Tracker Potion** — reveals nearby creatures on your minimap, huge for cave expeditions\n- **Jail Fence** — self-explanatory, and yes, your settlers *can* be imprisoned\n- **Shark Meat \u002F Shark Fillet** — new cooking recipes tied to the coastal biomes\n\n## What This Means for Your Necesse Server\n\nIf you're running a dedicated Necesse server, here's the practical checklist:\n\n- **Back up your world before updating.** Secrets is a content patch, not a wipe, but `.world` files should always be saved before a major version bump.\n- **Update during a low-traffic window.** Servers need a restart after upgrading to 1.2.0; a midweek morning is ideal.\n- **Expect a player spike.** Established indie-survival updates consistently drive 2–4× concurrent-player bumps for the first ~10 days. Check your RAM headroom before the weekend.\n- **Warn players about new spawns.** Crossover creatures can appear in existing worlds, and the \"friendly\" Rimworld cameo can surprise an unprepared solo player. Drop a note in your server chat.\n- **Consider a fresh world.** Six months after 1.0, a new map tied to the Secrets launch is a clean excuse to bring lapsed players back.\n\nPerformance-wise, 1.2.0 doesn't meaningfully change server-side CPU or RAM requirements. A 2–4 GB allocation is right for most populations under 10 concurrent players; bump to 6 GB if you're pushing 15+ or running heavy incursions.\n\n## Worth Coming Back For?\n\nYes, unambiguously. Necesse is a small-team passion project that has consistently punched above its weight, and Secrets is the kind of update that could only come from developers who genuinely play other games in the genre. The crossovers are playful without being gimmicky, the sword resilience change is a proper balance move, and settler revival fixes a long-standing pain point. If your server has been idle since January, this is the patch to turn it back on.\n\n## Host Your Necesse Server with DoomHosting\n\nRunning Necesse on your own dedicated server means no player-slot caps, no performance throttling, and instant updates the moment a patch like Secrets drops. DoomHosting runs Necesse on high-clock NVMe hardware, with automatic backups and one-click version swaps — so when the summer 2026 content patch lands, you're up on day one.\n\n**[Start your Necesse server →](\u002Fnecesse-server-hosting)**\n\nSecrets is live. The Pals are hiding. Go find them.","necesse update, necesse secrets update, necesse 1.2.0, necesse palworld crossover, necesse valheim, necesse patch notes, necesse server hosting, necesse dedicated server, necesse april 2026","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fnecesse-secrets-update-banner.png","2026-04-20T07:13:28.473+00:00","2026-04-20T07:14:17.144635+00:00","2026-05-06T15:35:29.152123+00:00",{"da":86,"de":87,"en":76,"pl":88,"sv":89},"necesse-secrets-opdatering-crossovers-april-2026","necesse-secrets-update-crossover-april-2026","necesse-secrets-update-crossovery-kwiecien-2026","necesse-secrets-uppdatering-crossovers-april-2026",{"name":63,"role":64},{"id":92,"slug":93,"title":94,"description":95,"content":96,"keywords":97,"featured_image":98,"category":62,"author_name":63,"author_role":64,"is_published":10,"is_featured":10,"published_at":99,"created_at":100,"updated_at":101,"allSlugs":102,"author":107,"date":99},"558e4052-2ffe-4482-9e4f-98aacaec1e37","minecraft-26-2-snapshot-3-sulfur-spikes-chaos-cubed-april-2026","Minecraft 26.2 Snapshot 3 Adds Sulfur Spikes: Chaos Cubed Drop Testing Now","Minecraft 26.2 Snapshot 3 landed April 14, 2026 with Sulfur Spikes, sulfur cubes, cinnabar blocks, and gas pools. Here is what Chaos Cubed tests now.","Mojang dropped Minecraft 26.2 Snapshot 3 on April 14, 2026 — the third test build for the upcoming **Chaos Cubed** game drop — and the headline addition is a brand-new cave feature that actually bites back. **Sulfur Spikes** form stalactites and stalagmites in the new Sulfur Caves biome, merge into towering columns when they meet, and deal damage to anyone who falls on them or stands underneath when one breaks loose. It is the sharpest, most tactile thing Mojang has added to caves since dripstone.\n\nIf you have been following the Chaos Cubed snapshots, here is where the drop stands right now and what it means for your server.\n\n## Release Date\n\nMinecraft 26.2 Snapshot 3 was released on **April 14, 2026**, on the Java Edition snapshot channel. It follows Snapshot 1 (April 7) and Snapshot 2 (April 9). The full Chaos Cubed drop — **Java 26.2 and Bedrock 26.30** — is targeted for **Q2 2026**, as announced at Minecraft LIVE in March. Some features are also appearing in **Bedrock 26.20 Preview** for parallel testing.\n\n## What Is Chaos Cubed?\n\nChaos Cubed is the next named game drop, and it is entirely focused on a single new underground biome: the **Sulfur Caves**. Think color, chemistry, and bouncy physics, all stacked on top of the cave system you already know.\n\nThe drop introduces three major systems:\n\n- A new **biome** (Sulfur Caves) with two new block families — sulfur and cinnabar — each with polished, brick, and chiseled variants plus stairs, slabs, and walls.\n- A new **mob** (the Sulfur Cube) with a physics gimmick no other mob has.\n- A new **hazard** (Potent Sulfur pools emitting nausea gas) plus a new generating feature in Snapshot 3: **Sulfur Spikes**.\n\nThat is a lot of new content in one drop — roughly a match for what Caves & Cliffs delivered per biome.\n\n## Sulfur Spikes — The Snapshot 3 Headliner\n\n![Minecraft Sulfur Caves biome with sulfur and cinnabar columns](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fminecraft-chaos-cubed-sulfur-cave.jpg)\n\nSulfur Spikes generate naturally on sulfur blocks inside Sulfur Caves. They come in two orientations: **stalactites** from the ceiling, **stalagmites** on the floor. Place one on the ceiling and another on the floor in the same column, and their tips merge into a single continuous pillar — unless you sneak-place, which keeps them separate.\n\nTwo behaviors matter for survival:\n\n- A **stalactite that loses its support falls**, and the tip deals damage on impact.\n- A **stalagmit on the floor deals damage when you fall on it**, scaled to your fall distance, much like dripstone.\n\nThey break instantly to thrown **tridents**, which is new — and four Sulfur Spikes craft back into a Sulfur block, so they are not a dead-end resource. Expect builders to use them as a sulfur-themed alternative to dripstone for traps, farms, and vertical accents.\n\n## The Sulfur Cube — A Mob That Absorbs Blocks\n\n![Minecraft Sulfur Cube mob, a pale yellow passive cube from the Chaos Cubed drop](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fminecraft-chaos-cubed-sulfur-cube.jpg)\n\nThe star of the whole drop is the **Sulfur Cube**: a passive slime-shaped mob that spawns in Sulfur Caves. It is not dangerous on its own, but it has one trick that breaks from every other mob in Minecraft — **it can absorb a full block and take on that block's physics**.