[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"blog-post-conan-exiles-server-settings-explained-2026-en":3,"blog-related-7e225ce0-1d74-4eee-8a50-53b8b9939ec2-en":37,"i-heroicons:chevron-right-20-solid":79,"i-heroicons:user-circle-20-solid":83,"i-heroicons:clock-20-solid":85,"i-heroicons:calendar-days-20-solid":87,"i-heroicons:bolt-20-solid":89,"i-heroicons:check-20-solid":91,"i-heroicons:arrow-right-20-solid":93,"i-heroicons:wrench-screwdriver-20-solid":95,"header-games":97,"i-heroicons:server-stack-16-solid":158},{"id":4,"slug":5,"title":6,"description":7,"content":8,"keywords":9,"featured_image":10,"category":11,"author_name":12,"author_role":13,"is_featured":14,"published_at":15,"updated_at":16,"allSlugs":17,"author":24,"date":15,"dateFormatted":25,"updatedAtFormatted":25,"ctaGame":26,"imageDims":30},"7e225ce0-1d74-4eee-8a50-53b8b9939ec2","conan-exiles-server-settings-explained-2026","Conan Exiles Enhanced Server Settings Explained 2026","Every Conan Exiles Enhanced server setting that matters: harvest and XP multipliers, PvP raid windows, Purge levels and building decay, plus presets to copy.","There is a moment on every new Conan Exiles server where somebody asks why everything is taking so long, and the honest answer is usually that nobody touched the settings. Funcom ships the dedicated server with official-server values, tuned for a few thousand strangers grinding in parallel. You have six friends with jobs. The gap between a server people quit after a week and one they still play a year later lives almost entirely in the numbers below.\n\nThis is not the setup walkthrough. If you still need a server running, start with [our full Conan Exiles Enhanced setup guide](\u002Fblog\u002Fhow-to-set-up-conan-exiles-enhanced-server-2026) and come back. This is what each setting actually does, which ones quietly fight each other, and three presets you can paste tonight.\n\n## Where the settings actually live\n\nTwo places, and they do not always agree.\n\nThe in-game admin panel (log in, enter the admin password, open Settings) writes changes to the running server immediately. It is the right tool for nudging a multiplier mid-session.\n\n`ServerSettings.ini` is the file of record. You will find it at `ConanSandbox\u002FSaved\u002FConfig\u002FWindowsServer\u002FServerSettings.ini`, reachable through your host's file manager or over FTP. A Linux-native build swaps `WindowsServer` for `LinuxServer`.\n\nHere is the trap that eats an afternoon: Conan Exiles writes its in-memory settings back out to `ServerSettings.ini` when the server shuts down. Edit that file while the server is running and the next shutdown overwrites every line you typed. Stop the server, edit, then start it again. Always in that order.\n\nIf you have not set an admin password yet, nothing above is available to you. [That takes about two minutes](\u002Fhelp\u002Farticles\u002Fhow-to-set-admin-password-conan-exiles-server).\n\n![Conan Exiles settlement with thralls working at crafting stations in a snowy Nordheimer camp](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fconan-exiles\u002Fserversettings-ini-location.webp)\n\n## The multipliers that actually change how the server feels\n\nFour settings do most of the work, and one of them is a trap.\n\n`HarvestAmountMultiplier` is what everyone reaches for first. Official servers run 1.0. On a private server, 2.0 to 3.0 is the sweet spot: you still take gathering trips, you just do not spend an entire evening on one. Past 5.0 the building game stops being a game, because one afternoon fills every chest you own and nothing you build after that costs you anything.\n\n`PlayerXPRateMultiplier` is a global multiplier, and four more stack on top of it: Kill, Harvest, Craft, and Time. That last one is where people go wrong. `PlayerXPTimeMultiplier` is passive experience that trickles in simply for being logged in. Raise the global rate and the time multiplier together and your players reach level 60 while standing in a river, which deletes the entire progression arc in a weekend. For a group that has beaten the game before, 2.0 global with the sub-multipliers left at 1.0 feels right. For a first-time group, 1.5.\n\nNow the important one. Read the noun in the setting name before you touch any crafting speed.\n\n`ItemConvertionMultiplier` (yes, Funcom misspelled it, and yes it is still spelled that way) is a **speed** multiplier. Higher means faster furnaces and faster wheels of pain.\n\n`ThrallCraftingTimeMultiplier` is a **time** multiplier. Lower means faster thralls.