{"en":{"common":{"banner":{"discount":"☀️ Summer Sale: 50% off your first month with code:","blackFriday":"🎉 Start 2026 with a bang! Get 25% off all game servers using code:","blackFridayMobile":"Start 2026! Get 25% off with code:","hytaleLaunch":"Hytale Launch! Get 50% off your first month with code:","hytaleLaunchMobile":"Hytale Launch! 50% off:","discountMobile":"☀️ 50% off your first month:","pzB42":"🧟 Project Zomboid Build 42 is out! 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We're here to answer any questions!","minecraft":"🔥 Questions about Minecraft hosting? We're here!","rust":"🚀 Need help with Rust server setup? Chat with us!","valheim":"⚔️ Questions about Valheim hosting? We're here!","palworld":"🎮 Need help with Palworld hosting? Let's chat!","cart":"🎮 Questions about your server? Let us help you choose!","checkout":"⚡ Wait! Need help completing your order?"},"idle":"👋 Still there? Let us know if you need any help!","cartAbandoned":"🎮 Questions about your server configuration? We can help!","checkoutAbandoned":"⚡ Had trouble checking out? 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Please check the URL or navigate back to our homepage.","backHome":"Back to Homepage","helpfulLinks":"You might find these links helpful"},"games":{"minecraft":{"serverTypes":{"title":"Multiple server types supported","tagline":"Switch between vanilla, modded, and plugin-based servers in one click. Every major loader is preinstalled and ready to deploy.","chips":{"javaEdition":"Java Edition","bedrockEdition":"Bedrock Edition","oneClickSwitching":"One-click switching"},"missingTypePrompt":"Don't see your loader?","showcase":{"status":{"live":"Live","installing":"Installing","ready":"Ready"},"tags":{"official":"Official","optimized":"Optimized","plugins":"Plugins","customizable":"Customizable","mods":"Mods"},"comments":{"clickToSwap":"click any loader below to swap","loadersSupported":"{count} loaders supported · one-click switch"},"footer":{"active":"active:","switching":"switching loader…","loaders":"loaders","categories":"categories"},"videoLabel":"The DoomHosting panel version manager switching Minecraft server software"}},"editions":{"supported":"Supports Java Edition and Bedrock Edition"}}},"trust":{"title":"Why Choose DoomHosting?","subtitle":"We prioritize your security and satisfaction","guarantee":{"title":"24-Hour Money Back","description":"Not satisfied? 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No FTP, no file hunting."},"crashfix":{"title":"Crash Auto-Fix","desc":"We spot common crashes in your console and offer a one-click fix on the spot."}}},"highlights":{"console":{"badge":"Real-time","title":"A console that keeps up with you","desc":"The console connects straight to your server over a live socket, so every line appears the moment it happens. Type a command and watch it land. No refresh, no lag, no guesswork."},"installs":{"badge":"One click","title":"Mods and modpacks without the busywork","desc":"Browse Modrinth and CurseForge inside the panel and install a whole pack in one click. When a new version lands, update in place. Plugins work the same way."},"backups":{"badge":"Peace of mind","title":"Backups you can actually restore","desc":"Schedule automatic backups or take one before a risky change, then roll back to any of them in a click. Your world is never one mistake away from gone."},"crashfix":{"badge":"Only on DoomHosting","title":"It fixes crashes before you have to ask","desc":"When a bad mod or a version mismatch takes your server down, the panel reads the console, tells you what broke, and offers a one-click fix. Most hosts leave you to read the log yourself.","mockTitle":"Crash detected","mockBody":"A mod on your server is built for a different game version and stopped the boot. We found it for you.","mockLog":"[ERROR] Incompatible mod detected: examplemod-1.2.jar","mockButton":"Apply fix","mockHint":"Backs up first, then restarts."},"wipe":{"badge":"Rust","title":"Wipe day, done in one click","desc":"Pick a map wipe or a full blueprint wipe, roll a fresh seed, and let the panel back up, stop, wipe, and restart for you. 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Here is some of what landed lately.","new":"New","items":{"regionPicker":{"title":"Move your server to another country","desc":"Pick from every location we host in, with the response time from your own connection measured for each one."},"dayzWorkshop":{"title":"One click DayZ mods","desc":"DayZ servers get the Mods tab: search the Steam Workshop, add a mod, and the server downloads it and copies its signature key on the next start. Whole collections install in one step, and hand uploaded mod folders are kept."},"supportEmails":{"title":"Email notifications for support tickets","desc":"Get an email whenever our team replies to your ticket, with the reply right in the message."},"renameServer":{"title":"Rename your server","desc":"Give your server a new name in its settings. The name updates across the panel and your invoices instantly."},"supportTickets":{"title":"Support tickets in the panel","desc":"Open support tickets and read replies right in the panel. Works for everyone, with help-article suggestions before you submit."},"terrariaLoaders":{"title":"Terraria: choose Vanilla, TShock or tModLoader","desc":"Your Terraria server now switches between the stock Vanilla server, TShock with server-side plugins and admin commands, and the tModLoader mod loader, straight from the Mods tab. A backup is taken before every switch."},"valheimBrowseOnVanilla":{"title":"Browse Valheim mods before switching to BepInEx","desc":"The Valheim mod catalogue is now open on a vanilla server too, so you can search Thunderstore before committing. Pick a mod and the panel offers to switch the server to BepInEx, then brings you straight back to install it."},"valheimModUpdates":{"title":"Valheim mod updates","desc":"Installed mods now show their version, and mods with a newer release on Thunderstore get an Update button. Update one, or all of them at once."},"rustJoinHint":{"title":"Rust: how to join","desc":"Rust has no direct connect field in its main menu, so it is not obvious where a copied server address is supposed to go. The connection card on your Rust server now explains the F1 console method, the quickest way to use the address, alongside simply searching for your server by name in the server browser."},"rustConfigTab":{"title":"Rust: settings editor","desc":"Rust servers now have a Config tab. Server browser tags, PvE mode, instant craft, decay and upkeep, combat multipliers, chat, idle kick and item despawn all have proper controls instead of a config file you had to create by hand. Tags are checked as you save, so two conflicting tags cannot quietly stop your server appearing in filtered searches. If a setting is also passed as a startup argument, the tab tells you, because Rust applies the startup command last and it would otherwise override the value you just saved."},"pzWorkshopRepair":{"title":"Project Zomboid: Workshop repair","desc":"A Project Zomboid server whose Steam Workshop files fall out of sync with Steam stops updating mods entirely: every update stalls at 0 bytes and the server crashes on startup, and reinstalling does not clear it. The panel now spots this in the console and offers a one-click reset that makes Steam download every mod again from scratch. Your world save and server settings are left alone."},"enshroudedConfigTab":{"title":"Enshrouded: full settings editor","desc":"Every gameplay setting from enshrouded_server.json now has a proper control in the Config tab: difficulty preset, player and enemy multipliers, weather, fishing, XP rates, day and night length. Day and night are in minutes rather than the raw nanoseconds the game stores. Values are restricted to the ranges the game actually accepts, because a single invalid entry stops an Enshrouded server booting with no error message at all."},"enshroudedGroupPasswords":{"title":"Enshrouded: user-group passwords on the Overview","desc":"Enshrouded has four tiered passwords (Admin, Friend, Guest, Visitor) that decide what a player can do. They now sit on the Overview next to the address, each one revealable, copyable and editable, with a note on what that tier can actually do. The panel also refuses to save two matching passwords, which is the setting that silently stopped the server from booting."},"pzJoinFields":{"title":"Project Zomboid: IP and Port shown separately","desc":"Project Zomboid's Join Server screen has two boxes, and pasting a combined \"IP:Port\" into the IP box answers \"Unknown Host\" and hangs. The connection card now shows the IP and the Port as two separately copyable fields, labelled the way the game labels them."},"ftbModpacks":{"title":"FTB modpacks install correctly again","desc":"FTB publishes to CurseForge but puts a placeholder file there instead of a real server pack, so packs like FTB Skies 2, StoneBlock 4 and OceanBlock 2 quietly installed an empty server. FTB is now its own source in the Modpacks tab and every pack comes straight from Feed the Beast. Older ones like SkyFactory 3 and Infinity Evolved are included."},"modpackSearch":{"title":"Modpack search now covers Modrinth's full catalogue","desc":"The Modpacks tab listed about 1,800 packs when Modrinth carries roughly 12,000 that run on a dedicated server. Searching for COBBLEVERSE, Better MC or Sky Factory used to return nothing or the wrong pack. They are all findable now. Packs whose author blocked third-party downloads stay hidden, because nothing can install them."},"astroneerAdmin":{"title":"Astroneer: set your server admin from the panel","desc":"Astroneer grants admin by Steam account, so a fresh server has none until you fill it in. The Overview now has a Server admin card for your Steam name and SteamID64, the connect card warns every player about the Engine.ini encryption setting, and the server's public IP is repaired automatically instead of being asked for."},"satisfactoryFirstJoin":{"title":"Satisfactory: first-join help on the connection card","desc":"Satisfactory servers are added through the game's in-game Server Manager, and pasting the IP into Join Game instead fails with \"Encryption token missing\". The connection card now says so right where you copy the address, and links the full step-by-step join guide."},"palworldConfigExpanded":{"title":"Palworld: 28 more settings in the Config tab","desc":"The Palworld Config tab now covers nearly every gameplay option: difficulty presets, the Pal spawn randomizer, respawn cooldowns, voice chat, guild auto-reset, structure HP, item spoilage, PvP map markers and kill rewards, and more. Stale defaults and too-tight value ranges were corrected while we were at it."},"workshopCollections":{"title":"Steam Workshop collections and load order","desc":"A new Collections tab lets you browse popular Steam Workshop collections (or paste a link) on games like Project Zomboid and ARK, preview every mod, and add the whole curated list in one click, in the collection's order. For games where load order matters you can reorder your installed mods too, so the right mod wins a conflict. Project Zomboid's Mods line is rebuilt to match automatically."},"dayzSteamFavorites":{"title":"DayZ: Add to Steam favorites helper","desc":"DayZ servers are found by their query port, not the game port, so the connect card now shows the ready-to-copy query address plus the exact Steam Favorites steps. Your server then appears under the Favorites filter in the in-game browser and the DayZ Launcher."},"palworldModding":{"title":"Palworld: one-click UE4SS modding mode","desc":"Switch a Palworld server to a UE4SS-enabled Windows runtime with one click from the Mods tab, then browse and one-click install Lua, Blueprint, and C++ script mods on top of the usual pak mods. Your worlds carry across the switch. This runtime is a beta (it runs under Proton). Flip back to native any time."},"palworldWorldOption":{"title":"Palworld: settings override warning with a one-click fix","desc":"Palworld worlds created in co-op carry a WorldOption.sav file that silently overrides every setting in the Config tab. The panel now detects it on your active world, explains what is happening, and removes the file safely with one click so your settings actually apply. World progress, players, and buildings are untouched."},"asaLeveling":{"title":"ARK: Survival Ascended leveling settings in the Config tab","desc":"The ASA Config tab now covers the settings players ask for most: enable Movement Speed leveling for players and flyers, tune per-level stat gains for players and tamed dinos, mating speed, corpse locator, structure placement collision, and PvE friendly fire. Every value is validated and written to the correct ini file automatically."},"sdtdConfig":{"title":"7 Days to Die easy config with V3.0 Sandbox Code","desc":"7 Days to Die gets a guided Config tab: server identity, world generation, PvP rules, land claims, and performance, every value validated before it touches serverconfig.xml. Gameplay rules use the new V3.0 Sandbox Code, checked with a real decoder and paired with our free Sandbox Code Generator tool."},"palworldCrossplay":{"title":"Palworld crossplay platform picker","desc":"Palworld servers now support full crossplay with Steam, Xbox, PS5, and Mac players. The server Overview shows which platforms are allowed to join, and you can allow or block each one with a click. Console players find your server in the in-game community server browser."},"teamAccess":{"title":"Share a server with your team","desc":"Invite another DoomHosting user by email to help manage one of your servers. They get full access to it through the panel and their own SFTP login, while billing, your plan, and who has access stay yours alone."},"pzDiskFix":{"title":"Project Zomboid disk-full auto fix","desc":"Project Zomboid zips your whole save on every start, and once the save is big enough that backup fills the disk and the server crash-loops. The panel now detects that crash and offers a one-click fix: it turns the startup backups off, without deleting anything or touching your world."},"sftpPassword":{"title":"Set your SFTP password in the panel","desc":"Set or change the password for your SFTP logins right here, no separate account visit needed. Generate a strong one in a click and it works across every server on your account."},"palworldWorlds":{"title":"Palworld world manager","desc":"Switch between world saves, upload your own, start a fresh world, or download a backup. Rename saves so you never guess which is which, all from one place in the panel."},"renewEarly":{"title":"Renew your server early","desc":"Add another billing period whenever you like, straight from your server page. We create the invoice on the spot and paying it extends your due date by a full period."},"rustwipe":{"title":"One-click Rust wipe","desc":"Map or full blueprint wipe with a fresh seed, straight from the panel. It backs up, stops, wipes, and restarts for you."},"rustplayers":{"title":"Rust admin & ban manager","desc":"Add Rust admins, moderators, and bans by SteamID from the panel, applied live to your running server."},"rustplugins":{"title":"Rust plugin manager","desc":"Browse and install Oxide plugins from uMod on your Rust server, and switch a vanilla server to Oxide or Carbon in one click."},"terraria":{"title":"Terraria mod support","desc":"Switch your Terraria server between TShock and tModLoader, then install mods straight from the Steam Workshop, all from the panel."},"maxplayers":{"title":"Set your player limit from the panel","desc":"Click the player count on supported games, now including Satisfactory, to change the max players in one place, no config files needed."},"jvmflags":{"title":"One-click server optimization","desc":"Turn on Aikar's optimized Java flags for your Minecraft server in one click, for smoother performance and fewer lag spikes."},"palworld":{"title":"Palworld","desc":"Install Palworld mods from CurseForge in one click, and tune your server's settings, all from the panel."},"oom":{"title":"Out of memory detection","desc":"When a server runs out of RAM, the panel now explains it in plain language and links straight to a RAM upgrade, instead of a confusing crash log."},"ark":{"title":"ARK: Survival Evolved","desc":"Switch the map, install Steam Workshop mods, tune server settings, and manage your server and admin passwords, all from the panel."},"resourcepacks":{"title":"Resource pack pusher","desc":"Push a resource pack to your players in one click, straight from Modrinth or CurseForge."},"worldmaps":{"title":"World map browser","desc":"Browse CurseForge maps and install one as a new world, ready to activate."},"worldmodifiers":{"title":"World modifier editor","desc":"Edit Valheim combat, raids, portals and more in the panel. Turning a modifier off finally works."},"players":{"title":"Player manager","desc":"Whitelist, op, and ban players by name, right from the panel."},"datapacks":{"title":"Datapack browser","desc":"Browse and install datapacks from Modrinth and CurseForge in one click, straight to your world."},"workshop":{"title":"Project Zomboid mods","desc":"Browse and install mods for Project Zomboid in one click, straight from the panel."},"crashfix":{"title":"One-click crash fixes","desc":"Spot a bad mod in your console and fix it in one click."},"modpacks":{"title":"Modpack installer","desc":"Install any Modrinth or CurseForge pack in one click, update in place."},"browsers":{"title":"Plugin and mod browsers","desc":"Search and install plugins and mods without leaving the panel."},"backups":{"title":"Scheduled backups and restore","desc":"Automatic backups on a schedule, with one-click restore."},"launch":{"title":"Live console and power controls","desc":"Real-time console plus start, restart, and stop from the overview."},"valheim":{"title":"Valheim mods and modifiers","desc":"Browse and install Valheim mods over BepInEx, and tune the world modifiers, all from the panel."},"sdtdCrossplay":{"title":"7 Days to Die console crossplay","desc":"PS5 and Xbox Series X/S players can now join your 7 Days to Die server. Crossplay is on by default, with an on/off switch on the Overview and a proper join password field."},"arkCrossplay":{"title":"ARK crossplay","desc":"Both ARK games run full crossplay by default. The Overview now shows the platforms that can join: PC (Steam and Epic), PS5 and Xbox Series X/S on Survival Ascended, and Steam and Epic on Survival Evolved."},"unturned":{"title":"Unturned support","desc":"Manage Unturned from the panel: one-click Steam Workshop maps and mods, an easy config editor (difficulty, PvP/PvE, map, players), guided GSLT setup, and a copyable Server Code so friends can join by code."},"livestatus":{"title":"Live server status","desc":"See which of your servers are online at a glance, with a live status dot on every server in your dashboard and list."},"scheduleLocalTime":{"title":"Schedules use your local time","desc":"Pick a restart or backup time and it now runs at that time where you are, instead of UTC. Existing schedules show the hour they actually fire."},"restoreProgress":{"title":"Backup restores show their progress","desc":"Restoring a backup now shows a clear progress screen in every tab until it finishes, then tells you it's done with a one-click server start. No more guessing whether it worked."},"ticketSuggestions":{"title":"Help articles while you wait","desc":"Open support tickets now suggest help articles that match your question, right in the conversation, until our team replies."},"pzLoginCard":{"title":"Project Zomboid logins in one place","desc":"Your Project Zomboid admin username, admin password and server password now sit together under the connection address, with a copy button each and a warning while they are still the defaults."},"inviteOnDashboard":{"title":"Server invites on your dashboard","desc":"An invite to a shared server now shows on your dashboard the moment you sign in, not only on the Game Servers page. The card names the server, the game and who invited you, with Accept and Decline right there."},"editGameConfigs":{"title":"Edit Eco and truck sim configs in the panel","desc":"Eco config files and the Euro Truck Simulator 2 and American Truck Simulator server_config now open straight in the file editor. No more downloading a file, changing one line and uploading it back."},"twoFactorAuth":{"title":"Two-factor authentication","desc":"Turn on a code from your authenticator app under Account, Security. After that a password alone will not open your servers."},"fabricCrashHelper":{"title":"Fabric mod crashes explained with one-click fixes","desc":"When a Fabric Minecraft server stops because of incompatible mods, the panel now shows a plain-language report built from Fabric's own analysis: which mod is outdated, which companion mod is missing, and a one-click install for missing companion mods."},"modSearchByName":{"title":"Mod search finds the mod you name","desc":"Type a mod's name and it comes first, even when bigger mods mention the same words in their description. Works across the Minecraft Mods and Plugins tabs, Valheim, modpacks and the Steam Workshop, and the Minecraft Mods tab now searches Modrinth and CurseForge together."},"modAutoDeps":{"title":"Mods bring their required companions automatically","desc":"Installing a Minecraft mod now installs the companion mods it requires in the same click, matched to your Minecraft version and loader. The install window names them before you confirm, so no more servers crashing on a missing library mod."},"detailedActivity":{"title":"The activity log now says exactly what changed","desc":"Every entry names the specifics: which mod and version was installed, which file was edited, which settings were changed, which player was banned. Power actions, Workshop mods, wipes, region moves and player lists show up too, so the log is a full record of what happened on your server instead of a list of vague labels."}}},"wipeMock":{"mapWipe":"Map wipe","mapWipeDesc":"New map, blueprints kept","fullWipe":"Full wipe","fullWipeDesc":"Map + blueprints","newSeed":"New seed","backupFirst":"Backup first","wipeServer":"Wipe server"}},"retry":"Try again","game":"Game","clearSearch":"Clear search","a11y":{"skipToContent":"Skip to main content","pauseSlideshow":"Pause slideshow","playSlideshow":"Play slideshow"},"showMore":"Show More","moreOptions":"more options","processing":"Processing..."},"help":{"categories":{"configuration":"Configuration","administration":"Administration","modsCustomization":"Mods & Customization","gettingStarted":"Getting Started","troubleshooting":"Troubleshooting"},"hero":{"title":"How can we help you?","guidesLabel":"guide | guides","gamesLabel":"game | games","updatedLabel":"updated"},"search":{"placeholder":"Search Articles...","noResults":"No articles found for \"{query}\"","noResultsDescription":"We couldn't find any articles for your search. Please try again with a different search term.","resultsRegion":"Search results","pageTitle":"Search the knowledge base","metaDescription":"Search every DoomHosting guide: setup, configuration, mods and troubleshooting for 40+ games.","resultsFor":"Results for \"{query}\"","emptyQuery":"Type a question or a game name to search the guides.","seeAll":"See all results","backToHub":"Back to the knowledge base","allGames":"All games"},"quickLinks":{"billing":"Billing","browseGames":"Browse all games"},"sections":{"gameGuides":"Game guides","gameGuidesSubtitle":"Setup, mods, performance and troubleshooting, by game","popularArticles":"Popular articles","popularArticlesSubtitle":"The guides our players read most","startServer":"Start a server","startServerSubtitle":"Skip the setup. Spin up a ready-to-play server in minutes","viewAllGames":"View all games"},"articles":{"count":"{count} article|{count} articles","label":"article | articles"},"category":{"categoriesLabel":"category|categories","rentServer":"Rent a {game} server","browseGames":"Browse our games","emptyTitle":"No guides here yet","emptyDesc":"There are no {game} guides in this section yet."},"cta":{"title":"Start your {game} Server","titleGeneric":"Start a Game Server","subtitle":"High performance hosting with 24/7 support","button":"Get Started"},"readArticle":"Read","relatedArticles":"Related Articles","loadError":"We could not load the help center right now. Please try again.","moreGuides":"More {game} guides","feedback":{"question":"Was this guide helpful?","yes":"Yes","no":"No","commentLabel":"What was missing?","commentPlaceholder":"Optional. Tell us what you were looking for.","send":"Send feedback","sending":"Sending...","thanks":"Thanks, that helps us fix the guide.","error":"Could not send your feedback. Try again in a moment."}},"blog":{"title":"Blog","subtitle":"Comparisons, guides, and news about game server hosting","all":"All","comparisons":"Comparisons","guides":"Guides","reviews":"Reviews","news":"News","tutorial":"Tutorial","relatedPosts":"Related Posts","readMore":"Read More","noPosts":"No blog posts found","share":"Share this article","ctaTitle":"Ready to get started?","ctaDescription":"Start a game server on Ryzen 9 hardware. Instant setup, one-click mod installs, full FTP access and a 99.9% uptime guarantee.","ctaButton":"Get Started","upsellFeature1":"Instant server setup","upsellFeature2":"NVMe SSD storage","upsellFeature3":"24/7 expert support","upsellFeature4":"99.9% uptime guarantee","author":{"articlesBy":"Articles by {name}","totalCount":"{count} articles","paginationLabel":"Articles by {name}"},"ctaGameTitle":"Start your {game} server"},"status":{"liveStatus":"LIVE SERVER STATUS","pageTitle":"Server Status","pageDescription":"Get instant insights into our server availability and performance. Stay informed about any operational interruptions or maintenance activities","allSystemsNormal":"All systems online","normalState":"Normal operation","operationalState":"Operational","degradedState":"Degraded Performance","minorOutage":"Minor Outage","majorOutage":"Major Outage","uptime":"Uptime","last90Days":"Last 90 days","operational":"Operational","degraded":"Degraded Performance","partialOutage":"Partial System Outage","affectedSystems":"Affected Systems","downFor":"Down for {duration}","sections":{"websites":"Web Services","webNodes":"Web Nodes","gameNodes":"Game Servers","storage":"Storage"},"noMonitors":"No monitors reporting","noDataTitle":"Status unknown","noDataDescription":"No monitoring data right now. This page shows nothing rather than guessing.","unknown":"Unknown","discordUrl":"https://discord.gg/XnHnSmCbQT"},"vps":{"label":"Virtual server","status":{"active":"Active","pending":"Setting up","provisioning":"Setting up","suspended":"Suspended","cancelled":"Cancelled","terminated":"Terminated"},"specs":{"vcpu":"vCPU","ram":"RAM","storage":"Storage"},"openPanel":"Open control panel","openError":"Could not open the control panel","openErrorBody":"Please try again in a moment.","error":"Could not load your VPS.","empty":"You do not have any VPS yet.","order":"Order a VPS","upgrade":{"cta":"Upgrade plan","title":"Upgrade your VPS","subtitle":"Move to a bigger plan. 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Please try again."},"cancel":{"cta":"Cancel service","scheduled":"Cancellation scheduled","scheduledBody":"Your VPS stays online until the end of the period you already paid for.","keep":"Keep service"},"detail":{"manage":"Manage","server":"Server","ip":"IP address","os":"OS","pending":"Setting up","bandwidth":"Bandwidth","thisMonth":"This month","in":"In","out":"Out","billingCycle":"Billing cycle","created":"Created","renews":"Renews","consoleHint":"Console, reinstall and advanced settings open in the VirtFusion panel."},"power":{"actions":{"boot":"Boot","restart":"Restart","shutdown":"Shutdown","poweroff":"Power off"},"sent":{"boot":"Boot signal sent","restart":"Restart signal sent","shutdown":"Shutdown signal sent","poweroff":"Power off signal sent"},"error":"Power action failed","poweroffConfirmTitle":"Power off this VPS?","poweroffConfirmBody":"This is a hard power off, like pulling the plug. Unsaved work may be lost. Use Shutdown for a graceful stop.","running":"Running","stopped":"Stopped"},"os":{"setupTitle":"Awaiting setup","setupBody":"Choose an operating system to install and get your VPS running.","installing":"Installing your operating system. This takes a few minutes.","install":"Install","reinstall":"Reinstall OS","reinstallTitle":"Reinstall operating system","reinstallWarn":"This wipes the disk and installs a fresh OS. All data on the VPS is permanently lost.","hostnamePlaceholder":"Hostname (optional)","installStarted":"OS installation started","installError":"Could not start the installation","loadError":"Could not load operating systems","cartTitle":"Operating system","cartTooltip":"We install this OS for you right after checkout, so your VPS is ready to log in to. You can reinstall or switch anytime from your panel.","chooseLater":"Choose later","chooseLaterHint":"No preinstall. 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Try again.","active":"Active","activate":"Make active","download":"Download","delete":"Delete world","newWorld":"New world","upload":"Upload world","uploadFolder":"Folder","nameTaken":"A world with that name already exists.","cantDeleteActive":"Switch to another world before deleting this one.","deleted":"Deleted \"{name}\"","current":{"title":"Current world","seed":"Seed","none":"No world is set yet. Create one below."},"types":{"normal":"Default","flat":"Superflat","largeBiomes":"Large Biomes","amplified":"Amplified"},"restartBanner":{"text":"Restart the server to load the new world.","restartNow":"Restart now"},"empty":{"title":"No worlds found","description":"Create a new world or upload one to get started."},"uploaded":{"title":"World uploaded","description":"It's now in the list. Make it active to play on it."},"uploadFailed":"Upload failed. Make sure it's a .zip of a world folder.","activated":{"title":"World switched","description":"\"{name}\" will load on the next restart.","descriptionRestarting":"Loading \"{name}\" now. Your server is restarting."},"created":{"title":"World created","description":"\"{name}\" generates on the next restart.","descriptionRestarting":"\"{name}\" is generating now and your server is restarting."},"create":{"title":"New world","description":"Minecraft generates the world on the next restart.","name":"World name","namePlaceholder":"e.g. world2","type":"World type","seed":"Seed (optional)","seedPlaceholder":"Leave blank for random","hardcore":"Hardcore","hardcoreNote":"Hardcore forces Difficulty to Hard, and a single death ends the world.","restartNote":"Creating restarts your server so the world generates. If the server is off, it generates the next time you start it.","submit":"Create world","conflict":{"title":"A world named \"{name}\" already exists.","backup":"Keep the old one (rename to a backup)","overwrite":"Delete the old one","choose":"Choose what happens to it to continue."},"preserveNote":"Your current world stays saved on the server. You can switch back to it anytime."},"deleteDialog":{"description":"Permanently delete the world \"{name}\" and its Nether/End? This can't be undone."},"insights":{"title":"Player insights","subtitle":"Top players by playtime.","loadFailed":"Could not load player stats.","empty":{"title":"No player stats yet","description":"Stats appear here once players have joined and played on this world."},"playtime":"playtime","deaths":"deaths","mobKills":"mob kills","blocksMined":"blocks mined","truncated":"Showing the top players of {count} total."},"uploadArchive":"Archive (.zip, .tar, ...)","uploadingTitle":"Uploading world","import":{"title":"Import world","description":"We add your uploaded world as a separate world, and find it even if it sits inside a subfolder. If its name matches an existing world, we ask what to do. Your current world stays safe.","stopServer":"Stop the server while importing (recommended)","stopHint":"Prevents file corruption while the world copies in. Start it again right after.","submit":"Import world","stoppingTitle":"Stopping server","folderFallback":"{n} files","finalizingTitle":"Finishing import","dontLeave":"Keep this page open until the import finishes. Leaving or refreshing cancels the upload and can corrupt the world.","conflict":{"title":"World name already exists","description":"An existing world is named {names}. Choose what happens to it.","submit":"Continue"}},"imported":{"text":"Imported {names}.","none":"Upload complete, but no new world folder was detected. It may be nested in a subfolder. Check the Files tab.","modalTitle":"World imported","setActive":"Set as active & start","setActiveHint":"Rename it if you like, then set it as your active world (this restarts the server).","keep":"Keep for later","done":"Done"}},"tabs":{"overview":"Overview","console":"Console","files":"Files","config":"Config","startup":"Startup","backups":"Backups","settings":"Settings","worlds":"Worlds","versions":"Version","modpack":"Modpack","datapacks":"Datapacks","resourcePacks":"Resource packs","maps":"Maps","plugins":"Plugins","wipe":"Wipe","mods":"Mods","collections":"Collections","playerManager":"Player Manager","network":"Network","schedules":"Schedules","activity":"Activity","databases":"Databases","subusers":"Subusers","access":"Access","modifiers":"Modifiers"},"config":{"restartNote":"Changes apply after a restart.","offlineRequired":"Stop the server before changing these settings. The server rewrites its config file when it shuts down, so edits made while it is running would be lost.","startupOverride":{"title":"A startup argument is overriding some settings","description":"These convars are also set in Additional Arguments on the Startup tab. Rust reads server.cfg first and the startup command last, so the startup value wins and the settings below cannot take effect. Remove them from Additional Arguments to control them here.","field":"Overridden by a startup argument."},"rawFile":{"hint":"Looking for a setting that is not here? Every other option lives in {file}.","action":"Open file manager"},"worldOption":{"title":"A world file is overriding these settings","description":"Your current world contains a WorldOption.sav file, created when a world is started in co-op. Palworld reads its gameplay settings from that file and ignores everything on this page. Remove it to make these settings take effect. Your world, players, and buildings are not affected.","offlineHint":"Stop the server to remove it.","action":"Remove WorldOption.sav","confirmTitle":"Remove WorldOption.sav?","confirmDescription":"Your world keeps all progress, players, and buildings. After removal, every gameplay setting comes from this page, so review the values before you start the server.","confirmButton":"Remove","removed":"WorldOption.sav removed. The settings on this page now apply.","removeFailed":"Couldn't remove WorldOption.sav. Try again."},"enshroudedPresetNote":"These settings only apply when the difficulty preset above is set to Custom. On any other preset the preset wins and changes here are ignored in game.","hardcoreWorldNote":"Hardcore only applies to newly generated worlds. Your current world keeps its old setting. Create a new world in the Worlds tab to play hardcore.","palworldGuildResetNote":"Auto-reset permanently deletes an inactive guild's bases, structures and Pals. There is no undo. Only enable this on a busy public server.","loadFailed":"Couldn't load the config. Try again.","invalid":"Some values are invalid. Check them and try again.","maxIs":"Max {n}","minIs":"Min {n}","noFields":{"title":"No settings to show yet","description":"We couldn't find any recognized settings in this server's config file. It may not be generated yet (start the server once), or the file is from a different game."},"saved":{"title":"Config saved","description":"Your changes are live.","restart":"Saved. Restart the server to apply."},"unsupported":{"title":"No quick config for this game yet","description":"You can still edit any config file directly from the Files tab."}},"quickActions":"Quick actions","quickActionsList":{"start":"Start","stop":"Stop","restart":"Restart","kill":"Force kill","backup":"Backup","files":"Files","console":"Console"},"powerSuccess":{"start":{"title":"Starting","description":"The server is starting up."},"stop":{"title":"Stopping","description":"Gracefully shutting down."},"restart":{"title":"Restarting","description":"The server is restarting."},"kill":{"title":"Killed","description":"The server was force-killed."}},"powerError":{"title":"Couldn't send signal","description":"Something went wrong. Try again in a moment."},"powerLocked":{"title":"Not available","description":"Power actions aren't available for the current server state."},"powerRateLimit":{"title":"Slow down","description":"Too many power actions in a short time. Wait a minute and try again."},"fivemLicense":{"title":"Add your FiveM license key","description":"FXServer won't start without a free CFX license key. Paste yours below to start the server.","placeholder":"cfxk_xxxxxxxxxxxxxxxxxxxxxxxxxxxx","formatHint":"Starts with cfxk_ and is 33 characters total.","formatHintInvalid":"That doesn't look like a cfxk_ key. We'll still try to save it.","helpPrefix":"Don't have a key yet?","helpLink":"How to get a FiveM license key","portalHint":"Get a free one at","save":"Save and start","saveError":"Couldn't save the license key. Try again in a moment.","invalid":"FiveM rejected that value. Check the key on portal.cfx.re and try again."},"unturnedGslt":{"title":"Add your Unturned GSLT","description":"Unturned won't connect to Steam without a valid Game Server Login Token (GSLT). Paste yours below to start the server.","placeholder":"GSLT (Steam Game Server Login Token)","portalHint":"Create a free GSLT for Unturned at","stepsTitle":"How to create a GSLT","step1":"Sign in to Steam at","step2":"Enter this App ID:","step3":"Add a memo, click Create, then copy the token it generates and paste it above.","save":"Save and start","saveError":"Couldn't save the GSLT. Try again in a moment.","invalid":"Steam rejected that value. Check your GSLT and try again."},"steamGslt":{"title":"Add your {game} GSLT","description":"{game} servers authenticate with Steam through a Game Server Login Token (GSLT) and can't come online without one. Paste yours below to start the server.","placeholder":"GSLT (Steam Game Server Login Token)","portalHint":"Create a free GSLT for {game} at","stepsTitle":"How to create a GSLT","step1":"Sign in to Steam at","step2":"Enter this App ID:","step3":"Add a memo, click Create, then copy the token it generates and paste it above.","save":"Save and start","saveError":"Couldn't save the GSLT. Try again in a moment.","invalid":"Steam rejected that value. Check your GSLT and try again."},"txAdmin":{"enable":"Enable txAdmin","enableHint":"Turn on the txAdmin web admin. You'll need to restart the server for it to apply.","enabled":{"title":"txAdmin enabled","description":"Restart your server for txAdmin to come online."},"enableError":"Couldn't enable txAdmin. Try again in a moment.","open":"Open txAdmin","openHint":"Open the txAdmin web admin in a new tab (port {port}).","restart":"Apply restart","restartHint":"txAdmin only activates on the next boot. Click to restart the server now."},"webAdmin":{"label":"Web admin panel","hint":"Manage mods, savegames and settings in the FS25 web panel.","open":"Open","openHint":"Open the FS25 web admin panel in a new tab (port {port}).","starting":"Starting","offline":"Offline","startingNote":"The web panel opens once the server has finished booting. This usually takes a few minutes.","offlineNote":"Start your server to open the web panel.","username":"Username","password":"Password","reveal":"Show password","hide":"Hide password","change":"Change login","changeTitle":"Change web panel login","changeDesc":"Update the username and password for your FS25 web admin panel.","changeNote":"Changes take effect after the server restarts.","passwordPlaceholder":"Leave blank to keep current","restartNote":"Restart to apply the new login.","saveApply":"Save","saveError":"Couldn't save the login. Try again in a moment.","cancel":"Cancel","saved":{"title":"Login updated","description":"Restart your server for the new web panel login to apply."}},"fsBoot":{"title":"Setting up your server","stage":{"preparing":"Preparing the installation. First boot takes 20-40 minutes in total.","downloading":"Downloading game files from the GIANTS portal...","installing":"Installing the game. This is the longest step.","starting":"Almost there: starting the dedicated server..."},"stageDownloadingPct":"Downloading game files: {done} GB of {total} GB","steps":{"download":"Download","install":"Install","start":"Start"},"installQuietNote":"The console stays quiet for 10-20 minutes during this step. That is normal, do not restart the server.","booting":{"title":"Server is starting","desc":"Farming Simulator is booting the dedicated server. It shows up in the in-game server list once it finishes, usually within a few minutes."}},"fivemNucleus":{"label":"CFX Nucleus URL","hint":"Players can also connect with this link."},"serverToken":{"startAnyway":"Start anyway"},"unturnedConnect":{"label":"Server Code","hint":"Players can join with this code using Connect via Code in the Unturned menu."},"valheimConnect":{"label":"Crossplay","crossplayOn":"On","crossplayOff":"Off","joinCodeHint":"Friends on any platform can join with this code in Valheim's Join Game menu. Steam players can also use the IP above.","joinCodeWaiting":"Waiting for the join code (it appears once the server is up)...","joinCodePending":"Start the server to generate a crossplay join code.","ipOnly":"Crossplay is off, so players connect with the IP address above (Steam only). Turn on crossplay in the Startup tab for a cross-platform join code."},"arkMaps":{"title":"Server map","subtitle":"Switch which map your ARK server runs. Picking one restarts the server to load it.","savesNote":"Each map keeps its own save, so switching is safe: your current map's progress is kept and comes back if you switch back.","current":"Current","dlc":"DLC","customTitle":"Custom or mod map","customHint":"Running a mod map? Enter its map code (the map name from the mod).","customPlaceholder":"e.g. Olympus_WP","customApply":"Use map","currentCustom":"Current map: {code}","switched":"Switching to {name}","switchedHint":"The server is restarting to load the new map.","switchFailed":"Could not switch the map. Please try again.","loadFailed":"Could not load the map settings.","confirm":{"title":"Switch to {name}?","body":"This restarts the server to load the map. Your current map's save is kept separately and restored if you switch back.","button":"Switch and restart"}},"serverPasswords":{"enshrouded":{"adminLabel":"Admin password","adminHint":"Full control: kick, ban, and edit anything. Keep this one to yourself.","friendLabel":"Friend password","friendHint":"For the people you play with: they can build, extend the base, and use inventories.","guestLabel":"Guest password","guestHint":"Can play and explore, but cannot edit bases or open inventories.","visitorLabel":"Visitor password","visitorHint":"Look, do not touch: no building, no world edits, no inventories."},"joinLabel":"Server password","joinHint":"Players need this to join. Leave blank for an open server.","adminLabel":"Admin password","adminHint":"Grants admin access to your server. Keep it private.","arkAdminHint":"Use it in-game with enablecheats [password] for admin commands.","usernameLabel":"Admin username","usernameHint":"The name you log in with. Change it away from the default along with the password.","none":"No password (open)","openPlaceholder":"Leave blank for none","show":"Show","hide":"Hide","change":"Change","defaultWarning":"Still a default password. Change it so it isn't public.","defaultWarningName":"Still the default username. Change it so it is not guessable.","savedRestart":"Saved. Restart to apply.","restartNow":"Restart now","invalid":"That value isn't allowed for this setting."},"joinGuide":"How to join the server","crossplay":{"title":"Crossplay","enabled":"Enabled","disabled":"Disabled","toggleLabel":"Turn crossplay on or off","subtitle":"Players on all these platforms can join your server:","subtitlePc":"PC players on both stores can join your server:","disabledSubtitle":"Crossplay is off, so only Steam PC players can join right now.","sdtdRequirements":"Crossplay works with the standard setup: EAC on, no mods installed and at most 8 players. Console players connect like PC players, using the server address above.","fs25Requirements":"Crossplay works with ModHub mods only: a mod uploaded via FTP turns crossplay off until it is removed. Console players find the server by name under Multiplayer, Dedicated Servers in the game menu.","noConsole":"Console players cannot join ARK: Survival Evolved servers. It is PC crossplay only (Steam and Epic).","platform":{"steam":"Windows PC via Steam","epic":"Windows PC via Epic Games Store","ps5":"PlayStation 5 players can join","xbox":"Xbox Series X and S players can join","mac":"Mac players can join"},"restrictedSubtitle":"Crossplay is restricted right now. Only the checked platforms can join your server:","palworldNote":"Click a platform to allow or block it, then save. Console players find your server through the in-game community server browser.","clickToBlock":"Allowed. Click to block.","clickToAllow":"Blocked. Click to allow.","save":"Save changes","cancel":"Cancel"},"arkConnect":{"label":"Add to Steam favorites","favoritesHint":"Steam finds ARK servers by the query port, not the game port, so add this query address to your Steam favorites:","step1":"In Steam, open View, then Game Servers, then the Favorites tab.","step2":"Click the + button and paste the address above.","step3":"Launch ARK and join the server from your favorites.","gamePortNote":"Playing on Epic or using the in-game console? Connect with the game port {port} instead (open IP:{port})."