\n\nFeed it ice and it slides across surfaces. Feed it a moss block and it sticks to nearby blocks. Feed it wood and it bounces. Kill one and it splits into two smaller cubes, like slimes and magma cubes. Snapshot 1 added the mob; Snapshot 3 closed a loophole where you could pick one up with a boat, so expect more balance passes before final release.\n\nIf you are dreaming about the maps this enables — bounce-pad parkour, ice-physics puzzle rooms, sticky block farms — you are reading the drop correctly.\n\n## Potent Sulfur, Gas Pools, and a New Kind of Hazard\n\nInside Sulfur Caves you will also find **sulfur pools**: shallow water pools where **Potent Sulfur** blocks generate on the bottom. The pool surface emits a yellow gas cloud, and standing in it inflicts the **Nausea** effect. Snapshot 3 locked in a balance change — Potent Sulfur can no longer be crafted back into regular Sulfur — so once you harvest one, it is committed.\n\nCombined with the new Sulfur Spikes, Sulfur Caves now read as the first cave biome with a coherent **environmental hazard loop**: gas at the pools, spikes at the ceilings and floors, a mob that rewrites the physics of the room. This is deliberate survival design, not cosmetic decoration.\n\n## Vulkan Renderer Is Quietly Shipping Too\n\nSnapshot 1 also introduced an experimental **Vulkan renderer** as an alternative to Java Edition's default OpenGL pipeline. It is not ready for everyone yet — you enable it in Video Settings — but if you run a heavy shader or high-render-distance setup, it is worth testing. Early reports point to better frame pacing on modern GPUs.\n\n## What This Means for Your Server\n\nSnapshots are experimental — they are not for your main survival world. If you want to test Chaos Cubed with friends before the full drop lands in Q2, here is the checklist:\n\n- **Back up your world** before loading any snapshot build. Snapshot saves are one-way and often will not load in later stable versions.\n- **Run a dedicated snapshot test world**, not your main server. Spin up a second instance on your hosting panel and point it at the snapshot JAR.\n- **Expect version drift**: Snapshots 1, 2, and 3 each added or changed behavior. Keep notes on which snapshot you are running so bug reports make sense.\n- **Watch RAM** if you use mods. Vanilla snapshots run lean, but the moment you add Fabric or shader packs to a 26.2 test, your memory ceiling climbs fast.\n- **Bedrock testers**: some Chaos Cubed features appear in **Bedrock 26.20 Preview** ahead of the main drop. Run that on a separate realm if you play on console.\n\n## Should You Jump In Now?\n\nYes, if you want to shape how the drop lands. Snapshot 3 is stable enough for focused playtesting — the Sulfur Cube's physics absorption alone is worth a session. If you are a map-maker, get in early; the block-absorb gimmick will define the best Chaos Cubed adventure maps by launch. If you are a pure survival player, wait for the stable Java 26.2 release later this quarter.\n\n## Host Your Minecraft Server with DoomHosting\n\nRunning snapshot builds needs a host that lets you switch JAR versions cleanly and roll back without losing your map. DoomHosting Minecraft servers ship with one-click JAR switching, automatic world backups before each update, and enough RAM headroom to test Vulkan and Fabric side by side.\n\n**[Start your Minecraft server →](\u002Fminecraft-server-hosting)**\n\nChaos Cubed is shaping up to be the most physics-driven drop since slime blocks — and Sulfur Spikes are the sharpest new way Minecraft has found to hurt you in the dark. Test it now, or wait for stable and walk in blind.","Minecraft 26.2 Snapshot 3, Minecraft Chaos Cubed, Minecraft sulfur spikes, Minecraft sulfur caves, Minecraft sulfur cube, Minecraft snapshot April 2026, Minecraft patch notes, Minecraft server hosting, Minecraft dedicated server, cinnabar blocks Minecraft","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fminecraft-chaos-cubed-banner.jpg","2026-04-19T07:17:29.397+00:00","2026-04-19T07:17:44.682419+00:00","2026-05-06T15:35:29.052918+00:00",{"da":103,"de":104,"en":93,"pl":105,"sv":106},"minecraft-26-2-snapshot-3-svovlspyd-chaos-cubed-april-2026","minecraft-26-2-snapshot-3-schwefelstacheln-chaos-cubed-april-2026","minecraft-26-2-snapshot-3-kolce-siarkowe-chaos-cubed-kwiecien-2026","minecraft-26-2-snapshot-3-svavelspetsar-chaos-cubed-april-2026",{"name":63,"role":64},{"id":109,"slug":110,"title":111,"description":112,"content":113,"keywords":114,"featured_image":115,"category":62,"author_name":63,"author_role":64,"is_published":10,"is_featured":65,"published_at":116,"created_at":117,"updated_at":118,"allSlugs":119,"author":121,"date":116},"08047ed8-f189-471e-abf9-ba575105a423","enshrouded-update-8-forging-the-path-april-2026","Enshrouded Update 8 Release Date: Forging the Path Launches April 21, 2026","Enshrouded Update 8 'Forging the Path' launches April 21, 2026: full combat overhaul, skill tree reset, upgradeable armor & rings. Here's what to expect.","If you've been waiting for the Enshrouded update that finally fixes combat, rebuilds the skill tree, and gives your armor a reason to exist — it's almost here. **Update 8: Forging the Path** drops on **April 21, 2026**, and it's the biggest mechanical overhaul the game has shipped since launch.\n\nThis isn't a content drop with new zones and bosses. It's a foundations update: Keen Games tore up combat, progression, and gear systems and rebuilt them with 1.0 in mind. If you run a server, this is the kind of patch that's going to bring lapsed players back.\n\n## Release Date: April 21, 2026\n\nKeen Games confirmed the release date in their April 2026 developer stream. Update 8 rolls out simultaneously on PC (Steam) and Xbox Series X|S. Servers will need to update to match — more on that below.\n\n## The Combat Overhaul\n\nCombat was easily the most-criticized system in Enshrouded, and Keen has rebuilt it from the ground up.\n\n![Enshrouded combat — a mage and warrior fighting a massive creature in the Shroud](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fenshrouded-update-8-combat.jpg)\n\n- **Heavy attacks on every weapon** — hold the attack button for a higher-damage, higher-stamina hit\n- **Weapon ultimates (Special Attacks)** — charge a bar through normal attacks, then unleash weapon-specific finishers with mobility and stagger immunity\n- **I-frames on dodge rolls** via the new \"Strategic Maneuver\" skill — Soulslike timing mechanics are in\n- **Two-handed weapons reworked** — greatswords, greataxes, and hammers get new animations and fresh identity\n- **Mid-air attacks** — Upward Slash and Crashdown land reliably on airborne targets\n- **Reduced auto gap-closing** — you have to actually move to the enemy now\n- **Smarter enemies** — mobs dodge projectiles and reposition mid-fight\n\n## Skill Tree Rebuilt From Scratch\n\nThe old skill tree is gone. The new one:\n\n- **Nodes have levels** — invest incrementally instead of all-or-nothing\n- **Lower initial node costs** — you can reach the builds you want faster\n- **Double Jump moved to center** — earlier access for the mobility that makes exploration fun\n- **Many mandatory nodes are now optional** — build diversity finally exists\n\n**Important:** when you log in after April 21, your skill tree will be reset and you'll get all your skill points back. Plan your respec before you launch the client.