\n\nSet them both to 2.0 because they sound similar and you have just doubled your furnace speed and doubled how long your thralls take. This is the most common misconfiguration on private Conan servers, and it is invisible until somebody complains that their armorer feels broken.\n\n![Conan Exiles desert camp with tamed animals and players at wooden crafting structures](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fconan-exiles\u002Fharvest-xp-multipliers.webp)\n\n## PvP, raiding, and the two windows people confuse\n\nConan Exiles has two separate time windows. They are not the same setting and mixing them up is how servers die.\n\n`RestrictPVPTime`, with `PVPTimeStart` and `PVPTimeEnd`, controls when players can hurt **players**. This is the PvE-Conflict format: friendly all day, fangs out from 20:00 to 23:00.\n\n`RestrictPVPBuildingDamageTime`, with `PVPBuildingDamageTimeStart` and `PVPBuildingDamageTimeEnd`, controls when players can hurt **buildings**. This is the raid window, and it decides whether your server survives contact with real people.\n\nThe reason to keep them separate is simple arithmetic. Getting killed costs you a corpse run. Getting raided while you sleep costs you forty hours. A three-hour raid window placed on an evening when people are genuinely online turns raiding into an event everyone shows up for, instead of a reason to uninstall.\n\nIf you want combat but no demolition at all, set `CanDamagePlayerOwnedStructures` to False and leave the PvP window open. Duels, no bulldozers.\n\nWhile you are in this section, find `AvatarsDisabled`. Avatars are a god-tier delete-a-base button. On a server with fewer than twenty players, turn them off and do not think about it again.\n\n![Conan Exiles mounted knights in armour clashing outside a camp](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fconan-exiles\u002Fpvp-raiding-window.webp)\n\n## Purge and decay, the two settings that kill servers quietly\n\n`PurgeLevel` runs from 0 to 6 and scales what comes for you. But the reason most private servers never see a Purge is not the level. The purge meter fills from player activity, and then `RestrictPurgeTime` and its window hold it back. On a six-player server where everybody plays two evenings a week, that meter barely moves. If you want Purges to be a real part of your server, widen the restriction window and shorten `PurgeDelay`. Leave `PurgePreparationTime` generous: it is your warning siren, and setting it near zero means people log in to rubble and no story about how it happened.\n\nDecay is the other silent killer. `EnableBuildingDecay` combined with a low `BuildingDecayTimeMultiplier` will cheerfully delete the base of anyone who takes a two-week holiday. On a friends-and-family server, raise the multiplier substantially or set `DisableBuildingAbandonment` to True. On a public server, do the opposite and leave decay on, or your map fills with abandoned foundation spam inside a month.\n\n![Conan Exiles players fighting a corrupted beast during a Purge at night](https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fconan-exiles\u002Fpurge-settings.webp)\n\n## Three presets you can copy tonight\n\n| Setting | Chill co-op PvE | PvE-Conflict | Competitive PvP |\n|---|---|---|---|\n| HarvestAmountMultiplier | 3.0 | 2.0 | 1.5 |\n| PlayerXPRateMultiplier | 2.0 | 1.5 | 1.0 |\n| ItemConvertionMultiplier | 2.0 | 1.5 | 1.0 |\n| ThrallCraftingTimeMultiplier | 0.5 | 0.75 | 1.0 |\n| PVPEnabled | False | True | True |\n| RestrictPVPTime | n\u002Fa | True, 20:00-23:00 | False |\n| CanDamagePlayerOwnedStructures | False | True | True |\n| RestrictPVPBuildingDamageTime | n\u002Fa | True, 20:00-23:00 | True, 18:00-23:00 |\n| AvatarsDisabled | True | True | False |\n| PurgeLevel | 3 | 4 | 5 |\n| DisableBuildingAbandonment | True | True | False |\n\nChange one column at a time, then play a session before you touch anything else. A server where nobody can explain why gathering feels strange is a server where four multipliers moved at once.\n\n## Apply, restart, verify\n\nStop the server. Edit `ServerSettings.ini`. Start it again. Log in and confirm the values stuck in the admin panel, because a typo in an ini key does not throw an error, it just silently reverts to default.\n\nIf the server does not reappear in the browser afterwards, check it with the [Conan Exiles server status checker](\u002Ftools\u002Fconan-exiles-server-status-checker) before you start rewriting config. The usual culprit is a port or a mod, not a setting.