},"dayzConnect":{"label":"Add to Steam favorites","favoritesHint":"Steam and the DayZ server browser find your server by the query port, not the game port, so add this query address to your Steam favorites:","step1":"In Steam, open View, then Game Servers, then the Favorites tab.","step2":"Click the + button and paste the address above.","step3":"Launch DayZ or the DayZ Launcher and your server appears under the Favorites filter.","gamePortNote":"The connection card above shows the game port {port}. DayZ plays on that port, but favorites and server browsers always use the query address."},"runtime":{"running":"Running","offline":"Offline","starting":"Starting...","stopping":"Stopping...","offlineHint":"Server is offline"},"consoleLive":"Live","consoleCopyAll":"Copy output","consoleDownload":"Download log","consoleClear":"Clear view","versionChip":"Server version","consoleFilterPlaceholder":"Filter output...","consoleFilterNoMatch":"No lines match the filter","consoleFilterHits":"{hits} of {total} lines match","consoleResizeHint":"Drag to resize. Double-click to reset.","consoleConnecting":"Connecting...","consoleReconnecting":"Reconnecting...","consoleEmpty":"No console output yet. Start the server to see logs here.","consoleResume":"Resume","consoleSend":"Send","consoleSendPlaceholder":"Type a command...","consoleSendDisabled":"Start the server to send commands","consoleSendError":{"title":"Couldn't send command","description":"Something went wrong. Try again in a moment."},"consoleSendLocked":{"title":"Server not running","description":"Start the server first, then try sending again."},"usageWaiting":"Waiting for first metric...","usage":"Usage","usageHint":{"storage":"Storage is filling up. Free up files or add more.","ram":"Close to the RAM limit. More RAM helps performance."},"usageHelp":{"cpu":"How hard your server is working right now. Brief spikes are normal, for example when players explore new areas.","ram":"Memory in use out of what your plan includes. Minecraft reserves most of its memory on purpose, so a high number is normal.","storage":"Disk space used by your worlds, mods and backups, out of what your plan includes. Restarting does not change it."},"usageOfLimit":"of {limit}","usageExpand":"Click to expand","usageStats":{"current":"Now","min":"Min","max":"Max","avg":"Avg"},"usageWindowHint":"Live data, kept while this page is open.","files":{"root":"Home","up":"Up one folder","back":"Back","saving":"Saving...","unsaved":"unsaved","colName":"Name","colType":"Type","colSize":"Size","colModified":"Last modified","typeDirectory":"Directory","typeFile":"File","typeConfigSuffix":"Config File","footerCount":"{folders} folders, {files} files","empty":"This folder is empty.","emptyRoot":{"title":"No server files found","description":"If you just restored a backup or the server is installing, this can take a moment. Try refreshing. If it stays empty, you can reinstall the server."},"reinstall":"Reinstall server","reinstallDialog":{"title":"Reinstall server?","description":"This re-runs the install and re-downloads the server software. Your files (worlds, configs) are kept unless you tick the box below.","confirm":"Reinstall","wipe":"Also delete all current files first (worlds, configs, everything)"},"reinstalling":{"title":"Reinstalling","description":"The server is being reinstalled. Files will reappear shortly."},"editHint":"edit","rowActions":"More actions","download":"Download","rename":"Rename","delete":"Delete","extract":"Extract here","move":"Move","compress":"Compress","copyName":"Copy name","copied":"Copied","duplicate":"Duplicate","duplicated":"Duplicated","selectAll":"Select all","search":"Search here","loadMore":"Load more ({n} remaining)","compressed":{"title":"Compressed","description":"Archive created in this folder."},"moved":{"title":"Moved","description":"{n} item(s) moved."},"moveDialog":{"title":"Move {n} item(s)","subtitle":"Type a destination folder, or jump up a level.","destination":"Destination folder"},"newFolder":"New folder","folderName":"Folder name","newFile":"New file","fileName":"File name","create":"Create","upload":"Upload","uploadFiles":"Upload files","uploadFolder":"Upload folder","serverIcon":"Server icon","dropHere":"Drop files to upload","selected":"{n} selected","deleteSelected":"Delete selected","deleteConfirm":"Permanently delete {n} item(s)? This can't be undone.","actionFailed":"That didn't work. Try again.","loadFailed":"Couldn't load files. Try again.","readFailed":"Couldn't open this file.","saveFailed":"Couldn't save. Try again in a moment.","tooLarge":"This file is too large to edit here. Download it instead.","saved":{"title":"Saved"},"extracting":{"title":"Extracting","description":"Unpacking the archive. The list will refresh."},"iconDialog":{"title":"Set server icon","subtitle":"The image players see in their Minecraft server list.","resize":"Resized to 64x64 pixels automatically","rename":"Saved as server-icon.png in the server root","restart":"A restart is required to apply it","choose":"Choose image"},"iconSet":{"title":"Server icon updated","description":"Restart the server to apply it."},"iconFailed":{"title":"Couldn't set icon","description":"Try a different image."},"downloadFailed":{"title":"Download failed","description":"Couldn't prepare the download. Try again."},"uploading":"Uploading files","uploadTray":{"retrying":"Connection dropped, retrying once","showFiles":"Show all {n} files","finished":"{n} uploaded","finishedWithErrors":"{done} uploaded, {failed} failed","retryFailed":"Retry {n} failed"},"uploadError":{"network":"Connection lost","tooLarge":"Too large to upload here, use SFTP","auth":"Upload session expired","server":"Server rejected it, try again","rejected":"Rejected by the server"},"sftp":"SFTP"},"activePlayers":{"quick":{"menuLabel":"Player actions","op":"Make operator","whitelist":"Add to whitelist","ban":"Ban","kick":"Kick","opped":"Made {name} an operator","whitelisted":"Added {name} to the whitelist","banned":"Banned {name}","kicked":"Kicked {name}","failed":"Could not do that. Make sure the server is running."},"title":"Active players","onlineCount":"{count} online","empty":"No players online","emptyHint":"Share your IP to invite friends. 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Try again in a moment.","savedTitle":"Saved","savedDescription":"New player limit applied.","savedRestartHint":"Restart the server to apply the new limit."},"console":"Console","fullLog":"Full log","consolePlaceholder":{"line1":"Your server's live console runs in the full server panel.","line2":"Open it to watch logs as they stream, send commands, and react to crashes.","line3":"Scheduled tasks, player tools, and full history live there too."},"openLiveConsole":"Open live console","usagePlaceholder":"Live CPU, RAM, and storage metrics are available in the full server panel.","filesPlaceholder":{"title":"File manager","description":"Browse, edit, and upload your server files in the full server panel."},"backups":{"completedToast":"Backup completed","title":"Backups","usage":"{used} of {limit} backups used","usageNoLimit":"{used} backups","create":"Create backup","creating":"Creating...","limitReached":"Backup limit reached. Delete one to make room.","loadFailed":"Couldn't load backups. Try again.","nameOptional":"Backup name (optional)","locked":"Locked","statusInProgress":"Creating backup...","statusFailed":"Failed","download":"Download","restore":"Restore","delete":"Delete","empty":{"title":"No backups yet","description":"Create a backup to capture your world and configs. You can restore or download it anytime."},"created":{"title":"Backup started","description":"It's being created in the background and will appear when ready."},"restoreStarted":{"title":"Restore started","description":"Your server is being restored from the backup."},"restoreDone":{"title":"Restore complete","description":"Your files are back to the backup you picked. 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This can't be undone."},"lock":"Lock","unlock":"Unlock","lockTooltip":"Lock this backup so it cannot be deleted or replaced","unlockTooltip":"Unlock this backup so it can be deleted or replaced","lockedToast":"Backup locked","unlockedToast":"Backup unlocked","rotationHint":"When every slot is used, a scheduled backup replaces the oldest unlocked backup. Lock the ones you want to keep.","rotationLockHint":"A scheduled backup can replace this one once every slot is used. Lock it on the Backups tab to keep it."},"backupsPlaceholder":{"title":"Backups","description":"Create, schedule, and restore backups from the full server panel."},"subscription":"Subscription","upgradeDescription":"Upgrade your plan to add more RAM, storage, or features.","dangerZone":"Danger zone","serverName":{"title":"Server name","desc":"Shown across your panel and on invoices.","save":"Save","success":"Server name updated.","failed":"Could not update the server name. Try again.","invalid":"The name must be 3 to 48 characters."},"join":"Join","subdomains":{"title":"Subdomain","create":"Add subdomain","loadFailed":"Could not load subdomains.","checking":"Checking availability...","available":"Available","taken":"That name is taken or not allowed.","issues":{"tooShort":"Must be at least 3 characters.","tooLong":"Must be at most 63 characters.","disallowedChars":"Only lowercase letters, numbers, and hyphens.","leadingTrailingHyphen":"Cannot start or end with a hyphen.","consecutiveHyphens":"Cannot contain two hyphens in a row."},"dialog":{"title":"Add a subdomain","description":"Pick a friendly name your players will type instead of the IP.","nameLabel":"Subdomain name","namePlaceholder":"myserver","nameHint":"3 to 63 characters. Lowercase letters, numbers, hyphens.","allocationLabel":"Port","submit":"Add subdomain"},"deleteDialog":{"title":"Delete this subdomain?","description":"Are you sure you want to delete \"{name}\"? Players using this address will not be able to connect."},"toast":{"createdTitle":"Subdomain added","createFailed":"Could not add subdomain. Try again in a moment.","invalid":"That subdomain isn't available. Try a different name.","deletedTitle":"Subdomain deleted","deleteFailed":"Could not delete subdomain. Try again in a moment."}},"plugins":{"title":"Plugins","searchPlaceholder":"Search plugins...","loaderLabel":"Loader","mcVersionLabel":"MC","anyVersion":"Any version","loaderWarning":{"otherTitle":"Your server runs {loader}. Plugins will not load.","otherDescription":"{loader} loads mods, not plugins. Anything you install here stays inactive. Switch to Paper or Spigot in the Version tab to use plugins. Your worlds are kept.","vanillaTitle":"Your server runs Vanilla. Plugins will not load.","vanillaDescription":"Vanilla Minecraft cannot load plugins. Switch to Paper in the Version tab to use plugins. 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Your server is wiping and reinstalling."},"workshop":{"title":"Mods","searchPlaceholder":"Search for mods...","viewBrowse":"Browse","viewInstalled":"Installed","add":"Add","added":"Added","remove":"Remove","subscribers":"{count} downloads","addByIdHint":"Looks like a mod link or ID.","addByIdCta":"Add mod {id}","searchFailed":"Could not search for mods right now.","noResults":"No mods found","noResultsHint":"Try a different search, or paste a mod link or ID.","pageOf":"Page {page} of {total}","prevPage":"Previous page","nextPage":"Next page","disclaimer":"Mods are made by the community, not DoomHosting. Some need other mods to work. 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Try again from the Console.","addedDeps":"Plus the required mods it depends on.","removeAll":"Remove all","removingAll":"Removing...","removedAllToast":"Removed all mods","removeAllTitle":"Remove all mods?","removeAllBody":"This clears your installed mods list. You can add them back any time.","reinstallConfirmTitle":"Apply mod changes","backupFirst":"Back up first (recommended)","backupFirstHint":"Saves a backup before reinstalling. Your world and files are kept either way.","backupFull":"Backup slots full ({used}/{limit}). Free one in Backups, or uncheck to reinstall without a backup.","backupFailed":"Could not create a backup (your backup slots may be full). Free a slot or uncheck the option.","pendingReinstallTitle":"Your new mods aren't active yet","pendingRestartTitle":"Your changes aren't applied yet","importCollection":"Import collection","collectionPlaceholder":"Paste a Steam Workshop collection link or ID","collectionLoad":"Load","collectionLoading":"Loading...","collectionNotFound":"That link is not a Steam Workshop collection. Check the link and try again.","collectionFailed":"Could not load that collection right now. Try again in a moment.","collectionItems":"{count} mods","collectionAllAdded":"Every mod in this collection is already added.","collectionTruncated":"This collection is large, so only the first {count} mods are shown.","collectionsTitle":"Collections","collectionsCrossLink":"Looking for full modpacks? Browse Collections","collectionsSearchPlaceholder":"Search Steam Workshop collections...","collectionItemCount":"{count} mods","collectionsBrowseFailed":"Could not load collections right now.","collectionsBrowseEmpty":"No collections found. Try a different search.","back":"Back","importCta":"Add {count} mods","importing":"Adding...","importedToast":"{count} mods added","importFailed":"Could not import the collection. Try again.","reorder":"Reorder","reorderHint":"The mod at the top loads first. Move mods up or down, then save.","saveOrder":"Save order","savingOrder":"Saving...","orderSaved":"New load order saved","orderFailed":"Could not save the new order. Try again.","orderConflict":"Your mod list changed. We reloaded it, please set the order again.","moveUp":"Move up","moveDown":"Move down","unavailable":{"title":"Mods not available","description":"Mod management isn't set up for this game."},"autoUpdatesOff":"Automatic Updates is off in the Startup tab, so your server will not download these mods. Turn it on, then restart."},"mods":{"title":"Mods","searchPlaceholder":"Search mods...","loaderLabel":"Loader","mcVersionLabel":"MC","anyVersion":"Any version","loaderWarning":{"otherTitle":"Your server runs {loader}. Mods will not load.","otherDescription":"{loader} loads plugins, not mods. Anything you install here stays inactive. Switch to Fabric or Forge in the Version tab to use mods. Your worlds are kept.","vanillaTitle":"Your server runs Vanilla. Mods will not load.","vanillaDescription":"Vanilla Minecraft cannot load mods. Switch to Fabric or Forge in the Version tab to use mods. Your worlds are kept.","cta":"Open Version tab"},"pageOf":"Page {page} of {total}","prevPage":"Previous page","nextPage":"Next page","searchFailed":"Could not load mods right now.","noResults":"No mods matched","noResultsHint":"Try a different search term, or pick a different loader from the dropdown.","uninstall":"Uninstall","alreadyInstalledHint":"Already on this server. Click to manage.","updateHint":"A newer version is available. Click to install it.","viewBrowse":"Browse","viewInstalled":"Installed","installedEmpty":"No mods installed yet","installedEmptyHint":"Browse to find and install your first mod.","installedEmptyCta":"Browse mods","installedFailed":"Could not load installed mods.","uninstallDialog":{"title":"Uninstall this mod?","description":"Remove \"{name}\" from this server. The file is deleted; restart the server to fully unload."},"disclaimer":"Compatibility info is what the mod's developer listed and may be wrong or out of date. Required companion mods are installed along with the mod automatically. Check the mod's page if it doesn't load after install.","unavailable":{"title":"Mod browser not set up","description":"The mod installer for this server isn't configured. Contact support if you'd like us to set it up."},"installDialog":{"title":"Install {name}","description":"Pick a version. Latest compatible is pre-selected.","versionsFailed":"Could not load versions. Close and try again.","noVersions":"No versions found for this mod.","compat":"Compatible","mismatch":"Mismatch","installedRow":"Installed","notListed":"not listed","mismatchWarning":"This version lists support for Minecraft {listed}. Your server is on {server}. It might not work, but you can try.","dependencyNote":"Required companion mods are installed automatically with this mod. Optional add-ons are not, check the mod's page for those.","alsoInstalls":"This mod needs companion mods to run. Installing it also installs: {list}","depsAllPresent":"All companion mods this version needs are already installed.","noGuarantee":"Mods are made by third-party developers, not DoomHosting. We can't guarantee any mod works or is safe. Install at your own risk.","currentlyInstalled":"Currently installed: {version}","justNow":"today","daysAgo":"{n}d ago","weeksAgo":"{n}w ago","monthsAgo":"{n}mo ago","submit":"Install","otherLoaderInstalled":"A {loader} version of this mod is already installed."},"toast":{"installedTitle":"{name} installed","installedDescription":"{fileName} ({size})","restartTitle":"Restart to load","restartDescription":"Your server is running. Restart it to load the new mod.","installFailed":"Could not install that mod. Try a different version.","tooLarge":"That mod is too large to install through here. Use the file manager instead.","versionGone":"That version is no longer available upstream. Pick another.","wrongKindTitle":"That's a plugin, not a mod","wrongKindDescription":"Your Forge / Fabric server can't load plugins. Try a different result.","uninstalledTitle":"Mod removed","uninstallFailed":"Could not remove that mod. Try again.","depsInstalledTitle":"Required mods added","depsInstalledDescription":"This mod needs companion mods to run, so we installed them too: {list}","depsUnavailableTitle":"Some required mods could not be added","depsUnavailableDescription":"This mod also needs: {list}. We could not install these automatically, search for them in the mod browser."},"loaderMismatch":{"text":"You're viewing {selected} mods, but your server runs {detected}, so these won't load on it.","fix":"Switch to {detected}"},"pageN":"Page {page}"},"connectionAddress":"Connection address","aloft":{"roomCode":"Room code","roomCodeWaiting":"Start the server to generate a room code.","roomCodeHint":"Enter this code in Aloft's Join menu to join your server."},"connectionAddressPending":"Provisioning...","connectionAddressInstalling":"Installing...","connectionAddressSuspended":"Suspended","region":{"unknown":"Unknown","change":"Change region","moveTo":"Move to {region}","continent":{"eu":"Europe","na":"North America","sa":"South America","as":"Asia","oc":"Oceania","af":"Africa","other":"Other"},"picker":{"title":"Move your server","desc":"Pick the location closest to most of your players. Response times are measured from your connection right now.","descNoPing":"Pick the location closest to most of your players.","here":"Your server is here","current":"Current","best":"Best","full":"No capacity","measuring":"Measuring","remeasure":"Measure again","unreachable":"No response","cta":"Move server"},"move":{"warning":"Your server will be moved automatically. It will be offline during the move, usually 5-10 minutes but longer for games with big save files, and its connection address (IP and port) will change, so you and your players will need the new address afterward. Your files and saves are safe.","chatMessage":"Hi! I would like to move my server to {region}. Server: {name} (ID: {id}). Email: {email}.","chatAck":"Thanks! We will move your server as soon as we are available, and confirm here once it is done.","toast":"Request sent in chat","startedToast":"Move started. Your server is usually back online in 5-10 minutes.","failedToast":"Could not start the move right now. Please try again, or contact support if it keeps happening.","movedToast":"Server moved to {region}. Your new connect address is {address}.","movedToastSimple":"Server moved to {region}. Your connect address has changed."}},"installing":"Installing","installingPanel":{"title":"Server is installing","description":"This usually takes a minute or two. The page updates automatically when your server is ready.","provisioningTitle":"Setting up your server","transferringTitle":"Server is being moved","transferringDescription":"We're moving your server to a different node. This usually takes 5-10 minutes, and can take longer for games with big save files like Palworld or ARK. Your files and saves are safe and will be exactly as you left them when this finishes.","restoringTitle":"Restoring from backup","restoringDescription":"Your server is being rolled back to the backup you picked. This usually takes a few minutes, longer for big save files. The server stays offline while it runs, and this page updates automatically the moment it finishes.","takingLong":"This is taking longer than usual. If your server isn't ready in a few minutes, contact support and we'll sort it out.","contactSupport":"Contact support"},"connectionAddressUnavailable":"Temporarily unavailable","connectionAddressLoading":"Loading...","copy":"Copy","copied":"Copied","copyFailed":{"title":"Couldn't copy","description":"Your browser blocked clipboard access. Select the address and copy it manually."},"cancellationSubmitted":{"title":"Cancellation requested","description":"We'll keep your server running until the end of the billing period."},"cancellationReverted":"Cancellation reverted","cancellationFailed":{"title":"Couldn't update cancellation","description":"Something went wrong. Try again or contact support if it keeps happening."},"openInLauncher":"Open in Minecraft","noServersAtAll":"You don't have any servers yet.","noSearchResults":"No servers match \"{query}\".","orderToStart":"Order a server to get started.","orderNewServer":"Order new server","showingResults":"Showing {startIndex} to {endIndex} of {totalServers} results","perPage":"per page","perPageOptions":{"all":"All"},"backToServers":"Back to servers","switchServer":"Switch server","onboarding":{"title":"Get set up","subtitle":"Three quick steps to a server your friends can join.","dismiss":"Hide checklist","copyAddress":"Copy your connection address","copyAddressHint":"Share it with friends so they can join.","firstBackup":"Make your first backup","firstBackupHint":"One click now saves the world later.","schedule":"Set up an automatic schedule","scheduleHint":"Auto-restarts or nightly backups keep things healthy.","makeOp":"Make yourself an operator","makeOpHint":"OP gives you admin commands in-game.","makeOpPlaceholder":"Your Minecraft username","makeOpAction":"Make OP","whitelist":"Turn the whitelist on or off","whitelistHint":"On = only invited players can join.","whitelistOn":"Turn on","whitelistOff":"Keep off","whitelistOnHint":"Add players in the console: whitelist add Steve","whitelistAddPlaceholder":"Friend's username","whitelistAdd":"Add","whitelistFinish":"Done","allowlist":"Let your friends in","allowlistHint":"Bedrock starts with the allowlist on, so only listed players can join.","allowlistAdd":"Add","allowlistAddPlaceholder":"Xbox gamertag","allowlistOff":"Turn allowlist off","allowlistAddedHint":"Added players can join now. Or turn the allowlist off so anyone can join.","uploadWorld":"Upload your world","uploadWorldHint":"Bring an existing world over in the Worlds tab.","needsRunning":"Start the server first"},"backToServer":"Back to server","serverNotFound":"Server not found","unknownError":"An unknown error occurred","serverDetails":"Server details","noServerFound":"No server found","moreActions":"More actions","productType":"Game","billingCycle":"Billing cycle","nextDueDate":"Next due date","renewEarly":{"label":"Renew early","payLabel":"Pay invoice","hint":"Add another billing period now","failed":"Could not start an early renewal. Please try again.","upgradePending":"Finish or cancel your pending upgrade before renewing early.","confirmTitle":"Add another billing period?","confirmBody":"This creates a new invoice for your next billing period. Your due date only moves forward once that invoice is paid.","confirmCta":"Create invoice"},"unpaidInvoiceTitle":"Unpaid invoice found","unpaidInvoiceMessage":"You have an unpaid invoice for this service. Please pay the invoice first before upgrading your server.","viewUnpaidInvoice":"View and pay invoice","currentSpecs":"Current specifications","current":"Current","plan":"Plan","lowerPrice":"Lower price","upgradeSuccess":{"title":"Upgrade applied","subtitle":"Your server has been upgraded.","restartHint":"Restart your server for the new resources to take effect.","restartNow":"Restart now","later":"Later","done":"Done"},"upgradeSummary":"Upgrade summary","proratedUpgradeCost":"Prorated upgrade cost","daysLeftInPeriod":"{days} days left in current period","newPrice":"New price","effectiveNextPeriod":"Effective from next billing period","confirmUpgrade":"Confirm upgrade","completeExistingUpgrade":"Complete existing upgrade","pricingError":"Failed to load pricing data","serviceInactive":"Service is not active","upgradeError":"Failed to create upgrade order","upgradeDetailsRam":"RAM: {current} GB → {new} GB","upgradeDetailsStorage":"Storage: {current} GB → {new} GB","upgradeServer":"Upgrade server","requestCancellation":"Cancel server","confirmCancellation":"Cancel this server?","cancellationWarning":"Are you sure you want to cancel this server?","cancellationInfo":"Your server stays online until {date}. After that it is deleted, including files and backups. You can undo this from the server page any time before then.","confirmCancel":"Cancel server","pendingCancellationWarning":"Cancellation scheduled","contactSupportForChanges":"Your server will run until the end of the billing period, then be deleted automatically. No approval needed, use the button if you change your mind.","cancelCancellation":"Keep server","whyAreYouLeaving":"Why are you leaving?","helpUsImprove":"Help us improve our service by telling us why you're cancelling.","beforeYouGo":"Before you go","weValueYou":"Tell us why, and we will try to fix it.","priceMatchOffer":"We can match that price","priceMatchDescription":"We match or beat any competitor price. Send us the details.","contactForPriceMatch":"Match my price","weCanMatch":"We can match that price","weCanMatchDescription":"Found a better deal? Send us the details and we will match it.","letUsMatch":"Match my price","loyaltyDiscount":"Loyalty Discount","loyaltyDiscountDescription":"Stay and get {pct}% off your next {months} months.","getDiscount":"Get Loyalty Discount","proceedWithCancellation":"Continue with cancellation","cancellationReason":"Cancellation Reason","reasonTooExpensive":"Too expensive","reasonFoundCheaper":"Found cheaper elsewhere","reasonDonePlaying":"Done playing this game","reasonTechnicalIssues":"Technical issues","reasonNotUsing":"Not using it enough","reasonOther":"Other reason","additionalComments":"Additional Comments","commentsPlaceholder":"Please tell us more about why you're cancelling...","commentsRequired":"This field is required to help us improve our service.","technicalSupport":"Technical Support","technicalSupportDescription":"Let our technical team help resolve any issues you're experiencing with your server.","getTechnicalSupport":"Get Technical Support","letUsHelp":"Let Us Help","letUsHelpDescription":"We'd love to understand your concerns and see how we can better serve you.","contactForHelp":"Contact for Help","chatPriceMatchMessage":"Hi! I'm interested in your price match offer for my {serverType} server. Can you help me with a better price?","loyaltyAlready":"You already have an active loyalty discount on this server.","loyaltyIneligible":"This server isn't eligible for a loyalty discount yet.","loyaltyFailed":"Couldn't apply the discount. Please contact support.","loyaltyRateLimited":"Too many attempts","loyaltyRateLimitedHint":"Please wait a few minutes and try again.","loyaltySuccessTitle":"Discount applied","loyaltySuccessDesc":"Your {pct}% loyalty discount is active until {date}. Thanks for staying.","loyaltySuccessButton":"Done","loyaltyActiveTitle":"Loyalty discount active","loyaltyActiveDesc":"You're getting {pct}% off your renewals until {date}.","chatTechnicalSupportMessage":"Hi! I'm having technical issues with my {serverType} server and would like some help resolving them.","chatCustomHelpMessage":"Hi! I was thinking about cancelling my {serverType} server but would like to discuss other options with you.","reinstallServer":"Reinstall server","reinstallWarning":"Re-run the install and re-download the server software. Optionally wipe all files for a fresh start.","lowResource":{"disk":{"title":"Storage almost full ({pct}%)","description":"Your server is running low on disk space. Free up files or upgrade for more storage."},"ram":{"title":"RAM near its limit ({pct}%)","description":"More RAM means smoother performance and fewer lag spikes. Upgrade anytime."}},"navGroups":{"manage":"Manage","advanced":"Advanced","game":"Game"},"comingSoonPanel":{"title":"Nothing here yet","description":"This section is not available for your server. Everything you need is on the other tabs.","backToOverview":"Back to overview"},"promo":{"tag":"News","title":"Project Zomboid Build 42 is out","description":"Build 42 is now the stable release. Rent a Project Zomboid server and start a fresh world in minutes.","cta":"Get a Project Zomboid server"},"section":"Section","network":{"title":"Network","subtitle":"The address players connect to. Make any port the primary one.","primary":"Primary","setPrimary":"Set as primary","empty":"No ports yet.","loadFailed":"Couldn't load the network. Try again.","primarySet":{"title":"Primary updated","description":"Players will now connect to this address."},"usage":"{used} of {limit} ports used","add":"Add port","remove":"Remove port","added":{"title":"Port added","description":"A new port was assigned to your server."},"removed":{"title":"Port removed"},"limitReached":"Port limit reached.","cannotDeletePrimary":"You cannot remove the primary port.","changePrimary":{"title":"Change the primary address?","warning":"This changes the port players connect to. Anyone using the current address (saved servers, shared links, DNS records) will not be able to connect until they update it. Only change this if you know what you are doing.","confirm":"Change primary"},"removeConfirm":{"title":"Delete this port?","warning":"Many games need their extra ports to work: query, crossplay, voice, or a fixed port range. Your server settings may point at exactly {address}, and deleting it can stop the server from working or showing up in server lists. Adding a port again gives you a different number, not this one back. Only delete a port you added yourself and know is unused.","confirm":"Delete port"}},"schedules":{"title":"Schedules","subtitle":"Automate restarts, backups and commands. They run on the times you set.","create":"New schedule","loadFailed":"Couldn't load schedules. Try again.","paused":"Paused","runNow":"Run now","enable":"Enable","disable":"Pause","nextRun":"next run {time}","empty":{"title":"No schedules yet","description":"Set up an automatic daily restart or nightly backup so you never have to remember."},"days":{"sun":"Sunday","mon":"Monday","tue":"Tuesday","wed":"Wednesday","thu":"Thursday","fri":"Friday","sat":"Saturday"},"actions":{"none":"No action set","restart":"Restart server","start":"Start server","stop":"Stop server","kill":"Kill server","backup":"Create backup"},"summary":{"command":"Run command: {command}","hourly":"Every hour at :{minute}","daily":"Daily at {time}","weekly":"Every {day} at {time}","rawCron":"Cron {cron} (UTC)"},"actionChoice":{"restart":"Restart","start":"Start","stop":"Stop","command":"Run command","backup":"Backup"},"frequencyChoice":{"hourly":"Hourly","daily":"Daily","weekly":"Weekly"},"fields":{"name":"Name","namePlaceholder":"e.g. Nightly restart","action":"Action","command":"Command","commandPlaceholder":"say Server restarting in 5 minutes","frequency":"Frequency","day":"Day","hour":"Hour","minute":"Minute","cron":"Cron expression","cronHint":"Use * for any value, */5 for steps, 1-5 for ranges, 1,3,5 for lists.","steps":"Steps","addStep":"Add step","waitBefore":"Wait","seconds":"seconds","onlyWhenOnline":"Only run when the server is online","timezoneHint":"Times are in your timezone ({zone}). {local} runs at {utc} UTC.","timezoneDayShift":"That is {day} in UTC.","cronUtcNote":"Raw cron runs in UTC, not your local time."},"moreSteps":"+{count} more","mode":{"simple":"Simple","advanced":"Advanced"},"cronFields":{"minute":"Minute","hour":"Hour","dayOfMonth":"Day of month","month":"Month","dayOfWeek":"Day of week"},"presets":{"dailyRestart":{"label":"Daily restart","name":"Daily restart"},"nightlyBackup":{"label":"Nightly backup","name":"Nightly backup"},"weeklyRestart":{"label":"Weekly restart","name":"Weekly restart"}},"createDialog":{"title":"New schedule","description":"Pick what should happen and when. We handle the timing for you.","quickStart":"Quick start"},"deleteDialog":{"title":"Delete schedule","description":"Delete \"{name}\"? This cannot be undone."},"created":{"title":"Schedule created","description":"It will run automatically at the time you set."},"edit":"Edit","saveChanges":"Save changes","editDialog":{"title":"Edit schedule","description":"Change when this runs or what it does. Updates apply from the next run."},"updated":{"title":"Schedule updated","description":"Your changes are saved."},"deleted":{"title":"Schedule deleted"},"ranNow":{"title":"Schedule running","description":"The task was triggered manually."},"backupRotationHint":"When every backup slot is used, this schedule replaces the oldest unlocked backup. Lock the ones you want to keep on the Backups tab."},"activity":{"title":"Activity","subtitle":"Recent actions on your server.","loadFailed":"Couldn't load activity. Try again.","loadMore":"Load more","failed":"Failed","empty":{"title":"No activity yet","description":"Actions you take here, like restarts, file edits and backups, will show up in this log."},"actions":{"consoleSend":"Console command","fileWrite":"Edited a file","fileRename":"Renamed a file","fileDelete":"Deleted files","folderCreate":"Created a folder","fileCopy":"Copied a file","fileCompress":"Compressed files","fileDecompress":"Extracted an archive","fileDownload":"Downloaded a file","backupCreate":"Created a backup","backupDelete":"Deleted a backup","backupRestore":"Restored a backup","backupDownload":"Downloaded a backup","configWrite":"Updated configuration","scheduleCreate":"Created a schedule","scheduleDelete":"Deleted a schedule","scheduleRun":"Ran a schedule","scheduleToggle":"Toggled a schedule","networkCreate":"Added a port","networkDelete":"Removed a port","networkPrimary":"Changed the primary port","reinstall":"Reinstalled the server","versionApply":"Changed server version","modInstall":"Installed a mod","pluginInstall":"Installed a plugin","propertiesWrite":"Updated server properties","startupUpdate":"Updated startup settings","startupImage":"Changed server image","worldCreate":"Created a world","worldActivate":"Switched active world","worldDelete":"Deleted a world","worldImport":"Imported a world","databaseCreate":"Created a database","databaseDelete":"Deleted a database","databaseRotate":"Reset a database password","scheduleUpdate":"Updated a schedule","fileUpload":"Uploaded a file","subdomainCreate":"Created a subdomain","subdomainDelete":"Deleted a subdomain","diagnosticsFix":"Applied a fix","modpackInstall":"Installed a modpack","powerStart":"Started the server","powerStop":"Stopped the server","powerRestart":"Restarted the server","powerKill":"Force-stopped the server","backupLock":"Locked a backup","backupUnlock":"Unlocked a backup","loaderChange":"Changed the mod loader","branchChange":"Changed the game branch","modRemove":"Removed a mod","pluginRemove":"Removed a plugin","pluginFramework":"Changed the plugin framework","modpackFinalize":"Finished a modpack install","datapackInstall":"Installed a datapack","datapackRemove":"Removed a datapack","resourcepackApply":"Set the resource pack","resourcepackClear":"Removed the resource pack","workshopAdd":"Added a Workshop mod","workshopRemove":"Removed a Workshop mod","workshopImport":"Imported a Workshop collection","workshopReorder":"Reordered Workshop mods","modifiersSave":"Updated world modifiers","crossplayToggle":"Changed crossplay","crossplayOn":"Enabled crossplay","crossplayOff":"Disabled crossplay","optimizationToggle":"Changed performance flags","optimizationOn":"Enabled performance flags","optimizationOff":"Disabled performance flags","moddingToggle":"Changed modding mode","moddingOn":"Enabled modding mode","moddingOff":"Disabled modding mode","saveLabel":"Renamed a save","worldOptionRemove":"Removed the world option file","mapStage":"Added a map","playerAdd":"Added a player to a list","playerRemove":"Removed a player from a list","mcPlayerWrite":"Updated a player list","mcWhitelistAdd":"Whitelisted a player","mcWhitelistRemove":"Removed a player from the whitelist","mcOp":"Gave a player operator","mcDeop":"Removed operator from a player","mcBan":"Banned a player","mcPardon":"Unbanned a player","mcKick":"Kicked a player","scheduleEnable":"Enabled a schedule","scheduleDisable":"Disabled a schedule","serviceRename":"Renamed the server","regionTransfer":"Moved the server to another region","wipe":"Wiped the server","loyaltyApply":"Applied a loyalty discount","workshopRemoveAll":"Removed all Workshop mods"},"byYou":"by you","byActor":"by {name}"},"startup":{"unique":{"enshroudedGroupPasswords":"Every user group needs its own password. This one is already used by another group, and the server will not start if two match."},"title":"Startup","subtitle":"Server variables and the startup command. Restart to apply changes.","loadFailed":"Couldn't load startup settings. Try again.","command":"Startup command","commandShow":"Show startup command","commandHide":"Hide startup command","readOnly":"Read-only","invalid":"That value isn't allowed for this setting.","empty":{"title":"No startup settings","description":"This game has no editable startup settings."},"saved":{"title":"Setting saved"},"dockerImage":{"title":"Docker Image","description":"The runtime image your server runs on. Pick a different version if your server offers more than one.","restartHint":"Restart the server to apply the new image."},"optimize":{"title":"Optimized JVM flags (Aikar's)","desc":"Aikar's flags tune the Java garbage collector to cut lag spikes. Recommended for most Minecraft servers, especially with 4 GB or more.","restartHint":"Takes effect on the next restart.","unavailable":"Optimization isn't available for this server yet."}},"databases":{"title":"Databases","subtitle":"MySQL databases for your server.","usage":"{used} of {limit} databases used","create":"New database","loadFailed":"Couldn't load databases. Try again.","limitReached":"Database limit reached, or that name is taken.","host":"Host","username":"Username","password":"Password","reveal":"Show password","hide":"Hide password","rotate":"New password","namePlaceholder":"e.g. survival","nameHint":"Letters, numbers and underscores only. We add a prefix automatically.","empty":{"title":"No databases yet","description":"Create a MySQL database for plugins or mods that need one, like economy or web maps."},"notAvailable":{"title":"Databases not available","description":"This plan doesn't include any database slots. Upgrade to add MySQL databases."},"createDialog":{"title":"New database","description":"We'll create the database and a user with a generated password."},"deleteDialog":{"title":"Delete database","description":"Delete \"{name}\"? All its data is permanently removed. This cannot be undone."},"created":{"title":"Database created","description":"Copy the password now, it's shown on this database."},"rotated":{"title":"Password rotated","description":"Update anything using the old password."},"deleted":{"title":"Database deleted"}},"error":"Couldn't load your servers","unlimited":"Unlimited","access":{"sftpTitle":"SFTP file access","sftpDesc":"Connect with an SFTP client like FileZilla or WinSCP to upload and manage files in bulk.","host":"Host","port":"Port","serverId":"Server ID","usernameHint":"Your SFTP username is your panel username, a dot, then the Server ID (e.g. yourname.{id}).","passwordHint":"This is your own SFTP account password. Set or change it below. It applies to every server on your account.","setPassword":"Set SFTP password","sftpPassword":{"dialogTitle":"Set SFTP password","dialogDesc":"This password applies to the SFTP login for all your servers. We never store it, so keep it somewhere safe.","passwordLabel":"New password","confirmLabel":"Confirm password","show":"Show password","hide":"Hide password","generate":"Generate","generatedNote":"Copy this now. For your security we only show it once.","tooShort":"Use at least 12 characters.","mismatch":"The two passwords do not match.","submit":"Save password","success":{"title":"SFTP password set","description":"Sign in with your SFTP username and this password."},"noAccount":"We could not find a panel account for you yet.","unreachable":"The panel is unreachable right now. Please try again."},"teamTitle":"Team access","teamDesc":"Invite another DoomHosting user to help manage this server. They get full access to it through the panel, but never your billing, plan, or account.","sharedBadge":"Shared","team":{"invite":"Invite","memberNote":"This server was shared with you. You can manage it fully, but the owner handles billing, the plan, and who has access.","loadFailed":"Could not load the member list. Please try again.","empty":"No one else has access yet. Invite a teammate to help manage this server.","pending":"Pending","revoke":"Remove","invited":{"title":"Invite sent","description":"They will see it when they sign in to their DoomHosting account."},"revoked":{"title":"Access removed"},"inviteDialog":{"title":"Invite to Team access","description":"Enter the email of the DoomHosting user you want to give full access to this server.","placeholder":"teammate{'@'}example.com","hint":"They need a DoomHosting account with this email. If they do not have one yet, the invite waits until they register."},"revokeDialog":{"title":"Remove access","description":"Remove access for {email}? They lose panel and SFTP access to this server right away."},"errors":{"selfInvite":"You already own this server.","memberLimit":"This server has reached the limit of 5 people.","alreadyInvited":"That email is already invited."},"inviteBadge":"Invite","invitedBy":"Invited by {owner}","anOwner":"A DoomHosting user","accept":"Accept","decline":"Decline","acceptedToast":{"title":"Invite accepted","description":"{server} is now in your server list."},"declinedToast":"Invite declined"},"username":"Username","openInClient":"Open in SFTP client","openInClientHint":"Opens your installed SFTP client with the host, port and username already filled in. You will still be asked for your SFTP password.","copyHostPort":"Copy host and port","attributionNote":"Every action taken on this server is recorded with the name of the person who took it.","attributionLink":"View the activity log"},"suspendedPanel":{"title":"Server suspended","unpaidDescription":"This server is suspended because of an unpaid invoice. Settle it to bring your server back online and restore management.","description":"This server is suspended, so management is unavailable right now. Contact support to restore access.","contactSupport":"Contact support"},"cancelledPanel":{"title":"Server cancelled","description":"This server has been cancelled. Contact support if you want to reactivate it or recover any saved data."},"terminatedPanel":{"title":"Server terminated","description":"This server has been terminated. Server data has been removed and cannot be restored. Order a new server to get back online."},"versions":{"title":"Version & software","subtitle":"Switch server software or change your Minecraft version.","notSupported":"Version switching is not available for this server type.","latest":"Latest","latestHint":"Exact version shows when the server is running","apply":"Change version","spigotNote":"Spigot is built from source on install, which can take several minutes.","loadFailed":"Could not load version info.","applyFailed":"Could not apply the change. Please try again.","applyConflict":"Could not start the change. You may have hit your backup limit, or this server type cannot be switched.","current":{"loader":"Server software","version":"Version"},"form":{"loader":"Server software","version":"Minecraft version","build":"Build","forgeVersion":"Specific Forge/NeoForge version (optional)","forgeVersionPlaceholder":"e.g. 1.21.4-54.1.1","forgeVersionHint":"Leave blank for the recommended build.","crossplatform":"Allow Bedrock players (GeyserMC)","forgeVersionWarn":"We could not find this version in our list. You can still try it, but if it does not exist the install will fail and your version will not change.","customVersion":"Custom version (optional)","customVersionPlaceholder":"e.g. 1.20.1","customVersionHint":"Leave blank to use the version selected above.","customBuild":"Custom build (optional)","customBuildPlaceholder":"e.g. 67"},"confirm":{"title":"Change version","description":"Switch to {loader} {version}?","note":"We will set up the new version for you. Your worlds and settings are kept. Your server goes offline for a couple of minutes while it installs.","downgradeWarning":"This is a downgrade. Minecraft cannot load worlds saved by a newer version, so your current world will likely fail to load or get corrupted. Make a backup, or create a fresh world after switching.","backup":"Create a backup first","backupHint":"Recommended. Lets you restore if something goes wrong.","submit":"Change version","backupFull":"Your backups are full ({used}/{limit}), so a backup cannot be taken first. Free a slot in the Backups tab to enable this.","wipe":"Clean install (delete all current files)","wipeHint":"Wipes the server to an empty state before installing, for a fresh start (e.g. a brand-new Fabric server).","wipeWarning":"This permanently deletes your worlds, configs, and everything else. Keep the backup option on if you might want any of it back."