\n\n## Gear System: Armor, Shields & Rings Are Now Upgradeable\n\nThis is the change long-time players have been asking for.\n\n![Enshrouded endgame — a full party fighting an elite enemy with varied gear and class archetypes](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fenshrouded-update-8-boss-fight.jpg)\n\n- **Every gear slot is upgradeable now** — weapons, armor, shields, and rings\n- **Rarity determines upgrade ceiling** — Legendary pieces scale highest\n- **New perk: \"+1 to specific skill levels\"** — gear directly boosts your build\n- **Salvage system** — break down unused armor\u002Fshields\u002Frings into runes\n- **Crafting NPCs specialize** — Blacksmith handles warrior gear, Alchemist mage, Huntress ranger\n\nArmor values have been rebalanced, so don't panic if your numbers look smaller on April 21 — damage math has changed too.\n\n## Adventure Sharing V1\n\nA new feature lets you share your builds and housing creations directly from inside the game UI. Keen calls it a \"foundational step\" toward shared adventures and player-made challenges. Expect it to work like read-only snapshots — inspiration without griefing risk.\n\n## Stealth, Reworked\n\nThe old stealth system only worked if you got within three feet of a lone enemy from behind. The new one is a proper overhaul — Keen has been light on specifics, but they've acknowledged the current version \"rarely actually works.\"\n\n## What This Means for Your Server\n\nIf you run an Enshrouded server, here's the practical checklist:\n\n1. **Your server must update** — plan a window around the April 21 launch; expect some downtime\n2. **Back up your save** — the skill tree reset is client-side, but gear balance changes are server-wide\n3. **Warn your players about the respec** — nobody wants to log in and find their build gone\n4. **Expect a player spike** — major updates pull lapsed players back; if you're on a lean plan, consider sizing up temporarily\n\nAt **DoomHosting**, our Enshrouded servers auto-update to the latest build, and you can scale CPU and RAM from the panel in seconds — no ticket, no downtime scheduling.\n\n## Is Update 8 Worth Coming Back For?\n\nShort answer: yes. Combat was the thing most players quit over, and Keen didn't just patch it — they rebuilt it. Combine that with gear you can actually progress, a skill tree that respects your time, and Adventure Sharing as a social hook, and you've got the best reason to spin up a fresh server since launch.\n\nThe full 1.0 release is still planned for autumn 2026. Update 8 is the dress rehearsal.\n\n## Host Your Enshrouded Server with DoomHosting\n\nWe've been hosting Enshrouded since day one. Instant setup, NVMe storage, low-latency European nodes, automatic Update 8 patching the moment it drops, and 24\u002F7 support from a team that actually plays the game.\n\n**[Start your Enshrouded server →](\u002Fenshrouded-server-hosting)**\n\nApril 21. Forge your path.","enshrouded update 8, enshrouded update 8 release date, enshrouded forging the path, enshrouded update 8 patch notes, enshrouded combat overhaul, enshrouded skill tree reset, enshrouded april 21 2026, enshrouded gear upgrade, enshrouded server hosting, enshrouded dedicated server, enshrouded 1.0, keen games update 8","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fenshrouded-update-8-forging-the-path-banner.png","2026-04-18T19:12:39.625+00:00","2026-04-18T19:13:21.10448+00:00","2026-05-06T15:35:29.007325+00:00",{"da":110,"de":110,"en":110,"pl":120,"sv":110},"enshrouded-update-8-forging-the-path-kwiecien-2026",{"name":63,"role":64},{"id":123,"slug":124,"title":125,"description":126,"content":127,"keywords":128,"featured_image":129,"category":62,"author_name":63,"author_role":64,"is_published":10,"is_featured":65,"published_at":130,"created_at":131,"updated_at":132,"allSlugs":133,"author":138,"date":130},"e96e9653-9a8c-4b25-a177-bd29862bd970","dune-awakening-private-servers-announced-april-2026","Dune: Awakening Is Getting Private Servers — Here's Everything You Need to Know","Funcom confirmed self-hosted dedicated servers for Dune: Awakening in their April 2026 Developer Update. Here's what it means and how to host your own.","If you've been waiting for the moment Dune: Awakening would finally let players run their own servers — that moment has arrived. In their **April 2026 Developer Update**, Funcom officially confirmed that **self-hosted dedicated servers** are coming to Dune: Awakening. This is arguably the biggest community-facing announcement since the game launched, and the ripple effects are going to be felt for years.\n\n## What Funcom Announced\n\nFuncom's April 2026 Developer Update confirmed **private, self-hosted dedicated servers** for Dune: Awakening. Up until now, the game ran exclusively on Funcom's official servers — no way to spin up your own private slice of Arrakis.\n\nWith dedicated server support coming, players will be able to:\n\n- **Run private servers** for whitelisted communities, guilds, or friend groups\n- **Customize server settings** — rules, rates, PvP toggles, and more\n- **Control the experience** without the chaos of public servers\n- **Build persistent communities** on a server they own and manage\n\n## The PvE Pivot: A Friendlier Arrakis for Everyone\n\nAlongside the server announcement, Funcom revealed a significant **shift in design philosophy**: Dune: Awakening is pivoting to a **PvE-first experience**.\n\n- **PvP will be opt-in or zone-limited**, rather than the default\n- **Cooperative exploration and survival** becomes the primary game loop\n- **Solo and small-group players** get a far more welcoming environment\n- **Private servers** let communities set their own PvP rules entirely\n\nFor players who've always wanted to explore Arrakis, dig for spice, and build bases *without* being ganked — this is the update you've been waiting for.\n\n## What to Expect from Private Servers\n\nBased on Funcom's track record with Conan Exiles and other titles:\n\n- **Dedicated server software** distributed via Steam or standalone\n- **Config file access** for game rules, rates, and world settings\n- **Mod support** potentially down the line\n- **Performance** dependent on hosting hardware — which is where a quality host matters enormously\n\nDune: Awakening is a **survival MMO** built for large concurrent player counts. You'll need a host that delivers **low latency**, **NVMe SSD storage**, and enough CPU headroom to keep pace with an active Arrakis.\n\n## When Can You Host?\n\nNo hard date yet, but development is actively underway. With a **console launch planned for late 2026**, the private server rollout will likely follow — meaning we're looking at **late 2026 or early 2027**.