\n\nSpeaking of mods: settings and mods interact, and mods win. Anything that adds its own harvesting, thrall, or building system will happily ignore your multipliers. Our [server-side Workshop picks](\u002Fblog\u002Fbest-conan-exiles-mods-2026-server-side-workshop-picks) flag which ones do that.\n\nStill sizing hardware? The [Conan Exiles RAM calculator](\u002Ftools\u002Fconan-exiles-ram-calculator) turns a player count and a mod load into an actual number. And if you would rather skip the file-manager archaeology entirely, [our Conan Exiles hosting](\u002Fconan-exiles-server-hosting) hands you a server with the config already in reach, full FTP access, and one-click Workshop installs.\n","conan exiles server settings, conan exiles enhanced server settings, ServerSettings.ini, conan exiles harvest multiplier, conan exiles xp rate, conan exiles pvp raid window, conan exiles purge settings, conan exiles building decay, conan exiles admin panel, doomhosting","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fconan-exiles-server-settings-explained-2026-hero.webp","guide","Magnus","Game Server Expert",false,"2026-08-21T09:00:00+00:00","2026-08-21T09:45:54.141157+00:00",{"da":18,"de":19,"en":5,"fi":20,"fr":21,"pl":22,"sv":23},"conan-exiles-serverindstillinger-forklaret-2026","conan-exiles-servereinstellungen-erklaert-2026","conan-exiles-palvelinasetukset-selitettyna-2026","reglages-serveur-conan-exiles-expliques-2026","ustawienia-serwera-conan-exiles-wyjasnione-2026","conan-exiles-serverinstallningar-forklarade-2026",{"name":12,"role":13},"Aug 21, 2026",{"slug":27,"name":28,"icon":29},"conan-exiles","Conan Exiles","https:\u002F\u002Fcdn.doomhosting.com\u002Ficons\u002Fconan-exiles.png",{"https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fconan-exiles\u002Fserversettings-ini-location.webp":31,"https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fconan-exiles\u002Fharvest-xp-multipliers.webp":34,"https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fconan-exiles\u002Fpvp-raiding-window.webp":35,"https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fconan-exiles\u002Fpurge-settings.webp":36},{"width":32,"height":33},1920,1080,{"width":32,"height":33},{"width":32,"height":33},{"width":32,"height":33},[38,49,59,69],{"id":39,"slug":40,"title":41,"description":42,"content":43,"keywords":43,"featured_image":44,"category":11,"author_name":12,"author_role":13,"is_featured":14,"published_at":45,"updated_at":46,"author":47,"date":45,"dateFormatted":48},"6df982cb-e8eb-446d-8e0a-65f3c76c07b0","valheim-1-0-do-you-need-a-new-world-deep-north","Valheim 1.0: Do You Need a New World for the Deep North?","Iron Gate has answered: your old saves survive, but terrain you already explored will not get the Deep North. How to run both worlds on one Valheim server.",null,"https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fvalheim-1-0-release-date-september-9-ps5-switch-2.webp","2026-08-19T15:13:58.533+00:00","2026-08-19T15:13:58.329186+00:00",{"name":12,"role":13},"Aug 19, 2026",{"id":50,"slug":51,"title":52,"description":53,"content":43,"keywords":43,"featured_image":54,"category":11,"author_name":12,"author_role":13,"is_featured":14,"published_at":55,"updated_at":56,"author":57,"date":55,"dateFormatted":58},"fd4d1e4f-230d-43f4-adb8-0952d0e689e9","windrose-multiplayer-dedicated-server-guide-2026","Windrose Multiplayer Explained: Invite Codes, Relay & Dedicated Servers","How Windrose co-op really works: invite codes, the 8 player cap, Force Relay Connection, and the point where a dedicated server beats hosting from your own PC.","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fwindrose-multiplayer-dedicated-server-guide-2026-hero.jpg","2026-08-18T09:00:00+00:00","2026-08-18T21:07:39.159884+00:00",{"name":12,"role":13},"Aug 18, 2026",{"id":60,"slug":61,"title":62,"description":63,"content":43,"keywords":43,"featured_image":64,"category":11,"author_name":12,"author_role":13,"is_featured":14,"published_at":65,"updated_at":66,"author":67,"date":65,"dateFormatted":68},"9297116f-a154-4e65-96b9-53a02a68942f","best-rust-base-locations-2026","Best Rust Base Locations 2026: Biomes, Monuments & the Power Grid","Where to build in Rust this wipe: biome tradeoffs, monument risk versus reward, and how the new Power Trip grid changes which spots are worth holding.","https:\u002F\u002Fcdn.doomhosting.com\u002Fblog\u002Fbest-rust-base-locations-2026-hero.jpg","2026-08-17T09:00:00+00:00","2026-08-19T11:24:42.910398+00:00",{"name":12,"role":13},"Aug 17, 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