},"applied":{"title":"Version change started","description":"Setting up {loader} {version}. Your server will be back online shortly."},"serverSoftware":"Server software","modLoader":"Mod loader","browse":"Browse versions","active":"Active","update":"Update","updateAvailable":"Update available","updateTo":"Update to {version}","searchPlaceholder":"Search versions...","noVersions":"No versions found.","showMore":"Show {count} more","customWarn":"This version is not in our list. You can still try it, but if it does not exist the install will fail and your version will not change.","applyingTitle":"Setting up {name}…","bedrock":{"subtitle":"Change your Bedrock Dedicated Server version.","pickVersion":"Bedrock version","channelRelease":"Release","channelPreview":"Preview","releaseHint":"The stable Bedrock Dedicated Server. Recommended for normal servers.","previewHint":"Preview builds carry upcoming and experimental features that can change or break before the matching release. Use them for testing, not production.","appliedDescription":"Installing Bedrock {version}. Your server will be back online shortly."},"preReleaseWarn":"This is a pre-release (experimental) build. It may be unstable. Pick it only if you need the newest Minecraft version before a stable build is out.","experimental":"Experimental","downgradeConfirm":{"title":"Downgrade version?","confirm":"Downgrade anyway"}},"diagnostics":{"dismiss":"Dismiss","backup":"Back up first (recommended)","backupHint":"Saves your current files so you can restore if the fix doesn't help.","backupFull":"Your backups are full ({used}/{limit}), so a backup cannot be taken first. Free a slot in the Backups tab to enable this.","confirmReset":"Yes, reset the world","continue":"I understand, continue","confirmResetServer":"Yes, reset the server","resetServerWarn1":"This deletes all installed mods and config and starts a brand new world. Your current version stays installed. Your old world is moved aside so you can restore it later, but mods and config are removed.","resetServerWarn2":"Last check: this cannot be undone from here. Click again to wipe the mods, config and world and start fresh.","detectedMod":"Detected client-only mod on the server: {mod}. Removing it from the server does not affect anyone playing.","depNeededBy":"is needed by {by} but is not installed.","depWrongVersion":"is installed in a version that {by} cannot use.","fabricServerVersion":"Your server is running Minecraft {version}. Fabric suggests the following:","fabricInstall":"is missing and needs to be installed.","fabricReplace":"needs an update that supports {needs}. If no update exists yet, remove it from the server.","fabricReplaceNoTarget":"was built for a different Minecraft version and needs to be updated or removed.","fabricRemove":"needs to be removed from the server.","fabricShowDetails":"Show technical details ({count})","fabricHideDetails":"Hide technical details","fabricDetailsMore":"{count} more lines are in the server console.","fixFailed":"Could not apply the fix. Please try again.","fixConflict":"Could not start the fix. You may have hit your backup limit, or the server is busy. Free a backup slot or try again.","issues":{"oom":{"title":"Server ran out of memory","explanation":"Your server used all of its available RAM and was shut down to protect it. This happens when the game, its mods, or the world need more memory than your current plan provides. Any errors higher up in the log are usually a side effect of the shutdown, not the cause. You can add more RAM to your plan, or lower memory use by removing heavy mods and reducing demanding settings like view distance or player slots.","fixes":{"upgrade":{"label":"Upgrade RAM","desc":"Add more memory to your plan. It takes effect the next time your server starts."}}},"fivemLicenseRejected":{"title":"FiveM license key was rejected","explanation":"cfx.re refused your server's FiveM license key, so FXServer could not start and shut down. The key may be wrong, expired, revoked, or registered to a different server. Get a fresh key from the cfx.re portal and enter it to start your server.","fixes":{"updateKey":{"label":"Update your license key","desc":"Opens the license box so you can paste a new cfx.re key. Your server starts automatically once the key is saved."}}},"unturnedInvalidGslt":{"title":"Steam rejected your GSLT","explanation":"Your server couldn't connect to Steam because its Game Server Login Token (GSLT) is missing or invalid, so it stopped. The token may be empty, still the placeholder, expired, or registered to a different game. Create or refresh a GSLT and enter it to start your server.","fixes":{"updateToken":{"label":"Update your GSLT","desc":"Opens the token box so you can paste a valid Steam GSLT. Your server starts automatically once it's saved."}}},"askaAuthFailed":{"title":"Steam rejected your server token","explanation":"Your ASKA server is running but can't authenticate with the relay network, so it never shows up in the in-game server browser. Its Game Server Login Token (GSLT) is missing, still the placeholder, expired, or was created for a different game. Update the token to bring your server online.","fixes":{"updateToken":{"label":"Update your GSLT","desc":"Opens the token box so you can paste a valid Steam GSLT. Your server restarts with the new token once it's saved."}}},"pzWorkshopDesync":{"title":"Workshop mods cannot update","explanation":"Your server's Steam Workshop files no longer match what Steam has on record, so every mod that needs an update stops at 0 bytes and the server crashes on startup. Reinstalling does not clear it, because Steam rebuilds the same broken state. Resetting the Workshop data makes Steam download every mod again from scratch, which is the part that still works.","fixes":{"resetWorkshop":{"label":"Reset Workshop downloads","desc":"Removes the downloaded Workshop files and Steam’s index of them, then restarts. Every mod downloads again automatically on the next start, which can take around 15 minutes for a large mod list. Your world save and server settings are not touched."}}},"pzInstallIncomplete":{"title":"Game files are missing","explanation":"Your server started but its Project Zomboid game files are missing, so it could not launch. This usually happens when a reinstall did not finish downloading the game because of a temporary Steam error. Reinstalling downloads the game files again and gets your server booting.","fixes":{"reinstall":{"label":"Reinstall the server","desc":"Runs the install again to download the Project Zomboid game files. This is the standard fix when a previous install did not complete."}}},"pzDiskFull":{"title":"Server disk is full","explanation":"Your server ran out of disk space, so Project Zomboid could not write its database and stopped. The cause is Project Zomboid's backup-on-start setting: by default it zips your whole save every time the server starts, and once your save is big enough that backup no longer fits on the disk. Turning the setting off fixes the crash. Your world, saves and existing files are not touched, and you can still take real backups any time from the Backups tab.","fixes":{"disableStartupBackups":{"label":"Turn off startup backups","desc":"Stops the server, sets BackupsOnStart to false in the server config so it no longer zips your save on every start, then starts the server again. No files are deleted."}}},"mcWorldGen":{"title":"World data issue detected","explanation":"Your server crashed loading its world. This usually happens after switching server type (for example Paper to Vanilla): Paper and Spigot store the Nether and End as separate folders, while Vanilla, Forge and Fabric expect them inside the main world. The world's settings can also be left in a format the new version can't read.","fixes":{"convertWorld":{"label":"Convert the world (Paper to Vanilla)","desc":"Stops the server, then moves the world data files (including the world generation settings) back to the layout Vanilla expects, following PaperMC's Paper to Vanilla migration. Keeps your world. No guarantee it clears every case, so a backup is recommended."},"resetWorld":{"label":"Reset the world","desc":"Moves your current world aside and generates a fresh one. Your old world is kept (renamed and backed up) so you can restore it later."}}},"mcWorldgenIncompatible":{"title":"This world can't run on this modpack","explanation":"The server crashed because this world was made on a different Minecraft version or server type (for example Paper, or a newer version), and this modpack can't read its world generation data. There is no way to carry the old world into this modpack. Restore a backup from before you installed the modpack to get your world back, or reset the world to start fresh.","fixes":{"restoreBackup":{"label":"Restore a backup","desc":"Roll back to a backup from before you installed the modpack. This brings back your old world and setup."}}},"mcModIncompatible":{"title":"A mod isn't compatible with this version","explanation":"Your server crashed while loading mods: a mod was built for a different Minecraft or loader version than the one running now, so it can't load. This almost always happens after changing the version on a modded server, since mods only work on the exact version they were made for. Switch back to the version your modpack was built for, or restore a backup from before the change. To run a different version, reinstall the modpack made for it instead of changing the version under the existing mods.","fixes":{"switchVersion":{"label":"Switch version back","desc":"Open the Version tab and change back to the version your modpack was made for. Mods only load on their exact version."},"restoreBackup":{"label":"Restore a backup","desc":"Roll back to a backup from before you changed the version."},"resetContent":{"label":"Reset the server (delete mods, config and world)","desc":"Last resort: deletes the incompatible mods and config and starts a fresh world, while keeping your current version installed so nothing has to be reinstalled. Your old world is moved aside so you can restore it later."}}},"mcMissingDependency":{"title":"A mod needs a companion mod","explanation":"Your server crashed because one of your mods requires another mod that is not installed, or is the wrong version. Many mods depend on companion or library mods to run. The list below comes straight from the crash log. We can install the missing ones automatically, matched to your server's Minecraft version and mod loader.","fixes":{"installDeps":{"label":"Install the missing mods and restart","desc":"Downloads the missing companion mods from Modrinth for your exact Minecraft version and loader, installs them, and restarts. Nothing is deleted. Any mod we cannot match with certainty is skipped, install those from the Mods tab."},"openMods":{"label":"Open the Mods tab","desc":"Search for the missing mods and install them yourself."}}},"mcFabricIncompatible":{"title":"Incompatible mods stopped your server","explanation":"Your server could not start because some installed mods do not work with the Minecraft version it is running, or need a companion mod that is missing. Fabric checked every mod before starting and produced the report below, so nothing is damaged: once the listed mods are updated, removed or installed, your server will start normally.","fixes":{"installDeps":{"label":"Install the missing mods and restart","desc":"Downloads the missing companion mods from Modrinth for your exact Minecraft version and loader, installs them, and restarts. Nothing is deleted. Any mod we cannot match with certainty is skipped, install those from the Mods tab."},"openMods":{"label":"Open the Mods tab","desc":"Update the incompatible mods to versions made for your Minecraft version, or remove the ones that have no update yet."},"switchVersion":{"label":"Change the Minecraft version","desc":"If your mods were made for an older Minecraft version, open the Version tab and switch the server back to that version. Mods only load on the exact version they were built for."}}},"mcClientOnlyMod":{"title":"A client-only mod is on the server","explanation":"Your server crashed because a client-only mod is installed on it. Mods like this (shaders, rendering, minimaps, UI tweaks) only run in a player's own game and cannot run on a dedicated server. The mod is not broken: it works fine for everyone playing. It just has to be removed from the server. Players keep it in their own game and nothing changes for them. Some modpacks include more than one, so this can come up again for the next mod after the restart.","fixes":{"removeMod":{"label":"Remove the client-only mod and restart","desc":"Disables the mod on the server (renamed so the server skips it, not deleted) and restarts. This only affects the server: players keep the mod in their own game."}}},"mcJavaVersion":{"title":"Wrong Java version detected","explanation":"Your server's Minecraft version needs a newer Java than the server is currently running, so it can't start. This switches it to the right Java version and restarts.","fixes":{"fixJava":{"label":"Fix the Java version","desc":"Switches the server to the Java version this Minecraft build needs, then restarts. Your files are not changed."}}},"mcNoJar":{"title":"No server version installed","explanation":"Your server can't start because no game version is installed yet, so there's no server file to run. Pick a Minecraft version to install one and get started.","fixes":{"installVersion":{"label":"Choose a version","desc":"Opens the Version tab, where you pick a Minecraft version and loader. Installing one downloads the server file your server needs to start."}}},"mcOldPlayerDir":{"title":"Old player data couldn't be loaded","explanation":"Minecraft couldn't load this world's player data, which almost always means the server was switched to an older Minecraft version than the world was made on. An older version can't open a newer world, so it won't start as-is. Switch back to the newer version, restore a backup from before the change, or reset the world to start fresh.","fixes":{"switchVersion":{"label":"Switch version","desc":"Open the Version tab and pick the version your world was made on (or newer). An older version can't load a newer world."},"restoreBackup":{"label":"Restore a backup","desc":"Roll back to a backup from before the version change."}}}},"recommended":"Recommended","applyingTitle":"Applying the fix...","applyingHint":"This can take up to a minute. Please keep this window open.","working":"Working...","steps":{"stop":"Stopping the server","work":"Applying the fix","start":"Starting the server"},"restartingTitle":"Fix applied, restarting your server","restartingHint":"Waiting for it to come back online. This window closes once your server is up.","recrash":"The fix ran, but the server crashed again with the same error. The world data may be too damaged to convert. Try Reset the world below for a fresh start (your current world is kept aside).","verifyTimeout":"Your server hasn't come online yet. Check the console to see what's happening, or try another option below.","bannerHint":"Your server has a detected issue you can try to fix.","viewFix":"View fix"},"connectionIp":"IP","connectionPort":"Port","connectHintJava":"Copy the address and add it as a new server in Minecraft.","rustConsoleJoin":{"body":"You can find your server by name in the server browser, but the quickest way in is the F1 console: press F1 in game, then type client.connect followed by the address above."},"connectHintRelay":"This game joins through a relay network: open the in-game server browser and find your server by its name.","reforgerDirectJoin":{"body":"You can find your server by name in the server browser, but the quickest way in is Direct Join: press V on the server list (right stick on a controller) and enter the address above."},"serverManagerJoin":{"label":"First time joining","body":"Add this address in the game's Server Manager on the main menu, then join from there. Pasting it into Join Game fails with \"Encryption token missing\"."},"astroneerEncryption":{"label":"Every player must do this","body":"Astroneer refuses dedicated servers until each player adds net.AllowEncryption=False to their own Engine.ini. One edit per computer, then this address works."},"pzDirectConnect":{"label":"Two separate fields","body":"Project Zomboid's Join Server screen has an IP box and a Port box. Put the address in IP and the number in Port. Pasting the whole \"IP:Port\" into the IP field gives \"Unknown Host\" and the game never connects."},"astroneerAdmin":{"label":"Server admin","hint":"This Steam account is the server owner and admin.","unset":"No admin set yet. Add your Steam name and SteamID64, or nobody can administrate the server.","nameLabel":"Steam name","guidLabel":"SteamID64","namePlaceholder":"Your Steam username","guidPlaceholder":"7656119...","guidFormatHint":"A SteamID64 is 17 digits starting with 7656119. Double-check this one.","findSteamId":"How to find your SteamID64","setUp":"Set admin","change":"Change","save":"Save","cancel":"Cancel","restartNote":"Restart the server for a change to take effect.","saveError":"Could not save the admin details.","invalid":"Astroneer rejected that value. Check the Steam name and SteamID64."},"modpack":{"title":"Modpacks","subtitle":"Browse and install modpacks from Modrinth, CurseForge and FTB.","searchPlaceholder":"Search modpacks...","searchFailed":"Could not load modpacks","noResults":"No modpacks found","noResultsHint":"Try a different search or filter. Can't find the modpack you're looking for? Contact us and we'll help.","noResultsCta":"Contact support","requestHint":"Can't find the modpack you're looking for?","alreadyInstalledHint":"This modpack is installed. Click to update or reinstall.","updateHint":"Update to the latest version","pageOf":"Page {page} of {total}","prevPage":"Previous page","nextPage":"Next page","disclaimer":"Modpacks are provided by Modrinth, CurseForge and FTB. DoomHosting is not affiliated with the pack authors.","selectVersion":"Choose a version to install.","versionsFailed":"Could not load versions","noVersions":"No installable versions found for this modpack.","next":"Next","back":"Back","cancel":"Cancel","options":{"keepWorld":"Keep my world and player data","keepWorldHint":"Swaps the modpack but keeps your existing world. Turn off for a fresh world."},"warning":"This replaces the server mods, configs, and loader with the modpack. Your world is kept.","wipeWarning":"This deletes everything, including your world, and installs the modpack fresh.","backup":{"label":"Back up first (recommended)","hint":"Take a backup before installing so you can roll back.","full":"Your backup slots are full ({used}/{limit}). Free one or turn this off."},"actionInstall":"Install modpack","actionUpdate":"Update modpack","toast":{"installFailed":"Could not install the modpack. Please try again."},"providerLabel":"Source","anyProvider":"All sources","installedLabel":"Installed modpack","installedFallback":"A modpack is installed","reinstall":"Reinstall","upToDate":"Up to date","updateAvailable":"Update available","freshWorldNote":"A modpack usually needs a new world. Your existing world may not load correctly with the new mods. Turn off 'Keep my world' above for a clean start (recommended for a new modpack).","kickoffNote":"The install runs on your server's own screen and can take a few minutes.","current":"Current","mcChangeWarning":"This update changes the Minecraft version ({from} to {to}). Your existing world may not load. Back up first.","wipeConfirm":{"title":"Delete all files?","confirm":"Delete and install"},"keepWorldConfirm":{"title":"Keep your world?","body":"You're installing a different modpack but keeping your current world. This usually fails to load and the server crashes on boot, because worlds aren't compatible across modpacks. Only updates of the same pack keep a world safely. Install anyway?","confirm":"Keep world and install"}},"palSaves":{"title":"Worlds","subtitle":"Every world save on your server. Switch between them, upload a save, or start fresh.","intro":"Each upload is added as a new world, never overwriting an existing one. Switching worlds stops and restarts your server.","loadFailed":"Could not load worlds","empty":{"title":"No worlds yet","description":"Your world shows up here once the server has run. Upload a save to add one."},"upload":"Upload save","newWorld":"New world","unnamed":"World {id}","active":"Active","lastSaved":"saved {time}","setActive":"Set active","rename":"Rename","download":"Download","delete":"Delete","renamed":"World renamed","deleted":"Deleted {name}","cantDeleteActive":"Switch to another world before deleting this one.","uploadFailed":"Could not upload the save","import":{"finalizing":"Finishing"},"imported":{"title":"World imported","text":"{name} was added. Open its menu to set it active.","fallback":"your save"},"switched":{"title":"World switched","restarting":"Now loading {name}. Your server is restarting.","startHint":"{name} loads the next time you start your server."},"created":{"title":"New world ready","restarting":"Your server is restarting on a fresh world.","startHint":"A fresh world loads the next time you start your server."},"switchConfirm":{"title":"Switch world?","body":"Switching to {name} stops and restarts your server. Your other worlds stay saved."},"newDialog":{"title":"Start a new world","body":"Start a fresh world and keep your current one saved. If the server is running it restarts to load the new world.","label":"Name (optional)","placeholder":"My new world","submit":"Start new world"},"renameDialog":{"title":"Rename world","body":"A friendly name to recognise this save. It is a label in the panel only.","label":"Name","placeholder":"My world","submit":"Save name"},"deleteConfirm":{"body":"Permanently delete {name}? This cannot be undone."}},"palworldMod":{"runtime":{"title":"Server runtime","subtitle":"Native runs the Linux server with pak mods. UE4SS Modding runs the Windows server under Proton and unlocks Lua, Blueprint, and C++ script mods on top.","native":{"name":"Native","tagline":"Linux server. Pak mods only.","applied":"Your server is back on the native runtime."},"modding":{"name":"UE4SS Modding","tagline":"Windows server under Proton. Unlocks script mods.","applied":"UE4SS modding is enabled. Lua, Blueprint, and C++ mods can now run."},"active":"Active","switchTo":"Switch to this","note":"Switching runtime reinstalls the server (a couple of minutes offline). Your worlds are kept. Gameplay settings reset to default on the new runtime, so re-apply them in the Config tab afterward.","beta":"UE4SS modding is experimental (beta). It runs the Windows server under Proton, so some mods may not work, performance can vary, and the server can take longer to stop. Switch back to native any time.","betaBadge":"Beta","applyingTitle":"Switching to {runtime}...","applyFailed":"Could not switch the runtime. Please try again.","applyConflict":"The server is busy. Please try again in a moment.","applied":{"title":"Runtime switched"},"confirm":{"warning":"This reinstalls the server and takes a couple of minutes offline. Your worlds are kept, but gameplay settings reset to default on the new runtime.","backup":"Back up first","backupHint":"Take a backup before switching.","backupFull":"Backups are full ({used}/{limit}). Remove one first, or continue without a backup.","submit":"Switch runtime"},"sources":{"curseforgePaks":"CurseForge pak mods","curseforgeAll":"CurseForge paks, Lua, Blueprint and C++","workshop":"Steam Workshop mods"}},"type":{"pak":"Paks","lua":"Lua","blueprint":"Blueprint","cpp":"C++"},"title":"Mods","subtitle":"Browse and install Palworld mods from CurseForge and the Steam Workshop. Pak mods work on any server; enable UE4SS modding for Workshop, Lua, Blueprint, and C++ mods.","searchPlaceholder":"Search Palworld mods...","searchFailed":"Could not load mods","noResults":"No mods found","noResultsHint":"Try a different search.","disclaimer":"Mods come from CurseForge and the Steam Workshop and are made by third parties. DoomHosting is not affiliated with the mod authors.","clientNote":"Most Palworld pak mods are client-side and do nothing installed only on the server. Server installs matter for data, balance, and admin mods, and many of those also need each player to install the mod from CurseForge. Open a mod's page to check its requirements.","pageOf":"Page {page} of {total}","prevPage":"Previous page","nextPage":"Next page","alreadyInstalledHint":"This mod is installed. Click to reinstall or pick another version.","updateHint":"Update to the latest version","remove":"Remove","viewBrowse":"Browse","viewInstalled":"Installed","installed":{"title":"Installed mods","empty":"No mods installed yet.","reloadHint":"Mods load when the server restarts. Restart from the Console to apply them.","failed":"Could not load installed mods."},"removeConfirm":{"title":"Remove mod?","body":"Remove \"{name}\" from your ~mods folder? You can install it again any time."},"installDialog":{"title":"Install {name}","description":"Choose a version to install.","submit":"Install mod","versionsFailed":"Could not load versions","noVersions":"No installable files found for this mod.","currentlyInstalled":"You have version {version} installed.","installedRow":"Installed","applyNote":"The .pak is added to your server's ~mods folder. Restart to apply it, and have players install the same mod locally.","noGuarantee":"Mods are third-party content we do not build or vet. A broken one can stop your server from starting. If that happens, remove it here and restart."},"toast":{"installed":"Installed {name}","installedHint":"Wrote {fileName} ({size}).","reloadTitle":"Apply the mod","reloadRunning":"Restart the server to load it. Players also need the mod installed locally.","reloadStopped":"It loads next time the server starts. Players also need the mod installed locally.","installFailed":"Could not install the mod. Please try again.","tooLarge":"That mod is too large to install. Pick a smaller version.","notInstallable":"That download has no .pak file anywhere in the archive, so there was nothing to install. The mod may be filed under the wrong mod type on CurseForge.","versionGone":"That version is no longer available. Refresh and try again.","removed":"Removed {name}","removeFailed":"Could not remove the mod. Please try again.","removeBlocked":"Your other Workshop mods need this one to load. Remove them first."},"needsModding":"Needs Modding mode","needsModdingHint":"Lua, Blueprint and C++ mods run through UE4SS, which only exists on the Modding runtime. Switch above to install them.","anyProvider":"All sources","providerLabel":"Source","source":{"workshop":"Workshop"},"workshopConfirm":{"title":"Install {name}?","body":"This adds the mod to your server's Workshop list. It downloads and installs on the next restart. Mods are third-party content: if the server will not start afterwards, remove it here."},"workshopAdded":{"title":"{name} added","description":"Restart the server to download and install it.","withDeps":"The mods it needs to run were added too. Restart the server to download and install them."},"workshopAddFailed":"Could not add that Workshop mod. Please try again."},"datapack":{"title":"Datapacks","subtitle":"Browse and install datapacks from Modrinth and CurseForge. They drop into your active world and run on vanilla and Paper alike.","searchPlaceholder":"Search datapacks...","searchFailed":"Could not load datapacks","noResults":"No datapacks found","noResultsHint":"Try a different search or source.","disclaimer":"Datapacks are provided by Modrinth and CurseForge. DoomHosting is not affiliated with the pack authors.","pageOf":"Page {page} of {total}","prevPage":"Previous page","nextPage":"Next page","providerLabel":"Source","anyProvider":"All sources","alreadyInstalledHint":"This datapack is installed. Click to reinstall or pick another version.","updateHint":"Update to the latest version","remove":"Remove","viewBrowse":"Browse","viewInstalled":"Installed","installed":{"title":"Installed datapacks","empty":"No datapacks installed yet.","reloadHint":"New datapacks load when the world reloads. Run /reload in the console, or restart the server.","failed":"Could not load installed datapacks."},"removeConfirm":{"title":"Remove datapack?","body":"Remove \"{name}\" from this world's datapacks folder? You can install it again any time."},"installDialog":{"title":"Install {name}","description":"Choose a version to install.","submit":"Install datapack","versionsFailed":"Could not load versions","noVersions":"No installable versions found for this datapack.","currentlyInstalled":"You have version {version} installed.","installedRow":"Installed","applyNote":"The datapack is added to your active world. Run /reload (or restart) to apply it.","noGuarantee":"Datapacks are third-party content we do not build or vet. If one misbehaves, remove it here."},"toast":{"installed":"Installed {name}","installedHint":"Wrote {fileName} ({size}).","reloadTitle":"Apply the datapack","reloadRunning":"Run /reload in the console to load it now.","reloadStopped":"It loads next time the server starts.","installFailed":"Could not install the datapack. Please try again.","tooLarge":"That datapack is too large to install. Pick a smaller version.","notInstallable":"That download has no usable datapack. It may be packaged in a format we cannot install.","versionGone":"That version is no longer available. Refresh and try again.","removed":"Removed {name}","removeFailed":"Could not remove the datapack. Please try again."}},"rustPlugin":{"title":"Plugins","subtitle":"Browse and install Oxide plugins from uMod. They run on the Oxide and Carbon frameworks.","viewBrowse":"Browse","viewInstalled":"Installed","searchPlaceholder":"Search plugins...","searchFailed":"Could not load plugins","noResults":"No plugins found","noResultsHint":"Try a different search.","pageOf":"Page {page} of {total}","prevPage":"Previous page","nextPage":"Next page","disclaimer":"Plugins are provided by uMod. DoomHosting is not affiliated with the plugin authors.","install":"Install","installedBadge":"Installed","alreadyInstalledHint":"Installed on your server. Click to see it in the Installed list.","remove":"Uninstall","card":{"by":"by {author}","downloads":"{count} downloads"},"framework":{"menuLabel":"Change framework","switchTo":"Switch to {framework}","disable":"Turn off plugins","switchTitle":"Switch to {framework}?","switchSubmit":"Switch to {framework}","switchNote":"Oxide and Carbon load plugins from separate folders, so your installed plugins won't carry over. They stay on the server and come back if you switch back.","disableTitle":"Turn off plugins?","disableWarning":"This reinstalls your server to remove the modding framework. Your world and save are kept, and your installed plugins stay on the server, but nothing loads until you enable a framework again.","disableSubmit":"Turn off plugins","disableApplied":"Turning off plugins"},"gate":{"title":"Plugins need a mod framework","body":"Rust cannot load plugins on its own. Enable Oxide or Carbon and we will set it up for you. Your map and save are kept.","recommended":"Recommended","oxideDesc":"The most widely supported framework. Almost every uMod plugin targets Oxide.","carbonDesc":"A faster, newer alternative that runs the same Oxide plugins.","applyingTitle":"Setting up {framework}...","confirm":{"title":"Enable {framework}","warning":"This reinstalls your server to add the framework. It takes a few minutes, and your world and save are kept.","backup":"Back up my server first","backupHint":"Recommended. Saves a restore point before the change.","backupFull":"Backup slots are full ({used}/{limit}). Free one to back up first.","submit":"Enable {framework}"},"applied":{"title":"Setting up {framework}","description":"Your server is reinstalling. Plugins will be available in a few minutes."},"applyFailed":"Could not switch the framework. Please try again.","applyConflict":"Could not create a backup first (you may have reached your backup limit). Free a slot or turn off the backup option."},"installed":{"empty":"No plugins installed yet.","reloadHint":"Plugins load automatically on a running server, or the next time it starts.","failed":"Could not load installed plugins."},"removeConfirm":{"title":"Uninstall plugin?","body":"Remove \"{name}\" from your server? You can install it again any time."},"toast":{"installed":"Installed {name}","installedHint":"Wrote {fileName}.","reloadTitle":"Apply the plugin","reloadRunning":"Your framework loads it automatically within a few seconds.","reloadStopped":"It loads next time your server starts.","installFailed":"Could not install that plugin. Please try again.","tooLarge":"That plugin is too large to install.","frameworkNeeded":"Enable Oxide or Carbon first, then install plugins.","removed":"Uninstalled {name}","removeFailed":"Could not uninstall the plugin. Please try again."}},"rustWipe":{"title":"Wipe","subtitle":"Start a fresh wipe: a new map, and optionally reset everyone's blueprints. Your plugins and settings are kept.","lastWiped":"Last wiped {when} ({type})","type":{"map":"map wipe","full":"full wipe"},"map":{"name":"Map wipe","desc":"A brand new map. Buildings, stashes, and inventories are cleared, but players keep their learned blueprints. This is what the monthly force wipe does."},"full":{"name":"Full wipe","desc":"A new map plus every player's blueprints, so everyone starts from scratch. Run it for a truly fresh start, or when Facepunch announces a BP wipe."},"newSeed":{"label":"Generate a new map","on":"Rolls a new seed so the map layout changes. Leave the seed blank for a random one.","off":"Keeps the current map layout (same seed), but still clears progress.","placeholder":"Seed (random)","invalid":"Enter a number, or leave it blank for a random seed."},"warning":"A wipe is permanent and cannot be undone. Your server goes offline briefly while it wipes, then generates the fresh map.","wipeButton":"Wipe server","confirm":{"title":"Start a {type}?","map":"This permanently deletes your map and all building and inventory progress, then generates a fresh map. Blueprints are kept. This cannot be undone.","full":"This permanently deletes your map, all progress, and every player's learned blueprints. This cannot be undone.","backup":"Back up my server first","backupHint":"Strongly recommended. A wipe cannot be undone without a backup.","backupFull":"Backup slots are full ({used}/{limit}). Free one to back up first.","submit":"Wipe server"},"toast":{"done":{"title":"Wipe started","body":"Your server is generating a fresh map. It will be back online in a few minutes."},"failed":"Could not wipe the server. Please try again.","busy":"The server would not stop in time to wipe. Please try again in a moment."}},"minecraftPlayers":{"title":"Player Manager","subtitle":"Manage your whitelist, operators, and bans by Minecraft username.","loadFailed":"Could not load the player lists.","liveNote":"Changes apply live on your running server.","offlineNote":"Start your server to add or remove players. The lists below still show who's on them.","whitelistNote":"The whitelist only takes effect when Whitelist is turned on in the Config tab.","addPlaceholder":"Minecraft username","remove":"Remove","empty":"No one here yet.","addedToast":"Added {name}","removedToast":"Removed {name}","addFailed":"Could not add that player. Please try again.","removeFailed":"Could not remove that player. Please try again.","invalidName":"Enter a valid Minecraft username (letters, numbers, and underscore).","whitelist":{"title":"Whitelist","desc":"Only whitelisted players can join when the whitelist is on.","add":"Add"},"ops":{"title":"Operators","desc":"Operators have admin commands and full server control.","add":"Add"},"bans":{"title":"Bans","desc":"Banned players cannot join. Removing a ban unbans them.","add":"Ban"}},"worldMaps":{"title":"Browse maps","subtitle":"Find and install world maps from CurseForge. Each one installs as a new world you can then activate.","searchPlaceholder":"Search maps...","searchFailed":"Could not load maps","noResults":"No maps found","noResultsHint":"Try a different search.","disclaimer":"Maps are provided by CurseForge. DoomHosting is not affiliated with the map authors.","pageOf":"Page {page} of {total}","prevPage":"Previous page","nextPage":"Next page","installing":"Installing {name}...","installedToast":"Installed {name}","installedHint":"It's added as a new world. Activate it in the list, then restart to play.","installFailed":"Could not install that map. Please try again.","tooLarge":"That map is too large to install.","noVersions":"No installable files for this map.","aWorld":"the map","conflict":{"title":"World already exists","body":"A world named \"{name}\" already exists. We'll back it up first, then install the map. Continue?","confirm":"Back up and install"},"updateHint":"Update to the latest version","alreadyInstalledHint":"Already installed"},"resourcePacks":{"viewBrowse":"Browse","requireFailed":"Could not change that setting. Please try again.","title":"Resource packs","subtitle":"Push a resource pack to everyone who joins. Players download it from Modrinth or CurseForge automatically.","searchPlaceholder":"Search resource packs...","searchFailed":"Could not load resource packs","noResults":"No resource packs found","noResultsHint":"Try a different search or source.","disclaimer":"Resource packs are provided by Modrinth and CurseForge. DoomHosting is not affiliated with the pack authors.","pageOf":"Page {page} of {total}","prevPage":"Previous page","nextPage":"Next page","providerLabel":"Source","anyProvider":"All sources","requireToggle":"Require players to accept the pack","currentLabel":"Active resource pack","requireOn":"Players must accept it to play.","requireOff":"Optional for players.","remove":"Remove","appliedToast":"Applied {name}","appliedHint":"Restart the server to push it to players.","applyFailed":"Could not apply that resource pack. Please try again.","clearedToast":"Resource pack removed","clearFailed":"Could not remove the resource pack. Please try again.","noVersions":"No installable files for this pack.","updateHint":"Update to the latest version","alreadyInstalledHint":"Already applied"},"content":{"install":"Install","update":"Update","alreadyInstalled":"Installed","updateNotFound":"Could not find this in the catalog to update. Search for it in Browse, or update it by uploading the new jar.","installAnyway":"Install anyway","installPreparing":"Preparing install...","installProgress":"Installing {done} of {total}","updateAvailable":"Update available","viewOnSource":"View on {source}"},"terrariaMods":{"title":"Mods (tModLoader)","subtitle":"Switch between Vanilla, TShock and the tModLoader mod loader, then manage your installed mods.","active":"Active","switchTo":"Switch to this","note":"Vanilla, TShock and tModLoader are different server types, so switching reinstalls the server and starts a fresh world for the new loader. Your current world won't carry over, so back it up first if you want to keep it.","tshockPluginsHint":"TShock uses server-side plugins instead of mods: upload plugin .dll files to the ServerPlugins folder in the Files tab, then restart the server.","loadFailed":"Could not load the current loader.","applyFailed":"Could not switch the loader. Please try again.","applyConflict":"Could not create a backup first (you may have reached your backup limit). Free a slot or turn off the backup option.","applyingTitle":"Setting up {loader}...","vanilla":{"name":"Vanilla","tagline":"The stock Terraria server, exactly as shipped. No plugins or mods."},"tshock":{"name":"TShock","tagline":"Server-side plugins, permissions and in-game admin commands."},"tmodloader":{"name":"tModLoader","tagline":"The mod loader for client and server mods (.tmod)."},"applied":{"title":"Switching loader","description":"Setting up {loader}. Your server is offline for a couple of minutes while it installs."},"confirm":{"warning":"This reinstalls the server and starts a fresh world for the new loader. Your current world won't carry over. Use the option below to back it up first if you want to keep it.","backup":"Create a backup first","backupHint":"Recommended. Lets you restore if something goes wrong.","backupFull":"Your backups are full ({used}/{limit}), so a backup cannot be taken first. Free a slot in the Backups tab to enable this.","submit":"Switch loader"}},"valheimMods":{"title":"Mods (BepInEx)","subtitle":"Switch between vanilla and the BepInEx mod loader. Your world and settings are kept.","active":"Active","switchTo":"Switch to this","note":"Switching reinstalls the server (a couple of minutes offline). Your world and settings are kept.","loadFailed":"Could not load the current loader.","applyFailed":"Could not switch the loader. Please try again.","applyConflict":"Could not create a backup first (you may have reached your backup limit). Free a slot or turn off the backup option.","applyingTitle":"Setting up {loader}...","vanilla":{"name":"Vanilla","tagline":"The standard Valheim server, no mods."},"bepinex":{"name":"BepInEx","tagline":"The BepInEx mod loader, for Thunderstore mods."},"applied":{"title":"Switching loader","description":"Setting up {loader}. Your server is offline for a couple of minutes while it installs."},"confirm":{"warning":"This reinstalls the server. Your world and settings are kept, but the server is offline for a couple of minutes.","backup":"Create a backup first","backupHint":"Recommended. Lets you restore if something goes wrong.","backupFull":"Your backups are full ({used}/{limit}), so a backup cannot be taken first. Free a slot in the Backups tab to enable this.","submit":"Switch loader"},"browseTitle":"Browse mods","browseSubtitle":"Search Thunderstore and install mods (with their dependencies) into BepInEx. Takes effect on restart.","searchPlaceholder":"Search mods...","sectionMods":"Mods","sectionModpacks":"Modpacks","viewBrowse":"Browse","viewInstalled":"Installed","noResults":"No mods found","noResultsHint":"Try a different search, or paste a Thunderstore link below.","searchFailed":"Could not load mods.","pageOf":"Page {page} of {total}","disclaimer":"Mods come from Thunderstore and are made by the community. Install at your own discretion.","restartNote":"Mod changes take effect after the next restart.","installConfirm":{"title":"Install {name}?","body":"This installs the mod and any required dependencies into BepInEx. Takes effect on the next restart."},"installed":{"title":"{name} installed","withDeps":"Installed with {count} dependencies. Restart to apply.","restart":"Restart the server to apply.","partial":"Installed, but {failed} could not be added. Restart to apply."},"installError":"Could not install the mod. Please try again.","needBepInEx":"Switch the server to BepInEx before installing mods.","notFound":"Could not find that mod on Thunderstore.","uninstall":"Remove","uninstallConfirm":{"title":"Remove this mod?","body":"This deletes {name} from the server. Takes effect on the next restart.","dependsWarning":"Heads up: {count} installed mods depend on this and may stop working: {names}."},"uninstallError":"Could not remove the mod.","empty":{"title":"No mods installed","description":"Browse and install mods from Thunderstore."},"urlInstall":{"label":"Have a Thunderstore link?","placeholder":"https://thunderstore.io/c/valheim/p/Author/Mod/"},"alreadyInstalledHint":"Already installed","updateHint":"Update available","updateConfirm":{"title":"Update {name}?","body":"This replaces the installed version with the latest release from Thunderstore, along with any dependencies it needs. Takes effect on the next restart."},"updated":{"title":"{name} updated","description":"Now on {version}. Restart the server to apply."},"updateError":"Could not update the mod. Please try again.","updatesAvailable":"Updates available ({count})","updateAll":"Update all","updateAllConfirm":{"title":"Update all mods?","body":"This installs the latest release of every mod that has one. Your settings are kept. Takes effect on the next restart."},"updateAllProgress":"Updating {done} of {total}","updatedAll":{"title":"Mods updated","description":"Restart the server to apply.","partial":"{done} of {total} updated. Restart the server to apply."},"versionUnknown":"Version unknown","vanillaNotice":"Your server is running Vanilla, so mods cannot load yet. Pick any mod below and we will switch it to BepInEx first.","installSwap":{"title":"Install {name}?","body":"{name} needs the BepInEx mod loader. We will switch the server to BepInEx first, then bring you straight back to install it.","submit":"Switch and install"}},"valheimModifiers":{"title":"World modifiers","subtitle":"Tune combat, death penalty, resources, raids, portals, and the on/off world keys. Changes apply on the next restart.","restartNote":"Modifiers apply after the next restart.","restartNow":"Restart to apply","loadFailed":"Could not load modifiers.","saveFailed":"Could not save. Try again.","mustStop":"Stop the server to remove this from your world.","preset":{"label":"Preset","help":"A starting point. Individual modifiers below override it."