\n\nPlayers are already searching for hosting options right now. Get ahead of the curve.\n\n## Get Ready with DoomHosting\n\nAt **DoomHosting**, we're fully committed to offering **Dune: Awakening dedicated server hosting** the moment Funcom makes it possible. Instant setup, high-performance hardware, low-latency nodes across Europe, and 24\u002F7 support from a team that actually plays games.\n\nRegister your interest today and be the first to know when Dune: Awakening hosting goes live.\n\n**[Stay tuned at DoomHosting →](\u002F)**\n\nThe sands of Arrakis are shifting. Make sure you're ready.","dune awakening private servers, dune awakening dedicated server, dune awakening server hosting, dune awakening pve, dune awakening 2026, dune awakening self hosted, funcom private server, arrakis server hosting","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fdune-awakening-private-servers.jpg","2026-04-12T12:25:49.074+00:00","2026-04-12T12:25:51.516978+00:00","2026-05-06T15:35:28.85117+00:00",{"da":134,"de":135,"en":124,"pl":136,"sv":137},"dune-awakening-private-servere-annonceret-april-2026","dune-awakening-private-server-angekuendigt-april-2026","dune-awakening-prywatne-serwery-ogloszono-kwiecien-2026","dune-awakening-privata-servrar-annonserade-april-2026",{"name":63,"role":64},{"id":140,"slug":141,"title":142,"description":143,"content":144,"keywords":145,"featured_image":146,"category":62,"author_name":63,"author_role":64,"is_published":10,"is_featured":65,"published_at":130,"created_at":147,"updated_at":148,"allSlugs":149,"author":153,"date":130},"1160aaeb-70f1-4eaa-9401-01939b7f0c85","soulmask-1-0-shifting-sands-dlc-dedicated-server","Soulmask 1.0 Is Here — Shifting Sands DLC, New Masks & Why You Need a Dedicated Server","Soulmask 1.0 launched April 10, 2026 with the free Shifting Sands DLC — Egyptian deserts, airships, 4 divine masks & more. Host your tribe on a DoomHosting server.","## Soulmask Has Left Early Access — And It Brought a Desert With It\n\nAfter nearly two years in Early Access, **Soulmask** officially launched as version 1.0 on **April 10, 2026**. The full release marks a massive milestone for one of survival gaming's most ambitious tribe-builders — and it didn't arrive empty-handed. Alongside the 1.0 launch comes the **free \"Shifting Sands\" DLC**, a sprawling Egyptian desert expansion packed with new regions, divine masks, airships, and hundreds of new tribesman talents.\n\nIf your tribe has been waiting for the right moment to dive in — or come back — this is it. And if you want to make the most of everything Soulmask 1.0 has to offer, you're going to want a **dedicated server**.\n\n---\n\n## What's New in Soulmask 1.0\n\nThe 1.0 release isn't just a version number bump. The developers at CampFire have spent months polishing the core experience — refining combat, improving AI behavior, tightening progression systems, and squashing the bugs that lingered from Early Access. The result is the most stable, complete version of Soulmask yet.\n\n**Key improvements in 1.0:**\n- Fully refined tribe management and NPC companion systems\n- Improved combat responsiveness and enemy AI\n- Polished late-game progression and endgame content\n- Stability improvements and performance optimizations across the board\n- A complete, handcrafted world ready for serious multiplayer sessions\n\nThis is the version of Soulmask you've been waiting to play with friends.\n\n---\n\n## Shifting Sands DLC — A Free Desert Expansion You Can't Miss\n\nThe **Shifting Sands DLC** is available for free from **April 10 through May 10, 2026**. Claim it during this window and it's yours to keep forever. After May 10, it'll be available for purchase at **$19.99** — so don't sleep on it.\n\n### A Whole New Region\n\nThe centerpiece of Shifting Sands is an **Egyptian desert region** that rivals the base game's map in sheer size. Ancient ruins, scorching dunes, and forgotten temples stretch across an entirely new biome, bringing a dramatically different visual identity and survival challenge compared to the jungle-heavy base game.\n\n### Four New Divine Masks\n\nMasks are the heart of Soulmask's identity, and Shifting Sands adds four powerful **divine masks** inspired by Egyptian mythology:\n\n- **Horus** — The falcon-eyed hunter, master of precision\n- **Anubis** — The death-walker, commanding the unseen\n- **Sobek** — The river-born warrior, fierce and relentless\n- **Amun-Ra** — The sun sovereign, wielding radiant power\n\nEach mask brings unique abilities and playstyle shifts that will completely change how you approach combat and tribe leadership.\n\n### Airships and Desert Ships — Your New Mobile Bases\n\nPerhaps the most exciting addition in Shifting Sands: **airships and desert ships** that function as fully mobile bases. With **100+ buildable parts**, **6 mountable weapons**, and an **anti-gravity engine**, these vessels let your tribe roam, raid, and rule the desert in style. Setting up a flying fortress with your crew on a dedicated server is going to be something else entirely.\n\n### More Tribesmen, More Enemies\n\n- **325 new tribesman talents** to discover and assign — deepening the already rich NPC customization system\n- **Soulcall Hound** — a terrifying new creature that hunts by sound\n- **Onyx Scarab** — an armored beetle enemy that swarms in packs\n\nThe desert is alive, dangerous, and absolutely worth exploring.\n\n---\n\n## Why You Need a Dedicated Server for Soulmask Multiplayer\n\nSoulmask is, at its core, a **multiplayer tribe game**. Yes, you can play solo — but the experience the game is designed around is building, raiding, and surviving with a group. That's where a **Soulmask dedicated server** becomes not just convenient, but essential.\n\nHere's why playing on a dedicated server transforms the experience:\n\n- **Always online** — Your tribe's world runs 24\u002F7. Tribesmen keep working, your base stays active, and the world evolves even when you're offline.\n- **No host dependency** — On peer-to-peer sessions, the game ends when the host logs off. With a dedicated server, anyone can play at any time.\n- **Better performance** — Dedicated servers offload processing from your own machine, resulting in smoother gameplay and less lag during large raids or complex base interactions.\n- **Full control** — Customize server settings, manage player permissions, set your own rules, and run the tribe your way.\n- **Stability for the long haul** — Soulmask worlds are meant to grow over weeks and months. A dedicated server gives you the foundation to build something truly epic.\n\nWith **Shifting Sands** bringing airships, massive new enemies, and hundreds of new tribal talents into the mix, your server is going to be busier than ever. You want it to be ready.\n\n---\n\n## Start Your Soulmask Server with DoomHosting\n\nReady to claim the desert? **DoomHosting** offers high-performance **Soulmask dedicated servers** built for serious tribes. Easy setup, low latency, full configuration options, and support that actually knows survival games.\n\nWhether you're forming a fresh tribe for the 1.0 launch or bringing your veterans back for Shifting Sands, DoomHosting has you covered.\n\n**[Get your Soulmask server at DoomHosting →](\u002Fsoulmask-server-hosting)**\n\nThe dunes are waiting. Don't make your tribe play on someone else's connection.","soulmask 1.0, shifting sands dlc, soulmask dedicated server, soulmask server hosting, soulmask multiplayer, soulmask tribe server, soulmask full release, soulmask egyptian dlc","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fsoulmask-shifting-sands-dlc.jpg","2026-04-12T12:25:51.401023+00:00","2026-05-06T15:35:28.952587+00:00",{"da":150,"de":141,"en":141,"pl":151,"sv":152},"soulmask-1-0-shifting-sands-dlc-dedikeret-server","soulmask-1-0-shifting-sands-dlc-serwer-dedykowany","soulmask-1-0-shifting-sands-dlc-dedikerad-server",{"name":63,"role":64},{"id":155,"slug":156,"title":157,"description":158,"content":159,"keywords":160,"featured_image":161,"category":162,"author_name":63,"author_role":163,"is_published":10,"is_featured":65,"published_at":164,"created_at":165,"updated_at":166,"allSlugs":167,"author":172,"date":164},"9c0b701c-6c03-4ff4-adea-c0d1135f66c2","best-v-rising-server-hosting-2026","Best V Rising Server Hosting [2026]","Looking for the best V Rising server hosting in 2026? We cover hardware requirements, co-op setup for up to 40 players, Invaders of Oakveil configuration, and why a dedicated server beats running it on your own PC.","V Rising launched in Steam Early Access in May 2022 and hit full release on May 8, 2024 after selling over 3 million copies before version 1.0. Developed by Stunlock Studios, it puts you in the role of a weakened vampire clawing back power in the world of Vardoran - hunting humans for blood, building a castle, and battling powerful V Blood bosses to absorb their abilities. The 1.1 update, Invaders of Oakveil, added a new region, new boss types, and expanded the endgame considerably.\n\nIf you want to run the game with friends, a dedicated server is the right move. Running a session off your gaming PC works for a quick test, but once your group wants a world that stays online when you log off - or once you hit 8-10 players - performance on consumer hardware starts to break down.\n\n![V Rising - gothic forest exploration in Vardoran](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fvrising-server-hosting-ss1.jpg)\n\n## What Is V Rising?\n\nV Rising is a vampire survival action RPG built around an isometric perspective and a day-night cycle that shapes every decision. During daylight you take heavy sun damage and must plan routes using shadow. At night you hunt, raid human settlements, and push into the cursed wilderness to find V Blood carriers - bosses that grant new abilities when you drain them.\n\nThe game supports up to 40 players on a single dedicated server, split across PvE and PvP modes. Clan sizes, castle sieges, blood drain rates, and day length are all configurable, making it flexible enough for a private group of four or a large community server.\n\n## V Rising Dedicated Server Requirements\n\nStunlock Studios provides an official dedicated server tool via SteamCMD (App ID 1829350). It runs headless on both Windows and Linux - no GPU required.\n\n**Minimum specs (4-10 players):**\n- CPU: 4-core at 3.0 GHz or faster\n- RAM: 4 GB\n- Storage: 10 GB SSD\n- Network: 50 Mbps stable uplink\n\n**Recommended specs (up to 40 players):**\n- CPU: 6-8 core at 3.5 GHz or faster\n- RAM: 8-16 GB (12 GB recommended for full 40-player sessions)\n- Storage: 20 GB NVMe SSD\n- Network: 1 Gbps\n\n**Required ports (UDP):**\n- 9876 - game port\n- 9877 - Steam query port\n\nStorage speed matters here. V Rising saves world state frequently during active sessions - castle changes, terrain events, player inventory snapshots. On slower drives this creates stutter spikes at peak player counts. NVMe is not a luxury if you plan on running more than 10-15 players.\n\n## How V Rising Multiplayer Works\n\nV Rising uses a standard dedicated server model. The server runs continuously and persists your world independently of whether any players are connected. This means your base keeps existing and the world evolves (resource respawns, day cycle, etc.) even when your whole group is offline.\n\nThe main server config lives in two files:\n\n**ServerHostSettings.json** controls:\n- Server name and description\n- Max connected players (max 40)\n- Server password\n- Game port and query port\n- Save directory\n\n**ServerGameSettings.json** controls gameplay rules:\n- `BloodDrainModifier` - how fast blood empties (default 1.0)\n- `UnitStatModifiers_Global` - adjust enemy difficulty\n- `CastleStatModifiers_Global` - tweak castle HP and siege behavior\n- `PlayerInteractionSettings` - PvP\u002FPvE toggle, friendly fire, clan options\n- `DayDurationInSeconds` - length of a full day cycle\n- `VSPlayerSettings` - player damage and dueling rules\n\nA common mistake is leaving server settings at defaults and wondering why the blood drain feels punishing for a small friend group. Reducing `BloodDrainModifier` to 0.5 or 0.3 gives casual groups a more comfortable pace without removing the mechanic entirely.\n\n![V Rising - castle building and vampire throne room](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fvrising-server-hosting-ss2.jpg)\n\n## Invaders of Oakveil and Server Considerations\n\nThe 1.1 update, Invaders of Oakveil, added the Oakveil Woodlands - a new late-game biome with a dedicated boss lineup and new enemy faction. From a server performance standpoint, the update increased the active chunk count loaded when players explore the new zone. If your group is heavy on endgame content, plan for the higher end of the RAM range (12-16 GB) when 15 or more players are active simultaneously.\n\nThe update also added the Cursed Forest rework and new vampire lord abilities, all of which are server-side mechanics. No client-side mods are required to access the update content - it is all handled through the dedicated server binary.\n\n## Self-Hosting vs Dedicated Hosting\n\nRunning V Rising from your gaming PC has a real cost:\n\n- Your PC must stay on whenever friends want to play\n- Your home internet upload speed is shared between the game server and your own connection\n- Power consumption adds up over weeks of hosting\n- A hardware failure or ISP outage takes the whole group offline\n\nA dedicated server host solves all of this. You get a machine running in a data center with guaranteed uplink, managed hardware, and daily backups. For a group of 6-10 players, the monthly cost is less than a single round of drinks.\n\n![V Rising - raiding human settlements at night](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fvrising-server-hosting-ss3.jpg)\n\n## Why Choose DoomHosting for V Rising\n\nDoomHosting runs game servers on NVMe SSD hardware in European data centers, which matters for V Rising's frequent world saves. The panel gives you one-click server installation, direct access to config files (ServerHostSettings.json and ServerGameSettings.json), and automatic restarts if the process crashes.