},"toggleSection":{"title":"On/off world keys","runningNote":"These are saved in the world file. Stop the server to change them; they apply when it starts again.","editNote":"Saved straight to the world file (we back it up first)."},"keys":{"combat":{"label":"Combat","help":"How hard enemies hit and how much damage they take."},"deathpenalty":{"label":"Death penalty","help":"What you lose on death (skills, gear)."},"resources":{"label":"Resources","help":"How much resources drop and gather."},"raids":{"label":"Raids","help":"Frequency of base raid events."},"portals":{"label":"Portals","help":"Whether you can carry ores and metals through portals."}},"toggles":{"nobuildcost":{"label":"No build cost","help":"Build without spending resources from your inventory."},"playerevents":{"label":"Player events","help":"Random raid events can trigger wherever a player is, not only at the base."},"passivemobs":{"label":"Passive creatures","help":"Creatures never attack, even when provoked."},"nomap":{"label":"No map","help":"Disables the map and minimap for everyone."}},"restartBanner":{"text":"Changed modifiers take effect after a restart.","restartNow":"Restart now"}},"cancellationDescription":"Stops renewals. 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Quick support for config questions.","author":"Alexander","date":"2026-01-21"},"review3":{"content":"Consistent speed and low latency. Simple administration saves time. Global locations ensure a great experience.","author":"Bianka","date":"2025-12-28"},"review4":{"content":"Super Host! The owners strive to make the customer experience great.","author":"Leander","date":"2020-08-12"},"review5":{"content":"Excellent service. Offers game servers with high uptime at a good price.","author":"Tobias","date":"2023-03-16"},"review6":{"content":"Incredibly satisfied! 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You will get an email every time we reply.","successNote":"Keep that email: the link is your access to the ticket.","successCta":"View your ticket","asideCustomerTitle":"Have an account?","asideCustomerBody":"Open tickets from your panel instead: they can be attached to your servers and replies show up right in the panel.","asideCustomerCta":"Go to panel support","asideHelpTitle":"Browse the help center","asideHelpBody":"Setup guides, mods and fixes for common issues. Often faster than a ticket.","asideHelpCta":"Open the help center","asideDiscordTitle":"Join our Discord","asideDiscordBody":"Community help, updates and a direct line to the team.","threadTitle":"Support ticket","threadNotFound":"Ticket not found","threadNotFoundBody":"The link is invalid or the ticket has been removed. Check the link in your email or open a new ticket.","threadEmailHint":"You will get an email when we reply.","contactCtaTitle":"Open a support ticket","contactCtaBody":"The fastest way to reach our team. 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Today we run a growing fleet on AMD Ryzen 9 hardware across multiple locations, including a new one in Sweden, and a control panel made for players, not sysadmins.","heroCtaPrimary":"Browse games","heroCtaSecondary":"See the control panel","stats":{"servers":"Servers hosted","players":"Players served","uptime":"Uptime","support":"Support"},"timeline":{"eyebrow":"Our journey","title":"How we got here","subtitle":"From a scrappy launch to a new location in Sweden and upgraded hardware. The story so far, newest first.","learnMore":"Learn more","events":{"swedenDc":{"title":"New location in Sweden","desc":"Added a location in Sweden so nearby players get lower ping and snappier loads."},"hardware":{"title":"Upgraded to Ryzen 9 hardware","desc":"Moved the fleet onto faster AMD Ryzen 9 CPUs and NVMe storage for higher tick rates and quicker world loads."},"games2026":{"title":"More games, one-click mods","desc":"Expanded the catalog with new titles, plus one-click mod, plugin, and modpack installs on the games that support them."},"panelV2":{"title":"A brand new control panel","desc":"Rebuilt the customer panel from scratch: live console, one-click installs, instant backups, and automatic crash fixes."},"games2025":{"title":"Catalog expansion","desc":"Added a wave of new games as the community grew, from survival staples to fresh releases."},"growth":{"title":"Thousands of servers","desc":"Scaled across multiple regions and earned the trust of gaming communities worldwide."},"launch":{"title":"DoomHosting launches","desc":"Founded by gamers who were done with unreliable hosts, with one goal: servers that just work."}}},"mission":{"eyebrow":"What drives us","title":"Our mission","subtitle":"Every gamer deserves fast, reliable servers without the complexity.","point1Title":"Hardware that keeps up","point1Description":"AMD Ryzen 9 CPUs, NVMe storage, and DDoS-protected networks so your server runs smooth when it matters.","point2Title":"Support from actual gamers","point2Description":"Real people who play these games are on hand 24/7. No bots, no runarounds, no scripted replies.","point3Title":"Always shipping","point3Description":"We keep adding games, locations, and panel features so your hosting stays ahead of the curve."},"whyChooseUs":{"eyebrow":"Our advantages","title":"Why choose DoomHosting"},"cta":{"title":"Ready to spin up your server?","description":"Pick a game and you will be online in under a minute, on hardware we would happily play on ourselves.","button":"Browse games","buttonSecondary":"Talk to us"}},"legal":{"tableOfContents":"Table of Contents","contactUs":"Contact Us","termsOfService":{"title":"Terms of Service","description":"Please read these terms carefully before using our services.","sections":{"general":{"title":"1.0 General","content":"These terms govern the relationship between the Customer and SpillHosting AS regarding the purchase/rental of services from SpillHosting AS. The agreement is entered into when the Customer has placed an order. This can occur via phone, web, email, written, or verbal communication."},"parties":{"title":"2.0 Parties","content":"Seller: Company Name: SpillHosting AS, Contact Address: Keilevegen 174 A, 5953 Fonnes, Email: {email}, Org Number: NO928684792MVA. The Customer is the person who places the order."},"price":{"title":"3.0 Price","content":"The price quoted for the goods and services is the total price to be paid by the buyer. This price includes all fees and additional costs. Additional costs that the seller has not informed before the purchase do not bear the buyer. Exceptions: All customers outside of Norway are charged with 0% VAT due to export of services. The sale prices seen in the webshop include this VAT rate of 0%. Customers with address in Norway will be charged additional 25% of the sale price seen in the webshop."},"contactInfo":{"title":"4.0 Contact Information","content":"The Seller assumes that the person listed as the recipient of the email, as well as those with the account password, are authorized to manage products/services. The Customer is obligated to update contact information in the control panel or notify the Seller of changes."},"payment":{"title":"5.0 Payment","content":"The Seller may require payment for the service from the time the order is created by the Customer. The Customer can choose to pay with Vipps, Stripe, or PayPal."},"delivery":{"title":"6.0 Delivery","content":"Delivery is considered complete when the Customer or their representative has access to the service. The Seller must deliver the service to the Customer without undue delay and no later than 30 days after the Customer's order."},"termination":{"title":"7.0 Termination","content":"Upon termination or transfer of services, it is the Customer's responsibility to retrieve all data stored with the Seller before the end of the Agreement period. Upon termination of services, all Customer data will be deleted."},"breach":{"title":"8.0 Breach","content":"If the Customer significantly breaches all or part of their obligations to the Seller, the Seller has the right to terminate existing agreement(s) with immediate effect."},"changes":{"title":"9.0 Changes","content":"The Seller reserves the right to make updates and/or upgrades and adjustments to products and services provided by the Seller. Significant changes to the terms must be notified to the Customer with at least 14 days' notice."},"latepayment":{"title":"10.0 Late Payment","content":"In the event of late payment of an invoice, a late fee of 10 kroner per day will be applied after the due date. If the invoice is overdue, the associated services will be temporarily suspended."},"rightofwithdrawal":{"title":"11.0 Right of Withdrawal","content":"If the Customer has not used the service, i.e., not started the game server, the Customer has 14 days to exercise the right of withdrawal. We also offer all new customers a 24-hour money back guarantee. The right of withdrawal and the money back guarantee do not apply to domain name registrations, renewals, or transfers, as these are executed immediately with the domain registry at the Customer's request and cannot be reversed."},"defects":{"title":"12.0 Service Defects - Customer's Rights and Complaint Deadline","content":"If there is a defect in the service, the Customer must notify the Seller within a reasonable time after it was discovered or should have been discovered, that they wish to invoke the defect."},"disputeresolution":{"title":"13.0 Dispute Resolution","content":"Complaints should be directed to the Seller within a reasonable time. The parties should attempt to resolve any disputes amicably. If this is not successful, the Customer may contact the Consumer Complaints Board."},"gameservers":{"title":"Terms for Game Servers","content":"This agreement governs the relationship between the Seller and the Customer for game servers. A 99.9% uptime is guaranteed for infrastructure such as panels, servers, etc. Game server is a continuous service/subscription billed in advance."},"dedicatedservers":{"title":"Terms for Dedicated Servers","content":"This agreement governs the relationship between the Seller and the Customer for dedicated servers. A 99.9% uptime is guaranteed for infrastructure. Dedicated Server is a continuous service/subscription billed in advance. The Customer is responsible for the operation of the server."},"domains":{"title":"Terms for Domain Names","content":"Domain name registrations, renewals, and transfers are submitted to the domain registry immediately upon payment and cannot be reversed. Domain purchases are therefore exempt from the right of withdrawal and the money back guarantee, and are non-refundable once registered. The registered domain belongs to the Customer (the registrant) for the entire paid period. The Customer is responsible for providing accurate and up-to-date registrant contact details, as required by ICANN and the relevant registry, and for paying the renewal invoice before the expiry date. Domains do not renew automatically; an unpaid domain expires and may afterwards only be restorable against an additional redemption fee set by the registry, after which it can be released for registration by anyone. All domain services are additionally subject to the registration terms of the relevant registry."},"contact":{"title":"Contact Us","content":"If you have questions about these terms, please contact us at {email}."}}},"privacyPolicy":{"title":"Privacy Policy","description":"Please read this privacy policy carefully to understand how we handle your personal data.","sections":{"dataController":{"title":"1. Data Controller","content":"Andreas Lid Løberg is on behalf of SpillHosting AS the data controller for the company's processing of personal data."},"storedPersonalData":{"title":"2. Stored Personal Data","content":"We store the following personal data about our customers: name, address, phone number, email address, gender, date of birth, password for my page. We also store purchase history and behavior patterns on our website, i.e., information about how each customer navigates the site."},"purposeOfProcessing":{"title":"3. Purpose of Processing","content":"We process the information to fulfill our obligations under the agreement with you. We also use the information to provide you with information, offers, and service related to your purchase via email, phone, SMS, and postal mail. To manage membership. We also store purchase history and behavior patterns on our website, i.e., information about how each customer navigates the site."},"legalBasisForProcessing":{"title":"4. Legal Basis for Processing","content":"Information about name, address, phone, email address is used to fulfill the purchase agreement. The basis for this processing is the General Data Protection Regulation Article 6 (b). Where you have given consent, the information will also be used to provide you with information, offers, and service related to your purchase via email, phone, and SMS. The basis for this processing is the General Data Protection Regulation Article 6 (a). You can opt out of receiving such information from us at any time. Where you have given consent, purchase history and behavior patterns are used to provide recommendations and advertising specifically tailored to you as a user. The basis for this processing is the General Data Protection Regulation Article 6 (a). You can withdraw your consent to such use at any time."},"collectionOfPersonalData":{"title":"5. Collection of Personal Data","content":"We store the personal data you have provided on our websites. We use cookies on our websites to provide you as a visitor with the best customer experience and service. The Electronic Communications Act requires us to inform our visitors about the use of cookies. Read more about the use of cookies under section 10."},"disclosureToThirdParties":{"title":"6. Disclosure to Third Parties","content":"We will not share, sell, transfer, or otherwise disclose personal data to others unless we are legally obliged to do so. We use tracking tools Google Analytics and Tawk to monitor traffic and trends on our websites and to provide you with the best possible experience. We take security seriously. Traffic between you and our website takes place via a secure connection. We use SSL certificates on all parts of our websites, including order systems and control panels. We do not store card information on our servers. Your card information is encrypted and sent as a token to our payment provider (Stripe), which then stores card data on their secure servers in an encrypted format. Payments via PayPal are securely processed through PayPal's websites."},"deletionOfPersonalData":{"title":"7. Deletion of Personal Data","content":"Information we have received in connection with your purchase is stored in our active customer register for 3.5 years."},"rightsOfDataSubject":{"title":"8. Rights of the Data Subject","content":"We process your personal data in accordance with the Personal Data Act and applicable regulations. It is noted that you can request access to and transfer of your own personal data, as well as request correction or deletion of information. Complaints can be made to the Data Protection Authority regarding processing in violation of the rules."},"informationSecurity":{"title":"9. 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If you do not wish to use cookies, you can change the settings in the browser so that you either block cookies from being downloaded automatically, or that you have a choice to download each cookie."},"contact":{"title":"Contact Us","content":"Inquiries about what information is registered, correction, and deletion can be sent to the following address: {email}"}}}},"affiliate":{"hero":{"badge":"Partner Program","title":"Grow your audience. Grow your income.","description":"Join hundreds of creators, modpack developers, and server admins earning passive recurring income with DoomHosting.","statValue":"20%","statLabel":"Recurring commission","primaryCta":"Join Affiliate Program","secondaryCta":"Apply as Partner"},"stats":{"commission":{"value":"20%","label":"Commission Rate"},"payout":{"value":"$20","label":"Min. 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Runs in your browser, your save never leaves your PC."},"zomboidTools":{"title":"Project Zomboid Tools","configDescription":"Generate servertest_SandboxVars.lua and servertest.ini together: zombie lore, loot rarity, day length, PvP, safehouses and mods.","modListDescription":"Paste a Steam Workshop collection and get the Mods=, WorkshopItems= and Map= lines, with every Mod ID looked up for you."}},"ramCalculator":{"subtitle":"RAM CALCULATOR","title":"Minecraft Server RAM Calculator","description":"Not sure how much RAM your Minecraft server needs? Use our calculator to get a personalized recommendation based on your player count, mods, plugins, and world size.","bedrockTitle":"Minecraft Bedrock RAM Calculator","bedrockDescription":"Find out how much RAM your Bedrock server needs based on player count and world size.","inputs":{"players":"Expected Players","playersHelp":"How many players will be online at the same time?","serverType":"Server Type","serverTypeHelp":"What type of Minecraft server are you running?","serverTypes":{"vanilla":"Vanilla","plugins":"Plugins (Spigot/Paper)","modded":"Modded (Forge/Fabric)","moddedPlugins":"Modded + Plugins"},"pluginCount":"Number of Plugins","pluginCountHelp":"How many plugins will you install?","pluginOptions":{"none":"None","light":"1–10 (Light)","medium":"10–25 (Medium)","heavy":"25+ (Heavy)"},"modCount":"Number of Mods","modCountHelp":"How many mods will you install?","modOptions":{"none":"None","light":"1–15 (Light)","medium":"15–50 (Medium)","heavy":"50+ (Heavy / Modpack)"},"worldSize":"World Size","worldSizeHelp":"How large is your world expected to be?","worldOptions":{"small":"Small (Exploration limited)","medium":"Medium (Default)","large":"Large (Extensive exploration)","veryLarge":"Very Large (No limits)"}},"result":{"title":"Recommended RAM","recommendation":"We recommend {ram}GB RAM for your Minecraft server.","breakdown":"How we calculated this","breakdownBase":"Base server requirements","breakdownPlayers":"Player allocation ({count} players)","breakdownPlugins":"Plugin overhead","breakdownMods":"Mod overhead","breakdownWorld":"World size allocation","breakdownTotal":"Total recommended","cta":"View Minecraft Plans","ctaDescription":"Get your server running with the right amount of RAM.","note":"This is an estimate. Actual RAM usage may vary depending on specific plugins, mods, and player activity. You can start with the recommended amount and easily upgrade anytime if you need more. Changes take effect instantly.","mobileSummary":"Recommended: {ram}","viewPlans":"View plans"},"faq":{"questions":{"howMuchRam":"How much RAM does a Minecraft server need?","vanillaRam":"How much RAM for a vanilla Minecraft server?","moddedRam":"How much RAM for a modded Minecraft server?","canUpgrade":"Can I upgrade my RAM later?","ramVsCpu":"Is RAM or CPU more important for a Minecraft server?"},"answers":{"howMuchRam":"The amount of RAM your Minecraft server needs depends on several factors: the number of players, whether you're using mods or plugins, and the size of your world. A small vanilla server with 2-5 players can work with 2-3GB, while a heavily modded server with 20+ players may need 8-12GB or more.","vanillaRam":"For a vanilla (unmodified) Minecraft server, 2GB of RAM is sufficient for 1-5 players. For 5-10 players, we recommend 3-4GB. For 10-20 players, 4-6GB is ideal. Each additional player roughly uses 100MB of RAM.","moddedRam":"Modded Minecraft servers require significantly more RAM. A light modpack (15-30 mods) needs about 4-6GB, a medium modpack (30-50 mods) needs 6-8GB, and heavy modpacks (50+ mods like FTB or ATM) may need 8-12GB or more, depending on the mods installed.","canUpgrade":"Yes! With DoomHosting, you can upgrade or downgrade your RAM at any time through your control panel. Changes take effect immediately, so you can start small and scale up as your community grows.","ramVsCpu":"Both matter, but for different reasons. RAM determines how much data your server can hold in memory (players, chunks, entities), while CPU affects how fast the server processes game ticks. For modded servers, RAM is often the bottleneck. For servers with many players, CPU becomes more important. Our plans are optimized to balance both."}},"games":{"minecraft":"Minecraft","hytale":"Hytale","rust":"Rust","ark":"ARK","valheim":"Valheim"},"otherGames":"RAM calculators for more games coming soon!","backToTools":"All Tools"},"genericGameCalculator":{"subtitle":"RAM CALCULATOR","title":"{game} Server RAM Calculator","description":"Estimate how much RAM your {game} server needs based on your expected players, world size, and mod/plugin load.","inputs":{"serverType":"Server Type","serverTypeHelp":"Choose your server setup type.","serverTypes":{"vanilla":"Vanilla","modded":"Modded"},"mapSize":"Map Size","mapSizeHelp":"How large is your active world/map expected to be?","mapSizeOptions":{"small":"Small","medium":"Medium","large":"Large","veryLarge":"Very Large"}},"result":{"recommendation":"We recommend {ram}GB RAM for your server.","breakdownMap":"Map size allocation","cta":"View Hosting Plans","ctaDescription":"Start with the right RAM and scale up anytime."},"faq":{"questions":{"howMuchRam":"How much RAM does a {game} server need?","vanillaRam":"How much RAM do I need for a small private {game} server?","moddedRam":"How much extra RAM do mods/plugins use on a {game} server?","canUpgrade":"Can I upgrade RAM later on my {game} server?","ramVsCpu":"Is RAM or CPU more important for a {game} server?"},"answers":{"howMuchRam":"{game} RAM needs depend on player count, world size, and mod/plugin load. Small private servers often work with low RAM, while larger or heavily customized servers need significantly more.","vanillaRam":"For a small private {game} setup, start around your plan minimum and monitor usage. If memory usage regularly stays high, move up one tier.","moddedRam":"Mods and plugins can increase memory usage quickly on a {game} server, especially content-heavy packs. Light setups usually need a small buffer, while heavy stacks can require multiple extra GB.","canUpgrade":"Yes. You can scale RAM on your {game} server at any time, so it is safe to start near baseline and expand when your player activity or content grows.","ramVsCpu":"For a {game} server, both matter. RAM determines how much data stays in memory, while CPU affects tick/update processing speed. Balanced resources usually provide the best gameplay stability."}}},"hytaleCalculator":{"subtitle":"RAM CALCULATOR","title":"Hytale Server RAM Calculator","description":"Not sure how much RAM your Hytale server needs? Use our calculator to get a personalized recommendation based on your player count, mods, and world size.","inputs":{"players":"Expected Players","playersHelp":"How many players will be online at the same time?","serverType":"Server Type","serverTypeHelp":"What type of Hytale server are you running?","serverTypes":{"vanilla":"Vanilla","modded":"Modded"},"modCount":"Number of Mods","modCountHelp":"How many mods will you install? Hytale supports native modding.","modOptions":{"none":"None","light":"1–10 (Light)","medium":"10–30 (Medium)","heavy":"30+ (Heavy)"},"worldSize":"World Size","worldSizeHelp":"How large is your world expected to be?","worldOptions":{"small":"Small (Limited exploration)","medium":"Medium (Default)","large":"Large (Extensive exploration)","veryLarge":"Very Large (Fully open world)"}},"result":{"title":"Recommended RAM","recommendation":"We recommend {ram}GB RAM for your Hytale server.","breakdown":"How we calculated this","breakdownBase":"Base server requirements","breakdownPlayers":"Player allocation ({count} players)","breakdownMods":"Mod overhead","breakdownWorld":"World size allocation","breakdownTotal":"Total recommended","cta":"View Hytale Hosting Plans","ctaDescription":"Launch your Hytale server with the right amount of RAM from day one.","note":"This is an estimate. Actual RAM usage may vary depending on specific mods and player activity. You can start with the recommended amount and easily upgrade anytime if you need more. Changes take effect instantly."},"faq":{"questions":{"howMuchRam":"How much RAM does a Hytale server need?","vanillaRam":"How much RAM for a vanilla Hytale server?","moddedRam":"How much RAM for a modded Hytale server?","canUpgrade":"Can I upgrade my RAM later?","ramVsCpu":"Is RAM or CPU more important for a Hytale server?"},"answers":{"howMuchRam":"The amount of RAM your Hytale server needs depends on your player count, whether you're using mods, and how large your world is. A small vanilla server with a few players can run on 2-3GB, while a modded server with a large world and many players may need 6-10GB or more.","vanillaRam":"For a vanilla Hytale server, 2GB of RAM is enough for 1-5 players. For 5-10 players, 3-4GB is recommended. For larger groups of 10-20 players, plan for 4-6GB. Hytale's procedurally generated worlds scale resource usage with exploration.","moddedRam":"Modded Hytale servers need more RAM to handle custom content. A light mod setup (1-10 mods) typically requires 3-5GB, a medium setup (10-30 mods) needs 5-7GB, and heavily modded servers with 30+ mods should have 8GB or more to run smoothly.","canUpgrade":"Yes! With DoomHosting, you can upgrade or downgrade your RAM at any time through your control panel. Changes take effect immediately, so you can start small and scale up as your Hytale community grows.","ramVsCpu":"Both matter for Hytale. RAM determines how much world data, entities, and mod content your server can hold in memory, while CPU handles world generation and game logic. Modded servers tend to be RAM-intensive, but servers with many concurrent players also benefit from stronger CPU. Our plans balance both for optimal Hytale performance."}}},"rustCalculator":{"subtitle":"RAM CALCULATOR","title":"Rust Server RAM Calculator","description":"Not sure how much RAM your Rust server needs? Use our calculator to get a personalized recommendation based on your player count, plugins, and map size.","inputs":{"players":"Expected Players","playersHelp":"How many players will be online at the same time?","pluginCount":"Number of Plugins","pluginCountHelp":"How many Oxide/uMod plugins will you install?","pluginOptions":{"none":"None (Vanilla)","light":"1–10 (Light)","medium":"10–25 (Medium)","heavy":"25+ (Heavy)"},"mapSize":"Map Size","mapSizeHelp":"What map size will your Rust server use? The default procedural map is around 3km.","mapSizeOptions":{"small":"Small (2km)","medium":"Medium (3km, Default)","large":"Large (4km)","veryLarge":"Very Large (6km+)"}},"result":{"title":"Recommended RAM","recommendation":"We recommend {ram}GB RAM for your Rust server.","breakdown":"How we calculated this","breakdownBase":"Base server requirements","breakdownPlayers":"Player allocation ({count} players)","breakdownPlugins":"Plugin overhead","breakdownMap":"Map size allocation","breakdownTotal":"Total recommended","cta":"View Rust Hosting Plans","ctaDescription":"Get your Rust server online with the right amount of RAM and instant setup.","note":"This is an estimate. Actual RAM usage may vary depending on specific plugins, player activity, and map complexity. Rust servers tend to use more RAM over time as the map is built up. You can start with the recommended amount and easily upgrade anytime. Changes take effect instantly."},"faq":{"questions":{"howMuchRam":"How much RAM does a Rust server need?","vanillaRam":"How much RAM for a vanilla Rust server?","pluginRam":"How much extra RAM do Oxide plugins use?","canUpgrade":"Can I upgrade my RAM later?","mapSizeRam":"How does map size affect RAM usage in Rust?"},"answers":{"howMuchRam":"Rust servers are more RAM-hungry than many other games. A basic server with a default-sized map starts at 6GB, and 8GB is the realistic minimum once it is actually populated, with 8-12GB being typical. With more players, plugins and larger maps you can easily need the full 16GB. RAM usage also grows over a wipe cycle as players build structures across the map.","vanillaRam":"A vanilla Rust server with no Oxide plugins on a default 3km map starts at 6GB of RAM, which covers a small or lightly populated server. Facepunch themselves put the minimum at 8GB, and a default map with real players on it realistically sits at 8-12GB. Larger maps or a 100+ player server should plan for up to 16GB. Rust uses a significant amount of RAM just for the base map and entity system.","pluginRam":"Oxide/uMod plugins add varying amounts of RAM overhead depending on their complexity. A light plugin setup (1-10 plugins) adds roughly 0.5-1GB, a medium setup (10-25 plugins) adds 1-2GB, and heavy plugin loads (25+ plugins) can add 2-4GB or more. Plugins that track player data or manage economies tend to use the most memory.","canUpgrade":"Yes! With DoomHosting, you can upgrade or downgrade your RAM at any time through your control panel. Changes take effect immediately. This is especially useful for Rust since RAM usage often increases over a wipe cycle, so you can scale up mid-wipe if needed.","mapSizeRam":"Map size has a significant impact on Rust server RAM usage. A small 2km map may use 1-2GB less than the default, while a large 4km map adds 1-2GB on top of baseline. Very large maps (6km+) can add 3-4GB or more. Larger maps also generate more entities and require more memory as players spread across the world."}}},"arkCalculator":{"subtitle":"RAM CALCULATOR","title":"ARK Server RAM Calculator","description":"Not sure how much RAM your ARK: Survival Evolved server needs? Use our calculator to get a personalized recommendation based on your player count, mods, and world size.","inputs":{"players":"Expected Players","playersHelp":"How many players will be online at the same time?","serverType":"Server Type","serverTypeHelp":"What type of ARK server are you running?","serverTypes":{"vanilla":"Vanilla","modded":"Modded (Steam Workshop)"},"modCount":"Number of Mods","modCountHelp":"How many Steam Workshop mods will you install?","modOptions":{"none":"None","light":"1–5 (Light)","medium":"5–15 (Medium)","heavy":"15+ (Heavy / Total conversion)"},"worldSize":"World / Map Size","worldSizeHelp":"Which map are you running? Larger maps like Ragnarok and Crystal Isles require more resources.","worldOptions":{"small":"Small (The Center, Scorched Earth)","medium":"Medium (The Island, Default)","large":"Large (Ragnarok, Valguero)","veryLarge":"Very Large (Crystal Isles, Fjordur, Lost Island)"}},"result":{"title":"Recommended RAM","recommendation":"We recommend {ram}GB RAM for your ARK server.","breakdown":"How we calculated this","breakdownBase":"Base server requirements","breakdownPlayers":"Player allocation ({count} players)","breakdownMods":"Mod overhead","breakdownWorld":"World size allocation","breakdownTotal":"Total recommended","cta":"View ARK Hosting Plans","ctaDescription":"Get your ARK server online with enough RAM to handle massive dino-filled worlds.","note":"This is an estimate. ARK servers are notably resource-intensive. Actual RAM usage varies depending on installed mods, tamed creatures, and player-built structures. You can start with the recommended amount and easily upgrade anytime. Changes take effect instantly."},"faq":{"questions":{"howMuchRam":"How much RAM does an ARK server need?","vanillaRam":"How much RAM for a vanilla ARK server?","moddedRam":"How much RAM for a modded ARK server?","canUpgrade":"Can I upgrade my RAM later?","ramVsCpu":"Is RAM or CPU more important for an ARK server?"},"answers":{"howMuchRam":"ARK servers are among the most resource-intensive game servers. Even a basic server needs 6-8GB of RAM. The amount depends on your map, number of players, installed mods, and how many creatures and structures are on the map. Large modded servers can easily need 12-16GB or more.","vanillaRam":"For a vanilla ARK server running The Island, 6GB of RAM is the minimum for a small group of 1-10 players. For 10-20 players, 8GB is recommended. For 20+ players, plan for at least 10-12GB. Larger maps like Ragnarok or Crystal Isles need an additional 2-4GB on top of these numbers.","moddedRam":"Modded ARK servers require significantly more RAM. Each large mod (like Structures Plus or Dino Storage) can add 0.5-1GB of usage. A light mod setup (1-5 mods) adds 1-3GB, a medium setup (5-15 mods) adds 3-5GB, and heavily modded servers or total conversions may need an extra 5-8GB on top of the vanilla baseline.","canUpgrade":"Yes! With DoomHosting, you can upgrade or downgrade your RAM at any time through your control panel. Changes take effect immediately. This is especially useful for ARK, where RAM usage can grow significantly as players tame more creatures and build larger bases.","ramVsCpu":"ARK servers are demanding on both RAM and CPU. RAM is critical because ARK loads massive maps and thousands of entities into memory: running out of RAM will cause severe lag or crashes. CPU is important for processing game ticks, creature AI, and player interactions. For most ARK servers, RAM is the primary bottleneck. Our plans provide the balanced resources ARK needs."}}},"valheimCalculator":{"subtitle":"RAM CALCULATOR","title":"Valheim Server RAM Calculator","description":"Not sure how much RAM your Valheim server needs? Use our calculator to get a personalized recommendation based on your player count, mods, and world size.","inputs":{"players":"Expected Players","playersHelp":"How many players will be online at the same time? Valheim supports up to 10 players by default.","modCount":"Number of Mods","modCountHelp":"How many mods will you install? Common mod frameworks include Valheim Plus and BepInEx.","modOptions":{"none":"None (Vanilla)","light":"1–10 (Light, Valheim Plus or a few BepInEx mods)","medium":"10–25 (Medium)","heavy":"25+ (Heavy / Overhaul)"},"worldSize":"World Exploration","worldSizeHelp":"How much of the world do you expect players to explore? More explored area means more terrain data stored in memory.","worldOptions":{"small":"Small (Staying near spawn)","medium":"Medium (A few biomes explored)","large":"Large (Most biomes explored)","veryLarge":"Very Large (Full world exploration)"}},"result":{"title":"Recommended RAM","recommendation":"We recommend {ram}GB RAM for your Valheim server.","breakdown":"How we calculated this","breakdownBase":"Base server requirements","breakdownPlayers":"Player allocation ({count} players)","breakdownMods":"Mod overhead","breakdownWorld":"World size allocation","breakdownTotal":"Total recommended","cta":"View Valheim Hosting Plans","ctaDescription":"Start your Viking adventure with a Valheim server that has the resources to keep things running smoothly.","note":"This is an estimate. Actual RAM usage may vary depending on specific mods, the amount of terrain explored, and the number of player-built structures. You can start with the recommended amount and easily upgrade anytime. Changes take effect instantly."},"faq":{"questions":{"howMuchRam":"How much RAM does a Valheim server need?","vanillaRam":"How much RAM for a vanilla Valheim server?","moddedRam":"How much RAM for a modded Valheim server?","canUpgrade":"Can I upgrade my RAM later?","worldSizeRam":"How does world exploration affect Valheim server RAM?"},"answers":{"howMuchRam":"Valheim is relatively lightweight compared to games like ARK or Rust. A vanilla server for a small group needs 2-3GB of RAM. With mods and more exploration, 4-6GB is typically enough. Valheim's world data grows as players explore, so RAM usage increases gradually over time.","vanillaRam":"For a vanilla Valheim server, 2GB of RAM is sufficient for 1-4 players with modest exploration. For a full 10-player server, 3-4GB is recommended. If your group explores aggressively and builds large bases, consider 4GB to ensure smooth performance.","moddedRam":"Modded Valheim servers using Valheim Plus or BepInEx mods require more RAM. A light mod setup (1-10 mods, including Valheim Plus) adds about 0.5-1GB overhead. Medium setups (10-25 mods) add 1-2GB. Heavily modded servers with 25+ mods or overhaul packs should have 2-3GB extra, bringing the total to 5-6GB or more.","canUpgrade":"Yes! With DoomHosting, you can upgrade or downgrade your RAM at any time through your control panel. Changes take effect immediately, so you can start with a smaller plan and upgrade as your Viking crew grows or your world expands.","worldSizeRam":"Valheim generates its world procedurally, and terrain data is stored in memory as players explore. A newly created world uses relatively little RAM, but as players discover new biomes and the map grows, memory usage increases. A fully explored world can use 1-2GB more than a fresh one. Building large structures also contributes to memory usage, as each piece is tracked by the server."}}},"statusChecker":{"title":"Server Status Checker","description":"Check if any game server is online and view real-time player counts, latency, and server information."},"minecraftStatus":{"subtitle":"SERVER STATUS","title":"Minecraft Server Status Checker","description":"Check if any Minecraft server is online. Get real-time player counts, server version, MOTD, and latency. Works with Java and Bedrock Edition servers.","edition":{"java":"Java Edition","bedrock":"Bedrock Edition","bedrockNote":"Bedrock Edition servers use port 19132 by default. Some servers may not respond to queries if they have disabled the query protocol."},"inputs":{"title":"Server Details","address":"Server Address","addressHelp":"Enter the IP address or hostname of the Minecraft server (e.g. play.doomhosting.com)","port":"Port (Optional)","portHelp":"Default is 25565 for Java Edition. Only change this if the server uses a custom port."},"checkButton":"Check Server Status","checking":"Checking server...","recent":"Recent Lookups","emptyTitle":"Check Any Minecraft Server","emptyDescription":"Enter a server IP address or hostname above to check if it's online and view player counts, version, and more.","error":"Something went wrong","result":{"online":"Online","offline":"Offline","offlineDescription":"This server appears to be offline or unreachable. It may be down for maintenance, the address might be incorrect, or the server may not be responding to queries.","players":"Players","map":"Map","version":"Version"},"upsell":{"title":"Get Your Own Minecraft Server","description":"Launch your own Minecraft server with DDoS protection, instant setup, and free backups.","offlineTitle":"Need a Reliable Minecraft Server?","offlineDescription":"Get a server with 99.9% uptime guarantee, DDoS protection, and instant deployment at DoomHosting."},"faq":{"questions":{"howToCheck":"How do I check if a Minecraft server is online?","whatIsShown":"What information does the status checker show?","serverOffline":"Why does my server show as offline?","bedrockSupport":"Does this work with Bedrock Edition servers?","checkFrequency":"How often can I check a server's status?"},"answers":{"howToCheck":"Simply enter the server's IP address or hostname (like play.doomhosting.com) and click 'Check Server Status'. Our tool will query the server directly and return its current status, player count, version, and more within seconds.","whatIsShown":"The status checker displays whether the server is online or offline, the current number of players vs the maximum slots, server latency (ping), the server version, and the MOTD (Message of the Day) if available. For some servers, the current map or game mode may also be shown.","serverOffline":"There are several reasons a server might show as offline: the server may actually be down, the IP address or hostname might be incorrect, the server could be behind a firewall blocking query packets, or the server might have query protocol disabled. Double-check the address and try again.","bedrockSupport":"Our Minecraft status checker primarily targets Java Edition servers using the standard query protocol. Bedrock Edition servers may also work if they have query enabled, but results can vary. For the most reliable results, use it with Java Edition servers.","checkFrequency":"You can check a server's status as often as you like. Results are cached for 30 seconds to prevent excessive queries, so if you check the same server again within 30 seconds you'll see the cached result."}}},"rustStatus":{"subtitle":"SERVER STATUS","title":"Rust Server Status Checker","description":"Check if any Rust server is online. Get real-time player counts, map info, server name, and latency instantly.","inputs":{"title":"Server Details","address":"Server Address","addressHelp":"Enter the IP address or hostname of the Rust server","port":"Port (Optional)","portHelp":"Default is 28015. Only change this if the server uses a custom port."},"checkButton":"Check Server Status","checking":"Checking server...","recent":"Recent Lookups","emptyTitle":"Check Any Rust Server","emptyDescription":"Enter a server IP address or hostname above to check if it's online and view player counts, map, and more.","error":"Something went wrong","result":{"online":"Online","offline":"Offline","offlineDescription":"This server appears to be offline or unreachable. It may be restarting for a wipe, the address might be incorrect, or the server may not be responding to queries.","players":"Players","map":"Map","version":"Version"},"upsell":{"title":"Get Your Own Rust Server","description":"Launch your own Rust server with high-performance hardware, DDoS protection, and instant setup.","offlineTitle":"Need a Reliable Rust Server?","offlineDescription":"Get a server with 99.9% uptime, DDoS protection, and the performance to handle large maps and many players."},"faq":{"questions":{"howToCheck":"How do I check if a Rust server is online?","whatIsShown":"What information does the Rust status checker show?","serverOffline":"Why does my Rust server show as offline?","queryPort":"What port should I use for Rust server queries?","checkFrequency":"How often can I check a server's status?"},"answers":{"howToCheck":"Enter the Rust server's IP address or hostname and click 'Check Server Status'. Our tool queries the server using the Steam query protocol and returns the current status, player count, map, and latency within seconds.","whatIsShown":"The status checker shows whether the server is online or offline, current player count vs maximum slots, server latency (ping in ms), the current map name, and the server name. This gives you a quick overview of the server's state before joining.","serverOffline":"A Rust server might show as offline if it's currently restarting (e.g. after a wipe or update), the IP address is incorrect, the query port is blocked by a firewall, or the server has crashed. Rust servers also go offline briefly during forced wipes on the first Thursday of each month.","queryPort":"The default Rust game port is 28015, and the query port is typically the game port + 1 (28016). Our tool handles this automatically, just enter the game port or leave it at the default. If your server uses a custom port configuration, enter the query port directly.","checkFrequency":"You can check as often as you like. Results are cached for 30 seconds to avoid excessive queries to the server, so repeated checks within 30 seconds will show the cached result."}}},"arkStatus":{"subtitle":"SERVER STATUS","title":"ARK Server Status Checker","description":"Check if any ARK: Survival Evolved server is online. Get real-time player counts, map info, server name, and latency instantly.","inputs":{"title":"Server Details","address":"Server Address","addressHelp":"Enter the IP address or hostname of the ARK server","port":"Port (Optional)","portHelp":"Default is 27015 (Steam query port). Only change this if the server uses a custom port."},"checkButton":"Check Server Status","checking":"Checking server...","recent":"Recent Lookups","emptyTitle":"Check Any ARK Server","emptyDescription":"Enter a server IP address or hostname above to check if it's online and view player counts, map, and more.","error":"Something went wrong","result":{"online":"Online","offline":"Offline","offlineDescription":"This server appears to be offline or unreachable. It may be loading a large map, the address might be incorrect, or the server may not be responding to queries. ARK servers can take several minutes to start up.","players":"Players","map":"Map","version":"Version"},"upsell":{"title":"Get Your Own ARK Server","description":"Launch your own ARK server with the performance to handle massive maps and hundreds of dinos.","offlineTitle":"Need a Reliable ARK Server?","offlineDescription":"Get a high-performance ARK server with enough RAM for large maps, DDoS protection, and instant deployment."},"faq":{"questions":{"howToCheck":"How do I check if an ARK server is online?","whatIsShown":"What information does the ARK status checker show?","serverOffline":"Why does my ARK server show as offline?","queryPort":"What port should I use for ARK server queries?","checkFrequency":"How often can I check a server's status?"