\n\nSetup takes under 5 minutes from ordering to having a running server your friends can join.\n\nGet your V Rising server running today at [DoomHosting V Rising Server Hosting](\u002Fgames).\n","V Rising server hosting, V Rising dedicated server, V Rising multiplayer server, best V Rising server hosting 2026, V Rising server setup, Invaders of Oakveil server, V Rising co-op server","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fvrising-server-hosting-ss2.jpg","guide","Gaming Writer","2026-03-18T09:00:00+00:00","2026-03-18T09:07:24.907587+00:00","2026-05-06T15:35:28.903755+00:00",{"da":168,"de":169,"en":156,"pl":170,"sv":171},"bedste-v-rising-server-hosting-2026","bestes-v-rising-server-hosting-2026","najlepszy-hosting-serwera-v-rising-2026","basta-v-rising-serverhosting-2026",{"name":63,"role":163},{"id":174,"slug":175,"title":176,"description":177,"content":178,"keywords":179,"featured_image":180,"category":162,"author_name":63,"author_role":163,"is_published":10,"is_featured":65,"published_at":181,"created_at":182,"updated_at":183,"allSlugs":184,"author":189,"date":181},"8ef5c12d-adc9-4d14-8058-2272a0361cf8","pterodactyl-panel-complete-guide","Pterodactyl Panel: A Complete Guide for Game Server Owners","Learn everything about Pterodactyl Panel - the free, open-source game server management panel. Features, setup tips, Docker integration, and why hosting providers use it.","If you have ever managed a game server, you have probably heard of Pterodactyl Panel. It is the most popular open-source game server management panel out there, used by thousands of hosting companies, communities, and individual server owners worldwide. Built with PHP, React, and Go, it has been the go-to solution since 2015 for anyone who wants a professional-grade control panel without paying monthly licensing fees.\n\nIn this guide, we break down everything you need to know about Pterodactyl Panel - what it does, how it works, and why it matters for game server hosting.\n\n![Pterodactyl Panel dashboard showing server list with Minecraft and Bungeecord servers](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fpterodactyl-panel-dashboard.jpg)\n\n## What Is Pterodactyl Panel?\n\nPterodactyl is a free, open-source game server management panel licensed under MIT. It gives you a clean web interface to create, manage, and monitor game servers. The panel handles user management, resource allocation, file management, server console access, scheduling, and more.\n\nThe project consists of two main components:\n\n- **Panel** - The web frontend built with PHP (Laravel) and React. This is where admins and users interact with their servers.\n- **Wings** - The server-side daemon written in Go that actually runs and manages the game server processes inside Docker containers.\n\nThis separation means you can run the panel on one machine and have multiple Wings nodes across different locations, making it easy to scale.\n\n## Key Features\n\n### Docker-Based Isolation\n\nEvery game server runs inside its own Docker container. This is not just a nice feature - it is the foundation of how Pterodactyl works. Each container gets strict CPU, memory, and disk limits. If one server crashes or gets compromised, the others are completely unaffected. This level of isolation is what makes Pterodactyl suitable for commercial hosting where multiple customers share the same hardware.\n\n### Security First\n\nPterodactyl takes security seriously. Passwords are hashed with bcrypt, sensitive data is encrypted with AES-256-CBC, and HTTPS is supported out of the box. The API uses token-based authentication, and the Docker isolation adds another layer of protection. The security defaults are solid - reasonable choices out of the box, no extra hardening needed to get started.\n\n### User-Friendly Interface\n\nThe React-based frontend is clean and responsive. Server owners can access the console, manage files through a built-in file manager, view resource usage in real time, and set up scheduled tasks - all from the browser. No SSH access required for day-to-day management.\n\n![Server infrastructure powering game hosting with Pterodactyl Panel](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fpterodactyl-server-infrastructure.jpg)\n\n### Multi-Game Support\n\nPterodactyl supports a huge range of games through what it calls \"eggs\" - preconfigured templates that define how a specific game server should run. Out of the box, you get eggs for:\n\n- Minecraft (Java and Bedrock)\n- Rust\n- ARK: Survival Evolved\n- CS2 \u002F Counter-Strike\n- Valheim\n- Terraria\n- Garry's Mod\n- Team Fortress 2\n- And dozens more through community-contributed eggs\n\nThe egg system is flexible enough that you can create custom eggs for virtually any application that runs in a Docker container.\n\n### API Access\n\nPterodactyl exposes a comprehensive REST API that lets you automate everything. Create servers, manage users, check resource usage, send console commands - all programmatically. This is what hosting companies use to integrate Pterodactyl with their billing systems like WHMCS or Blesta.\n\n## How Hosting Providers Use Pterodactyl\n\nMost game server hosting companies you encounter online are running some version of Pterodactyl under the hood. The workflow typically looks like this:\n\n1. A customer orders a game server through the hosting website\n2. The billing system (WHMCS, Blesta, or a custom solution) calls the Pterodactyl API\n3. Pterodactyl automatically provisions a new server on the appropriate Wings node\n4. The customer gets login credentials and can manage their server through the panel\n\nAt DoomHosting, we use a customized panel setup that gives you the power of Pterodactyl with additional optimizations for performance and ease of use. When you rent a [Minecraft server](\u002Fminecraft-server-hosting) or a [Rust server](\u002Frust-server-hosting), the management interface you interact with is built on this same proven technology.\n\n## Pterodactyl vs. Other Panels\n\nThere are alternatives out there - TCAdmin, Multicraft, and AMP being the most notable. Here is how Pterodactyl stacks up:\n\n| Feature | Pterodactyl | TCAdmin | Multicraft | AMP |\n|---------|------------|---------|------------|-----|\n| Price | Free (MIT) | Paid license | Paid license | Paid license |\n| Docker isolation | Yes | No | No | Optional |\n| Open source | Yes | No | No | No |\n| Modern UI | React-based | Legacy | Legacy | Modern |\n| API | Full REST API | Limited | Limited | Yes |\n| Community | Large, active | Smaller | Smaller | Growing |\n\nThe biggest advantage of Pterodactyl is the combination of zero licensing cost and Docker-based security. For hosting companies, the savings on licensing alone can be substantial.\n\n## Setting Up Pterodactyl - What You Need\n\nIf you want to self-host Pterodactyl, here are the requirements:\n\n**Panel requirements (Pterodactyl v1.x):**\n- PHP 8.1 or higher\n- MySQL 5.7.22+ or MariaDB 10.2+\n- Redis\n- A web server (Nginx recommended)\n- Composer\n- A domain with SSL (Let's Encrypt works fine)\n\n**Wings requirements:**\n- Docker\n- A Linux server (Ubuntu 20.04+ or Debian 11+ recommended)\n- Dedicated IP or properly configured NAT\n\nThe official documentation at pterodactyl.io covers the installation process step by step. Expect to spend 30 to 60 minutes on a fresh setup if you are comfortable with Linux server administration.\n\n![Pterodactyl Panel in action - managing game servers through the web interface](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fpterodactyl-panel-demo.gif)\n\n## Tips for Getting the Most Out of Pterodactyl\n\n**Use allocations wisely.** Each game server needs at least one port allocation. Plan your port ranges ahead of time, especially if you are running many servers on one node.\n\n**Set resource limits carefully.** Over-allocating CPU and memory leads to poor performance for everyone. A good rule of thumb is to keep total allocated resources at 80% of the node's actual capacity.\n\n**Keep Wings updated.** Security patches and performance improvements come regularly. Running outdated Wings nodes is a risk you do not want to take.\n\n**Use the schedule system.** Pterodactyl lets you set up automated tasks like server restarts, backup creation, and console commands on a schedule. Use this to keep your servers healthy without manual intervention.\n\n**Leverage the API for automation.** If you run more than a handful of servers, automating provisioning and monitoring through the API will save you hours of work every week.\n\n## The Future: Pelican and Beyond\n\nPterodactyl continues to receive security patches - critical vulnerabilities were addressed as recently as early 2026, so it is not abandoned. That said, major feature development has largely shifted to a community fork called Pelican Panel (pelican.dev). Pelican modernizes the codebase with an updated interface, one-click installations, automatic updates, and 2FA support out of the box. Development pace on Pelican is noticeably more active.\n\nThe core architecture is identical: Docker-based isolation, the same Panel plus Wings split, the same egg system for game templates. Everything in this guide applies equally to Pelican. If you are setting up a new panel environment today, Pelican is worth comparing against the original Pterodactyl before you commit to one.\n\n## Why It Matters for Your Game Server\n\nWhether you are running a small Minecraft server for friends or managing a network of competitive CS2 servers, the panel you use directly impacts your experience. Pterodactyl gives you enterprise-grade tools without the enterprise price tag.\n\nIf you prefer to skip the setup hassle entirely, hosting providers like DoomHosting handle all the infrastructure for you. You get a polished management interface, automatic backups, DDoS protection, and instant deployment - all backed by the same Docker-based technology that makes Pterodactyl reliable.\n\nReady to get your game server running? Check out our [game server hosting](\u002Fminecraft-server-hosting) options, or explore servers for [Valheim](\u002Fvalheim-server-hosting), [ARK](\u002Fark-survival-evolved-server-hosting), and [more](\u002Frust-server-hosting).","pterodactyl panel, game server management, pterodactyl panel guide, open source server panel, docker game servers, pterodactyl setup, game server hosting panel","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fpterodactyl-panel-hero-v2.webp","2026-03-08T09:00:00+00:00","2026-02-25T10:27:19.716907+00:00","2026-05-06T16:33:00.431459+00:00",{"da":185,"de":186,"en":175,"pl":187,"sv":188},"pterodactyl-panel-komplet-guide","pterodactyl-panel-kompletter-leitfaden","pterodactyl-panel-kompletny-poradnik","pterodactyl-panel-komplett-guide",{"name":63,"role":163},{"id":191,"slug":192,"title":193,"description":194,"content":195,"keywords":196,"featured_image":197,"category":162,"author_name":63,"author_role":163,"is_published":10,"is_featured":10,"published_at":198,"created_at":199,"updated_at":200,"allSlugs":201,"author":206,"date":198},"4415f807-47a3-4250-a9a4-e19ea52a5076","best-enshrouded-server-hosting-2026","Best Enshrouded Server Hosting [2026]","Looking for the best Enshrouded server hosting in 2026? We cover RAM and CPU requirements, co-op setup for up to 16 players, Shroud configuration, voxel performance, and why dedicated hosting beats running it yourself.","Enshrouded launched into Steam Early Access in January 2024 and racked up over one million players within the first week. By April 2025 the game had passed four million players, making it one of the biggest Early Access survival RPG launches on Steam. Developed by Keen Games, it drops up to 16 players into the fallen realm of Embervale - a voxel-built world choked by a toxic fog called the Shroud. You build bases, battle twisted creatures, and push back the Shroud one flame shrine at a time.\n\nIf you want a smooth experience with your crew, you need a proper dedicated server. Running it from your gaming PC works for a quick test, but it falls apart the moment your group grows, your base gets complex, or Keen Games drops a major patch.\n\n![Enshrouded - The World of Embervale](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fenshrouded-world-vista-2026.jpg)\n\n## What is Enshrouded?\n\nEnshrouded is a survival action RPG built around voxel terrain that can be sculpted, destroyed, and rebuilt. The Shroud - a creeping, corrupting fog - covers large sections of the map and grows more dangerous the further you push into it. Players explore diverse biomes, unlock NPC artisans, craft legendary gear, and construct increasingly ambitious bases.\n\nThe co-op experience supports up to 16 players on a single server. That player cap is generous compared to most survival games, but it also means your server hardware needs to be up to the task. When 16 players are simultaneously digging terrain, triggering Shroud areas, and building elaborate structures, the load adds up fast.\n\n## Enshrouded Dedicated Server Requirements\n\nKeen Games provides an official dedicated server tool via SteamCMD (App ID 2278520). It runs on both Windows and Linux and is completely headless - no GPU needed.\n\n**Minimum hardware (4-8 players):**\n- CPU: 4-core at 3.0 GHz or faster\n- RAM: 8 GB\n- Storage: 20 GB SSD\n- Network: 100 Mbps with stable uptime\n\n**Recommended hardware (up to 16 players):**\n- CPU: 6-8 core CPU at 3.5 GHz or faster (Ryzen 5 5600X or equivalent)\n- RAM: 16 GB\n- Storage: 40 GB NVMe SSD\n- Network: 1 Gbps\n\n**Network ports:**\n- UDP 15636 - game port\n- UDP 15637 - Steam query port\n\nA fast SSD matters more than most people expect. Enshrouded saves voxel terrain data per chunk, and when players modify terrain across a wide area the server needs to write chunk data continuously. Slow disk I\u002FO causes stuttering and lag spikes even on a machine with plenty of RAM and CPU headroom.