},"answers":{"howToCheck":"Enter the ARK server's IP address and click 'Check Server Status'. Our tool uses the Steam query protocol to check the server and returns the current status, player count, map name, and latency within seconds.","whatIsShown":"The status checker displays whether the server is online or offline, current and maximum player count, server ping (latency), the active map (e.g. The Island, Ragnarok, Fjordur), and the server name. This lets you quickly verify a server's status before connecting.","serverOffline":"ARK servers may appear offline for several reasons: the server could be starting up (ARK can take 5-10 minutes to fully load, especially with mods), the IP or port might be incorrect, a firewall could be blocking query packets, or the server may have crashed. ARK servers are also offline briefly during game updates.","queryPort":"ARK uses port 27015 as the default Steam query port, which is separate from the game port (7777). Our tool defaults to the query port. If your server uses a different configuration, you can enter the custom query port in the port field.","checkFrequency":"You can check as often as needed. Results are cached for 30 seconds to avoid hammering the server with queries, so repeated checks within that window will return the cached result."}}},"hytaleStatus":{"subtitle":"SERVER STATUS","title":"Hytale Server Status Checker","description":"Check if any Hytale server is online. Get real-time player counts, server info, and status. Verify your server is running before jumping in.","inputs":{"title":"Server Details","address":"Server Address","addressHelp":"Enter the IP address or hostname of the Hytale server","port":"Port (Optional)","portHelp":"Default is 25565. Only change this if the server uses a custom port."},"queryNote":"Hytale server querying requires the server to have the query plugin enabled. Servers without query support will appear as offline.","checkButton":"Check Server Status","checking":"Checking server...","recent":"Recent Lookups","emptyTitle":"Check Any Hytale Server","emptyDescription":"Enter a server IP address or hostname above to check if it's online and view player counts, status, and more.","error":"Something went wrong","result":{"online":"Online","offline":"Offline","offlineDescription":"This server appears to be offline or unreachable. It may be down for maintenance, the address might be incorrect, or the server may not be responding to queries.","players":"Players","map":"Map","version":"Version"},"upsell":{"title":"Get Your Own Hytale Server","description":"Launch your own Hytale server with instant setup, DDoS protection, and free backups.","offlineTitle":"Need a Reliable Hytale Server?","offlineDescription":"Get a Hytale server with 99.9% uptime guarantee, DDoS protection, and instant deployment at DoomHosting."},"faq":{"questions":{"howToCheck":"How do I check if a Hytale server is online?","whatIsShown":"What information does the Hytale status checker show?","serverOffline":"Why does my Hytale server show as offline?","moddingSupport":"Does this work with modded Hytale servers?","checkFrequency":"How often can I check a server's status?"},"answers":{"howToCheck":"Enter the server's IP address or hostname and click 'Check Server Status'. Our tool will query the server and return its current status, player count, and server information within seconds.","whatIsShown":"The status checker displays whether the server is online or offline, the current number of players vs the maximum slots, the server name, and additional server info when available.","serverOffline":"There are several reasons a server might show as offline: the server may actually be down, the IP address or hostname might be incorrect, the server could be behind a firewall blocking query packets, or the server might have the query protocol disabled. Double-check the address and try again.","moddingSupport":"Yes, our status checker works with both vanilla and modded Hytale servers. As long as the server responds to standard query protocols, it will show up in our checker regardless of installed mods.","checkFrequency":"You can check a server's status as often as you like. Results are cached for 30 seconds to prevent excessive queries, so checking the same server again within 30 seconds will return the cached result."}}},"veinConfigGenerator":{"subtitle":"VEIN server tools","title":"VEIN Config Generator","description":"Build a ready-to-paste Engine.ini [ConsoleVariables] block for your VEIN dedicated server. Tune PvP, zombies, hordes, day/night speed, loot scarcity and XP, then copy or download.","presets":{"title":"Quick presets","reset":"Reset to defaults","default":"Default","pve":"PvE co-op","hardcore":"Hardcore","casual":"Casual","hordes":"Horde nights","perf":"Large population"},"groups":{"combat":{"label":"Combat & PvP","description":"Player and structure damage"},"zombies":{"label":"Zombies","description":"Health, damage, senses"},"spawns":{"label":"Spawns & hordes","description":"Population and horde events"},"time":{"label":"Time & world","description":"Day length, utilities"},"loot":{"label":"Loot & progression","description":"Scarcity, respawns, XP"}},"output":{"title":"Engine.ini","copy":"Copy","copied":"Copied","download":"Download","instructions":"Paste this under [ConsoleVariables] in Vein/Saved/Config/LinuxServer/Engine.ini over FTP, then restart your server. Values match the in-game admin Config menu (press \\). VEIN is in Early Access, so settings may change between updates."},"reference":{"title":"VEIN Engine.ini console variables","description":"Every vein.* setting this generator writes, with its default value. Add them under the [ConsoleVariables] section of Engine.ini."},"cta":{"title":"Need a VEIN server to run this config on?","description":"Dedicated Ryzen 9 hardware, instant setup, full FTP access and 24/7 support from 8 GB.","setupGuide":"VEIN server setup guide","ramCalculator":"VEIN RAM calculator"},"faq":{"questions":{"where":"Where do I put this config?","restart":"Do these settings need a server restart?","numeric":"Why is PvP a 1 or 0 instead of true or false?","serverName":"Where do I set the server name, password, and max players?","missing":"A setting is missing or behaves differently"},"answers":{"where":"Open Vein/Saved/Config/LinuxServer/Engine.ini over FTP, add or update the [ConsoleVariables] section with these lines, save, and restart the server. Stop the server before editing so your changes are not overwritten on shutdown.","restart":"Yes. Engine.ini is read at startup. You can also change most of these live from the in-game admin Config menu (press the backslash key), which writes the same values back to Engine.ini.","numeric":"VEIN console variables are numeric. Use 1 to enable and 0 to disable. Multipliers like zombie health or XP take decimal values.","serverName":"Those are not console variables. Set them on your DoomHosting control panel Startup tab (or in game.ini). This generator covers the Engine.ini gameplay settings only.","missing":"VEIN is in Early Access and its console variables change between patches. The in-game admin Config menu is always the source of truth for your installed version. Use this generator as a fast starting point and verify in game."}}},"serverPropertiesGenerator":{"subtitle":"SERVER.PROPERTIES GENERATOR","title":"Minecraft server.properties Generator","description":"Build a ready-to-use server.properties file for your Minecraft server. Pick a preset, tweak 40+ settings with plain-English help, and copy or download the result.","common":{"enabled":"Enabled","disabled":"Disabled"},"presets":{"title":"Start from a preset","reset":"Reset to defaults","vanilla":"Vanilla Survival","creative":"Creative","hardcore":"Hardcore","pvp":"PvP Arena","family":"Family / Whitelisted","perf":"High Performance"},"groups":{"basic":{"label":"Basic","description":"MOTD, player cap, difficulty, gamemode and access"},"world":{"label":"World","description":"Seed, generator, view distance and world limits"},"gameplay":{"label":"Gameplay","description":"Mob spawning, flight, command blocks and idle timeout"},"network":{"label":"Network","description":"Ports, bind IP, compression and proxy handling"},"rcon":{"label":"RCON & Query","description":"Remote console, query protocol and broadcasting"},"advanced":{"label":"Advanced","description":"Permission levels, watchdog, entity range and chunk I/O"},"resourcepack":{"label":"Resource Pack","description":"Server resource pack URL, hash, prompt and enforcement"}},"output":{"copy":"Copy","copied":"Copied!","download":"Download","note":"Paste this into your server's server.properties file (root of the server folder) and restart the server for changes to take effect."},"reference":{"title":"Every server.properties setting explained","description":"A plain-English reference for every setting this generator writes. Great for learning what each property does before you change it."},"cta":{"title":"Ready to launch your Minecraft server?","description":"Instant setup, DDoS protection, automatic backups and full file access. Edit server.properties, install mods, and invite your friends in minutes."},"faq":{"questions":{"whatIsServerProperties":"What is the server.properties file?","whereIsServerProperties":"Where is server.properties located?","howToApply":"How do I apply the generated server.properties?","missingProperty":"Why isn't my favorite setting in this generator?","modsOverride":"Will mods or plugins override these settings?","safeRcon":"Is it safe to enable RCON?"},"answers":{"whatIsServerProperties":"server.properties is the main configuration file for a Minecraft Java Edition server. It holds every non-plugin setting: MOTD, difficulty, gamemode, world seed, view distance, RCON credentials, and dozens more. The server reads it once at startup, so changes only take effect on restart.","whereIsServerProperties":"It lives in the root folder of your server, next to the server .jar. On DoomHosting it's at the top level of your file manager: open the file to edit, or upload a generated one here to replace it.","howToApply":"Three ways: 1) Download the generated file and upload it to your server root, overwriting the existing server.properties. 2) Copy the text and paste it into the file editor in your game panel. 3) If you only want to change a few values, copy just those lines and edit them in place. Restart the server for changes to apply.","missingProperty":"We focused on the ~40 settings 95% of admins actually tune. Obscure and deprecated keys (like snooper-enabled) are omitted. Any property Minecraft supports can still be added by hand to the downloaded file: the server will read it fine.","modsOverride":"Some mods (especially Forge/NeoForge) and plugins add their own config files that take precedence over server.properties for overlapping settings. Mod-specific configs live in the config/ folder, plugin configs in plugins/. server.properties still applies to everything else.","safeRcon":"RCON is safe only when the rcon.port is firewalled to trusted IPs (or not exposed publicly) and you set a long random rcon.password. Never enable RCON with a blank or weak password on a public-facing IP: it's one of the most-scanned ports for Minecraft servers."}}},"motdEditor":{"subtitle":"MOTD GENERATOR","title":"Minecraft MOTD Editor","description":"Create a custom MOTD (Message of the Day) for your Minecraft server with colors, formatting, and a live preview. Copy the code and paste it into your server.properties file.","inputs":{"line1":"Line 1","line1Help":"The first line of your server's MOTD. This is what players see in the server list.","line1Placeholder":"Welcome to my server!","line2":"Line 2","line2Help":"The second line of your server's MOTD (optional).","line2Placeholder":"Play now at play.example.com"},"preview":{"title":"Live Preview","note":"This is an approximate preview. The actual appearance may vary slightly depending on the Minecraft client version and resource pack."},"output":{"propertiesTitle":"server.properties Format","propertiesHelp":"Paste this into your server.properties file as the motd= value.","sectionTitle":"Section Sign Format (§)","sectionHelp":"For plugins and configs that use the § (section sign) prefix.","ampersandTitle":"Ampersand Format (&)","ampersandHelp":"For plugins like EssentialsX that use the & prefix for color codes.","copy":"Copy","copied":"Copied!"},"reference":{"title":"Minecraft Color & Format Codes"},"cta":{"title":"Get Your Own Minecraft Server","description":"Launch a Minecraft server with a custom MOTD, instant setup, DDoS protection, and free backups."},"faq":{"questions":{"whatIsMotd":"What is a Minecraft server MOTD?","howToChange":"How do I change my Minecraft server MOTD?","colorCodes":"What are Minecraft color codes?","maxLength":"What is the maximum MOTD length?","notWorking":"Why aren't my MOTD colors showing?"},"answers":{"whatIsMotd":"MOTD stands for 'Message of the Day'. It's the text that appears below your server's name in the Minecraft multiplayer server list. It consists of up to two lines and can include colors and formatting like bold, italic, underline, and strikethrough to make your server stand out.","howToChange":"To change your MOTD, edit the 'motd=' line in your server.properties file. Use our editor above to create your formatted MOTD, then copy the server.properties format output and paste it as the value. Restart your server (or reload with some plugins) for changes to take effect.","colorCodes":"Minecraft uses formatting codes prefixed with the section sign (§) followed by a character. Colors range from §0 (black) to §f (white), covering 16 colors total. Formatting codes include §l (bold), §o (italic), §n (underline), §m (strikethrough), and §k (obfuscated/magic text). Many plugins also accept the ampersand (&) as an alternative prefix.","maxLength":"A Minecraft MOTD can have up to two lines. Each line can technically hold up to 45 characters of visible text (not counting formatting codes). The total MOTD including formatting codes is stored as a single string in server.properties, with \\n separating the two lines.","notWorking":"If your colors aren't showing, check these common issues: 1) Make sure you're using the correct format for your setup: server.properties uses \\u00A7 escape codes, while most plugins use & or § directly. 2) Ensure there are no extra spaces or characters around the formatting codes. 3) Some hosting panels have their own MOTD editors that may override the server.properties value. 4) After editing, restart your server fully: a reload may not always pick up MOTD changes."}}},"valheimStatus":{"subtitle":"SERVER STATUS","title":"Valheim Server Status Checker","description":"Check if any Valheim server is online. Get real-time player counts, server name, and latency. Verify your server is up before gathering your Viking crew.","inputs":{"title":"Server Details","address":"Server Address","addressHelp":"Enter the IP address or hostname of the Valheim server","port":"Port (Optional)","portHelp":"Default is 2457. Only change this if the server uses a custom port."},"checkButton":"Check Server Status","checking":"Checking server...","recent":"Recent Lookups","emptyTitle":"Check Any Valheim Server","emptyDescription":"Enter a server IP address or hostname above to check if it's online and view player counts, name, and more.","error":"Something went wrong","result":{"online":"Online","offline":"Offline","offlineDescription":"This server appears to be offline or unreachable. It might not be running in public mode (-public 1), the address could be incorrect, or the server may not be responding to queries.","players":"Players","map":"Map","version":"Version"},"upsell":{"title":"Get Your Own Valheim Server","description":"Launch your own Valheim server with instant setup, DDoS protection, and free backups for your Viking adventures.","offlineTitle":"Need a Reliable Valheim Server?","offlineDescription":"Get a Valheim server with 99.9% uptime, automatic backups, and enough resources for even the most explored worlds."},"faq":{"questions":{"howToCheck":"How do I check if a Valheim server is online?","whatIsShown":"What information does the Valheim status checker show?","serverOffline":"Why does my Valheim server show as offline?","publicMode":"Does the server need to be in public mode?","checkFrequency":"How often can I check a server's status?"},"answers":{"howToCheck":"Enter the Valheim server's IP address or hostname and click 'Check Server Status'. Our tool queries the server using the Steam query protocol and returns the current status, player count, and latency within seconds.","whatIsShown":"The status checker shows whether the server is online or offline, the current number of players (out of the 10-player maximum), server latency (ping), and the server name. Valheim servers have a relatively simple query response compared to other games.","serverOffline":"A Valheim server might show as offline if it's not running in public mode (-public 1), the IP address or port is incorrect, or the server is behind a firewall blocking Steam query packets. Crossplay servers may also have limited query support.","publicMode":"Yes, Valheim servers must be started with the -public 1 flag to respond to external status queries. Private servers (without public mode) will show as offline in our checker even if they're running. This is a Valheim-specific requirement.","checkFrequency":"You can check as often as you like. Results are cached for 30 seconds to avoid excessive queries, so checking the same server within 30 seconds will return the cached result."}}},"rustRaidCalculator":{"subtitle":"RUST RAID TOOL","title":"Rust Raid Calculator","description":"Calculate the exact cost to raid any structure in Rust. Compare C4, rockets, explosive ammo, satchels, and beancans to find the cheapest raiding method.","inputs":{"structure":"Select Structure","structureHelp":"Choose the building piece or deployable you want to raid.","quantity":"Quantity","quantityHelp":"How many of this structure do you need to destroy?"},"categories":{"walls":"Walls","doors":"Doors","external":"External","other":"Other"},"result":{"cheapest":"Most Efficient Method","cheapestBadge":"Cheapest","allMethods":"All Raiding Methods","allMethodsHelp":"Full cost breakdown for {quantity}x {name}","method":"Method","amount":"Quantity","sulfur":"Sulfur","gunpowder":"Gunpowder","charcoal":"Charcoal","metalFrags":"Metal Frags","craftingCosts":"Crafting Cost Reference (Per Unit)","explosive":"Explosive","emptyTitle":"Select a Structure","emptyDescription":"Pick a wall, door, or deployable from above to see the raid cost breakdown."},"cta":{"title":"Rust Server Hosting","description":"Practice raiding on your own Rust server. Instant setup, DDoS protection, and full RCON access."},"faq":{"questions":{"cheapestRaid":"What is the cheapest way to raid in Rust?","softVsHardSide":"What is soft-side vs hard-side raiding?","exploAmmoVsC4":"Should I use explosive ammo or C4?","garageDoorCost":"How much does it cost to raid a garage door?","armoredWorth":"Is armored worth building in Rust?"},"answers":{"cheapestRaid":"Explosive 5.56 ammo is usually the cheapest raiding method in terms of raw sulfur cost. However, it's slower and louder than C4 or rockets. For walls, C4 is often the best balance of cost and speed. Satchels are the cheapest option early-game but are unreliable due to their random fuse timer.","softVsHardSide":"Every building block in Rust has a soft side and a hard side. The soft side takes significantly more damage from melee tools and costs fewer explosives to destroy. Walls, floors, and foundations all have a soft side that faces inward by default. This calculator shows hard-side raid costs, which is what you'll encounter on properly built bases.","exploAmmoVsC4":"Explosive ammo costs less sulfur per structure but takes longer and requires an automatic weapon (usually an AK or LR-300). C4 is faster and more convenient, just place it and walk away. For online raids where speed matters, C4 is preferred. For offline raids or when sulfur is limited, explosive ammo is more efficient.","garageDoorCost":"A garage door costs 2 C4 (4,400 sulfur), 3 rockets (4,200 sulfur), or 150 explosive ammo (3,750 sulfur) to destroy. Explosive ammo is the cheapest method. Garage doors are one of the best value doors in Rust: they have 600 HP and are relatively cheap to craft.","armoredWorth":"Armored walls cost 8 C4 (17,600 sulfur) to raid through, making them extremely expensive to breach. However, armored building pieces require a Tier 3 Workbench and high-quality metal to craft. For most bases, sheet metal walls (4 C4 / 8,800 sulfur) offer the best balance of raid cost and build cost. Armored is mainly worth it for your core loot room."}}},"rustRecycleCalculator":{"subtitle":"RUST RECYCLE TOOL","title":"Rust Recycle Calculator","description":"Work out exactly how much scrap you get from recycling any component in Rust. Add the items you loot, compare a regular recycler against a Safe Zone recycler, and see your total scrap instantly.","recycler":{"label":"Recycler Type","help":"Safe Zone recyclers (Outpost, Bandit Camp) return less than the recyclers at regular monuments.","regular":"Regular Recycler","regularNote":"Monuments like Airfield or Water Treatment","safe":"Safe Zone Recycler","safeNote":"Outpost and Bandit Camp"},"picker":{"label":"Add Components","help":"Set how many of each component you want to recycle.","each":"each","clear":"Clear all","increase":"Add one {name}","decrease":"Remove one {name}"},"result":{"scrap":"Scrap","totalScrap":"Total Scrap","fromItems":"From {items} items","breakdown":"Scrap Breakdown","emptyTitle":"Add Components to Recycle","emptyDescription":"Pick the components you have looted above to see how much scrap they return."},"reference":{"title":"Scrap per Component","help":"Scrap returned from recycling one of each component.","component":"Component"},"cta":{"title":"Rust Server Hosting","description":"Run your own Rust server with instant setup, DDoS protection, and full RCON access. Adjustable recycler rates and wipe schedule included."},"faq":{"questions":{"whatIsRecycler":"What does the recycler do in Rust?","bestScrapComponents":"Which components give the most scrap?","safeVsRegular":"Do Safe Zone recyclers give less scrap?","whereToRecycle":"Where do I find a recycler in Rust?","recycleGuns":"Should I recycle guns and tools for scrap?"},"answers":{"whatIsRecycler":"A recycler breaks items down into raw materials like scrap, metal fragments, high quality metal, and cloth. Feed in looted components and you get a fixed return per item. Scrap is the main reason players recycle, since it is used for research, tech tree progression, and trading at monuments.","bestScrapComponents":"Rifle Bodies give the most scrap at 31 each on a regular recycler, followed by Tech Trash and Electric Fuses at 24. Semi-Automatic Bodies and SMG Bodies return 18. Always recycle these rather than crafting with them unless you specifically need the item.","safeVsRegular":"Yes. Recyclers inside Safe Zones such as Outpost and Bandit Camp return roughly 20 percent less than the recyclers at regular monuments like Airfield or Water Treatment. Use the toggle above to compare both. If you are farming pure scrap, a regular monument recycler is more efficient.","whereToRecycle":"Recyclers are found at most monuments, including Outpost, Bandit Camp, Airfield, Water Treatment, Satellite Dish, and the Junkyard. Outpost and Bandit Camp are inside Safe Zones, so you cannot be attacked while recycling there, but the yield is lower.","recycleGuns":"Most crafted weapons and tools recycle into a fraction of their craft cost, so recycling a gun you will not use is usually worth it for the components and scrap. Higher tier weapons return more. Check the component value first: a Rifle Body alone is worth 31 scrap, so stripping guns for parts adds up fast."}}},"rustUpkeepCalculator":{"subtitle":"RUST UPKEEP TOOL","title":"Rust Upkeep Calculator","description":"Find out how many resources your base costs to maintain in Rust. Enter your building blocks by grade and see the exact daily upkeep your Tool Cupboard drains, plus how much to stockpile.","perDayPerBlock":"per block / day","inputs":{"label":"Building Blocks","help":"Count the building blocks in your base for each grade (walls, floors, foundations, doorways).","clear":"Clear all","increase":"Add one {name} block","decrease":"Remove one {name} block"},"resources":{"wood":"Wood","stone":"Stone","metalFrags":"Metal Fragments","hqm":"High Quality Metal"},"result":{"perDay":"Daily Upkeep","stockpileTitle":"Resources to Stockpile","stockpileHelp":"How much you need in the Tool Cupboard to cover this many days.","days":"{count} days","emptyTitle":"Add Your Building Blocks","emptyDescription":"Enter how many blocks of each grade your base uses to see the daily upkeep cost."},"reference":{"title":"Build Cost and Upkeep per Block","help":"Upkeep is about 10 percent of the build cost per day at a full Tool Cupboard.","grade":"Grade","buildCost":"Build Cost","upkeepPerDay":"Upkeep / Day","noUpkeep":"No upkeep"},"cta":{"title":"Rust Server Hosting","description":"Build without limits on your own Rust server. Instant setup, DDoS protection, and full RCON access with adjustable upkeep and decay rates."},"faq":{"questions":{"howUpkeepWorks":"How does base upkeep work in Rust?","twigUpkeep":"Does twig cost upkeep?","tcNotFull":"What happens if my Tool Cupboard is not full?","reduceUpkeep":"How do I reduce my base upkeep?","whatHappensEmpty":"What happens when upkeep runs out?"},"answers":{"howUpkeepWorks":"Every building block connected to a Tool Cupboard costs resources to maintain. At a full Tool Cupboard the upkeep is roughly 10 percent of each block's build cost per 24 hours, paid in the same resource used to build it: wood, stone, metal fragments, or high quality metal. The Tool Cupboard pulls these resources automatically.","twigUpkeep":"No. Twig blocks have no upkeep cost, but they decay on their own and can be destroyed by anyone in a few hits, so twig is only used as temporary scaffolding while you upgrade. This calculator only counts Wood, Stone, Sheet Metal, and Armored blocks.","tcNotFull":"Upkeep gets more expensive as the Tool Cupboard empties. At a full cupboard you pay about 10 percent of build cost per day. Once it drops below half full the rate climbs toward 30 percent per day, so keeping the cupboard well stocked is cheaper over time.","reduceUpkeep":"Build smaller and avoid unnecessary blocks, since every block adds to the bill. Upgrade only the blocks that need to be strong and leave interior blocks at a lower grade. Large bases also pay a higher upkeep multiplier per block, so a compact base is far cheaper to maintain.","whatHappensEmpty":"When the Tool Cupboard runs out of a resource, the blocks that need it start to decay. Wood decays fastest, then stone, sheet metal, and armored last. If you are offline for a long time, top up the cupboard so your base does not rot away before you return."}}},"arkTamingCalculator":{"subtitle":"ARK TAMING TOOL","title":"ARK Taming Calculator","description":"Work out exactly how much food, time, and narcotics you need to knockout tame any creature in ARK. Pick a dino, set its level and your server rate, and compare kibble against meat and berries.","inputs":{"creature":"Creature","level":"Wild Level","multiplier":"Taming Speed","multiplierHelp":"Server rate. Official is 1."},"result":{"torpor":"Torpor to Knock Out","bestTamedLevel":"Best Tamed Level","te":"TE","foodTitle":"Taming a Level {level} {name}","foodHelp":"Amounts to fully tame with each food, best food first.","food":"Food","quantity":"Quantity","time":"Time","effectiveness":"Effectiveness","narcotics":"Narcotics","berries":"berries","best":"Best","lvl":"Lvl","narcoNote":"With the best food you need about {narcotics} Narcotics or {berries} Narcoberries to stay knocked out the whole time."},"cta":{"title":"ARK Server Hosting","description":"Rent your own ARK: Survival Ascended or Survival Evolved server with instant setup, DDoS protection, and adjustable taming rates."},"faq":{"questions":{"whatIsTe":"What is taming effectiveness in ARK?","bestFood":"What is the best food to tame with?","narcoticsCount":"Why do I need so many narcotics?","serverRates":"How does the taming speed multiplier work?","bonusLevels":"How do bonus levels after taming work?"},"answers":{"whatIsTe":"Taming effectiveness (TE) starts at 100% and drops with every food the creature eats and every point of torpor damage. Higher TE at the end means more bonus levels on the tamed creature. Better food (kibble) and a fast knockout keep TE high, which is why kibble tames come out at a much higher level than berry or raw meat tames.","bestFood":"Kibble is almost always the best. It has high taming affinity, so the creature needs far fewer bites, which keeps taming effectiveness high and cuts the taming time. Prime Meat (or Crops for herbivores) is the next best. Raw Meat and berries work but give low effectiveness and take much longer. The table above ranks every food this creature accepts.","narcoticsCount":"Torpor drains faster the higher the creature's level, and long tames with weak food keep it unconscious for a long time, so you burn a lot of narcotics. Using kibble shortens the tame and cuts the narcotics needed. The figure shown is the maximum to keep the creature fully knocked out for the entire taming duration.","serverRates":"The taming speed multiplier matches your server's TamingSpeedMultiplier. Official servers run at 1. Raising it means fewer food items and a faster tame. On your own server you can set any rate you like, so a level 150 creature that takes hours on official can tame in minutes at a higher multiplier.","bonusLevels":"When a creature is tamed above 0% effectiveness it gains bonus levels on top of its wild level, up to half the wild level at 100% effectiveness. So a level 150 creature tamed at 100% TE arrives at level 225, while the same creature tamed with raw meat might only gain a handful of levels. This is why players chase high effectiveness."}}},"arkBreedingCalculator":{"subtitle":"ARK BREEDING TOOL","title":"ARK Breeding Calculator","description":"See exactly how long it takes to hatch and raise any creature in ARK. Pick a dino and your server rates to get incubation, the baby hand-feeding window, and full maturation time.","inputs":{"creature":"Creature","hatch":"Hatch / Gestation Speed","hatchHelp":"Server rate. Official is 1.","mature":"Baby Mature Speed","matureHelp":"Server rate. Official is 1."},"result":{"totalTime":"Total Breeding Time","totalHelp":"Hatch to adult {name}, at your rates.","stagesTitle":"Stages","babyNote":"The baby stage needs constant hand-feeding until it reaches Juvenile at 10 percent. After that it eats from a trough."},"stages":{"incubation":"Egg Incubation","incubationNote":"Time for the fertilized egg to hatch.","gestation":"Gestation","gestationNote":"Time until the baby is born (live birth).","baby":"Baby (0-10%)","babyNote":"Constant hand-feeding until Juvenile.","juvenile":"Juvenile (10-50%)","juvenileNote":"Eats from a trough.","maturation":"Full Maturation (100%)","maturationNote":"Baby to fully grown adult."},"cta":{"title":"ARK Server Hosting","description":"Breed on your own ARK: Survival Ascended or Survival Evolved server with adjustable hatch and maturation rates, instant setup, and DDoS protection."},"faq":{"questions":{"howLongToRaise":"How long does it take to raise a creature in ARK?","babyPhase":"Why does the baby need constant feeding?","eggVsGestation":"What is the difference between incubation and gestation?","serverRates":"How do the hatch and maturation multipliers work?","imprinting":"Does this include imprinting and mating cooldown?"},"answers":{"howLongToRaise":"It depends on the creature and your server rates. On official (1x) a Rex takes about 5 hours to hatch and roughly 3 to 4 days to fully mature, while a Giganotosaurus takes days to hatch and around 10 days to raise. Pick your creature and rates above for the exact incubation, baby, and maturation times.","babyPhase":"A newborn baby has no access to a feeding trough, so you have to hand-feed it directly until it reaches Juvenile at 10 percent maturation. This baby stage is the most demanding part of breeding, since the food drains fast and a missed window can starve the baby. After 10 percent it can eat from a trough and needs far less attention.","eggVsGestation":"Egg-laying creatures (most dinos) drop a fertilized egg that you incubate at the right temperature until it hatches. Mammals like the Doedicurus, Mammoth, and Sabertooth use gestation instead: the female carries the baby and gives live birth, so there is no egg to incubate. Both are affected by your server's hatch or gestation speed.","serverRates":"Hatch / Gestation Speed matches your server's EggHatchSpeedMultiplier and Baby Mature Speed matches BabyMatureSpeedMultiplier. Official servers run both at 1. Raising them shortens the incubation and maturation times proportionally, so a creature that takes days on official can be bred in hours on a boosted server.","imprinting":"Not yet. This calculator focuses on incubation and maturation times, which are the numbers you plan a breeding session around. Imprinting cuddle timing and mating cooldown are a separate feature we would rather ship accurately than estimate. For now, use the maturation time as your baseline and imprint on the standard interval while the baby grows."}}},"minecraftColorCodes":{"subtitle":"COLOR CODE TOOL","title":"Minecraft Color Codes","description":"Every Minecraft color and formatting code in one place, plus a live styler. Type your text, pick a color and style, and copy the ready-to-use code for chat, signs, MOTD, and plugins.","styler":{"label":"Text Styler","help":"Type your text, choose a color and formatting, then copy the code.","placeholder":"Your text here","color":"Color","formatting":"Formatting","preview":"Preview","ampersand":"Ampersand","section":"Section sign","unicode":"Unicode"},"copy":"Copy","copied":"Copied","reference":{"colorsTitle":"Color Codes","formatsTitle":"Formatting Codes","color":"Color","name":"Name","code":"Code","hex":"Hex"},"cta":{"title":"Minecraft Server Hosting","description":"Launch your own Minecraft server with a custom colored MOTD, instant setup, DDoS protection, and free backups."},"faq":{"questions":{"whatAreCodes":"What are Minecraft color codes?","ampersandVsSection":"What is the difference between & and the section sign?","whereToUse":"Where can I use color codes?","hexColors":"Can I use hex colors in Minecraft?","motdUsage":"How do I add colors to my server MOTD?"},"answers":{"whatAreCodes":"Minecraft color codes are short codes that change the color and style of text. Each one is a control character (the section sign, or an ampersand in configs) followed by a single character: 0 to f for the 16 colors, and letters like l for bold or o for italic. For example, 6 is gold and l is bold, so gold bold text is written with a gold code followed by a bold code.","ampersandVsSection":"They produce the same result but are used in different places. The section sign is the actual character Minecraft reads in-game, in books, and in server.properties. The ampersand is what most plugins and config files (like Essentials) accept, and they convert it to the section sign for you. If one does not work, try the other. Use the buttons above to copy either form.","whereToUse":"Color codes work in the chat (with a plugin or command block), on signs, in books, in the server MOTD, in kit and rank names, and across most plugins. The exact character you need depends on the context: the section sign for vanilla features and server.properties, the ampersand for most plugins.","hexColors":"Yes. Since Java 1.16 you can use full hex colors for a much wider palette. In vanilla they use a longer section-sign format, and most plugins accept a shorter form such as an ampersand or a MiniMessage tag with a hex value. The 16 classic codes above are still the most compatible and work everywhere.","motdUsage":"Open server.properties and find the motd line. Paste your styled text using the section sign form (the Unicode form works too if your editor strips the special character). Save the file and restart the server. Our MOTD editor builds the whole line for you with a live preview, so you do not have to type the codes by hand."}}},"minecraftGiveCommand":{"subtitle":"GIVE COMMAND TOOL","title":"Minecraft Give Command Generator","description":"Build a custom /give command for any Minecraft item. Add enchantments, a custom name, lore, and unbreakable, then copy the command for your Minecraft version. Supports the new data components and the legacy NBT format.","version":"Minecraft Version","item":"Item","count":"Count","target":"Target","unbreakable":"Unbreakable","name":"Custom Name","namePlaceholder":"Excalibur","defaultColor":"Default color","lore":"Lore","lorePlaceholder":"One line per row","enchantments":"Enchantments","addEnchantment":"Add an enchantment","noEnchantments":"No enchantments added yet.","output":"Your /give command","copy":"Copy","copied":"Copied","cta":{"title":"Minecraft Server Hosting","description":"Run your own Minecraft server with instant setup, full operator access, and free backups. Test your custom items in seconds."},"faq":{"questions":{"whatIsGive":"What is the /give command in Minecraft?","versionDifference":"Why are there different versions?","notWorking":"Why does my /give command not work?","enchantLevels":"Can I use enchantment levels above the maximum?","permissions":"What do I need to run /give commands?"},"answers":{"whatIsGive":"The /give command gives an item to a player. The full form is /give [target] [item] [count], and you can attach extra data to make the item enchanted, renamed, or unbreakable. This generator builds the whole command for you, so you do not have to write the item data by hand.","versionDifference":"Minecraft Java changed how item data is written. Versions 1.13 to 1.20.4 use the legacy NBT format with curly braces. Version 1.20.5 introduced data components in square brackets, and 1.21.5 changed the text format again. Pick your exact version above and the generator produces the correct syntax, since a command from the wrong version will not work.","notWorking":"The most common reason is a version mismatch. A command written for 1.20.4 will error on 1.21, and the other way around. Make sure the version selected here matches your server. Also check that the item ID is spelled correctly and that you have permission to run commands.","enchantLevels":"Yes. Commands ignore the normal enchantment cap, so you can set Sharpness 1000 if you want. The generator suggests the vanilla maximum by default but lets you type any level. Very high levels can behave oddly or do nothing useful, but they will not break the command.","permissions":"You need operator (OP) status or the matching permission, and cheats must be enabled on a single-player world. On a server, an admin grants OP with the op command, or a permissions plugin can allow specific commands. Once you have permission, paste the generated command into the chat or a command block."}}},"arkCommands":{"subtitle":"ARK COMMANDS TOOL","title":"ARK Admin Commands","description":"Every ARK admin and cheat command in one searchable list, plus builders that write the exact spawn and GFI item commands for you. Copy and paste straight into the console.","prefix":{"label":"Command Prefix","help":"Use cheat in single-player. On a server, log in with enablecheats first, then use admincheat so other admins see the action."},"spawn":{"title":"Spawn a Creature","creature":"Creature","level":"Level","tamed":"Tamed"},"gfi":{"title":"Give an Item (GFI)","item":"Item / GFI name","itemHelp":"The distinctive part of the blueprint, e.g. Rex_Saddle or MetalIngot.","quantity":"Qty","quality":"Quality","blueprint":"Blueprint"},"reference":{"title":"Command Reference","search":"Search commands...","all":"All","noResults":"No commands match your search."},"copy":"Copy","copied":"Copied","cta":{"title":"ARK Server Hosting","description":"Rent your own ARK: Survival Ascended or Survival Evolved server with full admin access, instant setup, and DDoS protection. Run any command you like."},"faq":{"questions":{"howToEnter":"How do I enter admin commands in ARK?","cheatVsAdmincheat":"What is the difference between cheat and admincheat?","gfiVsItemNum":"What is the difference between GFI and GiveItemNum?","findClassStrings":"Where do I find creature class strings and item names?","commandsNotWorking":"Why are my admin commands not working?"},"answers":{"howToEnter":"Open the console with the Tab key on PC (or the pause menu on console). In single-player, type the command and press Enter. On a server you first have to authenticate: open the console and run enablecheats followed by your server admin password, then you can run commands. Our builders above write the full command for you, so you just copy and paste.","cheatVsAdmincheat":"They do the same thing, but admincheat also announces the action to other admins and works from the chat window, while cheat is the classic prefix used in single-player and the console. If a command does nothing on a server, make sure you authenticated with enablecheats and try the admincheat prefix using the toggle above.","gfiVsItemNum":"Both give you an item. GFI uses a readable part of the item's blueprint name (like Rex_Saddle), which is easy to remember and does not change between updates. GiveItemNum uses the item's numeric ID, which is faster to type but harder to look up. The GFI builder above is the recommended way for most items.","findClassStrings":"The creature dropdown above already has the correct class string for each creature, so you do not need to look them up. For items, the GFI name is the distinctive part of the blueprint path, such as MetalIngot or Rex_Saddle. Community databases and the ARK Wiki list the full item and creature IDs if you need one that is not in the picker.","commandsNotWorking":"The most common cause on a server is not being authenticated: run enablecheats with your admin password first. Also check you are using the right prefix (admincheat on servers), that the class string or item name is spelled correctly, and that the command exists in your version. Some commands only work in single-player or need cheats enabled in the session settings."}}},"minecraftPlayerLookup":{"subtitle":"PLAYER LOOKUP","title":"Minecraft Username & UUID Lookup","description":"Look up any Minecraft Java Edition player by username or UUID. Get their dashed and dashless UUID, current skin and cape, and model type in seconds.","inputs":{"title":"Player Lookup","identifier":"Username or UUID","identifierHelp":"Enter a Minecraft Java Edition username (e.g. Notch) or a UUID in either dashed or dashless format."},"lookupButton":"Look Up Player","checking":"Looking up player...","recent":"Recent Lookups","emptyTitle":"Look Up Any Minecraft Player","emptyDescription":"Enter a Java Edition username or UUID to view their current skin, cape, and canonical UUID.","error":"Something went wrong","errorGeneric":"Could not look up that player. Please try again.","errorPlayerNotFound":"No Minecraft Java Edition player exists with that name or UUID. Double-check the spelling and try again.","errorRateLimited":"Too many lookups right now. Please wait a moment and try again.","result":{"verified":"Java Edition Account","hasCape":"Cape","uuid":"UUID (Dashed)","uuidDashless":"UUID (Dashless)","copy":"Copy to clipboard","skin":"3D Skin Viewer","skinAlt":"{name}'s Minecraft skin","avatarAlt":"{name}'s Minecraft avatar","dragHint":"Drag to rotate","pauseRotation":"Pause","playRotation":"Rotate","downloadSkin":"Download Skin","downloadCape":"Download Cape","model":{"classic":"Classic (Steve)","slim":"Slim (Alex)"}},"upsell":{"title":"Host Your Own Minecraft Server","description":"Launch a Minecraft server with DDoS protection, instant setup, and free backups. Your friends can join with their Mojang accounts in minutes."},"faq":{"questions":{"whatIsUuid":"What is a Minecraft UUID?","howToFind":"How do I find a Minecraft player's UUID?","skinUsage":"Can I download and use a player's skin?","nameHistory":"Can I see a player's name history?","updateFrequency":"How often is the data updated?"},"answers":{"whatIsUuid":"A Minecraft UUID (Universally Unique Identifier) is a permanent 32-character ID assigned to every Java Edition account. Unlike usernames, UUIDs never change (even if a player renames) so server plugins, whitelists, and ban lists use them to reliably identify players. UUIDs come in two common formats: dashed (with hyphens) and dashless (no hyphens). Most plugins accept either.","howToFind":"Just type any Java Edition username into the search box above and we'll return both the dashed and dashless UUID, along with their current skin and cape. You can also enter a UUID to get the player's current username.","skinUsage":"Yes, Minecraft skins are publicly viewable via Mojang's session servers, and our tool provides a direct download link to the raw skin PNG. Note that skins are created by their owners, so avoid re-uploading someone's personal skin as your own on public platforms.","nameHistory":"Mojang removed their public name-history API in 2022, so the previous names of a player are no longer available from Mojang directly. Third-party trackers like NameMC may still display historical data.","updateFrequency":"Results are cached for 5 minutes to stay within Mojang's rate limits. If a player just changed their skin or username, you may see the old value briefly. Try again after a few minutes."}}},"minecraftNetherCalculator":{"subtitle":"COORDINATE CALCULATOR","title":"Minecraft Nether Portal Calculator","description":"Convert coordinates between the Overworld and the Nether in Minecraft. Build perfectly-aligned portal hubs, connect bases with nether highways, and save hours of tedious math.","direction":{"overworldToNether":"Overworld → Nether","netherToOverworld":"Nether → Overworld"},"dimension":{"overworld":"Overworld","nether":"Nether"},"inputHint":"Enter your current coordinates.","outputHint":"Build your linked portal at these coordinates.","reset":"Reset","copy":"Copy to clipboard","copyAll":"Copy all coordinates","copied":"Copied!","tipTitle":"Pro tip","tipBody":"Portals link based on a 128-block search radius in the Nether. If two Overworld portals are closer than 1024 blocks apart, they'll likely link to the same Nether portal. Always build your linked Nether portal at the exact calculated coordinates.","upsell":{"title":"Host Your Own Minecraft Server","description":"Build massive nether hub networks without lag. Instant deployment, free backups, and DDoS protection, perfect for multiplayer adventures."},"faq":{"questions":{"howItWorks":"How does the Nether portal calculator work?","whyDivideBy8":"Why do you divide by 8 when going to the Nether?","yAxis":"Does the Y coordinate (height) change between dimensions?","portalLinking":"How do I link two portals together?","bedrockDifferent":"Is the ratio the same in Bedrock Edition?"},"answers":{"howItWorks":"Minecraft uses an 8:1 coordinate ratio between the Overworld and the Nether. Traveling 1 block in the Nether equals 8 blocks in the Overworld (X and Z axes only, the Y axis is unchanged). Enter your current coordinates in either dimension and the calculator returns the exact matching coordinates where you should build your linked portal.","whyDivideBy8":"Mojang designed the Nether as a shortcut dimension: walking distance in the Nether counts 8× in the Overworld. This makes the Nether perfect for long-distance travel: a 2,000-block trip in the Overworld only takes 250 blocks in the Nether. To find the matching coordinate, divide Overworld X and Z by 8 (when going to the Nether) or multiply Nether X and Z by 8 (when going back).","yAxis":"No, the Y axis (height) is NOT scaled between dimensions. If your Overworld portal is at Y=64, your linked Nether portal should also be at Y=64 (or as close as possible given Nether terrain). Only the X and Z axes use the 8:1 ratio.","portalLinking":"A portal in one dimension links to a portal in the other within a 128-block search radius (in Overworld coordinates). When you step through, the game first looks for an existing portal at the scaled coordinates; if none exists within 128 blocks, it generates a new portal automatically, often in a terrible spot. To guarantee a clean link, always build both portals manually at the exact coordinates this calculator returns.","bedrockDifferent":"The 8:1 ratio is identical in Java and Bedrock Edition. The linking logic and search-radius rules are also the same. This calculator works for both editions."}}},"minecraftServerIcon":{"subtitle":"SERVER ICON","title":"Minecraft Server Icon Generator","description":"Convert any image into a perfect 64×64 server-icon.png for your Minecraft server. No signup, no watermark, 100% client-side.","upload":{"title":"Upload Image","prompt":"Drop an image here or click to browse","formats":"PNG, JPG, WebP, GIF, any size","errorType":"Please upload an image file (PNG, JPG, WebP, or GIF).","errorSize":"That image is too large. Please upload a file under 20 MB.","errorDecode":"Couldn't read that image. Try a different file."},"scaling":{"label":"Scaling","cover":"Cover (crop)","contain":"Contain (fit)","coverHelp":"Fills the entire 64×64 square by cropping edges. Best for most logos.","containHelp":"Fits the whole image inside with transparent padding. Best for logos with fine detail."},"download":"Download server-icon.png","empty":{"title":"Upload an image to get started","description":"Drag and drop any image into the panel on the left, or click to browse. You'll see a live 64×64 preview here."},"preview":{"actualSize":"Preview","inGame":"In-game preview","inGameNote":"This is how your icon will look in the Minecraft server list.","serverName":"My Minecraft Server","serverMotd":"A Minecraft Server, play.doomhosting.com","ariaPreview":"64 by 64 pixel preview of your Minecraft server icon","ariaPreviewUpscaled":"4× upscaled preview of your server icon"},"howto":{"title":"How to use it","step1":"Download your generated {file}","step2":"Upload it to your server's root folder (same directory as {file})","step3":"Restart the server. Players will see the icon instantly in their server list."},"upsell":{"title":"Host Your Own Minecraft Server","description":"Launch a Minecraft server with your custom icon in minutes. Instant deployment, DDoS protection, and free backups."},"faq":{"questions":{"whatSize":"What size does a Minecraft server icon need to be?","whereToPlace":"Where do I put the server-icon.png file?","whyBlurry":"Why does my server icon look blurry in Minecraft?","transparency":"Does the server icon support transparency?","fileFormat":"Does it have to be a PNG file?"},"answers":{"whatSize":"Minecraft requires the server icon to be exactly 64×64 pixels in PNG format. Any other size will be ignored by the client. Our tool automatically converts any image you upload to the correct dimensions.","whereToPlace":"Place the server-icon.png file in your server's root directory, the same folder that contains server.properties and the world folder. On most hosts (including DoomHosting), you can upload it via the file manager in your control panel. Restart the server after uploading for the icon to appear.","whyBlurry":"Your icon will look blurry if the source image has low detail or was heavily compressed. For sharpest results, start with a high-resolution square image and let our tool downscale it in one step. Also, Minecraft renders icons with nearest-neighbor scaling in the server list, so images with lots of fine detail may look rough. Simple logos work best.","transparency":"Yes, server icons support PNG alpha transparency. Any transparent areas in your source image are preserved. This is useful for round logos or icons that shouldn't fill the full square.","fileFormat":"Yes, the file must be saved as server-icon.png (PNG format specifically). JPG, GIF, and WebP are NOT supported by the Minecraft server. Our tool always outputs a proper PNG regardless of the format you upload."}}},"rustWipeSchedule":{"subtitle":"FORCE WIPE COUNTDOWN","title":"Rust Wipe Schedule","description":"Live countdown to the next forced map wipe and console wipe, plus the current blueprint wipe status. Plan your group, stock up, and never miss a Rust wipe day again.","timezoneNote":"All times shown in your local timezone. Rust force wipes fire at 2 PM ET on the first Thursday of every month, usually 7 PM UK time, alongside the monthly Facepunch update.","localTime":"at {time} local time","countdown":{"days":"Days","hours":"Hours","minutes":"Mins","seconds":"Secs"},"cards":{"forceWipe":{"label":"Next force wipe","subtitle":"Monthly map reset"},"bpWipe":{"label":"Next BP wipe","subtitle":"Announced by Facepunch, not monthly","noneAnnounced":"No blueprint wipe announced. The next force wipe resets the map only."},"consoleWipe":{"label":"Next console wipe","subtitle":"Console edition monthly reset"}},"wipeTypes":{"force":"Force Map Wipe","bp":"Force BP + Map Wipe","console":"Console Wipe"},"upcoming":{"title":"Upcoming Rust wipes","description":"Every forced wipe for the next six months, combined. Plan ahead for group rallies, streams or events.","daysAway":"days away"},"guide":{"title":"Everything you need to know about Rust wipes","description":"A plain-English breakdown of the four wipe types and how to prepare for each.","sections":{"whatIsWipe":{"title":"What is a Rust wipe?","body":"A wipe is a server-wide reset that deletes progress so everyone starts from scratch. Facepunch forces monthly map wipes on official servers so no one gets so entrenched that new players can't compete. Community servers each set their own wipe cadence (weekly, biweekly, or custom)."},"forcedMap":{"title":"Forced map wipe","body":"Every first Thursday of the month at 2 PM ET, Facepunch ships the monthly update and every server wipes its map. Structures, storage, deployables and vehicles are gone. Learned blueprints are a separate question and are not part of the automatic reset."},"bp":{"title":"Forced BP (blueprint) wipe","body":"Blueprints are the one thing a force wipe does not automatically take. Facepunch announces global BP wipes separately, historically every few months and usually alongside a progression overhaul, so most months are a map wipe only. Community servers set their own rule: some keep blueprints for months, others run a full wipe every week."},"console":{"title":"Console wipe","body":"Rust Console Edition is run by Double Eleven on its own schedule. Official monthly servers wipe on the last Thursday of the month at 2 PM ET, not the first, and the console build tracks the PC version from roughly a month earlier. Double Eleven also run weekly servers that wipe every Thursday and biweekly servers that wipe every other Thursday. Blueprints are the exception: their stated policy is to avoid wiping them wherever possible and to announce it in advance when a BP wipe is unavoidable."},"community":{"title":"Community wipes","body":"Community servers pick their own schedule: most wipe weekly on Thursdays, some biweekly, a few daily for no-build-cost servers. Check the server description in the in-game browser or the owner's Discord; some hosts publish a wipe schedule page on their website."},"prep":{"title":"How to prep for wipe day","body":"In the 48 hours before a force wipe: finalize group rosters, agree on a starting location, pre-download any map mods or patches, clear your inventory of anything that will not carry, and be online at wipe time to grab prime beach real estate. Prime grids go fast."},"serverOwner":{"title":"Wiping your own Rust server","body":"On a rented server the wipe is yours to schedule. A map wipe deletes the procedural map plus player positions, deaths and server-placed files, and keeps learned blueprints. A full wipe adds the blueprint file on top, so everyone re-researches. Steam identities, player tokens and your Oxide or Carbon plugins and their configs live outside those files and always survive. In the DoomHosting panel the Wipe tab does all of it in one click, takes a backup first, and rolls a fresh map seed so the new map is genuinely new.","linkLabel":"How to wipe a Rust server","linkTo":"/help/articles/how-to-wipe-rust-server"}}},"cta":{"title":"Launching a Rust server this wipe?","description":"Instant setup, DDoS protection, Oxide/uMod support, map wipe automation, and enough RAM for 200 slots. Spin up a wiped server in minutes."},"faq":{"questions":{"whenForceWipe":"When is the next Rust force wipe?","whenBpWipe":"When is the next Rust BP wipe?","whatResets":"What actually gets deleted on a wipe?","missedWipe":"What happens if I log in after wipe?","consoleDifferent":"Why does Rust Console have a different wipe schedule?","communityWipe":"How do I find community server wipe times?","whatTimeToday":"What time does Rust wipe today?","doBpsWipeMonthly":"Do blueprints wipe every month?","consoleBpWipe":"When is the next BP wipe on Rust Console?","wipeOwnServer":"How do I wipe my own Rust server?"},"answers":{"whenForceWipe":"Official Rust servers force-wipe on the first Thursday of every month at 2 PM ET (18:00 UTC in summer, 19:00 UTC in winter), when Facepunch ships the monthly update. The countdown at the top of this page always points at the next one. No lookup needed.","whenBpWipe":"There is no fixed BP wipe schedule. The monthly force wipe always resets the map, but blueprints only wipe when Facepunch announces it, which historically happens every few months rather than every month. When one is confirmed, the BP card above counts down to it.","whatResets":"A force map wipe deletes all structures, deployables, storage contents, TCs, vehicles and world-placed items. Learned blueprints only go if Facepunch has announced a BP wipe, or if your server owner runs a full wipe. Player accounts, Steam items, skins and hours played are never touched.","missedWipe":"Nothing special. Logging in after wipe puts you on a freshly-generated map with no base and no items. Many servers gate their best real estate behind the first hour, so logging in at wipe time gives a real advantage over logging in a day later.","consoleDifferent":"Rust Console Edition is built on the PC version from roughly one month earlier and wipes on the last Thursday of each month rather than the first.","communityWipe":"Community servers set their own schedule. The in-game server browser lists each server's last wipe time; a sort by wipe date finds freshly-wiped servers. Most clan/community servers publish a fixed schedule (e.g. weekly Thursdays) on their Discord.","whatTimeToday":"Rust force wipes go live at 2 PM ET, which is 11 AM PT and usually 7 PM in the UK, on the first Thursday of the month. Servers usually go down for a short restart just before that while the update rolls out.","doBpsWipeMonthly":"No. The monthly force wipe always resets the map, but blueprints only wipe when Facepunch announces it, which historically happens every few months. Most months are a map wipe only.","consoleBpWipe":"Double Eleven's stated policy is to avoid console blueprint wipes wherever possible and to announce one in advance if it becomes necessary, so there is no fixed console BP schedule. Console map wipes run on the last Thursday of each month.","wipeOwnServer":"A map wipe deletes the map and player position data and keeps blueprints; a full wipe also clears learned blueprints. Plugins and their configs are never touched. On a DoomHosting server the Wipe tab does both in one click, backs up first, and can roll a new map seed."}},"dateTable":{"title":"Upcoming force wipe dates","colDate":"Date","colTime":"Your local time"}},"valheimWorldModifierEditor":{"subtitle":"VALHEIM WORLD MODIFIERS","title":"Valheim World Modifier Editor","description":"Upload your Valheim .fwl world file, change the world modifiers (combat, death penalty, resources, raids, portals) and toggles, then download the updated file. Everything runs in your browser, your save never leaves your device.","upload":{"title":"Drop your .fwl file here","hint":"Your world's .fwl is the small metadata file next to the .db save. Nothing is uploaded to a server.","button":"Choose .fwl file","invalid":"That doesn't look like a valid Valheim .fwl file. Pick the .fwl next to your .db save."},"backup":{"title":"Back up your world first","body":"Copy your .fwl and .db files somewhere safe before editing. Apply changes only while the server or game is closed."},"worldLabel":"World","apply":{"title":"Quick presets"},"presetNames":{"normal":"Reset to normal","casual":"Casual","easy":"Easy","hard":"Hard","hardcore":"Hardcore","hammer":"Hammer mode","immersive":"Immersive"},"mods":{"combat":{"label":"Combat","help":"How hard enemies hit and how much health they have. Very easy softens fights, very hard makes them punishing."},"deathpenalty":{"label":"Death penalty","help":"What you lose on death. Casual keeps your items and skills, hardcore loses everything."},"resources":{"label":"Resource rate","help":"How much gathering and drops yield. More raises drops, much less slows progression."},"raids":{"label":"Raids","help":"How often base raid events trigger. None disables them, much more makes them frequent."},"portals":{"label":"Portals","help":"How portals work. Casual lets all items through including ore, no boss portals or no portals restrict travel."}},"toggles":{"nobuildcost":{"label":"No build cost","help":"Build and craft without spending materials."},"playerevents":{"label":"Player based raids","help":"Raid events trigger from player progress instead of time."},"passivemobs":{"label":"Passive enemies","help":"Enemies will not attack unless provoked."},"nomap":{"label":"No map","help":"Disables the in-game map and position marker."}},"download":{"button":"Download .fwl","note":"Changes apply the next time the world loads. Replace the .fwl in your save folder (keep the matching .db) and start the server or game."},"reference":{"title":"What each Valheim world modifier does","description":"World modifiers let you tune difficulty and rules per world. They are stored inside the .fwl file, so they apply to everyone who joins your server."},"cta":{"title":"Need a Valheim server to play on?","description":"Instant setup, full FTP access, automated backups, and easy world modifier control from our panel. Spin up a dedicated Valheim server in minutes."},"faq":{"questions":{"whatIsFwl":"What is a .fwl file?","isItSafe":"Is it safe to edit my .fwl file?","howToApply":"How do I apply the modified file to my server?","serverVsSingleplayer":"Does this work for both single-player and dedicated servers?","undoChanges":"How do I undo a change?"},"answers":{"whatIsFwl":"The .fwl is Valheim's world metadata file. It sits next to the .db world save and holds the world name, seed, and all world modifiers. This editor reads and rewrites only that file.","isItSafe":"Yes, as long as you back up first. The editor keeps every field except the modifiers untouched and runs only in your browser, so your save never leaves your device. Always keep a copy of your original .fwl and .db before swapping files.","howToApply":"Download the modified .fwl, stop your server, and replace the existing .fwl in your world save folder while keeping the matching .db. On a DoomHosting server you can edit modifiers directly from the control panel instead, with no file swapping needed.","serverVsSingleplayer":"Both. The .fwl format is the same for single-player and dedicated server worlds. For single-player the file lives in your local Valheim worlds_local folder.","undoChanges":"Restore the backup copy of your .fwl you made before editing, or re-open the editor and set the modifiers back to normal. Changes only take effect when the world next loads."}}},"sandboxCodeGenerator":{"subtitle":"7 DAYS TO DIE V3.0","title":"7 Days to Die SandboxCode Generator","description":"Build and edit your 7 Days to Die V3.0 SandboxCode in the browser. Tune all 150 sandbox settings across difficulty, loot, the blood moon and more, then copy the code straight into serverconfig.xml. No signup, runs locally.","changed":"{count} changed from default","reset":"Reset all","defaultSuffix":"(default)","changedDot":"Changed from default","output":{"codeLabel":"Your SandboxCode","propertyLabel":"serverconfig.xml line","copy":"Copy","copied":"Copied","hint":"Paste this into serverconfig.xml. A code of just \"A\" means every setting is on its default."},"import":{"label":"Load an existing code","placeholder":"Paste a SandboxCode or full property line","button":"Load","loaded":"Code loaded. {count} settings differ from default.","unknownWarning":"Code loaded, but {count} blocks are from a newer game version and were skipped.","errors":{"version":"That code is missing its version header. A SandboxCode starts with \"A\".","length":"That code looks incomplete or corrupted.","charset":"That code has characters that are not valid in a SandboxCode.","range":"That code has a value this generator does not recognize.","generic":"Could not read that code. Check it and try again."}},"how":{"title":"How the SandboxCode works","intro":"7 Days to Die V3.0 replaced the long list of individual sandbox properties with one short code. Here is how to use it.","steps":{"step1":"Pick your settings in the tabs above. Only settings you change from the default are written into the code, so it stays short.","step2":"Copy the generated code, or the full serverconfig.xml line.","step3":"Open your server's serverconfig.xml and set the SandboxCode property to your code.","step4":"Save, then start or restart the server. To tweak later, paste your code back in above and keep editing."}},"cta":{"title":"Need a 7 Days to Die server to run it on?","description":"Instant setup, full FTP access, DDoS protection, and easy config. Spin up a V3.0 server in minutes.","configGenerator":"7 Days to Die Server Config Generator"},"faq":{"questions":{"whatIsSandboxCode":"What is a SandboxCode in 7 Days to Die?","whereToPaste":"Where do I paste the SandboxCode?","legacyProperties":"Where did GameDifficulty, XPMultiplier and BloodMoonFrequency go in V3.0?","presets":"Can I get the code for a preset like Warrior, Insane or Undead Matinee?","doDefaultsMatter":"Why is my code so short, or just the letter A?","importExisting":"Can I edit a code I already have?","safeToUse":"Is this tool safe, and does it send my settings anywhere?"},"answers":{"whatIsSandboxCode":"Starting in V3.0 Dead Hot Summer, 7 Days to Die packs every sandbox difficulty setting into one compact string called the SandboxCode. Instead of editing dozens of separate properties in serverconfig.xml, you set a single SandboxCode value. This tool builds that string for you.","whereToPaste":"In your server's serverconfig.xml, find or add the SandboxCode line and set its value to your code. Save the file and restart the server. The Copy button next to the serverconfig.xml line gives you the whole line ready to paste.","legacyProperties":"V3.0 removed about 30 gameplay properties from serverconfig.xml and folded them into the SandboxCode. XP Multiplier and Block Damage are on the Player tab, blood moon settings on the World tab, loot abundance on the Resources tab. GameDifficulty was replaced by finer options like damage dealt, damage taken and Max Enemy Tier. The migration table on this page shows where every removed property went.","presets":"Yes. Click any of the 17 built-in presets on this page: the 6 difficulty presets from Scavenger to Insane, plus the 11 official themed presets like Undead Matinee, Madmole's Mayhem and Bite Club. The preset's exact SandboxCode appears in the output box, ready to copy or fine-tune.","doDefaultsMatter":"The code only stores settings you change from their default, which keeps it short. If every setting is on default, the code is just A, the version header. That is normal and valid.","importExisting":"Yes. Paste an existing SandboxCode, or a full property line copied from serverconfig.xml, into the Load an existing code box and press Load. The generator fills in every setting so you can adjust and copy again.","safeToUse":"Everything runs in your browser. Nothing is uploaded and no signup is needed. The settings, value options, and the code format all match 7 Days to Die V3.0."}},"migrate":{"title":"Migrating from a pre-3.0 serverconfig.xml","intro":"V3.0 removed about 30 gameplay properties from serverconfig.xml. Every one of them now lives inside the Sandbox Code. Find your old setting below, set it in the generator above, and copy the new code.","legacyHeader":"Removed property","nowHeader":"Now lives in","difficultyNote":"Split into the granular options in this generator (damage dealt and taken, Max Enemy Tier and more) plus the in-game presets."},"presets":{"label":"Start from a preset","hint":"The 17 built-in V3.0 presets. Pick one, then fine-tune any option. The skull number is the game's difficulty rating.","difficulty":"Difficulty presets","official":"Official themed presets","loaded":"{name} preset loaded. {count} settings differ from default."}},"palworldBreeding":{"subtitle":"PALWORLD BREEDING TOOL","title":"Palworld Breeding Calculator","description":"Pick two parents to see exactly which Pal hatches, or pick the Pal you want and get every parent pair that produces it. Real game data for all 299 Pals, including every unique combo and the gender-specific pairs.","ui":{"mode":{"child":"Breed two Pals","parents":"How to breed a Pal"},"parentA":"Parent 1","parentB":"Parent 2","pickPal":"Search a Pal...","pickBoth":"Pick both parents to see their child.","target":"Pal you want","withParent":"You already have","optional":"(optional)","anyParent":"Any parent","noPals":"No Pals found.","uniqueNote":"Unique combo: this exact pairing overrides the normal breeding formula.","gendersNote":"Requires {a} and {b}.","selfOnly":"{name} can only be hatched by breeding two {name} together. No other pair produces it.","pairCount":"{count} parent pairs produce {name}.","samePair":"same species","showMore":"Show more ({count} left)","female":"female","male":"male","clear":"Clear"},"how":{"title":"How Palworld breeding works","p1":"Every Pal has a hidden breeding power value. When two different species breed, the game averages the parents’ values (rounded down) and the egg contains the Pal whose breeding power is closest to that average. Ties go to the Pal with the higher breeding power, which is why some pairings give a result you would not guess.","p2":"On top of the formula there are unique combos: fixed parent pairs that always produce a specific Pal, like Relaxaurus and Sparkit making Relaxaurus Lux. Pals produced by a unique combo can never come out of the normal formula, so the only way to hatch them is that exact pair. A couple of combos even depend on which parent is female.","p3":"Legendaries and a few special Pals only hatch from two of their own species, so you have to catch the first pair in the wild. Egg hatch time itself is a server setting (PalEggDefaultHatchingTime), so on your own server you can make every egg hatch instantly."},"faq":{"questions":{"howChildDecided":"How is the child decided in Palworld breeding?","uniqueCombos":"What are unique breeding combos?","legendaries":"Can you breed legendary Pals like Jetragon?","passives":"Do passive skills pass to the child?","fasterEggs":"How do I make eggs hatch faster?"},"answers":{"howChildDecided":"Each Pal has a hidden breeding power. The game takes the average of both parents’ values and the child is the Pal closest to that number, unless the pair matches a unique combo. This calculator uses the exact values and tiebreak rules from the game data, so the result always matches what hatches in game.","uniqueCombos":"Unique combos are fixed parent pairs that always produce one specific Pal and ignore the breeding power formula, for example Grizzbolt and Relaxaurus producing Orserk. Pals from unique combos cannot be bred any other way. The calculator marks these results so you know the pairing is exact.","legendaries":"No. Jetragon, Frostallion, Paladius, Necromus and the other legendaries only hatch from an egg when both parents are that same species. You need to catch the first two in the wild, then you can breed as many as you want.","passives":"Yes. The child rolls its passive skills from the pool both parents carry, with a chance of random extras. That is why breeding chains matter: you combine the passives you want onto one pair, then breed for the species you want with those passives.","fasterEggs":"Egg incubation time is a server setting. On your own Palworld server you can set PalEggDefaultHatchingTime to 0 in PalWorldSettings.ini so every egg hatches instantly, which makes breeding projects dramatically faster than on official settings."}},"cta":{"title":"Run your own Palworld server","description":"Instant hatching, your own breeding rates, and no host limits. Rent a Palworld server with instant setup, full FTP access, DDoS protection, and 24/7 support."}},"palworldMap":{"title":"Palworld Interactive Map","breadcrumb":"Palworld Map","description":"Every fast travel statue and Syndicate tower on the Palpagos Islands, with exact in-game coordinates. Toggle a layer, hover a marker to read its name and position, then fly there in game.","layers":{"tower":"Syndicate Towers","fastTravel":"Fast Travel Statues"},"note":"Marker positions come from the game files; coordinates match what the in-game map cursor shows.","faq":{"questions":{"howMany":"How many fast travel points are in Palworld?","towers":"Where are all the Syndicate towers?","coords":"How do coordinates work in Palworld?","randomMap":"Is the Palworld map random or the same for everyone?","churches":"Where are the churches in Palworld?"},"answers":{"howMany":"There are {statues} Great Eagle Statues across the Palpagos Islands, including Sakurajima and Feybreak. Activate a statue once by interacting with it and you can fast travel to it from any other statue for free.","towers":"The seven tower bosses are the Rayne Syndicate Tower, the Free Pal Alliance Tower, the Brothers of the Eternal Pyre Tower, the PIDF Tower, the PAL Genetic Research Unit Tower, the Moonflower Tower on Sakurajima, and the Feybreak Tower. Toggle the Syndicate Towers layer to see each one with its exact coordinates.","coords":"The in-game map shows a coordinate pair under your cursor. The markers on this map use those same coordinates, taken from the game files, so you can line up your position with any statue or tower and head straight to it.","randomMap":"The Palpagos Islands map is fixed: every world and every server uses the same layout, so these locations are identical in your game. There are no seeds or procedural maps in Palworld.","churches":"There are {churchCount} churches on the Palpagos Islands: {churchList}. Each one is also a Great Eagle Statue, so you can fast travel there once you have activated it. The exact coordinates are listed above."}},"faqHeading":"Frequently asked questions","cta":{"title":"Run your own Palworld server","description":"Explore the Palpagos Islands with friends on your own server: instant setup, full FTP access, DDoS protection, and 24/7 support."},"churchesHeading":"Church locations ({count})","churchesNote":"Every church is also a Great Eagle Statue, so you can fast travel straight to it."},"palworldSaveConverter":{"subtitle":"PALWORLD SAVE CONVERTER","title":"Palworld Save Converter","description":"Move your co-op or single-player Palworld world to a dedicated server. Upload your save, pick your character, enter your Steam ID, and download a ready-to-upload server save. Everything runs in your browser.","privacy":{"title":"Your save never leaves your PC","body":"The whole conversion runs locally in your browser. Nothing is uploaded to us, so your world stays private."},"backup":{"title":"Back up your save first","body":"Copy your save folder somewhere safe before you start. This tool builds a new copy and never overwrites your files, but a backup is always smart."},"loading":{"runtime":"Loading the converter (one-time download)...","tools":"Setting up the save reader...","reading":"Reading your save...","converting":"Converting your world...","hint":"This runs on your device and can take a moment on large worlds."},"upload":{"title":"Upload your Palworld save","hint":"Pick the world folder that contains Level.sav and a Players folder, or upload it as a .zip.","folderButton":"Select save folder","zipButton":"Or upload a .zip","location":"On Windows your saves are in %LOCALAPPDATA%\\Pal\\Saved\\SaveGames, then your Steam ID folder and world folder."},"detected":{"characters":"{n} characters","playerFiles":"{n} player files found","format":{"oodle":"Newer Oodle format (PlM)","zlib":"Legacy zlib format (PlZ)","xbox":"Xbox container (CNK)","unknown":"Unknown format"}},"pick":{"title":"Pick your character","body":"Choose the character that should own the world on the dedicated server. In most cases this is the host.","hostBadge":"Co-op Host","level":"Level {level}","unnamed":"Unnamed character","noGuild":"No guild","convert":"Convert save","startOver":"Start over"},"steam":{"label":"Your SteamID64","hint":"The 17-digit Steam ID of the account that will own the world on the server. Find it at steamid.io or in your profile URL.","placeholder":"76561198000000000","derived":"Server player ID: {guid}","invalid":"Enter a valid 17-digit SteamID64 (or your numeric Steam account ID)."},"guildFix":"Also transfer guild ownership (recommended)","done":{"title":"Your server save is ready","body":"Download the converted save and upload it to your dedicated server. When you join with your Steam account, your world and character will be there.","download":"Download server save","nextTitle":"Next steps","step1":"Stop your dedicated server.","step2":"Replace the server's SaveGames world folder with the files from this download.","step3":"Start the server and join with the Steam account you entered.","hostingLink":"Need a Palworld server? See our hosting","another":"Convert another save"},"errors":{"generic":"Something went wrong. Make sure you selected a complete Palworld save and try again.","no-level-sav":"No Level.sav found. Select the world folder that contains Level.sav and a Players folder.","no-players":"No player saves found. Make sure the Players folder is included in your upload.","level_parse_failed":"Could not read Level.sav. It may be from an unsupported Palworld version or the file is corrupted.","player_no_savedata":"Could not read the selected character's save file.","convert_failed":"The conversion failed. Your save may be from an unsupported Palworld version.","xbox_unsupported":"This looks like an Xbox / Game Pass save (a wgs container), which this tool cannot read yet. Only Steam saves are supported for now.","decompress_failed":"Could not unpack the save. The file may be incomplete or from an unsupported Palworld version.","not_a_save":"That does not look like a Palworld save file. Select the world folder that contains Level.sav.","player_missing":"The selected character's save file is missing from the upload.","same_guid":"That Steam ID already matches the selected character. Pick a different character or Steam ID.","steam_invalid":"Enter a valid SteamID64 first.","technicalDetails":"Technical details (for support)"},"faqTitle":"About this tool","faq":{"questions":{"whatItDoes":"What does the Palworld save converter do?","isSafe":"Is it safe? Does my save get uploaded?","steamId":"Where do I find my SteamID64?","coop":"Can I move a co-op world with several players?","reverse":"Which Palworld versions and directions are supported?"},"answers":{"whatItDoes":"It converts a co-op or single-player Palworld world into a save a dedicated server can use. Palworld ties every character to a player ID. In co-op the host uses a fixed ID, but a dedicated server identifies you by your Steam account, so the owner ID has to be rewritten. This tool does that rewrite (character, Pals, guild ownership) and hands you a ready-to-upload save.","isSafe":"Your save never leaves your PC. The converter runs entirely in your browser using WebAssembly, so nothing is sent to us or any server. We still recommend keeping a backup of your original save folder before you start, which is good practice with any save edit.","steamId":"Your SteamID64 is the 17-digit number tied to your Steam account. Open your Steam profile, copy the URL, and paste it into a lookup site like steamid.io, or read it from a /profiles/ URL directly. This is the account that will own the world on the dedicated server, so use the Steam account you will join the server with.","coop":"Yes. Convert the host first so the world and its guild transfer to your dedicated server. Each additional co-op member can then join the server and reclaim their own character by running the conversion again with their own Steam ID. Guild and Pal ownership sometimes needs a quick in-game fix (leave and rejoin the guild, or drop and re-pick-up a Pal) after the first join.","reverse":"The tool targets moving a local co-op or single-player world to a dedicated server, which is by far the most common case. It uses the community-standard save library, so it tracks current Palworld saves. If a brand new game patch changes the save format, conversion may need an update on our side."}},"cta":{"title":"Host your Palworld world","description":"Rent a dedicated Palworld server for your converted world: instant setup, full FTP access, DDoS protection, and 24/7 support."}},"palworldServerSettings":{"subtitle":"PALWORLD SERVER TOOL","title":"Palworld Server Settings Generator","description":"Build a complete PalWorldSettings.ini for your Palworld dedicated server. Every option the 1.0 server reads, grouped and explained, with Casual, Hardcore and PvP presets, import of the file you already run, and a live preview of the exact OptionSettings line.","presets":{"title":"Presets","default":"Default","casual":"Casual","hardcore":"Hardcore","pvp":"PvP","help":"A preset is a starting point you can still edit. Anything a preset does not touch keeps the stock game value."},"import":{"open":"Import existing file","title":"Import a PalWorldSettings.ini","description":"Paste your current file, or just the OptionSettings line. Every value that is recognised fills in the form below.","placeholder":"[/Script/Pal.PalGameWorldSettings]\nOptionSettings=(Difficulty=None,DayTimeSpeedRate=1.000000,...)","button":"Load settings","cancel":"Close","success":"Settings loaded: {count}.","unknown":"Not recognised and left out: {keys}.","invalid":"Could not be read, kept the default: {keys}.","errorNoOptionSettings":"No OptionSettings line found. Paste the whole file, or the line that starts with OptionSettings=(.","errorUnterminated":"The OptionSettings line is missing its closing bracket."},"search":{"label":"Search settings","placeholder":"Search a setting, for example ExpRate or hunger","empty":"No setting matches that search."},"sections":{"identity":{"label":"Identity & network","description":"Server name, passwords, player slots, crossplay, RCON and the REST API."},"rates":{"label":"Difficulty & rates","description":"Experience, gathering, damage, hunger, item weight and stat points."},"pals":{"label":"Pals","description":"Capture rate, spawns, work speed, egg hatching and the Global Palbox."},"pvp":{"label":"PvP & death","description":"PvP switches, death penalty, hardcore rules and respawn timers."},"base":{"label":"Building & base","description":"Base camps, guild limits, structure health, damage and decay."},"advanced":{"label":"Advanced","description":"Randomizer, logging, backups, sync distances and other server internals."}},"ui":{"on":"On","off":"Off","changed":"changed"},"output":{"title":"PalWorldSettings.ini","copy":"Copy","copied":"Copied","download":"Download","onlyChanged":"Only write settings I changed","count":"{count} changed","instructions":"Save this as PalWorldSettings.ini in Pal/Saved/Config/WindowsServer on Windows, or Pal/Saved/Config/LinuxServer on Linux, while the server is stopped. On a DoomHosting server you can upload it in the file manager or paste it into the Config tab of the control panel."},"warnings":{"title":"Checks","rconNoPassword":"RCON is on but the admin password is empty, so nothing can log in to it. Set a password first.","restApiNoPassword":"The REST API is on but the admin password is empty. The API authenticates as admin with that password, so set one or turn the API off.","noCrossplayPlatforms":"No platform is selected, so nobody can connect. Pick at least one.","pvpWithoutDamage":"PvP mode is on but players still cannot hurt each other. Turn on player-vs-player damage as well.","hardcoreLockout":"Hardcore is on without character recreation, so anyone who dies is locked out of the server permanently.","guildAutoReset":"Auto-reset deletes the bases and base Pals of any guild that stays offline past the window you set. Make sure the window suits how often your group plays.","multiplayIgnored":"This belongs to the in-game co-op session and is ignored by a dedicated server.","cullDistanceRange":"The documented range is 5000 to 15000. Values outside it may be clamped or ignored.","basePerformance":"Base camp and worker limits are the heaviest CPU cost on a Palworld server. Raise them a little at a time and watch performance.","playerCap":"32 players is the supported ceiling. Beyond that you are on your own and memory use climbs quickly.","quotesInText":"Double quotes in a text field break the settings line, so they are stripped from the output. Check the field below before you rely on it, a password loses them too.","palboxImport":"Global Palbox import lets players bring fully levelled Pals in from another world.","wrongFile":"Only the copy in Pal/Saved/Config/WindowsServer or Pal/Saved/Config/LinuxServer is read. Editing DefaultPalWorldSettings.ini changes nothing.","restartRequired":"Palworld reads this file at boot and writes its own values back over it on shutdown. Stop the server, save the file, then start it again.","denyTechnologyFormat":"Blocked technologies must be written as a tuple, for example (\"PALBOX\",\"RepairBench\"). A bare word here breaks the settings line and the server boots on defaults."},"how":{"title":"How PalWorldSettings.ini works","p1":"Palworld does not use one line per setting. Every option lives inside a single OptionSettings=(...) struct under the [/Script/Pal.PalGameWorldSettings] header, separated by commas. One stray comma or quote breaks the whole struct and the server quietly boots on defaults instead, which is why hand-editing this file goes wrong so often.","p2":"Every option here comes from the parameter list in the official Palworld server guide and from the DefaultPalWorldSettings.ini that ships with the dedicated server, with the names left exactly as the game writes them. Nothing is renamed or translated, so what you copy is what the server reads.","p3":"Pick a preset for a quick baseline, then tune individual values. The rates are multipliers where 1 is the stock game, so 2 is double and 0.5 is half. The checks panel watches for the combinations that usually go wrong, such as RCON without an admin password or PvP mode without player damage."},"cta":{"title":"Run your Palworld server on hardware that keeps up","description":"Palworld hosting with instant setup, full file access, and a config editor in the control panel so you can paste this file in without touching FTP."},"faq":{"questions":{"whereFile":"Where does PalWorldSettings.ini go?","restart":"Do I need to restart the server after changing settings?","whichSettings":"Do I have to include every setting in the file?","importExisting":"Can I load the config my server already runs?","coopVsDedicated":"Why do some settings do nothing on my dedicated server?"},"answers":{"whereFile":"On Windows the server reads Pal/Saved/Config/WindowsServer/PalWorldSettings.ini and on Linux it reads Pal/Saved/Config/LinuxServer/PalWorldSettings.ini, both inside the PalServer folder. The DefaultPalWorldSettings.ini sitting in the root is only a sample and the server never reads it, which is the most common reason people think their settings did nothing. If the Saved folder is not there yet, start the server once and it gets created.","restart":"Yes, and the edit has to happen while the server is stopped. Palworld loads OptionSettings at boot and writes its own in-memory copy back over the file when it shuts down, so anything you change while it is running gets overwritten on the next stop. Stop the server, save the new file, start it again, then check the startup log to confirm your values took.","whichSettings":"No. Any key you leave out falls back to the game default, so a short line with only your changes is valid. Use the only-changed switch to see that shorter version. Most admins still keep the full line, because the server rewrites the file with every key on shutdown anyway and a complete file makes it obvious what a value was before you touched it.","importExisting":"Yes. Open the import box, paste your existing PalWorldSettings.ini or just the OptionSettings line, and every value the generator recognises is loaded into the form. Keys it does not know, for example something added in a newer patch, are reported back to you instead of being dropped silently, and values it cannot read are listed so you can fix them by hand.","coopVsDedicated":"A handful of options in the struct belong to the in-game co-op session, not to a dedicated server. bIsMultiplay and CoopPlayerMaxNum are the usual pair: on a dedicated server the slot count comes from ServerPlayerMaxNum instead. PublicIP and PublicPort only change how the server advertises itself to the community list, not the port it actually binds to, which your host or your command line sets."}}},"sevenDaysServerConfig":{"subtitle":"7 DAYS TO DIE V2 / V3","title":"7 Days to Die Server Config Generator","description":"Build a complete serverconfig.xml in the browser. Set the server name, ports, slots, passwords, world generation, anti-cheat and crossplay, paste your V3.0 SandboxCode for the gameplay rules, then copy or download the file. Runs locally, no signup.","changed":"{count} changed from default","changedDot":"Changed from default","reset":"Reset all","defaultSuffix":"(default)","emptyOption":"None","on":"On","off":"Off","sections":{"identity":{"label":"Server identity","description":"Name, description, region and language"},"networking":{"label":"Networking and ports","description":"Base port, visibility and protocols"},"slots":{"label":"Slots and access","description":"Player cap, password and reserved slots"},"security":{"label":"Anti-cheat and security","description":"EAC, crossplay, telnet and the web dashboard"},"world":{"label":"World generation","description":"Map, seed, size and save name"},"gameplay":{"label":"Gameplay","description":"PvP, spawn rules and everything outside the SandboxCode"},"claims":{"label":"Land claims","description":"Claim count, size, expiry and offline protection"},"performance":{"label":"Performance and advanced","description":"Spawn caps, view distance, dynamic mesh and save limits"}},"sandbox":{"title":"SandboxCode (all gameplay rules)","help":"Since V3.0 every gameplay rule lives in one code: difficulty, XP, loot, Blood Moon frequency, zombie speeds and roughly 150 more. Paste a code you already have, or build one with our SandboxCode generator and bring it back here. \"A\" means every setting is on its default.","openGenerator":"Build a SandboxCode","valid":"Valid code. {count} settings differ from default.","allDefaults":"Valid code. Every gameplay setting is on its default.","unknown":"Valid code, but {count} blocks come from a newer game build than this tool knows. They are written out exactly as pasted.","errors":{"version":"A SandboxCode starts with the version letter \"A\". Paste the whole code.","length":"That code looks incomplete or truncated.","charset":"That code contains characters that are not valid in a SandboxCode.","range":"That code sets a value this generator does not recognise.","generic":"Could not read that code. Check it and try again."