\n\n## Setting Up Co-op: How Enshrouded Multiplayer Works\n\nEnshrouded uses a standard dedicated server model. The server runs 24\u002F7, persisting your world independently of whether any players are online. This is a big deal for groups playing across different time zones - one player's progress is saved even when others are offline.\n\nThe server config file is `enshrouded_server.json`, found in the installation directory. Key settings include:\n\n- `name` - the server name shown in the browser\n- `password` - optional password protection\n- `slotCount` - player cap, up to 16\n- `gamePort` and `queryPort` - defaults are 15636 and 15637\n- `saveDirectory` - where world data is stored\n\nThe world save system stores terrain edits, base structures, chest contents, and NPC positions. When many players are making changes simultaneously, the save queue grows. A dedicated server with SSD storage handles this without the delays you get on a spinning hard drive or a home machine with other processes competing for disk access.\n\n## Voxel Terrain and Base Building Performance\n\nVoxel terrain is one of Enshrouded's standout features. Unlike tile-based or static-mesh survival games, the world here is fully deformable. Players can dig tunnels, carve mountains, reshape entire hillsides, or pile up terrain to create a natural-looking castle foundation.\n\nThis is impressive - and demanding. Every terrain modification generates a chunk update that the server must process and distribute to all connected clients. The more players actively digging or building, the more frequent these updates become.\n\n**What puts strain on a server:**\n- Large-scale terrain sculpting (digging, explosions, mass removal)\n- High NPC counts in bases (each artisan runs its own AI)\n- Complex bases with hundreds of placed objects and lights\n- Multiple players in different biomes loading new chunks simultaneously\n\nFor groups planning large builds, 16 GB of RAM is a solid minimum. Base building does not just affect visual complexity - it increases the number of entities the server tracks, which grows memory consumption over time. Servers that start with 8 GB can run out of headroom after weeks of active building.\n\n![Enshrouded - Exploration and Co-op Gameplay](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fenshrouded-gameplay-2026.jpg)\n\n## Shroud Area Configuration\n\nThe Shroud is not just a gameplay mechanic - it has real performance implications. Shroud vortexes are persistent world features that generate heightened AI activity, environmental hazards, and special spawn events. More active vortexes means more server-side calculations.\n\nIn the `enshrouded_server.json` config, you can adjust Shroud-related parameters to balance challenge against server load. For smaller servers or hardware-limited setups, keeping fewer Shroud areas active at once is a practical way to maintain performance without cutting player slots.\n\nThe Shroud timer also matters for co-op planning. Players inside the Shroud face escalating danger over time, which forces groups to coordinate entry and exit. A lagging server can desync this timer, causing one player to take Shroud damage while another's screen shows them safely out. Keeping the server well-resourced prevents these kinds of timing mismatches.\n\n## Keen Games Update Cadence\n\nKeen Games has been one of the most active Early Access studios since Enshrouded launched in January 2024. By November 2025 the team had shipped seven major content updates, adding new biomes, overhauled skill trees, NPC artisans, expanded map areas, and entirely new mechanics.\n\nUpdate 7, \"Wake of the Water\" (November 2025), was the biggest so far. It introduced dynamically simulated water across all of Embervale, a brand new high-level biome called Veilwater Basin (located between the Blackmire and Albaneve Summits), swimming and diving gameplay, and raised the level cap from 40 to 45. The Veilwater Basin added vast lakes, underwater ruins, and new Drak enemy types - all of which translate to increased server load for groups pushing into late-game content.\n\n![Enshrouded - Embervale Key Art](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fenshrouded-base-building-2026.jpg)\n\nKeen Games has confirmed a Spring 2026 content update is in the works, followed by the full 1.0 release on PC and consoles in Fall 2026. That 1.0 launch is expected to bring significant new content and map expansion, which will push server hardware requirements further.\n\nEach major update usually requires a server restart and sometimes a world reset if terrain or save format changes are too significant to patch in place. Dedicated hosting providers handle this automatically - they detect Steam updates and apply them with minimal downtime. If you're self-hosting, you're doing that manually at whatever time the patch drops, which is not ideal.\n\n## Dedicated Hosting vs Self-Hosting\n\nRunning an Enshrouded server on your gaming PC is possible, but it creates real problems:\n\n- **Performance hit:** The server competes with your game client for CPU and RAM. Both suffer.\n- **Uptime:** Your server is only online when your PC is on. Friends in different time zones lose access.\n- **ISP restrictions:** Many residential ISPs block or throttle game ports. Port forwarding is inconsistent.\n- **No DDoS protection:** Exposing your home IP to a public server is a security risk.\n- **Hardware costs:** Buying and maintaining a dedicated machine for hosting is expensive.\n\nA managed dedicated server removes all of these problems. You get a guaranteed SLA, DDoS protection, instant setup, automatic Steam updates, and a clean control panel. You pay per month, not per crisis.\n\nFor groups of 4 or more who play regularly, dedicated hosting costs less than the hassle of maintaining your own setup.\n\n## Get Your Enshrouded Server\n\nDoomHosting runs Enshrouded servers on low-latency hardware with NVMe storage, DDoS protection, and one-click configuration. Servers deploy in minutes. Get your group into Embervale without the setup headache.\n\n[Start your Enshrouded server at DoomHosting](\u002Fenshrouded-server-hosting)","enshrouded server hosting, enshrouded dedicated server, enshrouded multiplayer, enshrouded server requirements, best enshrouded hosting 2026, enshrouded co-op server, keen games server, enshrouded shroud configuration","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fenshrouded-hero-2026.jpg","2026-03-05T15:00:00+00:00","2026-03-05T15:10:46.106992+00:00","2026-05-06T15:35:28.720508+00:00",{"da":202,"de":203,"en":192,"pl":204,"sv":205},"bedste-enshrouded-server-hosting-2026","bestes-enshrouded-server-hosting-2026","najlepszy-hosting-serwera-enshrouded-2026","basta-enshrouded-serverhosting-2026",{"name":63,"role":163},{"left":208,"top":208,"width":209,"height":209,"rotate":208,"vFlip":65,"hFlip":65,"body":210},0,20,"\u003Cpath fill=\"currentColor\" fill-rule=\"evenodd\" d=\"M8.22 5.22a.75.75 0 0 1 1.06 0l4.25 4.25a.75.75 0 0 1 0 1.06l-4.25 4.25a.75.75 0 0 1-1.06-1.06L11.94 10L8.22 6.28a.75.75 0 0 1 0-1.06\" clip-rule=\"evenodd\"\u002F>"]