}},"warnings":{"title":"Check before you upload","portBlock":"7 Days to Die does not use a single port. It binds {span} consecutive ports, {start} to {end}, for Steam comms, LiteNetLib gameplay traffic and console crossplay registration. Every one of them has to be open or players connect and then time out.","crossplayNeedsEac":"ServerAllowCrossplay is on but EACEnabled is off. Console players cannot join a server that is not running EasyAntiCheat, so crossplay will silently stay PC only.","crossplayNeedsPublic":"Crossplay needs ServerVisibility set to 2 (public). Console players have no way to connect by IP.","crossplayEosSanctions":"IgnoreEOSSanctions has to stay false for crossplay. With it on the server never registers with the console service.","eacOffMods":"EACEnabled is off. That is what most mods need, but it also disables console crossplay and anti-cheat.","notListed":"ServerVisibility is 0, so the server never appears in the browser. Players have to connect by IP.","publicWithPassword":"A public server with a password still shows in the browser, it just turns away anyone without the password. That is the normal setup for a private group.","telnetLoopbackOnly":"TelnetPassword is empty, so telnet only listens on localhost. Your host's own console still works, but no remote admin tool can log in.","telnetPortClash":"TelnetPort {port} sits inside the game port block {start} to {end}. Move it clear of that range or the server will fail to bind.","dashboardPortClash":"WebDashboardPort {port} sits inside the game port block {start} to {end}. Move it clear of that range or the dashboard will not start.","dashboardTelnetSamePort":"The web dashboard and telnet are both on port {port}. Give them separate ports.","reservedSlotsTooHigh":"ServerReservedSlots is {reserved} of {max} total slots, so nobody below the required permission level can join at all.","worldSizeStep":"WorldGenSize {size} is not a step of 2048. Use 4096, 6144, 8192 or 10240 so you get the map you expect.","worldSizeLarge":"A {size} metre world takes a long time to generate on first boot, and every new player downloads it before they can play.","seedIgnored":"WorldGenSeed only applies when GameWorld is RWG. On {world} it is ignored.","sandboxInvalid":"The SandboxCode above is not valid, so the server would fall back to default gameplay rules. Fix it before you upload the file.","sandboxUnknown":"The SandboxCode carries {count} settings from a newer game build than this tool knows. They are passed through untouched."},"output":{"title":"serverconfig.xml","copy":"Copy","copied":"Copied","download":"Download","withComments":"Include comments","onlyChanged":"Only changed properties","instructions":"Stop the server, upload this as serverconfig.xml over FTP, then start it again. Editing while the server runs gets overwritten on shutdown. If your host gives you a Config tab, you can paste individual values there instead of doing the FTP round trip."},"how":{"title":"How serverconfig.xml works now","p1":"serverconfig.xml is the one file a 7 Days to Die dedicated server reads at startup. Every setting is a single line, always the same shape: a property name and a value. V3.0 changed what belongs in it. The gameplay rules that used to be dozens of separate lines (GameDifficulty, XPMultiplier, LootAbundance, BloodMoonFrequency, the zombie speed settings) are gone, folded into one SandboxCode string. Everything else stayed exactly where it was.","p2":"So the file you build here splits in two. The SandboxCode field at the top carries the whole gameplay ruleset in one value. The sections below it carry what the sandbox menu never touched: who can find the server, what port it answers on, how many people fit, whether EasyAntiCheat and console crossplay are on, which map it generates and how hard the server has to work.","p3":"Two things to know before you upload. Changing GameWorld or GameName starts a brand new save instead of converting the old one, which stays on disk. And if you rent the server, the host usually passes the port, slot count and passwords on the command line, which overrides the file. Set those in your control panel, not here, and use this file for everything else."},"cta":{"title":"Need a 7 Days to Die server to run this on?","description":"Instant setup, the full port block already open, FTP access and a Config tab that edits these properties for you.","sandboxGenerator":"7 Days to Die SandboxCode Generator","ramCalculator":"7 Days to Die RAM Calculator"},"faq":{"questions":{"whereToPut":"Where does serverconfig.xml go on my server?","sandboxVsProperties":"Why are difficulty, XP and loot missing from this generator?","ports":"Which ports do I need open for 7 Days to Die?","eacAndMods":"Can I run mods with EACEnabled turned on?","restartRequired":"Do I have to restart, and will my world survive?"},"answers":{"whereToPut":"It sits in the root of the dedicated server folder, next to the server executable, and it is read once at startup. Connect over FTP, stop the server first, upload the file, then start it again. Uploading while the server runs is the classic way to lose your changes: the server holds its own copy in memory and writes state back on shutdown, so your file gets overwritten. If your host gives you a Config tab, that edits the same properties and saves you the FTP round trip.","sandboxVsProperties":"Because V3.0 removed them as individual properties. Difficulty, XP rate, loot abundance, Blood Moon frequency and range, zombie movement speeds, drop on death and around 150 other rules are now packed into the single SandboxCode value. Writing GameDifficulty into the file today does nothing at all: the server reads the SandboxCode instead. Build your code in our SandboxCode generator, paste it into the field at the top of this page, and it goes into the file as one line.","ports":"More than most people expect. ServerPort is only the base of a block of six consecutive ports. The base port answers the Steam master list and the TCP query, the next one carries Steam comms and the A2S query that server browsers poll, the one after that carries the actual LiteNetLib gameplay traffic, and the top pair handles EOS registration for console crossplay. Open the whole range in UDP. Missing one does not throw an error, it just breaks joining or crossplay quietly.","eacAndMods":"Generally no. EasyAntiCheat blocks the code injection that most 7 Days to Die mods rely on, so anything beyond simple XML config edits needs EACEnabled set to false. The trade is real: with EAC off you lose anti-cheat, and console players can no longer join because crossplay requires it. Decide which server you are running before you invite people. A modded PC server sets EAC false, a crossplay server leaves it true and sticks to XML edits.","restartRequired":"Yes, the file is only read at startup, so nothing you change here applies until the server restarts. Your world is safe as long as you leave GameWorld and GameName alone. Change either one and the server does not convert anything, it simply starts a fresh save under the new name and leaves the old save sitting on disk. That is also the recovery path: set the old names back and your original world returns."}}},"pzServerConfig":{"subtitle":"Project Zomboid server tools","title":"Project Zomboid Server Config Generator","description":"Build both files a Project Zomboid dedicated server needs: the SandboxVars.lua that controls zombies, loot and the world, and the .ini that controls slots, PvP, ports, mods and safehouses. Pick a playstyle, adjust anything, then copy or download.","build":{"label":"Game build","b42":"Build 42","b41":"Build 41","b42Help":"Build 42 writes schema VERSION 6, uses the float loot multipliers, the MultiplierConfig XP table and the Basement settings.","b41Help":"Build 41.78 writes schema VERSION 5, uses the 1 to 7 loot rarity ladder, XpMultiplier and the Loot respawn dropdown."},"serverName":{"label":"Server name","help":"Both file names come from this. You will save them as {ini} and {lua}. It has to match the -servername your server starts with, which is servertest by default."},"presets":{"title":"Playstyle presets","description":"The game's own playstyles, value for value from the vanilla files. Load one, then change whatever you like.","reset":"Reset everything","apocalypse":"Apocalypse","outbreak":"Outbreak","rising":"Rising","extinction":"Extinction","survivor":"Survivor","builder":"Builder","survival":"Survival"},"files":{"sandboxTitle":"Gameplay: SandboxVars.lua","iniTitle":"Server: .ini"},"sections":{"population":{"label":"Zombie population","description":"Count, multipliers and respawn"},"lore":{"label":"Zombie lore","description":"Speed, strength, senses, infection"},"time":{"label":"Time and date","description":"Day length, start date, night"},"world":{"label":"World","description":"Utilities, alarms, weather, erosion"},"loot":{"label":"Loot","description":"Rates, respawn and cleanup"},"character":{"label":"Character and survival","description":"XP, needs, injuries, farming"},"vehicles":{"label":"Vehicles","description":"Spawns, fuel, condition, alarms"},"map":{"label":"In-game map","description":"Mini-map and world map"},"identity":{"label":"Server identity","description":"Name, password, public listing"},"players":{"label":"Players","description":"Slots, ping limit, whitelist"},"network":{"label":"Network","description":"Ports, RCON, UPnP"},"pvp":{"label":"PvP","description":"Damage, safety system, collisions"},"rules":{"label":"World rules","description":"Map, spawns, sleep, destruction"},"safehouse":{"label":"Safehouses","description":"Claims, protection, removal"},"social":{"label":"Chat and factions","description":"Chat streams, factions, voice"},"mods":{"label":"Mods","description":"Mod IDs, Workshop IDs, checksums"},"backups":{"label":"Backups","description":"How often and how many"}},"common":{"on":"On","off":"Off"},"warnings":{"title":"Checks","modsWithoutWorkshop":"You listed mods but no Workshop items. The server needs both: Mods= holds the mod IDs, WorkshopItems= holds the numeric Workshop IDs it downloads.","workshopWithoutMods":"You listed Workshop items but no mods. The server downloads the Workshop content and then loads nothing, because Mods= is empty.","modCountMismatch":"{mods} mod IDs against {workshop} Workshop IDs. That can be correct when one Workshop item ships several mods, so check it rather than trust it.","portClash":"Two ports are set to the same number. The game port, the direct connection port and the RCON port all have to differ.","weakRcon":"That RCON password is very short. RCON gives full server control, so use at least 8 characters or leave it blank to keep RCON unused.","publicNoPassword":"The server is listed publicly with no password, so anyone can join. That is fine for an open community, less so for a friends group.","memory":"{players} slots suggests roughly {gb} GB of RAM. Project Zomboid loads map cells around each group of players, so spread-out players cost more than the slot count implies.","noPeriodicSave":"Save world every is 0, so the world is only written on shutdown. A crash then loses everything since the last clean stop.","lootNeverRespawns":"Loot never respawns with these settings. That is the vanilla experience, but on a server running for months late joiners will find empty houses.","safehouseRespawnNoClaim":"Respawn in safehouse is on while players cannot claim safehouses, so nothing can use it. Turn on safehouse claiming as well.","pvpDamageIgnored":"The PvP damage modifiers only matter while PvP is on, and PvP is currently off.","fileNames":"Save the files as {lua} and {ini} in your server's Zomboid/Server folder."},"output":{"copy":"Copy","copied":"Copied","download":"Download","instructions":"Stop the server, upload both files to Zomboid/Server (on Windows that is C:\\Users\\your-username\\Zomboid\\Server), then start it again. A running server rewrites these files on shutdown and would overwrite your changes.","partialNote":"Only the settings this tool manages are written. Anything else keeps the server's own default, so these files are safe to drop in as they are."},"how":{"title":"How the two files fit together","p1":"A Project Zomboid dedicated server reads two files named after your server. The .ini is the server itself: how many slots, whether PvP is on, which ports it binds, which mods it loads, how safehouses work. The SandboxVars.lua is the world: how many zombies, how fast they are, how rare loot is, how long a day lasts, when the power and water cut out.","p2":"Changing the .ini is safe at any time. Changing SandboxVars.lua after the world has generated is not always: population, loot rates and infection settings apply straight away, but the start date, months since the apocalypse and anything that shaped the map at generation are already baked into the save. Decide those before your players start building.","p3":"Build 42 reworked the file. Loot rarity became a set of float multipliers, XpMultiplier became the MultiplierConfig table, several keys moved out of the .ini into SandboxVars, and the schema version went from 5 to 6. Pick the matching build at the top of the page, because a Build 41 file dropped onto a Build 42 server silently loses those settings."},"cta":{"title":"Need a Project Zomboid server to run this config on?","description":"Dedicated hardware, instant setup, full FTP access to both config files and 24/7 support.","guide":"How to change your server settings","guideSlug":"how-to-change-project-zomboid-server-settings","ramCalculator":"Project Zomboid RAM calculator","allTools":"All free game server tools"},"faq":{"questions":{"whereFiles":"Where do the config files go?","twoFiles":"Why are there two files instead of one?","rename":"Do I have to call my server servertest?","mods":"How do I add mods to a Project Zomboid server?","ram":"How much RAM does a Project Zomboid server need?"},"answers":{"whereFiles":"Both files live in the Zomboid/Server folder of whatever account runs the server. On Windows that is C:\\Users\\your-username\\Zomboid\\Server, on Linux it is ~/Zomboid/Server. Stop the server before you upload them: a running server writes its own copy of both files when it shuts down, which will overwrite anything you replaced while it was live. Some hosts move the folder elsewhere with a cachedir launch argument, so if you cannot find it, search for a file ending in _SandboxVars.lua. On a DoomHosting server the folder is .cache/Server in the File Manager, and both files are named after the SERVER_NAME startup variable, which is Pterodactyl by default, so set the Server name field above to match or the server ignores your upload and writes its own defaults back.","twoFiles":"They cover different things and the game reads them at different points. The .ini is the server process: slots, ports, passwords, mods, safehouse rules, backups. The SandboxVars.lua is the world simulation: zombie population and behaviour, loot rates, day length, when utilities shut off. You can edit the .ini between restarts as often as you like, but several sandbox settings are locked in when the world first generates, so it is worth getting those right before anyone starts a character.","rename":"No. Both file names come from the -servername argument the server starts with, and servertest is only the default. If you start the server with -servername myserver, it will look for myserver.ini and myserver_SandboxVars.lua instead. Set the server name field at the top of this page to whatever your server actually uses and the generator will name the downloads to match. Getting this wrong is the single most common reason edited settings appear to do nothing: the server is reading a different pair of files.","mods":"Mods need two entries in the .ini and they are not interchangeable. WorkshopItems takes the numeric Workshop IDs from the Steam Workshop URL, which is what the server downloads on boot. Mods takes the mod IDs from each item's description, which is what actually gets loaded, in load order. Separate both lists with semicolons. One Workshop item can contain several mod IDs, so the two lists do not always have the same length. Map mods also need adding to the Map line, before the vanilla entry.","ram":"Start at 9 GB. Build 42 hardcodes its Java heap at -Xmx8g, so anything smaller leaves the server no headroom, and 9 GB is where our Project Zomboid plans begin. Add roughly 1 GB per 8 to 10 players on top, so a busy 32 slot server usually sits around 12 to 16 GB. The real driver is not the slot count but how spread out players are, because the server keeps map cells loaded around every group. Ten players in one town cost far less than ten players in ten towns. Heavy Workshop mod lists, big built-up bases and a long-lived world with a lot of dropped items all push it higher."}}},"palworldPaldex":{"subtitle":"Palworld Paldex","title":"Palworld Paldex","description":"Every one of the {total} Pals in Palworld 1.0, with element types, the exact parent pairs that breed them, base stats, and work suitability.","searchPlaceholder":"Search by name or Paldex number...","allWork":"All work","showing":"Showing {shown} of {total} Pals","noResults":"No Pals match that search.","pal":{"heading":"{pal}","breedingHeading":"How to breed {pal}","statsHeading":"{pal} base stats","workHeading":"{pal} work suitability","intro":"{pal} is Paldex number {dex}. There are {total} parent pairs that produce it, listed below with base stats and work suitability.","introSelfOnly":"{pal} is Paldex number {dex}. It cannot be produced by cross-breeding: the only way to hatch one is to breed two of them together.","selfOnly":"{pal} can only be bred from two {pal}. No other parent pair produces it, which is how Palworld gates its rarest Pals.","pairCount":"These parent pairs all hatch a {pal}. {total} pairs work in total.","unique":"Unique","showMore":"Show {total} more pairs","calculatorHint":"Want to work backwards from Pals you already own? Use the","allPals":"All Pals","noWork":"{pal} has no work suitability, so it will not do anything at a base.","hp":"HP","attack":"Attack","defense":"Defense","size":"Size","wildLevel":"Wild level","nocturnal":"Nocturnal","nocturnalYes":"Yes","nocturnalNo":"No","element":"Element"},"faq":{"questions":{"whatIsPaldex":"How many Pals are in Palworld 1.0?","howToBreed":"How does breeding decide which Pal you get?","workSuitability":"What does work suitability level mean?","palHowToBreed":"How do you breed {pal} in Palworld?","palWhatWork":"What jobs can {pal} do at your base?","palServer":"Can you breed {pal} on a dedicated server?","elements":"What are the Pal elements in Palworld?"},"answers":{"whatIsPaldex":"Palworld 1.0 has {total} Pals including variant forms. The 1.0 update renumbered the whole Paldex, so numbers from older guides no longer line up with the right Pal.","howToBreed":"The game averages both parents hidden breeding power, rounds down, and hatches the Pal whose own breeding power sits closest to that average. Ties go to the higher breeding power. A short list of special parent pairs overrides the formula completely.","workSuitability":"Work suitability level sets how fast a Pal does that job at your base. A level 3 miner works considerably faster than a level 1, and some jobs need a minimum level before the Pal will take the task at all.","palHowToBreed":"Put any of the {total} listed parent pairs in a Breeding Farm with a Cake. Each of those pairs produces a {pal} egg. Pairs marked Unique override the normal breeding formula, so they are the only route for some Pals.","palWhatWork":"The work suitability list above shows every job {pal} can do and at what level. Higher levels mean faster work, and a Pal with no suitability for a job will ignore it entirely.","palServer":"Yes. Breeding works exactly the same on a dedicated server, and egg hatching time is a server setting you control. On a DoomHosting Palworld server you can lower it so eggs hatch in minutes instead of hours.","elements":"Palworld has nine elements: Neutral, Fire, Water, Grass, Electric, Ice, Ground, Dark and Dragon. Each Pal has one or two of them, and 88 of the {total} Pals are dual element. Element decides what a Pal is strong and weak against in combat."}},"work":{"Kindling":"Kindling","Watering":"Watering","Planting":"Planting","GenerateElectricity":"Generating Electricity","Handiwork":"Handiwork","Gathering":"Gathering","Lumbering":"Lumbering","Mining":"Mining","MedicineProduction":"Medicine Production","Cooling":"Cooling","Transporting":"Transporting","Farming":"Farming"},"allElements":"All elements"},"palworldSaveEditor":{"subtitle":"PALWORLD SAVE EDITOR","title":"Palworld Save Editor","description":"Edit your Palworld player save in your browser. Upload a player .sav file to read what is inside it and change your technology points, then download the rebuilt save. Nothing is uploaded to us.","privacy":{"title":"Your save never leaves your PC","body":"The whole edit runs locally in your browser. Nothing is uploaded to us, so your save stays private."},"backup":{"title":"Back up your save first","body":"Copy your save folder somewhere safe before you start. This tool builds a new file and never overwrites your original, but a backup is always smart."},"loading":{"runtime":"Loading the editor (one-time download)...","tools":"Setting up the save reader...","reading":"Reading your save...","saving":"Rebuilding your save...","hint":"This runs on your device and takes a moment the first time."},"upload":{"title":"Upload your player save","hint":"Pick a player .sav file from your Players folder, or select the whole world folder and choose a character. You can also drag a file here.","fileButton":"Select player .sav","folderButton":"Or select the save folder","location":"On Windows your saves are in %LOCALAPPDATA%\\Pal\\Saved\\SaveGames, then your Steam ID folder, the world folder, and Players."},"pick":{"title":"Pick a character","body":"This folder holds more than one player save. Choose the one you want to edit.","hostLabel":"Co-op host","player":"Player"},"info":{"steamId":"SteamID64 {id}","hostSave":"Co-op or single-player host save","recipes":"{n} recipes unlocked"},"edit":{"title":"Edit technology points","body":"Change the values below, then download the rebuilt save file.","techLabel":"Technology Points","techHint":"Spent on the normal technology tree. Earned by levelling up.","bossLabel":"Ancient Technology Points","bossHint":"Spent on ancient technology. Earned by beating tower bosses.","was":"Currently {n}","limits":"Only these values live in the player save file. Your character level, your Pals and their stats are stored inside Level.sav in a packed format that no current save tool can rewrite safely, so this editor leaves them alone.","save":"Save changes","startOver":"Start over"},"done":{"title":"Your edited save is ready","body":"Download the file and copy it back over the original in your Players folder.","download":"Download {name}","nextTitle":"How to use it","step1":"Close Palworld, or stop your dedicated server.","step2":"Copy the downloaded file into your Players folder, replacing the file with the same name.","step3":"Start the game or the server again and check your technology points.","hostingLink":"Need a Palworld server? See our hosting","backToEdit":"Back to editing","another":"Edit another save"},"errors":{"generic":"Something went wrong. Make sure you selected a Palworld player save and try again.","no-player-sav":"No player save found. Pick a .sav file from your Players folder, or select the world folder that contains it.","player_no_savedata":"That file has no player data. Level.sav and WorldOption.sav are not player saves, pick a file from the Players folder.","player_read_failed":"Could not read that player save. It may be from an unsupported Palworld version or the file is corrupted.","player_write_failed":"Could not rebuild the save file. Your original file has not been changed.","no_editable_fields":"This save has no editable technology points, so there is nothing to write.","xbox_unsupported":"This looks like an Xbox / Game Pass save (a wgs container), which this tool cannot read yet. Only Steam saves are supported for now.","decompress_failed":"Could not unpack the save. The file may be incomplete or from an unsupported Palworld version.","not_a_save":"That does not look like a Palworld save file. Pick a .sav file from your Players folder.","technicalDetails":"Technical details (for support)"},"faqTitle":"About this tool","faq":{"questions":{"whatItDoes":"What does the Palworld save editor do?","isSafe":"Is it safe? Does my save get uploaded?","whereIsSave":"Where do I find my Palworld save file?","whatCanEdit":"What can I actually edit?","level":"Can I edit my level, my Pals or their stats?","multiplayer":"Does it work with a dedicated server or co-op world?"},"answers":{"whatItDoes":"It opens a Palworld player save (a file in your Players folder) directly in your browser, shows what is stored inside it, and lets you change your technology points and ancient technology points. It then rebuilds a valid .sav file for you to download and copy back.","isSafe":"Yes. The whole thing runs inside your browser with WebAssembly, so the file is never uploaded to us or to anyone else. The tool also never touches your original file: it produces a new copy for you to download. Back up your save folder first anyway.","whereIsSave":"On Windows, open %LOCALAPPDATA%\\Pal\\Saved\\SaveGames, then your Steam ID folder, then the world folder. Player saves are in the Players subfolder and are named after a 32-character ID. On a dedicated server the same Players folder sits inside the world folder of the server SaveGames directory.","whatCanEdit":"Technology points and ancient technology points, which are the values stored directly in the player save. The tool also shows your player ID, the SteamID64 behind it, and how many recipes you have unlocked.","level":"No, and that is deliberate. Your character level, your Pals, their stats and passive skills are not in the player save at all. They sit inside Level.sav in a packed binary block that the community save library cannot rewrite on Palworld 1.0 saves without corrupting it. Offering a control that breaks your world would be worse than not offering it.","multiplayer":"Yes. Select the world folder instead of a single file and the tool lists every character it finds, so you can pick the one to edit. For a dedicated server, stop the server first, edit the player file, then upload it back into the server Players folder."}},"cta":{"title":"Host your Palworld world","description":"Rent a dedicated Palworld server: instant setup, full FTP access, DDoS protection, and 24/7 support."}},"pzModList":{"subtitle":"MOD ID GRABBER","title":"Project Zomboid Mod ID Grabber","description":"Paste a Steam Workshop collection and get the Mods=, WorkshopItems= and Map= lines for your Project Zomboid server config, with every Mod ID looked up for you.","fetch":{"label":"Steam Workshop collection or mod links","placeholder":"https://steamcommunity.com/sharedfiles/filedetails/?id=3625770866","help":"Paste a collection link to pull in every mod it contains, or paste individual mod links and IDs. Each one is looked up on Steam and its Mod ID read for you.","button":"Get Mod IDs","loading":"Looking up on Steam","manual":"Add without lookup","added":"Added {count} item(s) from the Workshop.","truncated":"Showing the first {shown} of {total} items. Remove some and run the rest separately.","errorNotFound":"No Workshop links or IDs found in that text. Paste a collection link, a mod link, or a numeric Workshop ID.","errorSteam":"Could not reach the Steam Workshop. Steam may be down or rate limiting. Your list is unchanged, try again in a moment.","errorGeneric":"Something went wrong looking that up. Your list is unchanged, try again in a moment."},"build":{"label":"Server build","b42":"Build 42","b41":"Build 41","help":"Used to flag mods whose own Workshop page says they target the other build."},"paste":{"clear":"Clear all"},"explainer":"Project Zomboid needs two different values per mod. WorkshopItems= takes the numeric Workshop ID from the URL, which downloads the item. Mods= takes the internal mod ID from the item’s mod.info, which actually loads it. They are not the same string, and a mod listed in only one of the two lines silently does nothing.","rows":{"title":"Your mods ({count})","empty":"Nothing added yet. Paste a Steam Workshop collection link above to start building your list.","workshopId":"Workshop ID","modIds":"Mod ID","modIdsPlaceholder":"e.g. TheWorkshopMod","missingModId":"Mod ID missing. This item will download but will not load.","fromSteam":"Mod ID read from Steam","mismatch":"This mod’s page says it targets the other build, not {build}.","delisted":"This item is no longer on the Workshop, so it cannot download. Remove it: a dead ID in WorkshopItems= can stop the server booting.","wrongGame":"This item is not a Project Zomboid mod.","mapFolder":"Map folder: {folders}","remove":"Remove mod","moveUp":"Move up","moveDown":"Move down"},"output":{"title":"Your config lines","copy":"Copy","copied":"Copied","copyAll":"Copy all","where":"These lines go in servertest.ini, or the .ini file named after your server, which you can edit from the Config tab of your game panel or over FTP.","mapNote":"Map= replaces the default, so vanilla Muldraugh, KY is added last. Where two maps overlap, the entry earlier in the list wins.","incomplete":"{count} item(s) still have no Mod ID, so they are missing from the Mods= line. Open the Workshop page and look for \"Mod ID\" in the description.","mismatchSummary":"{count} mod(s) say they target the other build. They will still download and the server will still start, so check these before you play."},"how":{"title":"How the mod list works","p1":"Every Project Zomboid mod needs to appear in two places in your server config. WorkshopItems= is a semicolon-separated list of numeric Workshop IDs, and it controls what SteamCMD downloads to the server. Mods= is a semicolon-separated list of internal mod IDs, and it controls what the game actually loads at startup.","p2":"The two values are different, and the mod ID is not derivable from the Workshop ID. It lives in the item’s mod.info file, which Steam never exposes through an API, so authors publish it in the item description instead. That is what this tool reads. A single Workshop item can also contain several mods, each with its own mod ID, in which case all of them belong in the Mods= line while the item appears once in WorkshopItems=.","p3":"Order matters when mods depend on each other: a dependency has to be listed before the mod that needs it in the Mods= line. Importing a collection keeps the order its author arranged, and you can use the arrows on each row to adjust it before you copy. Load order also decides which mod wins when two of them change the same thing, with later entries taking priority."},"collection":{"title":"Importing a Steam Workshop collection","p1":"Paste a collection URL and every mod inside it is pulled in at once, in the order the collection author arranged them, with each Mod ID read from its Workshop page. This is the fastest way to move a list you already curated in the Steam client onto a dedicated server, where subscribing does nothing and the .ini file is the only thing that counts.","p2":"The collection has to be public, since private and friends-only collections cannot be read. Items that have been removed from the Workshop are kept in the list and marked, rather than quietly dropped, because a dead ID left in WorkshopItems= is a common reason a server stops booting after a Workshop change."},"builds":{"title":"Build 42 and Build 41 mods","p1":"Build 42 changed the modding framework, so a mod has to ship a Build 42 version to load on a Build 42 server. Many mods now bundle both in one Workshop item, using separate 41 and 42 folders, which is why the same link can work on either build.","p2":"Workshop IDs carry no version information, so SteamCMD downloads whatever you list and the server still starts either way. That is what makes a mismatch easy to miss. Pick your build above and any mod whose own page says it targets the other one is flagged, so you can swap it before you find out in play."},"maps":{"title":"Adding map mods","p1":"Map mods need a third line. Map= lists map folder names, not mod IDs, and a map mod still needs its normal entries in Mods= and WorkshopItems= as well. When a map mod is in your list the Map= line appears automatically, built from the map folder its author published.","p2":"Vanilla Muldraugh, KY is added last on purpose. Map= replaces the default rather than adding to it, so leaving vanilla out removes it from the world, and where two maps overlap the entry earlier in the list wins."},"cta":{"title":"Run your mod list on a real server","description":"Rent a Project Zomboid server with Build 42 installed by default, a Steam Workshop tab, and a config editor built into the panel.","configGenerator":"Server config generator","ramCalculator":"RAM calculator"},"faq":{"questions":{"modIdVsWorkshopId":"What is the difference between a Mod ID and a Workshop ID?","collectionImport":"Can I import a whole Steam Workshop collection?","whereModId":"Where do I find a mod’s Mod ID?","orderMatters":"Does the order of mods matter?","build42":"Do Build 41 mods work on a Build 42 server?","mapMods":"How do I add map mods?","delisted":"One of my mods shows as removed. What now?","notLoading":"My mods download but do not load. Why?"},"answers":{"modIdVsWorkshopId":"The Workshop ID is the number in the Steam Workshop URL, and it goes in WorkshopItems= so SteamCMD downloads the item. The Mod ID is a short name defined inside the mod’s mod.info file, and it goes in Mods= so the game loads it. A mod needs to be in both lines to work.","collectionImport":"Yes. Paste the collection URL and every mod inside it is added at once, in the order the collection author arranged them, with each Mod ID looked up for you. The collection has to be public, since private and friends-only collections cannot be read.","whereModId":"This tool reads it for you from the item’s Workshop page, which is where authors publish it. If an author never did, the row is left blank and flagged, and you can find the value yourself by opening the item’s mod.info file and reading the id= line. Items that bundle several mods list several Mod IDs, and all of them go in the Mods= line.","orderMatters":"Yes, for dependencies. If mod B requires mod A, then A must come before B in the Mods= line or B will fail to load. Load order also decides which mod wins when two of them change the same thing, with later entries taking priority.","build42":"Usually not. Build 42 changed the modding framework, so a mod has to ship a Build 42 version to load. Many mods now bundle both builds in one Workshop item using separate 41 and 42 folders, so the same link works on either. Workshop IDs carry no version information, so SteamCMD downloads whatever you list and the server still starts, which makes a mismatch easy to miss. Pick your build above and mismatched mods are flagged.","mapMods":"Map mods need a third line, Map=, which lists map folder names rather than mod IDs. They still need their normal entries in Mods= and WorkshopItems= too. When a map mod is in your list the Map= line appears automatically, with vanilla Muldraugh, KY last, because Map= replaces the default and the entry earlier in the list wins where two maps overlap.","delisted":"The item is no longer public on the Workshop, so SteamCMD cannot download it. Remove it from the list and find a replacement. A dead ID left in WorkshopItems= is a common reason a server stops booting after a Workshop change.","notLoading":"Almost always a missing or misspelled Mod ID in the Mods= line, since the download is driven by WorkshopItems= alone. Check the server console on startup: it logs each mod it loads, so anything in WorkshopItems= that never appears there is missing from Mods= or has the wrong ID."}}},"names":{"arkResourceMaps":"ARK Resource Maps","arkTamingCalculator":"ARK Taming Calculator","arkBreedingCalculator":"ARK Breeding Calculator","arkCommands":"ARK Admin Commands","arkRamCalculator":"ARK RAM Calculator","rustRecycleCalculator":"Rust Recycle Calculator","rustUpkeepCalculator":"Rust Upkeep Calculator","rustRaidCalculator":"Rust Raid Calculator","rustWipeSchedule":"Rust Wipe Schedule","minecraftRamCalculator":"Minecraft RAM Calculator","minecraftMotdEditor":"Minecraft MOTD Editor","minecraftColorCodes":"Minecraft Color Codes","minecraftPlayerLookup":"Minecraft Username & UUID Lookup","minecraftStatusChecker":"Minecraft Status Checker","valheimRamCalculator":"Valheim RAM Calculator","hytaleRamCalculator":"Hytale RAM Calculator","palworldMap":"Palworld Interactive Map","mapsIntro":"Interactive resource maps for every ARK map: the best metal, crystal, obsidian, oil and more, with exact GPS coordinates. The same spots work on ARK: Survival Ascended and Survival Evolved.","viewMap":"View resource map","valheimSeedFinder":"Valheim Seed Finder"},"valheimSeedFinder":{"subtitle":"VALHEIM WORLD SEED","title":"Valheim Seed Finder","description":"Lost your Valheim world seed? Drop your .fwl world file here and read the seed, world name, version and active world modifiers straight out of it. Everything runs in your browser, your save never leaves your device.","privacy":{"title":"Nothing is uploaded","body":"The file is read on your device with the browser's own file API. You can disconnect from the internet and this page still works."},"upload":{"title":"Drop your .fwl file here","hint":"The .fwl is the small metadata file next to your .db world save. A .fwl.old backup works too.","button":"Choose .fwl file","invalid":"That doesn't look like a valid Valheim .fwl file. Pick the .fwl next to your .db save."},"result":{"seedLabel":"World seed","seedHint":"This is the text seed. Type it into the Seed field when you create a world to get the same map.","copy":"Copy","copied":"Copied","numericLabel":"Numeric seed","numericHint":"The number Valheim derives from the text seed. Useful for tools and bug reports, but not what you type in game.","worldLabel":"World name","versionLabel":"World version","versionHint":"World version and world generation version, in that order.","modifiersLabel":"World modifiers","noModifiers":"None. This world runs the default settings.","on":"On","viewMap":"View this seed on valheim-map.world","editModifiers":"Edit this world's modifiers"},"where":{"title":"Where to find your .fwl file","description":"Every Valheim world is a pair of files: a .db holding the terrain and buildings, and a small .fwl holding the name, seed and modifiers. You want the .fwl.","windows":{"label":"Windows (local worlds)","body":"Paste this into the File Explorer address bar. AppData is hidden by default, so typing the path is faster than clicking through."},"linux":{"label":"Linux (local worlds)","body":"Local worlds live under your user's config directory."},"server":{"label":"Dedicated server","body":"On a DoomHosting Valheim server, open File Manager in the control panel and download the .fwl from this folder."}},"cta":{"title":"Need a Valheim server to play on?","description":"Instant setup, full FTP access, automated backups, and a file manager that makes grabbing your .fwl a two-click job. Spin up a dedicated Valheim server in minutes."},"faq":{"questions":{"whatIsSeed":"What is a Valheim world seed?","seedNameVsNumber":"Why are there two seeds shown?","isItUploaded":"Is my world file uploaded anywhere?","fwlVsDb":"What is the difference between the .fwl and .db files?","serverWorld":"Does this work for a dedicated server world?","changeSeed":"Can I change the seed of an existing world?"},"answers":{"whatIsSeed":"The seed is the text string Valheim uses to generate a world's terrain, biomes and boss locations. Two worlds created with the same seed on the same world generation version produce the same map. It is stored in the world's .fwl file, which is why it can be read back out even if you never wrote it down.","seedNameVsNumber":"The text seed is what you type into the Seed field in game. Valheim then turns it into a 32-bit number, and that number is what actually drives world generation. Both are stored in the .fwl. If you want to recreate your map, use the text seed. The number is only useful for tools and bug reports.","isItUploaded":"No. The file is opened with the browser's own file API and parsed on your device. Nothing is sent to us and nothing is stored. You can load this page, disconnect from the internet, and it still works.","fwlVsDb":"A world is two files sharing one name. The .db is the large save holding terrain, buildings and creatures. The .fwl is a small metadata file holding the world name, both seeds, the world version and the world modifiers. This tool only reads the .fwl.","serverWorld":"Yes. Dedicated servers keep the same .fwl and .db pair in their world folder. On a DoomHosting Valheim server, open File Manager in the control panel, download the .fwl and drop it here.","changeSeed":"No. The seed is fixed when the world is generated, and editing it in the .fwl would not regenerate the terrain already stored in the .db. To play a different seed you create a new world. You can still change a world’s modifiers at any time with our Valheim World Modifier Editor."}}},"minecraftCircle":{"subtitle":"PIXEL CIRCLE GENERATOR","title":"Minecraft Circle Generator","description":"Plan perfect circles and ellipses for your Minecraft builds. Pick a diameter, choose thin, thick, or filled, and follow the block chart. Free, instant, and made for towers, domes, and moats.","controls":{"title":"Circle Settings","width":"Width (blocks)","height":"Height (blocks)","linked":"Keep it a perfect circle","style":"Outline style","download":"Download as PNG"},"styles":{"thin":"Thin","thick":"Thick","filled":"Filled"},"styleHints":{"thin":"The classic minimal outline. One block per step, with diagonal corners.","thick":"A solid outline with no diagonal gaps. Best for walls and watertight builds.","filled":"Every block inside the circle. Use it for floors and platforms."},"stats":{"blocks":"Blocks needed","stacks":"In stacks of 64","stacksValue":"{stacks} x 64 + {rest}"},"previewAlt":"Block chart for a {width} x {height} circle","previewHint":"Red lines mark the center. Count blocks row by row while you build.","faq":{"questions":{"howToUse":"How do I use the circle generator?","thinVsThick":"What is the difference between thin and thick outlines?","evenDiameter":"Can I make circles with an even diameter?","ellipse":"Can it generate ovals and ellipses?","blockCount":"How many blocks do I need?"},"answers":{"howToUse":"Set the width and height in blocks, pick an outline style, and copy the chart into your world. The red center lines split the circle into four identical quarters, so you can build one quarter and mirror it.","thinVsThick":"Thin places the fewest blocks and steps diagonally at the corners, which looks the cleanest. Thick follows every block the true circle passes through, so the ring has no diagonal gaps. Pick thick for walls that need to hold back water or mobs.","evenDiameter":"Yes. Even diameters center the circle on the line between two blocks instead of on a middle block. Both work fine in Minecraft, the chart just looks slightly different.","ellipse":"Yes. Untick the perfect circle option and set width and height separately to plan ovals for arenas, moats, or airship hulls.","blockCount":"The counter under the settings shows the exact number of blocks for the current shape, plus the same number in stacks of 64 so you know how much to farm before you start building."}},"cta":{"title":"Build it on your own Minecraft server","description":"Get a lag-free Minecraft server with instant setup, full FTP access, and one-click modpacks. Big builds deserve a server that keeps up."}},"minecraftBanner":{"subtitle":"BANNER DESIGNER","title":"Minecraft Banner Maker","description":"Design custom Minecraft banners with all 43 patterns and 16 colors, preview the result live, and copy a /give command that matches your exact design. Works from 1.13 to the latest version.","designer":{"dye":"Pattern color","base":"Base color","patterns":"Patterns","layersUsed":"{used} / {max} layers","patternHint":"Click a pattern to add it as a layer in the selected color. Banners hold up to 6 layers, the same limit as the loom.","requiresItem":"Needs a banner pattern item in survival"},"preview":{"alt":"Live preview of your banner design"},"layers":{"title":"Layers","empty":"No layers yet. Click a pattern to start designing.","moveUp":"Move layer up","moveDown":"Move layer down","remove":"Remove layer","clear":"Remove all layers"},"command":{"title":"Give command","copy":"Copy Command","copied":"Copied!"},"faq":{"questions":{"howToUse":"How do I use the banner maker?","layerLimit":"Why can I only add 6 layers?","giveCommand":"How do I get this banner in my game?","patternItems":"What does the orange dot on some patterns mean?","loomInGame":"Can I craft this banner in survival?"},"answers":{"howToUse":"Pick a base color, then click patterns to stack up to six colored layers. The preview updates live, and the give command below always matches the design on screen.","layerLimit":"Six layers is the in-game limit for banners made in a loom. Commands can technically stack more, but a banner with more than six layers cannot be crafted or copied by players in survival.","giveCommand":"Copy the command and paste it into chat (you need operator rights) or into a command block. Choose 1.20.5+ for current versions or the 1.13 to 1.20.4 format for older servers.","patternItems":"Those patterns, like Creeper Charge or Thing, normally require a banner pattern item in the loom. The give command bypasses that, so you can use them freely here.","loomInGame":"Yes, if it uses six layers or fewer. Recreate it in a loom by applying the layers in the same order as the layer list, top to bottom, using the matching dye for each step."}},"cta":{"title":"Fly your banner on your own server","description":"Get a lag-free Minecraft server with instant setup, full FTP access, and one-click modpacks. Your faction deserves its own home."}},"arkResourceMapCta":{"heading":"Run your own ARK server","description":"Rent a dedicated ARK server with instant setup, full FTP access, and one-click mods.","asaHosting":"ARK: Survival Ascended Hosting","aseHosting":"ARK: Survival Evolved Hosting","browseTools":"Browse all DoomHosting tools","headingForMap":"Run your own {map} server"},"arkResourceMap":{"hubTitle":"ARK Resource Maps","coordsNote":"Coordinates are in-game GPS (lat / lon) and apply to both ARK: Survival Ascended and ARK: Survival Evolved.","faq":"Frequently asked questions","otherMaps":"Other ARK resource maps","arkTools":"ARK Tools","showAll":"Show all","hideAll":"Hide all","faqs":{"q1":"What resources are on {map} in ARK?","a1":"{map} has {count} farmable resources mapped here, including {top}. Toggle any resource above to see every node with its exact GPS coordinates.","q2":"Where do you find {resource} on {map}?","a2":"Turn on the {resource} layer to see {count} nodes mapped on {map}. Each marker shows its exact GPS coordinate, so you can set an in-game waypoint and plan the shortest farming route.","q3":"Do these coordinates work in ARK: Survival Ascended?","a3":"Yes. {map} has the same geography in ARK: Survival Ascended and Survival Evolved, so every resource location on this map applies to both versions.","q4":"How do you use this ARK resource map?","a4":"Use the buttons to show or hide each resource, hover a marker to read its coordinates, then set a coordinate as a GPS waypoint in-game to navigate straight to it."}},"serverStatusInfo":{"serverInfo":"Server Info","protocolVersion":"Protocol Version","srvRecord":"SRV Record","onlinePlayers":"Online Players"},"statusCommon":{"checkButton":"Check Server Status","checking":"Checking server...","emptyDescription":"Enter a server IP address or hostname above to check if it's online and view player counts, map, and more.","emptyTitle":"Check Any {game} Server","error":"Something went wrong","recent":"Recent Lookups","inputs":{"title":"Server Details","address":"Server Address","addressHelp":"Enter the IP address or hostname of the {game} server","port":"Port (Optional)","portHelp":"Default is {port}. Only change this if the server uses a custom port."},"result":{"map":"Map","offline":"Offline","offlineDescription":"This server appears to be offline or unreachable. It may be restarting for a wipe, the address might be incorrect, or the server may not be responding to queries.","online":"Online","players":"Players","version":"Version"},"upsell":{"description":"Launch your own {game} server with high-performance hardware, DDoS protection, and instant setup.","offlineDescription":"Get a server with 99.9% uptime, DDoS protection, and the performance to handle large maps and many players.","offlineTitle":"Need a Reliable {game} Server?","title":"Get Your Own {game} Server"},"title":"{game} Server Status Checker","subtitle":"SERVER STATUS","description":"Check if any {game} server is online. Get real-time player counts, map info, server name, and latency instantly.","faq":{"questions":{"howToCheck":"How do I check if a {game} server is online?","whatIsShown":"What information does the {game} status checker show?","serverOffline":"Why does my {game} server show as offline?","queryPort":"Which port should I use for {game}?","checkFrequency":"How often is the {game} server status updated?"},"answers":{"howToCheck":"Paste the server IP address or hostname into the field above and press check. The tool queries the {game} server directly and returns its live state, so you do not need to launch the game or sign in anywhere.","whatIsShown":"You get online or offline state, current and maximum player count, the server name, the active map or world, the game version, and the round-trip latency of the query to the {game} server.","serverOffline":"The most common causes are the server process being stopped, a firewall blocking UDP traffic, or the query port being closed. Confirm the {game} server is running, then check that port {port} is open and forwarded to the machine.","queryPort":"{game} answers status queries on port {port} by default. Only change the port field if your host runs the server on a custom port, which is common when several servers share one machine.","checkFrequency":"Every check runs live against the {game} server at the moment you press the button. Nothing is cached, so press check again whenever you want a fresh reading."}}}},"downloads":{"hub":{"eyebrow":"Minecraft Server Downloads","heading":"Download a Minecraft Server JAR","subheading":"Every official Minecraft server type, always up to date. Pick your loader and download directly from the official source.","pickLoaderHeading":"Pick your server type","pickLoaderSub":"Six server platforms cover every use case, from vanilla survival to heavy modpacks to plugin-based networks.","howItWorksHeading":"Where do these files come from?","howItWorksBody":"Every download button on this site links directly to the official CDN for that server type: PaperMC, Mojang, FabricMC, MinecraftForge, NeoForged, or the Spigot community mirror. We don't host or proxy the JAR files ourselves, so you always get the exact binary the project publishes, verified by the source. We check the upstream APIs on every page load so the version you see is never more than an hour out of date.","selfHostCtaHeading":"Not sure about running it yourself?","selfHostCtaSub":"Downloading the JAR is the easy part. Keeping a server online 24/7, handling backups, port forwarding, DDoS protection and Java memory tuning is the hard part. DoomHosting takes care of all of that so you can focus on playing.","viewAllVersions":"Browse versions","badges":{"experimental":"Experimental","prerelease":"Pre-release","fresh":"Just updated"},"faqHeading":"Frequently asked questions","faq":{"whichLoader":{"question":"Which server type should I pick?","answer":"If you want plain Minecraft without plugins or mods, pick Vanilla. If you want plugins (worldedit, economy, protection) with great performance, pick Paper. If you want Fabric mods, pick Fabric. If you want Forge mods or a big modpack, pick Forge or NeoForge (NeoForge is the actively-developed fork for 1.20.1 and newer). Spigot still exists but Paper is a drop-in replacement that runs faster."},"legal":{"question":"Is it legal to download and run a Minecraft server JAR?","answer":"Yes. Mojang publishes the vanilla server JAR for free download. Paper, Fabric, Forge and NeoForge are open-source projects with permissive licences. The only catch is Spigot: Mojang's agreement forbids redistributing Spigot binaries, so every Spigot download on the web, including ours, links to the getbukkit community mirror, where you're downloading the binary the user community built with BuildTools."},"hostedByYou":{"question":"Are these JAR files hosted by DoomHosting?","answer":"No. Every download button on this site points directly to the official CDN of the project that builds the software. Paper downloads come from api.papermc.io, vanilla comes from Mojang, Fabric from meta.fabricmc.net, and so on. We never proxy or cache the binary files themselves. This keeps you safe (no man-in-the-middle risk) and ensures you always get the exact build the project published."},"updates":{"question":"How do I know when a new version drops?","answer":"We poll the official APIs on every page request (with a short edge cache to be gentle on upstream servers) and always show the newest build the project has published. Bookmark this page and you'll see new versions within an hour of release."},"java":{"question":"Which Java version do I need?","answer":"Minecraft 1.20.5 and newer require Java 21. Minecraft 1.17 through 1.20.4 requires Java 17. Older versions (1.12 through 1.16) run on Java 8 or 11. If in doubt, install Eclipse Temurin 21. It's backwards-compatible with nearly everything from 1.17 onward."}}},"loader":{"paper":{"displayName":"Paper","tagline":"The high-performance Minecraft server most big servers run","heroHeading":"Download Paper Server JAR","heroSub":"Paper is a drop-in replacement for Spigot and Vanilla that runs dramatically faster, fixes countless bugs, and supports every Spigot and Bukkit plugin without changes.","introHeading":"What is Paper?","introBody":"Paper is an open-source fork of Spigot that rewrites large parts of Minecraft's internal logic to run faster, often 2x to 3x the tick rate of Vanilla under load. It stays fully plugin-compatible with the Bukkit and Spigot APIs, so every plugin you find on SpigotMC or Modrinth works unchanged. Paper is maintained by the PaperMC team, builds are published continuously (dozens per week during active development), and the project is widely considered the de-facto standard for any Minecraft server running plugins. If you want plugins, pick Paper. There is no serious reason to run Spigot or CraftBukkit in 2026.","whenHeading":"When should I use Paper?","whenBody":"Pick Paper if you want to run plugins (economy, protections, minigames, chat, admin tools) while keeping the best possible performance. Paper is NOT for mods (Fabric or Forge handle those). Paper is the right default for 90% of people running a public Minecraft server with plugins.","setupHeading":"Setup","javaVersion":"Java 21 (MC 1.20.5+) · Java 17 (MC 1.17–1.20.4) · Java 11 (MC 1.16 and older)","recommendedRam":"2–4 GB for <20 players, 6–8 GB for 20–50, 10+ GB for bigger servers","startScriptLabel":"Start script (Linux/macOS)","startScript":"java -Xms4G -Xmx4G --add-modules=jdk.incubator.vector -XX:+UseG1GC -jar paper.jar nogui","startScriptWinLabel":"Start script (Windows)","startScriptWin":"java -Xms4G -Xmx4G --add-modules=jdk.incubator.vector -XX:+UseG1GC -jar paper.jar --nogui\npause","faq":{"paperVsSpigot":{"question":"Paper vs Spigot: what's the difference?","answer":"Paper is a performance-focused fork of Spigot. It runs the same plugins, uses the same API, and loads worlds from the same format, but its rewritten internals can handle 2x to 3x more entities and players before the tick rate drops. Paper is also actively maintained with frequent updates, while Spigot releases are sporadic. For any new server you're setting up today, pick Paper. There is no downside vs Spigot."},"plugins":{"question":"Do Spigot plugins work on Paper?","answer":"Yes, all of them, without modification. Paper implements the Bukkit and Spigot APIs in full, so any plugin you find on SpigotMC, Modrinth, Hangar or Polymart works immediately."},"modsOnPaper":{"question":"Can I run Forge mods on Paper?","answer":"No. Paper is a plugin server, not a mod server. If you want Forge or Fabric mods, use Forge, NeoForge or Fabric instead. There is no Minecraft server that runs both plugins and mods natively. You would need a hybrid like Arclight or Mohist, but those are substantially less stable."},"java":{"question":"Which Java version does Paper need?","answer":"Minecraft 1.20.5 and newer require Java 21. Earlier versions back to 1.17 need Java 17. For anything before 1.17, install Java 8 or 11. Eclipse Temurin is the recommended distribution."}}},"spigot":{"displayName":"Spigot","tagline":"The original plugin-capable Minecraft server","heroHeading":"Download Spigot Server JAR","heroSub":"Spigot is the long-standing plugin-capable server software for Minecraft. Every version on this page points to the community mirror at getbukkit. We do not host Spigot binaries, per Mojang's agreement.","introHeading":"What is Spigot?","introBody":"Spigot is a fork of CraftBukkit and one of the oldest plugin-capable Minecraft servers. It extends Vanilla with a plugin API (the Bukkit API) that lets developers add almost anything to the game (economies, protections, minigames, custom commands) without touching the base game. Because Mojang's agreement does not permit redistribution of Spigot binaries, all downloads here link to the getbukkit.org community mirror, which is the standard place to get prebuilt Spigot JARs. For new servers in 2026 we strongly recommend Paper instead: Paper is a drop-in Spigot replacement that runs every Spigot plugin unchanged but performs dramatically better.","whenHeading":"When should I use Spigot?","whenBody":"Pick Spigot only if you have a specific reason, for example a legacy server you are keeping untouched. For new projects, Paper is strictly better.","setupHeading":"Setup","javaVersion":"Java 21 (MC 1.20.5+) · Java 17 (MC 1.17–1.20.4) · Java 8 (older)","recommendedRam":"2–4 GB for <20 players, 6–8 GB for 20–50, 10+ GB for bigger servers","startScriptLabel":"Start script (Linux/macOS)","startScript":"java -Xms4G -Xmx4G -XX:+UseG1GC -jar spigot.jar nogui","startScriptWinLabel":"Start script (Windows)","startScriptWin":"java -Xms4G -Xmx4G -XX:+UseG1GC -jar spigot.jar --nogui\npause","legalNotice":"Per Mojang's agreement, Spigot binaries cannot be redistributed directly. All download links on this page point to getbukkit.org, the long-standing community mirror, or to BuildTools if you prefer to build Spigot yourself.","faq":{"paperVsSpigot":{"question":"Should I use Spigot or Paper?","answer":"Paper. Paper is a fork of Spigot that runs every Spigot plugin unchanged but performs 2x to 3x better under load and is updated far more frequently. The only reason to pick Spigot is if you are maintaining a very old legacy server and don't want to change anything."},"legal":{"question":"Why isn't the JAR hosted here?","answer":"Mojang's redistribution agreement forbids sharing prebuilt Spigot binaries. Every legitimate Spigot download on the web either links to getbukkit.org (the community mirror) or ships BuildTools, the utility you run yourself to build a JAR from Mojang's server code. We link to both."},"buildTools":{"question":"What is BuildTools?","answer":"BuildTools is a small Java utility from the Spigot project that downloads Mojang's server JAR, applies the Spigot patches, and produces a Spigot JAR on your machine. It's the legally-sound way to get Spigot without relying on a third-party mirror."},"java":{"question":"Which Java version does Spigot need?","answer":"Minecraft 1.20.5 and newer require Java 21. Earlier versions back to 1.17 need Java 17. For anything before 1.17, install Java 8 or 11."}}},"vanilla":{"displayName":"Vanilla","tagline":"The official Mojang server: plain Minecraft, nothing added","heroHeading":"Download Vanilla Minecraft Server","heroSub":"The official Minecraft server JAR published by Mojang. Plain Minecraft, no plugins, no mods, exactly what ships with the game.","introHeading":"What is the vanilla Minecraft server?","introBody":"The vanilla Minecraft server is the official server binary that Mojang publishes for every release of Minecraft. It's plain Minecraft: no plugins, no mods, no API, just the game as the developers intended. If all you want is to play survival, creative or adventure with friends over the internet, vanilla is often the right choice. Vanilla servers are lightweight, simple to configure, and guaranteed to be compatible with every Minecraft feature on day one because they ARE Minecraft. Every download button on this page links directly to piston-data.mojang.com, the Mojang CDN, so you're always getting the exact binary Mojang published.","whenHeading":"When should I use vanilla?","whenBody":"Pick vanilla if you want the game exactly as it ships, with no plugins or mods. Pick it if you want the smallest possible maintenance surface. Pick it for small private survival servers. Don't pick it if you want economy plugins, protections, minigames, custom commands (use Paper) or if you want to run a modpack (use Fabric, Forge or NeoForge).","setupHeading":"Setup","javaVersion":"Java 21 (MC 1.20.5+) · Java 17 (MC 1.17–1.20.4) · Java 8 or 11 (older)","recommendedRam":"1–2 GB for small private, 3–4 GB for 10–20 players","startScriptLabel":"Start script (Linux/macOS)","startScript":"java -Xms2G -Xmx2G -jar server.jar nogui","startScriptWinLabel":"Start script (Windows)","startScriptWin":"java -Xms2G -Xmx2G -jar server.jar nogui\npause","eulaNotice":"On first launch the server will write an eula.txt file and stop. Open it and set eula=true. This is your agreement to Mojang's EULA and is required to run any Minecraft server.","faq":{"vsPaper":{"question":"Vanilla vs Paper: which one should I pick?","answer":"Pick vanilla if you want plain Minecraft with no plugins and no modifications. Pick Paper if you want plugins, better performance and the same vanilla gameplay. Paper runs vanilla worlds without issue, so if you start vanilla and later want plugins you can swap to Paper painlessly."},"mods":{"question":"Can I run mods on a vanilla server?","answer":"No. Vanilla servers have no mod-loading capability. If you want mods, use Fabric (lightweight mods) or Forge / NeoForge (modpacks and heavier mods)."},"eula":{"question":"What is eula.txt and why does my server not start?","answer":"On first launch, Mojang's server writes a file called eula.txt and exits. Open it and change eula=false to eula=true to indicate you agree to the Minecraft End User Licence Agreement. This is required for every Minecraft server, vanilla or otherwise."},"java":{"question":"Which Java version do I need for the vanilla server?","answer":"Minecraft 1.20.5 and newer require Java 21. Earlier versions back to 1.17 need Java 17. Older versions (1.12 to 1.16) accept Java 8 or 11. Eclipse Temurin is the recommended JDK distribution on Windows, Linux and macOS."}}},"fabric":{"displayName":"Fabric","tagline":"Lightweight mod loader for modern Minecraft","heroHeading":"Download Fabric Server JAR","heroSub":"Fabric is a lightweight, fast-updating mod loader for Minecraft 1.14+. Ideal for smaller modpacks, technical mods and running the latest Minecraft versions on release day.","introHeading":"What is Fabric?","introBody":"Fabric is a modding toolchain and mod loader for Minecraft, designed to be lightweight, fast to update, and friendly to mod developers. Where Forge is a large, feature-rich framework, Fabric is intentionally minimal: it provides the plumbing for mods to run, and nothing else. That makes Fabric the fastest loader to support each new Minecraft release: the Fabric team often has a loader ready within days of a Minecraft version drop, months before Forge and NeoForge catch up. Fabric is especially popular for performance mods like Sodium, Lithium and C2ME, and for smaller curated modpacks.","whenHeading":"When should I use Fabric?","whenBody":"Pick Fabric if you want to run mods on a recent Minecraft version and the mods you want are available for Fabric. Pick it if you want to use performance mods like Lithium, Krypton or ServerCore on a modern server. Don't pick Fabric if you're running a big traditional modpack: those tend to target Forge. Check your modpack's loader first.","setupHeading":"Setup","javaVersion":"Java 21 (MC 1.20.5+) · Java 17 (MC 1.17–1.20.4) · Java 8 (MC 1.14–1.16)","recommendedRam":"3–6 GB for small modpacks, 8+ GB for bigger ones","startScriptLabel":"Start script (Linux/macOS)","startScript":"java -Xms4G -Xmx4G -XX:+UseG1GC -jar fabric-server-launch.jar nogui","startScriptWinLabel":"Start script (Windows)","startScriptWin":"java -Xms4G -Xmx4G -XX:+UseG1GC -jar fabric-server-launch.jar nogui\npause","faq":{"vsForge":{"question":"Fabric vs Forge: which should I pick?","answer":"Pick Fabric for smaller modpacks, performance mods, or if you want to run the latest Minecraft version quickly after release. Pick Forge (or NeoForge) for big traditional modpacks with hundreds of mods: the biggest packs on CurseForge are still Forge-based. If you're running a specific modpack, check its page for which loader it needs: you cannot mix Fabric and Forge mods on the same server."},"plugins":{"question":"Can I run Paper plugins on a Fabric server?","answer":"No. Fabric is a mod loader, not a plugin server. Paper plugins target the Bukkit API which Fabric does not implement. There is a compatibility layer called CardboardPowered but it's incomplete and not recommended for production."},"versions":{"question":"Which Minecraft versions does Fabric support?","answer":"Fabric supports Minecraft 1.14 and newer. It does not exist for 1.13 or earlier. For 1.12.2 and below you need Forge."},"performanceMods":{"question":"What are performance mods?","answer":"Server-side performance mods like Lithium, Krypton, ServerCore and FerriteCore optimise Minecraft's internals to reduce CPU, RAM and tick-time load. They can dramatically improve performance on modest hardware without changing gameplay. Most of them target Fabric first."}}},"forge":{"displayName":"Forge","tagline":"The classic mod loader powering most big modpacks","heroHeading":"Download Minecraft Forge Server","heroSub":"Minecraft Forge is the long-standing mod loader for Minecraft. It's the platform behind most of the largest modpacks on CurseForge, Feed the Beast and Technic.","introHeading":"What is Minecraft Forge?","introBody":"Minecraft Forge is the original modding framework for Minecraft, first released in 2011 for Minecraft 1.1. Forge provides a comprehensive API for mods, covering blocks, items, entities, GUIs, networking, world generation and much more, which is why almost every major modpack targets Forge. If you've ever installed a pack from CurseForge, Feed the Beast or the ATLauncher, there's an overwhelming chance it was a Forge pack. Forge is heavy compared to Fabric and updates more slowly after each Minecraft release, but it's the de-facto standard for traditional modpacks with hundreds of interacting mods.","whenHeading":"When should I use Forge?","whenBody":"Pick Forge if the modpack you want to run is a Forge pack (most big CurseForge modpacks are). Pick it if the specific mods you want only exist for Forge. For Minecraft 1.20.1 and newer the modding community is gradually migrating to NeoForge. Both still work, and most mods are published for both, but NeoForge is the actively-developed fork going forward.","setupHeading":"Setup","javaVersion":"Java 21 (MC 1.20.5+) · Java 17 (MC 1.17–1.20.4) · Java 8 (older)","recommendedRam":"4–6 GB for small packs, 8–12 GB for medium, 16 GB+ for heavy modpacks","startScriptLabel":"Installation","startScript":"1. Download the installer JAR above\n2. Run: java -jar forge-installer.jar --installServer\n3. Accept the EULA (eula.txt)\n4. Run ./run.sh (Linux/macOS) or run.bat (Windows)","faq":{"vsNeoforge":{"question":"Forge vs NeoForge: what's the difference?","answer":"NeoForge is an actively-developed fork of Forge that started for Minecraft 1.20.1. For versions 1.19 and older there is only Forge. For 1.20.1+ both exist, and the modding community is gradually moving to NeoForge, but most mods are published for both. If your modpack specifies one or the other, follow its instructions. If you're starting fresh on 1.20.1+, NeoForge is usually the better bet."},"modpacks":{"question":"Can I install a modpack on a Forge server?","answer":"Yes. Most CurseForge modpacks ship a 'server pack' download that gives you a ready-to-run Forge server with all mods and configs in place. Download the server pack, extract it, run the installer if present, then start the server."},"plugins":{"question":"Can I run plugins on Forge?","answer":"Not natively. Forge is a mod loader, not a plugin server. If you need both mods and plugins, hybrid servers like Mohist, Magma or Arclight exist but are significantly less stable than a pure Forge or pure Paper server. For plugin-only servers use Paper; for mod-only servers use Forge or NeoForge."},"java":{"question":"Which Java version do I need for Forge?","answer":"Minecraft 1.20.5 and newer require Java 21. 1.17–1.20.4 needs Java 17. 1.16 and older accepts Java 8. Always install the exact version the modpack recommends: modpacks are very sensitive to Java version."}}},"neoforge":{"displayName":"NeoForge","tagline":"The actively-developed fork of Forge for modern Minecraft","heroHeading":"Download NeoForge Server","heroSub":"NeoForge is a community-driven fork of Forge that started with Minecraft 1.20.1. It's the most active mod loader for recent Minecraft versions and the go-to choice for new modpacks.","introHeading":"What is NeoForge?","introBody":"NeoForge is a fork of Minecraft Forge created by a group of core Forge contributors in mid-2023. It supports Minecraft 1.20.1 and newer, has a faster development cadence than the original Forge project, and is where most new modding activity for recent Minecraft versions is happening. NeoForge keeps the Forge API mostly intact so existing Forge mods can be updated with relatively small changes, and many major mods publish for both loaders. If you're starting a new modded server on 1.20.1 or newer in 2026, NeoForge is usually the right pick.","whenHeading":"When should I use NeoForge?","whenBody":"Pick NeoForge if you want to run mods on Minecraft 1.20.1 or newer and the mods you want target NeoForge (most modern mods now do). Don't pick NeoForge for 1.19.4 or older: it doesn't exist for those versions, use Forge instead.","setupHeading":"Setup","javaVersion":"Java 21 (MC 1.20.5+) · Java 17 (MC 1.20.1–1.20.4)","recommendedRam":"4–6 GB for small packs, 8–12 GB for medium, 16 GB+ for heavy","startScriptLabel":"Installation","startScript":"1. Download the installer JAR above\n2. Run: java -jar neoforge-installer.jar --installServer\n3. Accept the EULA (eula.txt)\n4. Run ./run.sh (Linux/macOS) or run.bat (Windows)","faq":{"vsForge":{"question":"NeoForge vs Forge: which one?","answer":"For Minecraft 1.20.1 and newer, NeoForge is usually the better pick: it's more actively developed, its release cadence is faster, and most new mods target it. For 1.19.4 and older, only Forge exists. If you're running a specific modpack, check its page: the pack will tell you which loader it needs."},"versions":{"question":"Which Minecraft versions does NeoForge support?","answer":"NeoForge supports Minecraft 1.20.1 and newer. It was forked from Forge in mid-2023 so earlier versions are not covered: for 1.19.4 and below use Forge."},"forgeMods":{"question":"Do Forge mods work on NeoForge?","answer":"Many do, but not always unchanged. NeoForge preserves most of the Forge API, so mods that don't use deep internals can often be run on NeoForge directly. For mods that rely on internals, the mod author usually publishes a separate NeoForge build. Check the mod's CurseForge or Modrinth page before installing."},"java":{"question":"Which Java version do I need for NeoForge?","answer":"Minecraft 1.20.5 and newer require Java 21. NeoForge for 1.20.1–1.20.4 needs Java 17. Install Eclipse Temurin of the exact version: modded servers are particularly sensitive to Java version mismatches."}}}},"ui":{"latestVersion":"Latest version","downloadJar":"Download JAR","downloadInstaller":"Download installer","allVersionsHeading":"All {loaderName} versions","allVersionsSub":"Every {loaderName} build we have ever seen, grouped by Minecraft major version. Click any version to open its dedicated download page.","searchVersionsPlaceholder":"Search version… (e.g. 1.20.4 or rc)","showOlderVersions":"Show older Minecraft versions","noMatches":"No versions match your search.","build":"Build","unavailableBanner":"Live version data from the official source is temporarily unavailable. You can download directly from {site}.","goToOfficial":"Go to official site","backToHub":"All server types","otherLoadersHeading":"Other Minecraft server types","tryHostingHeading":"Want it hosted for you?","tryHostingSub":"Keeping a Minecraft server online 24/7 with backups, DDoS protection and tuned performance is a full-time job. DoomHosting does it for you: instant setup, free subdomain, automatic backups, DDoS protection and 24/7 support.","requiredJava":"Required Java","recommendedRam":"Recommended RAM","breadcrumbDownloads":"Minecraft downloads","faqHeading":"Frequently asked questions"},"version":{"heroHeading":"Download {loaderName} {mcVersion} Server","heroSub":"The {loaderName} server JAR for Minecraft {mcVersion}, direct from the official source. Build details, release date and Java requirements below.","stableLatest":"Latest stable build","experimentalAvailable":"Experimental build available","experimentalDescription":"An experimental build is available for this Minecraft version. Use it only if you understand it has not been promoted to stable yet.","downloadExperimental":"Download experimental","buildLabel":"Build","releasedLabel":"Released","javaLabel":"Java required","javaValue":"Java {version}","sizeLabel":"File size","checksumLabel":"SHA-1 checksum","channelLabel":"Channel","channelStable":"Stable","channelExperimental":"Experimental","siblingHeading":"Other Minecraft {majorVersion} builds of {loaderName}","siblingSub":"Other builds in the {majorVersion}.x line. The newest stable is selected by default above.","backToLoader":"← Back to {loaderName} downloads","whatsNewHeading":"What's new in Minecraft {mcVersion}","viewChangelog":"View official changelog"},"bedrock":{"displayName":"Bedrock Dedicated Server","heroHeading":"Download Bedrock Dedicated Server","heroSub":"The official Bedrock Dedicated Server from Mojang, for Windows and Bedrock players on consoles, mobile and the Windows app. Download the latest release and run your own server.","introHeading":"What is the Bedrock Dedicated Server?","introBody":"The Bedrock Dedicated Server is the official server software Mojang publishes for the Bedrock edition of Minecraft, the version that runs on Windows, Xbox, PlayStation, Switch, mobile and the Windows app. Unlike the Java server it's a native binary, not a Java JAR, so there's no JVM to install. It ships as a single zip with the server executable and default config files. Every download button here links directly to minecraft.net, so you always get the exact binary Mojang published.","whenHeading":"When should I use Bedrock?","whenBody":"Use the Bedrock Dedicated Server if your players are on consoles, phones, tablets or the Windows app, because those clients can only join Bedrock servers. Bedrock supports cross-play across all those platforms. If your players are on the Java edition (the standalone PC version) you want the Java server instead, see the Java downloads link below. Java and Bedrock servers are not compatible: a client can only join a server of its own edition.","eulaNotice":"By downloading and running the Bedrock Dedicated Server you agree to the Minecraft End User Licence Agreement and the Bedrock Dedicated Server terms. The server reads its settings from server.properties, which is created in the server folder on first run.","setupHeading":"Setup","startScriptLabel":"Start the server (Linux)","startScript":"unzip bedrock-server.zip -d bedrock\ncd bedrock\nLD_LIBRARY_PATH=. ./bedrock_server","startScriptWinLabel":"Start the server (Windows)","startScriptWin":"Extract the zip, then double-click bedrock_server.exe\nOr from PowerShell:\n.\\bedrock_server.exe","downloadLinux":"Download for Linux","downloadWindows":"Download for Windows","allVersionsHeading":"All Bedrock Dedicated Server versions","allVersionsSub":"Every Bedrock Dedicated Server release we have seen, grouped by Minecraft major version. Click any version to open its dedicated download page.","searchVersionsPlaceholder":"Search version… (e.g. 1.21.100)","previewHeading":"Preview builds","previewSub":"Preview builds carry upcoming and experimental features that can change or break before the matching release. Use them for testing, not production servers.","tryHostingHeading":"Want a Bedrock server hosted for you?","tryHostingSub":"Keeping a Bedrock server online 24/7 with backups, DDoS protection and tuned performance is a full-time job. DoomHosting does it for you: instant setup, free subdomain, automatic backups, DDoS protection and 24/7 support.","version":{"heroHeading":"Download Bedrock Dedicated Server {mcVersion}","heroSub":"The Bedrock Dedicated Server for Minecraft {mcVersion}, direct from the official source. Channel, platform and download details below.","stableLatest":"Latest release build","versionLabel":"Version","channelLabel":"Channel","channelRelease":"Release","channelPreview":"Preview","platformLabel":"Platform","checksumLabel":"SHA256 checksum","previewCalloutHeading":"Preview build","previewCalloutBody":"This is a Preview build. It includes upcoming and experimental features that can change or break before the matching release. Use it for testing, not a production server.","siblingHeading":"Other Minecraft {majorVersion} Bedrock builds","siblingSub":"Other builds in the {majorVersion}.x line. The newest is selected by default above.","backToLanding":"← Back to Bedrock downloads","whatsNewHeading":"What's new in Minecraft {mcVersion}","viewChangelog":"View official changelog"},"faq":{"whatIsBedrock":{"question":"What is the Bedrock Dedicated Server?","answer":"It's the official server software Mojang publishes for the Bedrock edition of Minecraft, the version that runs on Windows, Xbox, PlayStation, Switch, mobile and the Windows app. It's a native binary (no Java required) and ships as a single zip with the server executable and default config files."},"javaVsBedrock":{"question":"What's the difference between a Bedrock server and a Java server?","answer":"They run two different editions of Minecraft that cannot connect to each other. The Bedrock server is for console, mobile and Windows-app players and runs as a native binary. The Java server is for the standalone PC edition and runs on the Java runtime. Pick the one that matches the edition your players use: a Bedrock client cannot join a Java server, and vice versa."},"addons":{"question":"Can I use Add-ons and behaviour packs on a Bedrock server?","answer":"Yes. The Bedrock Dedicated Server supports resource packs and behaviour packs (Add-ons). Drop them into the resource_packs and behavior_packs folders and reference them in the world's world_resource_packs.json and world_behavior_packs.json files. Bedrock does not use Java-style plugins or mods."},"crossplay":{"question":"Does the Bedrock server support cross-play?","answer":"Yes. Bedrock is one shared edition across Windows, Xbox, PlayStation, Switch, iOS, Android and the Windows app, so players on any of those platforms can join the same Bedrock server. Cross-play with the Java edition is not supported because they are separate editions."},"official":{"question":"Are these downloads hosted by DoomHosting?","answer":"No. Every download button on this page links directly to minecraft.net, Mojang's official download page. We never proxy or cache the binary ourselves, so you always get the exact build Mojang published, with no man-in-the-middle risk."}}}},"domains":{"title":"Domains","subtitle":"Register a new domain, transfer one in, and manage them next to your servers.","search":{"placeholder":"Find your domain","searching":"Checking availability...","cta":"Search"},"results":{"available":"Available","taken":"Taken","perYear":"/yr","register":"Register","otherTlds":"More extensions","showMore":"Show {count} more","showLess":"Show fewer","firstYear":"first year","thenPerYear":"then {price}/yr"},"empty":{"noResultsTitle":"Nothing to show","noResultsBody":"Try a different name using only letters, numbers, and hyphens."},"error":"Domain search is temporarily unavailable. Please try again.","demoBadge":"Preview data","transfer":{"title":"Transfer your domain to DoomHosting","subtitle":"Bring a domain you already own. The transfer adds a year to your registration and renewals continue here.","domainLabel":"Domain name","domainPlaceholder":"yourdomain.com","authLabel":"Auth code (EPP)","authPlaceholder":"Code from your current registrar","authHint":"Request the auth code (also called EPP or transfer code) from your current registrar, and make sure the domain is unlocked.","invalidDomain":"Enter a full domain with a supported extension, like yourdomain.com.","cta":"Start transfer","note":"Transfers usually complete within 5 days. Your website and DNS keep working during the move."},"cart":{"modeRegister":"New registration","modeTransfer":"Transfer in","registerNote":"Registered for 1 year in your name. You can cancel anytime before renewal.","transferNote":"The transfer adds 1 year to your registration. It usually completes within 5 days, and your DNS keeps working during the move.","registrantTitle":"Domain owner details","registrantHint":"Required by registry rules. This is who legally owns the domain. On extensions that support it (like .com, .net, .org), your details are hidden with free WHOIS privacy; country extensions follow their own registry rules.","incomplete":"Fill in the domain owner details to continue.","fields":{"firstName":"First name","lastName":"Last name","email":"Email","phone":"Phone","street":"Street and number","zipcode":"Postal code","city":"City","country":"Country","countryPlaceholder":"Select country","company":"Company (optional)"},"renewSame":"Renews yearly at the same price.","renewAt":"Renews at {price}/yr after the first year."},"owned":{"title":"Your domains","empty":"No domains yet. Register one below or transfer one in.","error":"Could not load your domains.","registered":"Registered with DoomHosting","transferredIn":"Transferred to DoomHosting","renews":"Renews","transferPendingNote":"Transfer in progress. This usually completes within 5 days; we will take it from here.","pastDue":"Renewal invoice overdue. Pay it to keep the domain.","cancelScheduled":"Cancellation scheduled","keep":"Keep it","status":{"active":"Active","transferPending":"Transfer in progress","provisioning":"Setting up","suspended":"Suspended","inactive":"Inactive"},"ctaRegister":"Register new","ctaTransfer":"Transfer in","manage":"Manage"},"upsell":{"title":"Own your server address","body":"Grab a matching domain so players join at play.yourdomain.com instead of an IP. Same checkout, one invoice.","add":"Add"},"landing":{"tabSearch":"Register new","tabTransfer":"Transfer in","heroTitle1":"Find and register your","heroTitle2":"domain name","heroSubtitle":"Search hundreds of extensions, grab the name your players will remember, and point it at your game server in a couple of clicks.","whyTitle":"Why register your domain with DoomHosting","trust":{"tlds":"Hundreds of extensions","dns":"Free DNS included","connect":"1-click server link","support":"24/7 expert support"},"popular":{"featured":"Popular"},"countries":{"dk":"Denmark","de":"Germany","se":"Sweden","pl":"Poland","fr":"France"},"features":{"dns":{"title":"Free DNS management","description":"Full control of your records (A, CNAME, MX, TXT, SRV) from one clean dashboard, at no extra cost."},"connect":{"title":"Point at your game server","description":"Connect your domain to any DoomHosting game server in a click, so players join at play.yourdomain.com."},"pricing":{"title":"Honest yearly pricing","description":"Clear renewal prices shown up front, with no first-year gimmicks or surprise markups at checkout."},"panel":{"title":"One panel for everything","description":"Manage your domains right next to your game servers, billing, and support in one place."}},"crossLink":{"title":"Running a game server too?","body":"Pair your new domain with high-performance hosting for Minecraft, Rust, Valheim, and 25+ more games.","cta":"Explore game server hosting"},"liveBadge":"Live availability"},"faq":{"questions":{"cost":"How much does a domain cost?","connect":"Can I connect my domain to my game server?","dns":"Do you offer free DNS management?","transfer":"Can I transfer a domain I already own?"},"answers":{"cost":"It depends on the extension. Common ones like .com and .net are a low yearly fee, shown live in the search before you commit. You pay only the yearly registration, with no setup fee.","connect":"Yes. You can point any domain at a DoomHosting game server in a click, including a Minecraft SRV record so players join with just your domain, no port.","dns":"Yes. Every domain includes full DNS management (A, AAAA, CNAME, MX, TXT, SRV) at no extra cost, and you can switch to custom nameservers whenever you like.","transfer":"Yes. Enter your domain and the auth code from your current registrar in the transfer box above. The transfer adds a year to your registration and usually completes within 5 days."}},"suggestions":{"title":"Available alternatives"},"pricing":{"title":"Honest pricing, every year","subtitle":"What you pay today is what you pay next year. No first-year bait, no surprise renewal markups.","colTld":"Extension","colRegister":"Register","colRenew":"Renew","colTransfer":"Transfer","note":"Renewal and transfer prices are shown up front. A first-year promo always states what the next years cost, right where you order.","promo":"Promo","firstYear":"first year"},"included":{"privacy":"Free WHOIS privacy on .com, .net, and .org","dns":"DNS hosting included with every domain","transferYear":"Transfers add a full year to your registration","noFees":"No setup fees and no hidden charges at checkout"},"manage":{"back":"Back to Domains","registryUnavailable":"Registry details are temporarily unavailable.","connect":{"title":"Connect to a game server","body":"Point a subdomain at one of your servers so players join on your own address.","subdomain":"Subdomain","server":"Game server","cta":"Connect","done":"Domain connected.","doneTitle":"Connected:","error":"Connecting the domain failed.","srvNote":"Minecraft Java players can join without typing a port.","portNote":"Players join with this address plus port {port}.","subdomainPh":"play (blank = root)","pointsTo":"Points to {server}:","willResolve":"Resolves to","notReady":"That server has no public address yet. Start it once, then try again.","serverPlaceholder":"Choose a server","noServers":"No active game servers yet.","noServersCta":"Order one","loadError":"We could not load your servers."},"dns":{"title":"DNS records","body":"Records for {domain} on DoomHosting DNS. Changes reach the internet within minutes.","add":"Add record","save":"Save changes","saved":"DNS changes saved.","saveError":"Saving DNS changes failed.","loadError":"Could not load DNS records.","empty":"No records yet. Add one, or use Connect above.","customNsNote":"This domain uses custom nameservers, so DNS is managed at your provider. Reset to DoomHosting DNS to edit records here.","type":"Type","namePh":"name (blank for root)","valuePh":"value","prio":"Priority","remove":"Remove record","errors":{"type":"Unsupported record type.","name":"Invalid name.","ttl":"Invalid TTL.","value":"Value is required.","ipv4":"Enter a valid IPv4 address.","ipv6":"Enter a valid IPv6 address.","cnameApex":"A CNAME cannot sit on the root; use a subdomain.","hostname":"Enter a valid hostname.","prio":"Priority must be 0-65535.","srvName":"SRV names start with _service._proto.","srvValue":"SRV value is: weight port target.","cnameConflict":"A CNAME cannot share its name with another record.","tooMany":"Too many records.","caa":"CAA value is: flags tag \"value\", like 0 issue \"letsencrypt.org\"."},"invalidRecord":"One of the DNS records is invalid. Check the name and value and try again."},"ns":{"title":"Nameservers","body":"DoomHosting DNS is the default. Point the domain elsewhere with custom nameservers.","default":"DoomHosting DNS","useCustom":"Use custom","reset":"Use DoomHosting DNS","resetTitle":"Switch back to DoomHosting DNS?","resetBody":"The domain returns to our nameservers and the DNS editor takes over again.","resetDone":"Nameservers reset.","dialogTitle":"Custom nameservers","dialogBody":"Enter 2 to 4 nameserver hostnames from your DNS provider. The in-panel DNS editor stops applying while custom nameservers are active.","addField":"Add another","save":"Save nameservers","saved":"Nameservers updated.","error":"Updating nameservers failed."},"security":{"title":"Transfer and security"},"lock":{"title":"Transfer lock","body":"Blocks transfer attempts at the registry. Keep it on unless you are moving away.","on":"Locked","off":"Unlocked","error":"Updating the transfer lock failed."},"auth":{"title":"Transfer code (EPP)","body":"Needed to move this domain to another registrar.","cta":"Get code","reveal":"Reveal code","dialogBody":"Give this code to your new registrar to start the transfer. Anyone with it can move the domain, so treat it like a password.","error":"Fetching the transfer code failed.","emailed":"This registry emails the transfer code directly to the domain owner. Check the owner inbox."},"billing":{"title":"Billing","expires":"Registered until","cancel":"Cancel domain"},"autorenew":{"title":"Auto-renew","onNote":"We charge your saved payment method each year before the domain expires.","offNote":"You renew manually each year by paying the renewal invoice, or the domain expires.","enabled":"Auto-renew turned on.","disabled":"Auto-renew turned off.","error":"Could not change auto-renew.","offNoteDate":"Auto-renew is off. This domain expires on {date} and will not be renewed."}}}}}